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            重劍點評:
                公司大了這種問題就出現了!



             驚爆Vista開發小內幕:僅關機菜單就耗費了一人年    CSDN blog推出文章指數概念,文章指數是對blog文章綜合評分后推算出的,綜合評分項分別是該文章的點擊量,回復次數,被網摘收錄數量,文章長度和文章類型;滿分100,每月更新一次。
            題目稍微嘩眾取寵了一些,請看官莫怪。我這是在練習新聞筆法,呵呵,:O

            本來以為大名鼎鼎的Joel Spolsky(對,就是那個《Joe說軟件》的Joel)對Vista的有趣批評大概是這兩天最有趣的帖子了。



            沒想到很快因此而引出的關于Vista臃腫的關機菜單的一點內幕趣聞更讓人絕倒。

            前微軟人Joel的文章指出,Vista光一個關機菜單就有7個選項,實在有違潮流。而另一個前微軟人Moishe Lettvin則坦誠相認,說這個菜單就是他花了一年設計的,用了200行代碼。他還大倒苦水,說這個特性牽扯了Windows Shell組、Windows Kernel組和他所在的Windows Mobile PC User Experience組,一個組差不多都有8個人:
            # 1 program manager
            # 1 developer
            # 1 developer lead
            # 2 testers
            # 1 test lead
            # 1 UI designer
            # 1 user experience expert


            而每個8人的小組都有6層管理人員在上面,最后還有一個共同的大經理(Shared Manager)。因此總共算下來,有43個人與關機菜單這個特性有關!!!這之間的扯皮和沖突可想而知,集成周期最后變成了幾個月。

            Joel此后又發了一個帖子說,90年代微軟曾將IBM的
            開發團隊,尤其是失敗的OS/2團隊(微軟曾經與之合作開發,但中途退出,然后推出了NT,成就一代霸業)作為前車之鑒,總結出 經驗教訓。而從1991年到2006年不過15年,微軟也重蹈覆轍,用了5年才非常混亂地完成了旗艦產品的更新。

            如果Software Developement雜志還在出的話,這絕對能入選新的軟件開發恐怖故事了。不知道Dr. Dobb's Journal是否還有可能容納這樣有趣的文章。

            翻譯這些,絕不是想說微軟這樣一個偉大軟件公司的壞話。事實上,我一直認為微軟的存在是目前軟件開發界革新的動力源泉之一,要么是微軟自己驅動的,要么是為了反微軟而驅動的。而且我深信微軟有突破自身的決心和能力。

            其實那位揭內幕的現在已經到Google的
            Moishe老兄,也在今天補充說,他所共事的老同事中絕對沒有笨蛋,問題出在體制上。而且Vista的規模也使微軟內部的體制和文化問題放大了。他相信微軟正在改變。不過,他也強調,在Google,一切都不相同,并給出了一位同事關于敏捷開發的文章鏈接(文章名為”好的敏捷與壞的敏捷“)。

            看來家家都有難念的經,幾年后的世界是什么樣子,恐怕誰也說不清楚。

            從軟件工程的角度看,敏捷方法的大行其道,看來是必然的。Moishe就為微軟辯護說,微軟內部也有小組是用Scrum的……。

            對 了,Moishe還有一點爆料,說他們設計Vista時,手頭都有一臺蘋果的Mac作為榜樣,呵呵,原來那些傳說都是真的。幾年前,在手機正在拼長相甚至 到了鑲金掛玉的時候,我曾經和蘋果中國的人說,你們外觀設計這么強,趕快做手機啊。現在這真的成了現實(當然與我的建議并無關系)。

            從目前圖書的銷售來看,程序設計、數據庫這些硬知識領域已經遠不及以Photoshop、3dmax主打的圖形圖像領域了。未來,也許真的是屬于搞設計的那些人?


            下面是英語原文:

            Choices = Headaches


            This item ran on the Joel on Software homepage on Tuesday, November 21, 2006

            I'm sure there's a whole team of UI designers, programmers, and testers who worked very hard on the OFF button in Windows Vista, but seriously, is this the best you could come up with?

            Image of the menu in windows vista for turning off the computer

            Every time you want to leave your computer, you have to choose between nine, count them, nine options: two icons and seven menu items. The two icons, I think, are shortcuts to menu items. I'm guessing the lock icon does the same thing as the lock menu item, but I'm not sure which menu item the on/off icon corresponds to.

            On many laptops, there are also four FN+Key combinations to power off, hibernate, sleep, etc. That brings us up to 13 choices, and, oh, yeah, there's an on-off button, 14, and you can close the lid, 15. A total of fifteen different ways to shut down a laptop that you're expected to choose from.

            The more choices you give people, the harder it is for them to choose, and the unhappier they'll feel. See, for example, Barry Schwartz's book, The Paradox of Choice. Let me quote from the Publishers Weekly review: “Schwartz, drawing extensively on his own work in the social sciences, shows that a bewildering array of choices floods our exhausted brains, ultimately restricting instead of freeing us. We normally assume in America that more options ('easy fit' or 'relaxed fit'?) will make us happier, but Schwartz shows the opposite is true, arguing that having all these choices actually goes so far as to erode our psychological well-being.”

            The fact that you have to choose between nine different ways of turning off your computer every time just on the start menu , not to mention the choice of hitting the physical on/off button or closing the laptop lid, produces just a little bit of unhappiness every time.

            Can anything be done? It must be possible. iPods don't even have an on/off switch. Here are some ideas.

            If you've spoken to a non-geek recently, you may have noticed that they have no idea what the difference is between "sleep" and "hibernate." They could be trivially merged. One option down.

            Switch User and Lock can be combined by letting a second user log on when the system is locked. That would probably save a lot of forced-logouts anyway. Another option down.

            Once you've merged Switch User and Lock, do you really need Log Off? The only thing Log Off gets you is that it exits all running programs. But so does powering off, so if you're really concerned about exiting all running programs, just power off and on again. One more option gone.

            Restart can be eliminated. 95% of the time you need this it's because of an installation which prompted you to restart, anyway. For the other cases, you can just turn the power off and then turn it on again. Another option goes away. Less choice, less pain.

            Of course, you should eliminate the distinction between the icons and the menu. That eliminates two more choices. We are down to:

            Sleep/Hibernate
            Switch User/Lock
            Shut Down

            What if we combined Sleep, Hibernate, Switch User and Lock modes? When you go into this mode, the computer flips to the "Switch User" screen. If nobody logs on for about 30 seconds, it sleeps. A few minutes later, it hibernates. In all cases, it's locked. So now we've got two options left:

            (1) I am going away from my computer now
            (2) I am going away from my computer now, but I'd like the power to be really off

            Why do you want the power off? If you're concerned about power usage, let the power management software worry about that. It's smarter than you are. If you're going to open the box and don't want to get shocked, well, just powering off the system doesn't really completely make it safe to open the box; you have to unplug it anyway. So, if Windows used RAM that was effectively nonvolatile, by swapping memory out to flash drives during idle time, effectively you would be able to remove power whenever you're in "away" mode without losing anything. Those new hybrid hard drives can make this super fast.

            So now we've got exactly one log off button left. Call it "b'bye". When you click b'bye, the screen is locked and any RAM that hasn't already been copied out to flash is written. You can log back on, or anyone else can log on and get their own session, or you can unplug the whole computer.

            Inevitably, you are going to think of a long list of intelligent, defensible reasons why each of these options is absolutely, positively essential. Don't bother. I know. Each additional choice makes complete sense until you find yourself explaining to your uncle that he has to choose between 15 different ways to turn off a laptop.

            This highlights a style of software design shared by Microsoft and the open source movement, in both cases driven by a desire for consensus and for "Making Everybody Happy," but it's based on the misconceived notion that lots of choices make people happy, which we really need to rethink.




            About the Author: I'm your host, Joel Spolsky, a software developer in New York City. Since 2000, I've been writing about software development, management, business, and the Internet on this site. For my day job, I run Fog Creek Software, makers of FogBugz - the smart bug tracking software with the stupid name, and Fog Creek Copilot - the easiest way to provide remote tech support over the Internet, with nothing to install or configure.



            posted on 2007-09-17 00:15 七星重劍 閱讀(1086) 評論(8)  編輯 收藏 引用 所屬分類: OS -- Vista

            FeedBack:
            # re: 把我笑死了:驚爆Vista開發小內幕:僅關機菜單就耗費了一人年  2007-09-18 12:12 jeson
            one year ago???
            =S:中國使用前沿技術軟件要遲一年?
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            # re: 把我笑死了:驚爆Vista開發小內幕:僅關機菜單就耗費了一人年  2007-10-23 20:24 秒大刀
            UI是一門很深的學問。  回復  更多評論
              
            # re: 把我笑死了:驚爆Vista開發小內幕:僅關機菜單就耗費了一人年  2007-10-24 09:14 重劍
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