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            子曾經(jīng)曰過:編程無他,唯手熟爾!

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            一系列的教程,估計不錯!

            ?Programming 3D Sound With OpenAL
            Introduces OpenAL, and explains how to use its various features. Sample code is included.Dan Ricart08/06/2003

            ? OpenAL Lesson 1: Simple Static Sound
            The simplest OpenAL program involving only one non-moving source. Jesse Maurais 14/06/2003
            ?
            OpenAL Lesson 2: Looping and Fadeaway
            Movement of an emiting source. Jesse Maurais 14/06/2003

            OpenAL Lesson 3: Multiple Sources

            Create an audio scene with more than one source. Jesse Maurais 14/06/2003

            OpenAL Lesson 4: The ALC

            A closer look at ALC and creating multiple contexts. Jesse Maurais 14/06/2003

            OpenAL Lesson 5: Sources Sharing Buffers

            This tutorial shows a method of having buffers shared among many sources. Jesse Maurais 14/06/2003

            OpenAL Lesson 6: Advanced Loading and Error Handles
            Shows how to retrieve error information and ways for error-handling. Jesse Maurais 14/06/2003

            ? OpenAL Lesson 7: The Doppler Effect
            Talks about the doppler effect in OpenAL. Jesse Maurais 14/06/2003

            ? OpenAL Lesson 8: OggVorbis Streaming Using The Source Queue
            This tutorial explains about OggVorbis files and how to read them. How to code a simple OggVorbis player will also be shown. Sample source code is also included. Jesse Maurais 14/07/2003

            Loading OggVorbis Files From Memory
            Based on Lesson 8 of the OpenAL series, this tutorial demonstrates how to load an OggVorbis from files into memory. Sample source code is included.
            posted on 2006-11-20 01:18 七星重劍 閱讀(1443) 評論(0)  編輯 收藏 引用 所屬分類: Game Music & Sound
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