OpenCASCADE BRepTools
eryar@163.com
Abstract. OpenCASCADE BRepTools provides utilities for BRep data structure. OuterWire method to find the outer wire of a face. Dump method to dump a BRep object. It also can be used as the data exchange for OpenCASCADE native shapes.
Key Words. OpenCASCADE, BRepTools, BRep, Topology
1. Introduction
OpenCASCADE提供了一個類BRepTools,其中有許多static函數,主要用來對BRep表示的拓樸形狀的數據進行讀寫,也提供了查找一個面中外環(Outer Wire)的函數。因為OpenCASCADE中的邊界表示法BRep的數據結構如下圖1.1所示:
Figure 1.1 BRep Data Structure of OpenCASCADE
因為OpenCASCADE中拓樸結構采用了包含關系,當需要將TopoDS_Shape數據保存到文件時,如何保持TopoDS_Shape中的關系,以便于從文件讀取這些數據時,可以重構出TopoDS_Shape中的各種關系?
參考opennurbs中的BRep表示時數據的存儲方式,可知直接在BRep中保存拓樸及幾何數據的索引,這樣對數據的存儲及讀取時重構拓樸結構還是很方便的。而在OpenCASCADE中拓樸數據是以Handle來保存的,且為組合關系,即一個父結構中有一個列表(TopoDS_ListOfShape)給包含了子結構數據。對于沒有索引的OpenCASCADE的拓樸結構,如何進行讀寫操作呢?
本文結合類BRepTools中的函數,對OpenCASCADE中TopoDS_Shape數據的保存和讀取功能的代碼進行分析,從而對ModelingData中的BRep數據做進一步的理解。
2.Topology Shape Serialization
OpenCASCADE的類BRepTools中提供了如下函數,可以TopoDS_Shape中的數據進行導入導出:
v BRepTools::Dump();
v BRepTools::Read();
v BRepTools::Write();
這幾個函數比較常用,因為可以方便地將TopoDS_Shape導出,或導入到OpenCASCADE的Draw Test Harness中,來對程序一些算法進行驗證。對于使用了組合關系的TopoDS_Shape如何確保數據的保存及讀取后,能夠維持這些關系?帶著這個問題去看BRep文件讀寫的功能,應該更為清晰。
還是看看代碼,如下所示為輸出TopoDS_Shape的函數,在程序Debug時比較常用:
//=======================================================================
//function : Dump
//purpose :
//=======================================================================
void BRepTools::Dump(const TopoDS_Shape& Sh, Standard_OStream& S)
{
BRepTools_ShapeSet SS;
SS.Add(Sh);
SS.Dump(Sh,S);
SS.Dump(S);
}
其中使用了類BRepTools_ShapeSet,這里的Set的意思我理解為集合的意思,其Add函數如下:
//=======================================================================
//function : Add
//purpose :
//=======================================================================
Standard_Integer TopTools_ShapeSet::Add(const TopoDS_Shape& S)
{
if (S.IsNull()) return 0;
myLocations.Add(S.Location());
TopoDS_Shape S2 = S;
S2.Location(TopLoc_Location());
Standard_Integer index = myShapes.FindIndex(S2);
if (index == 0) {
AddGeometry(S2);
for (TopoDS_Iterator its(S2,Standard_False,Standard_False);
its.More(); its.Next())
Add(its.Value());
index = myShapes.Add(S2);
}
return index;
}
這是一個遞歸函數,通過AddGeometry函數,將TopoDS_Shape中的幾何信息都保存到相應的集合Set中,Set中使用了Map,即給每個幾何信息一個唯一的編號與之對應。
//=======================================================================
//function : AddGeometry
//purpose :
//=======================================================================
void BRepTools_ShapeSet::AddGeometry(const TopoDS_Shape& S)
{
// Add the geometry
if (S.ShapeType() == TopAbs_VERTEX) {
Handle(BRep_TVertex) TV = Handle(BRep_TVertex)::DownCast(S.TShape());
BRep_ListIteratorOfListOfPointRepresentation itrp(TV->Points());
while (itrp.More()) {
const Handle(BRep_PointRepresentation)& PR = itrp.Value();
if (PR->IsPointOnCurve()) {
myCurves.Add(PR->Curve());
}
else if (PR->IsPointOnCurveOnSurface()) {
myCurves2d.Add(PR->PCurve());
mySurfaces.Add(PR->Surface());
}
else if (PR->IsPointOnSurface()) {
mySurfaces.Add(PR->Surface());
}
ChangeLocations().Add(PR->Location());
itrp.Next();
}
}
else if (S.ShapeType() == TopAbs_EDGE) {
// Add the curve geometry
Handle(BRep_TEdge) TE = Handle(BRep_TEdge)::DownCast(S.TShape());
BRep_ListIteratorOfListOfCurveRepresentation itrc(TE->Curves());
while (itrc.More()) {
const Handle(BRep_CurveRepresentation)& CR = itrc.Value();
if (CR->IsCurve3D()) {
if (!CR->Curve3D().IsNull()) {
myCurves.Add(CR->Curve3D());
ChangeLocations().Add(CR->Location());
}
}
else if (CR->IsCurveOnSurface()) {
mySurfaces.Add(CR->Surface());
myCurves2d.Add(CR->PCurve());
ChangeLocations().Add(CR->Location());
if (CR->IsCurveOnClosedSurface())
myCurves2d.Add(CR->PCurve2());
}
else if (CR->IsRegularity()) {
mySurfaces.Add(CR->Surface());
ChangeLocations().Add(CR->Location());
mySurfaces.Add(CR->Surface2());
ChangeLocations().Add(CR->Location2());
}
else if (myWithTriangles) { // for XML Persistence
if (CR->IsPolygon3D()) {
if (!CR->Polygon3D().IsNull()) {
myPolygons3D.Add(CR->Polygon3D());
ChangeLocations().Add(CR->Location());
}
}
else if (CR->IsPolygonOnTriangulation()) {
myTriangulations.Add(CR->Triangulation());
myNodes.Add(CR->PolygonOnTriangulation());
ChangeLocations().Add(CR->Location());
if (CR->IsPolygonOnClosedTriangulation())
myNodes.Add(CR->PolygonOnTriangulation2());
}
else if (CR->IsPolygonOnSurface()) {
mySurfaces.Add(CR->Surface());
myPolygons2D.Add(CR->Polygon());
ChangeLocations().Add(CR->Location());
if (CR->IsPolygonOnClosedSurface())
myPolygons2D.Add(CR->Polygon2());
}
}
itrc.Next();
}
}
else if (S.ShapeType() == TopAbs_FACE) {
// Add the surface geometry
Handle(BRep_TFace) TF = Handle(BRep_TFace)::DownCast(S.TShape());
if (!TF->Surface().IsNull()) mySurfaces.Add(TF->Surface());
if (myWithTriangles) { // for XML Persistence
Handle(Poly_Triangulation) Tr = TF->Triangulation();
if (!Tr.IsNull()) myTriangulations.Add(Tr);
}
ChangeLocations().Add(TF->Location());
}
}
由上述代碼可知,Edge中的幾何信息較多,Face中的幾何信息最少,只是幾何曲面或其用于顯示的網格數據。在將拓樸數據輸出時,拓樸面、邊及頂點中包含的幾何信息都是前面幾何數據的編號,即相當于索引號的形式輸出,代碼如下所示:
//=======================================================================
//function : WriteGeometry
//purpose :
//=======================================================================
void BRepTools_ShapeSet::WriteGeometry(const TopoDS_Shape& S,
Standard_OStream& OS)const
{
// Write the geometry
if (S.ShapeType() == TopAbs_VERTEX) {
// Write the point geometry
TopoDS_Vertex V = TopoDS::Vertex(S);
OS << BRep_Tool::Tolerance(V) << "\n";
gp_Pnt p = BRep_Tool::Pnt(V);
OS<<p.X()<<" "<<p.Y()<<" "<<p.Z()<<"\n";
Handle(BRep_TVertex) TV = Handle(BRep_TVertex)::DownCast(S.TShape());
BRep_ListIteratorOfListOfPointRepresentation itrp(TV->Points());
while (itrp.More()) {
const Handle(BRep_PointRepresentation)& PR = itrp.Value();
OS << PR->Parameter();
if (PR->IsPointOnCurve()) {
OS << " 1 " << myCurves.Index(PR->Curve());
}
else if (PR->IsPointOnCurveOnSurface()) {
OS << " 2 " << myCurves2d.Index(PR->PCurve());
OS << " " << mySurfaces.Index(PR->Surface());
}
else if (PR->IsPointOnSurface()) {
OS << " 3 " << PR->Parameter2() << " ";
OS << mySurfaces.Index(PR->Surface());
}
OS << " " << Locations().Index(PR->Location());
OS << "\n";
itrp.Next();
}
OS << "0 0\n"; // end representations
}
else if (S.ShapeType() == TopAbs_EDGE) {
// Write the curve geometry
Handle(BRep_TEdge) TE = Handle(BRep_TEdge)::DownCast(S.TShape());
OS << " " << TE->Tolerance() << " ";
OS << ((TE->SameParameter()) ? 1 : 0) << " ";
OS << ((TE->SameRange()) ? 1 : 0) << " ";
OS << ((TE->Degenerated()) ? 1 : 0) << "\n";
Standard_Real first, last;
BRep_ListIteratorOfListOfCurveRepresentation itrc = TE->Curves();
while (itrc.More()) {
const Handle(BRep_CurveRepresentation)& CR = itrc.Value();
if (CR->IsCurve3D()) {
if (!CR->Curve3D().IsNull()) {
Handle(BRep_GCurve) GC = Handle(BRep_GCurve)::DownCast(itrc.Value());
GC->Range(first, last);
OS << "1 "; // -1- Curve 3D
OS << " "<<myCurves.Index(CR->Curve3D());
OS << " "<<Locations().Index(CR->Location());
OS << " "<<first<<" "<<last;
OS << "\n";
}
}
else if (CR->IsCurveOnSurface()) {
Handle(BRep_GCurve) GC = Handle(BRep_GCurve)::DownCast(itrc.Value());
GC->Range(first, last);
if (!CR->IsCurveOnClosedSurface())
OS << "2 "; // -2- Curve on surf
else
OS << "3 "; // -3- Curve on closed surf
OS <<" "<<myCurves2d.Index(CR->PCurve());
if (CR->IsCurveOnClosedSurface()) {
OS <<" " << myCurves2d.Index(CR->PCurve2());
PrintRegularity(CR->Continuity(),OS);
}
OS << " " << mySurfaces.Index(CR->Surface());
OS << " " << Locations().Index(CR->Location());
OS << " "<<first<<" "<<last;
OS << "\n";
// Write UV Points // for XML Persistence higher performance
if (FormatNb() == 2)
{
gp_Pnt2d Pf,Pl;
if (CR->IsCurveOnClosedSurface()) {
Handle(BRep_CurveOnClosedSurface) COCS =
Handle(BRep_CurveOnClosedSurface)::DownCast(CR);
COCS->UVPoints2(Pf,Pl);
}
else {
Handle(BRep_CurveOnSurface) COS =
Handle(BRep_CurveOnSurface)::DownCast(CR);
COS->UVPoints(Pf,Pl);
}
OS << Pf.X() << " " << Pf.Y() << " " << Pl.X() << " " << Pl.Y() << "\n";
}
}
else if (CR->IsRegularity()) {
OS << "4 "; // -4- Regularity
PrintRegularity(CR->Continuity(),OS);
OS << " "<<mySurfaces.Index(CR->Surface());
OS << " "<<Locations().Index(CR->Location());
OS << " "<<mySurfaces.Index(CR->Surface2());
OS << " "<<Locations().Index(CR->Location2());
OS << "\n";
}
else if (myWithTriangles) { // for XML Persistence
if (CR->IsPolygon3D()) {
Handle(BRep_Polygon3D) GC = Handle(BRep_Polygon3D)::DownCast(itrc.Value());
if (!GC->Polygon3D().IsNull()) {
OS << "5 "; // -5- Polygon3D
OS << " "<<myPolygons3D.FindIndex(CR->Polygon3D());
OS << " "<<Locations().Index(CR->Location());
OS << "\n";
}
}
else if (CR->IsPolygonOnTriangulation()) {
Handle(BRep_PolygonOnTriangulation) PT =
Handle(BRep_PolygonOnTriangulation)::DownCast(itrc.Value());
if (!CR->IsPolygonOnClosedTriangulation())
OS << "6 "; // -6- Polygon on triangulation
else
OS << "7 "; // -7- Polygon on closed triangulation
OS << " " << myNodes.FindIndex(PT->PolygonOnTriangulation());
if (CR->IsPolygonOnClosedTriangulation()) {
OS << " " << myNodes.FindIndex(PT->PolygonOnTriangulation2());
}
OS << " " << myTriangulations.FindIndex(PT->Triangulation());
OS << " "<<Locations().Index(CR->Location());
OS << "\n";
}
}
itrc.Next();
}
OS << "0\n"; // end of the list of representations
}
else if (S.ShapeType() == TopAbs_FACE) {
Handle(BRep_TFace) TF = Handle(BRep_TFace)::DownCast(S.TShape());
const TopoDS_Face& F = TopoDS::Face(S);
if (!(TF->Surface()).IsNull()) {
OS << ((BRep_Tool::NaturalRestriction(F)) ? 1 : 0);
OS << " ";
// Write the surface geometry
OS << " " <<TF->Tolerance();
OS << " " <<mySurfaces.Index(TF->Surface());
OS << " " <<Locations().Index(TF->Location());
OS << "\n";
}
else //For correct reading of null face
{
OS << 0;
OS << " ";
OS << " " <<TF->Tolerance();
OS << " " << 0;
OS << " " << 0;
OS << "\n";
}
if (myWithTriangles) { // for XML Persistence
if (!(TF->Triangulation()).IsNull()) {
OS << 2;
OS << " ";
// Write the triangulation
OS << " " <<myTriangulations.FindIndex(TF->Triangulation());
}
}
}
}
通過先將幾何數據收集到相應的集合(映射)中,再在拓樸結構對應的地方以索引號的方式輸出,這樣就便于從文件讀取數據時,以類似的方式來重構BRep邊界表示的拓樸Shape的結構。即讀取文件重構拓樸結構數據是輸出的逆過程。
在實現從文件讀取BRep表示的數據時,先將幾何信息讀取到對應的集合中,再讀取拓樸結構數據時,若拓樸結構中包含幾何信息,則以索引的方式,找到對應的幾何數據即可。詳細實現可參考源程序。
3. For Debugging
由于BRepTools為Toolkit TKBRep中的類,所以依賴的動態庫較少,所以在編程時,若要驗證一些算法的正確性時,經常需要將TopoDS_Shape的數據導出,甚至可以直接先在Draw Test Harness中使用相關命令來將導出的數據導入來查看結果。
4. Conclusion
通過BRepTools中對TopoDS_Shape數據的輸出及導入的代碼分析可知,對于只有組合關系的數據,若想維持這種關系,就需要引入集合映射的類來產生索引,進而在讀取數據時,可以根據索引來重構拓樸關系。由于opennurbs中的BRep在內存中本來就是索引的方式,所以在數據存取時,實現要簡單很多。
5. References
1. OpenCASCADE Team. BRep Format. 2014.12
2. Shing Liu. Topology and Geometry in OpenCascade-Topology.
http://www.shnenglu.com/eryar/archive/2013/09/21/203338.html
3. Shing Liu. Topology and Geometry in OpenCascade-Vertex
http://www.shnenglu.com/eryar/archive/2013/08/20/202678.html
4. Shing Liu. Topology and Geometry in OpenCascade-Edge
http://www.shnenglu.com/eryar/archive/2013/08/24/202739.html
5. Shing Liu. Topology and Geometry in OpenCascade-Face
http://www.shnenglu.com/eryar/archive/2013/09/12/203199.html