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            eryar

            PipeCAD - Plant Piping Design Software.
            RvmTranslator - Translate AVEVA RVM to OBJ, glTF, etc.
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            Open Cascade中創(chuàng)建基本幾何實(shí)體

            Construction of Primitives in Open Cascade

            eryar@163.com

            一、創(chuàng)建基本圖元 Making Primitives

            將用到如下的類(lèi)創(chuàng)建基本圖元,包括長(zhǎng)方體(Box)、楔形體(Wedge)、旋轉(zhuǎn)體(Revol)等。這些類(lèi)提供ShellSolid函數(shù)來(lái)返回實(shí)體(solid)和殼(shell)。

            使用方法都是調(diào)用這些類(lèi)的構(gòu)造函數(shù),輸入相應(yīng)的參數(shù),直接構(gòu)造出基本圖元。構(gòu)造函數(shù)的參數(shù)不同,創(chuàng)建的基本幾何實(shí)體的形狀也會(huì)不同。

            注:所有旋轉(zhuǎn)體的角度值都是弧度值。

            1. 創(chuàng)建長(zhǎng)方體BRepPrimAPI_MakeBox

            使用MakeBox類(lèi)創(chuàng)建一個(gè)長(zhǎng)方體,結(jié)果以一個(gè)殼或體返回。創(chuàng)建長(zhǎng)方體的方式有如下四種:

            以上創(chuàng)建方式對(duì)應(yīng)類(lèi)的BRepPrimAPI_MakeBox的四種構(gòu)造函數(shù):

            Standard_EXPORT   BRepPrimAPI_MakeBox(const Standard_Real dx,const Standard_Real dy,const Standard_Real dz);
            
             
            
              Standard_EXPORT   BRepPrimAPI_MakeBox(const gp_Pnt& P,const Standard_Real dx,const Standard_Real dy,const Standard_Real dz);
            
             
            
              Standard_EXPORT   BRepPrimAPI_MakeBox(const gp_Pnt& P1,const gp_Pnt& P2);
            
             
            
              Standard_EXPORT   BRepPrimAPI_MakeBox(const gp_Ax2& Axes,const Standard_Real dx,const Standard_Real dy,const Standard_Real dz);
            

            與上圖對(duì)應(yīng)的創(chuàng)建長(zhǎng)方體的代碼如下所示:

            BRepPrimAPI_MakeBox (200.,150.,100.);
            
            BRepPrimAPI_MakeBox (gp_Pnt(60, 60, 0), 200.,150.,100.);
            
            BRepPrimAPI_MakeBox (gp_Pnt(60, 60, 0), gp_Pnt(200.,150.,100.));
            
            BRepPrimAPI_MakeBox (gp_Ax2(gp_Pnt(100.,80.,70.),gp_Dir(1.,2.,1.)),80.,90.,120.);
            

            2. 創(chuàng)建楔形體BRepPrimAPI_MakeWedge

            使用類(lèi)BRepPrimAPI_MakeWedge來(lái)創(chuàng)建楔形體。楔形體就是帶斜面的長(zhǎng)方體,即帶角度的長(zhǎng)方體。楔形體的創(chuàng)建方式與長(zhǎng)方體的創(chuàng)建方式相似。下圖所示為構(gòu)造楔形體的兩種方式。一種是加入ltx尺寸來(lái)描述dy上的面,另一種是加入xminxmaxzminzmax來(lái)描述dy上的面。

            第一種方式是第二種方式在滿(mǎn)足以下條件下的特例:

            xmin = 0, xmax = ltx, zmin = 0, zmax = dz

            創(chuàng)建一個(gè)金字塔的楔形體可以用下面的方式:

            xmin = xmax = dx / 2, zmin = zmax = dz / 2

            生成上圖所示的程序如下所示:

            TopoDS_Shape S1 = BRepPrimAPI_MakeWedge(60.,100.,80.,20.); 
            
            TopoDS_Shape S2 = BRepPrimAPI_MakeWedge(gp_Ax2(gp_Pnt(100.,100.,0.),gp_Dir(0.,0.,1.)), 
            
                                                60.,50.,80.,25.,-10.,40.,70.); 
            

            3. BRepPrimAPI_MakeOneAxis

            類(lèi)BRepPrimAPI_MakeOneAxis是所有旋轉(zhuǎn)體圖元的基類(lèi)。旋轉(zhuǎn)體通過(guò)將曲線繞一個(gè)軸旋轉(zhuǎn)得到。它們有圓柱體、圓錐體、球體、圓環(huán)體等。

            這些旋轉(zhuǎn)體對(duì)于不同的圖元有不同的構(gòu)造參數(shù),但是它們也有共同的參數(shù):

            l 一個(gè)坐標(biāo)系統(tǒng);

            l 一個(gè)角度,范圍為[0, 2*PI];

            l 曲線的vminvmax參數(shù);

            OneAxis構(gòu)造的結(jié)果是體Solid、殼Shell或面Face

            通常不會(huì)直接使用類(lèi)BRepPrimAPI_MakeOneAxis,而是使用它的派生類(lèi)。

            如下圖所示描述了類(lèi)的參數(shù):

            4. 創(chuàng)建圓柱體BRepPrimAPI_MakeCylinder

            使用類(lèi)BRepPrimAPI_MakeCylinder來(lái)創(chuàng)建圓柱體。圓柱可以在默認(rèn)的坐標(biāo)系中被創(chuàng)建,也可以指定的坐標(biāo)系(gp_Ax2)中創(chuàng)建。創(chuàng)建方式如下:

            l 半徑、高度創(chuàng)建一個(gè)完整的圓柱;

            l 半徑、高度及角度來(lái)創(chuàng)建部分圓柱;

            如下代碼所示為沿XYZ偏移一定距離的四分之一的圓柱:

            Standard_Real X = 20;
            
            Standard_Real Y = 10;
            
            Standard_Real Z = 15;
            
            Standard_Real R = 10;
            
            Standard_Real DY = 30;
            
            // Make the system of coordinates.
            
            gp_Ax2 axes = gp::ZOX();
            
            axes.Translate(gp_Vec(X, Y, Z));
            
            TopoDS_Face F = BRepPrimAPI_MakeCylinder(axes, R, DY, PI/2.);
            

            5. 創(chuàng)建圓錐體 BRepPrimAPI_MakeCone

            使用類(lèi)BRepPrimAPI_MakeCone來(lái)創(chuàng)建圓錐體。與圓柱體一樣,圓錐體可以在默認(rèn)的坐標(biāo)系中被創(chuàng)建,也可以指定的坐標(biāo)系中被創(chuàng)建。創(chuàng)建方式如下:

            l 兩個(gè)半徑和高度來(lái)創(chuàng)建一個(gè)完整的圓錐。一個(gè)半徑可以為零,這樣就創(chuàng)建了一個(gè)尖頂?shù)膱A錐;

            l 半徑、高度和角度來(lái)創(chuàng)建部分圓錐。

            如下代碼創(chuàng)建的圓錐如下圖所示:

            TopoDS_Shape C1 = BRepPrimAPI_MakeCone (50.,25.,200.); 
            
            TopoDS_Shape C2 = BRepPrimAPI_MakeCone(gp_Ax2(gp_Pnt(100.,100.,0.), 
            
                                                      gp_Dir(0.,0.,1.)), 
            
                                               605.,0.,150.,210.*PI180); 
            

            6. 創(chuàng)建球體BRepPrimAPI_MakeSphere

            使用類(lèi)BRepPrimAPI_MakeSphere來(lái)創(chuàng)建球體。與圓柱體一樣,球體可以在默認(rèn)的坐標(biāo)系中被創(chuàng)建,也可以指定的坐標(biāo)系中被創(chuàng)建。有四種創(chuàng)建方式,如下圖所示:

            l 一個(gè)半徑值,創(chuàng)建一個(gè)完整的球體;

            l 半徑和角度,創(chuàng)建部分的球體;

            l 半徑和兩個(gè)角度值,創(chuàng)建緯度上的部分的球體。兩個(gè)角度a1a2必須滿(mǎn)足如下條件:PI/2 <= a1 < a2 <= PI/2

            l 一個(gè)半徑和三個(gè)角度值;

            實(shí)現(xiàn)上圖中球體的代碼如下:

            TopoDS_Shape S1 = BRepPrimAPI_MakeSphere(gp_Pnt(-200.,-250.,0.),80.); 
            
            TopoDS_Shape S2 = BRepPrimAPI_MakeSphere(100.,120.*PI180); 
            
            TopoDS_Shape S3 = BRepPrimAPI_MakeSphere(gp_Pnt(200.,250.,0.),100., 
            
                                                 -60.*PI180, 60.*PI180); 
            
            TopoDS_Shape S4 = BRepPrimAPI_MakeSphere(gp_Pnt(0.,0.,-300.),150., 
            
                                                 -45.*PI180, 45.*PI180, 45.*PI180);
            

            7. 創(chuàng)建圓環(huán)體BRepPrimAPI_MakeTorus

            使用類(lèi)BRepPrimAPI_MakeTorus來(lái)創(chuàng)建圓環(huán)體。與其它基本圖元類(lèi)似,一個(gè)圓環(huán)體可以在默認(rèn)的坐標(biāo)系中創(chuàng)建,也可以在指定的坐標(biāo)系中創(chuàng)建。創(chuàng)建與與球體創(chuàng)建方式類(lèi)似:

            l 兩個(gè)半徑,創(chuàng)建一個(gè)完整的圓環(huán)體;

            l 兩個(gè)半徑和一個(gè)角度值,創(chuàng)建部分的圓環(huán)體;

            l 兩個(gè)半徑和兩個(gè)角度值,創(chuàng)建緯度上的部分圓環(huán)體;兩個(gè)角度必須滿(mǎn)足如下條件:0 < a2a1 < 2 * PI

            l 兩個(gè)半徑和三個(gè)角度值,創(chuàng)建部分的圓環(huán)體;

            TopoDS_Shape S1 = BRepPrimAPI_MakeTorus(60.,20.); 
            
            TopoDS_Shape S2 = BRepPrimAPI_MakeTorus(gp_Ax2(gp_Pnt(100.,100.,0.),gp_Dir(1.,1.,1.)), 
            
                                                50.,20.,210.*PI180); 
            
            TopoDS_Shape S3 = BRepPrimAPI_MakeTorus(gp_Ax2(gp_Pnt(-200.,-150.,-100),gp_Dir(0.,1.,0.)), 
            
                                                60.,20.,-45.*PI180,45.*PI180,90.*PI180); 
            

            8. 創(chuàng)建旋轉(zhuǎn)體BRepPrimAPI_MakeRevolution

            使用類(lèi)BRepPrimAPI_MakeRevolution來(lái)根據(jù)一條曲線和軸創(chuàng)建旋轉(zhuǎn)體。曲線可以是任意的Geom_Curve,有四種構(gòu)造方式:

            l From a curve, use the full curve and make a full rotation;

            l From a curve and an angle of rotation;

            l From a curve and two parameters to trim the curve. The two parameters must be growing and within the curve range;

            l From a curve, two parameters, and an angle. The two parameters must be growing and within the curve range.

             

            二、創(chuàng)建掃掠體 Sweeping: Prism, Revolution and Pipe

            掃掠體(Sweeps)就是一條截面(profile)沿任意軌道線(path)掃掠后得到的體。截面可以是任意的拓樸結(jié)構(gòu)。軌道線通常是曲線(curve or wire)。創(chuàng)建掃掠體的規(guī)則如下:

            l 點(diǎn)掃掠后得到邊;Vertices generate Edges;

            l 邊掃掠后得到面;Edges generate Faces;

            l 線掃掠后得到殼;Wires generate Shells;

            l 面掃掠后得到體;Faces generate Solids;

            l 殼掃掠后得到組合體;Shells generate Composite Solids;

            l A Compound generates a Compound with the sweep of all its elements;

            體(Solids)和組合體(Composite Solids)的掃掠是禁止的。

            BRepPrimAPI中實(shí)現(xiàn)了三種掃掠體:稱(chēng)線性?huà)呗芋w為Prism,稱(chēng)旋轉(zhuǎn)掃掠體為Revol和通用的掃掠體叫作Pipe

            1. BRepPrimAPI_MakeSweep

            類(lèi)BRepPrimAPI_MakeSweep是掃掠體的基類(lèi)。對(duì)用戶(hù)來(lái)說(shuō),沒(méi)有什么實(shí)質(zhì)的用途。

            2. 創(chuàng)建拉伸體BRepPrimAPI_MakePrism

            使用類(lèi)BRepPrimAPI_MakePrism來(lái)創(chuàng)建線性拉伸體prism。拉伸體可從一個(gè)形狀及一個(gè)向量或一個(gè)方向來(lái)創(chuàng)建。從一個(gè)向量可以創(chuàng)建一個(gè)有限拉伸體,而從一個(gè)方向可以創(chuàng)建一個(gè)無(wú)限的或半無(wú)限的拉伸體。一個(gè)布爾的函數(shù)參數(shù)用來(lái)控制半無(wú)限和全無(wú)限的拉伸體。所有的構(gòu)造函數(shù)都有一個(gè)布爾值來(lái)控制構(gòu)造的拉伸體與原拉伸體是否共享,默認(rèn)是共享方式構(gòu)造。如下代碼為使用一個(gè)面,一個(gè)方向和一個(gè)長(zhǎng)度來(lái)創(chuàng)建一個(gè)有限的、無(wú)限的和半無(wú)限的拉伸體。

            生成上圖所示形狀的代碼如下所示:

            //--- Prism a vertex -> result is an edge --- 
            
            TopoDS_Vertex V1 = BRepBuilderAPI_MakeVertex(gp_Pnt(-200.,-200.,0.)); 
            
            TopoDS_Shape S1 = BRepBuilderAPI_MakePrism(V1,gp_Vec(0.,0.,100.)); 
            
            //--- Prism an edge -> result is a face --- 
            
            TopoDS_Edge E = BRepBuilderAPI_MakeEdge(gp_Pnt(-150.,-150,0.), gp_Pnt(-50.,-50,0.)); 
            
            TopoDS_Shape S2 = BRepPrimAPI_MakePrism(E,gp_Vec(0.,0.,100.)); 
            
            //--- Prism an wire -> result is a shell --- 
            
            TopoDS_Edge E1 = BREpBuilderAPI_MakeEdge(gp_Pnt(0.,0.,0.), gp_Pnt(50.,0.,0.)); 
            
            TopoDS_Edge E2 = BREpBuilderAPI_MakeEdge(gp_Pnt(50.,0.,0.), gp_Pnt(50.,50.,0.)); 
            
            TopoDS_Edge E3 = BREpBuilderAPI_MakeEdge(gp_Pnt(50.,50.,0.), gp_Pnt(0.,0.,0.)); 
            
            TopoDS_Wire W = BRepBuilderAPI_MakeWire(E1,E2,E3); 
            
            TopoDS_Shape S3 = BRepPrimAPI_MakePrism(W,gp_Vec(0.,0.,100.)); 
            
            //--- Prism a face or a shell -> result is a solid --- 
            
            gp_Circ c = gp_Circ(gp_Ax2(gp_Pnt(200.,200.,0.gp_Dir(0.,0.,1.)), 80.); 
            
            TopoDS_Edge Ec = BRepBuilderAPI_MakeEdge(c); 
            
            TopoDS_Wire Wc = BRepBuilderAPI_MakeWire(Ec); 
            
            TopoDS_Face F = BRepBuilderAPI_MakeFace(gp::XOY(),Wc); 
            
            TopoDS_Shape S4 = BRepBuilderAPI_MakePrism(F,gp_Vec(0.,0.,100.)); 
            

            3. 創(chuàng)建旋轉(zhuǎn)體BRepPrimAPI_MakeRevol

            使用類(lèi)BRepPrimAPI_MakeRevol來(lái)創(chuàng)建旋轉(zhuǎn)掃掠體。旋轉(zhuǎn)掃掠體由一個(gè)形狀、軸和一個(gè)角度構(gòu)造而得。類(lèi)BRepPrimAPI_MakeRevol所有的構(gòu)造函數(shù)的最后一個(gè)參數(shù)是用來(lái)控制構(gòu)造的形狀與原形狀的關(guān)系,默認(rèn)為共享的方式。

            生成上圖所示形狀的代碼如下所示:

            //--- Revol of a vertex -> result is an edge ---
            
            TopoDS_Vertex V1 = BRepBuilderAPI_MakeVertex(gp_Pnt(-200.,-200.,0.));
            
            gp_Ax1 axe = gp_Ax1(gp_Pnt(-170.,-170.,0.),gp_Dir(0.,0.,1.));
            
            TopoDS_Shape S1 = BRepPrimAPI_MakeRevol(V1,axe);
            
            //--- Revol of an edge -> result is a face --- 
            
            TopoDS_Edge E = BRepBuilderAPI_MakeEdge(gp_Pnt(-120.,-120,0.), gp_Pnt(-120.,-120,100.)); 
            
            axe = gp_Ax1(gp_Pnt(-100.,-100.,0.),gp_Dir(0.,0.,1.));
            
            TopoDS_Shape S2 = BRepPrimAPI_MakeRevol(E,axe);
            
            //--- Revol of a wire -> result is a shell ---
            
            TopoDS_Edge E1 = BRepBuilderAPI_MakeEdge(gp_Pnt(0.,0.,0.), gp_Pnt(50.,0.,0.));
            
            TopoDS_Edge E2 = BRepBuilderAPI_MakeEdge(gp_Pnt(50.,0.,0.), gp_Pnt(50.,50.,0.));
            
            TopoDS_Edge E3 = BRepBuilderAPI_MakeEdge(gp_Pnt(50.,50.,0.), gp_Pnt(0.,0.,0.));
            
            TopoDS_Wire W = BRepBuilderAPI_MakeWire(E1,E2,E3);
            
            axe = gp_Ax1(gp_Pnt(0.,0.,30.),gp_Dir(0.,1.,0.));
            
            TopoDS_Shape S3 = BRepPrimAPI_MakeRevol(W,axe, 210.*PI180);
            
            //--- Revol of a face -> result is a solid --- 
            
            gp_Circ c = gp_Circ(gp_Ax2(gp_Pnt(200.,200.,0.),gp_Dir(0.,0.,1.)), 80.);
            
            TopoDS_Edge Ec = BRepBuilderAPI_MakeEdge(c);
            
            TopoDS_Wire Wc = BRepBuilderPI_MakeWire(Ec);
            
            TopoDS_Face F = BRepBuilderAPI_MakeFace(gp_Pln(gp::XOY()),Wc);
            
            axe = gp_Ax1(gp_Pnt(290,290.,0.),gp_Dir(0.,1,0.));
            
            TopoDS_Shape S4 = BRepPrimAPI_MakeRevol(F,axe, 90.*PI180); 
            

             

            Feedback

            # re: 在Open Cascade中創(chuàng)建基本幾何實(shí)體  回復(fù)  更多評(píng)論   

            2017-04-14 10:25 by Sirius
            您好,我在進(jìn)行學(xué)習(xí)occ實(shí)體創(chuàng)建的時(shí)候嘗試使用他所給的那個(gè)瓶子的代碼“src/MakeBottle.cxx”想生成出來(lái)一個(gè)瓶子,但是在編譯的過(guò)程中出現(xiàn)一些問(wèn)題。
            1>Bottle.obj : error LNK2019: 無(wú)法解析的外部符號(hào) "public: void __cdecl ChFiDS_ListOfStripe::Clear(void)" (?Clear@ChFiDS_ListOfStripe@@QEAAXXZ),該符號(hào)在函數(shù) "public: __cdecl ChFiDS_ListOfStripe::~ChFiDS_ListOfStripe(void)" (??1ChFiDS_ListOfStripe@@QEAA@XZ) 中被引用
            1>Bottle.obj : error LNK2019: 無(wú)法解析的外部符號(hào) "public: __cdecl ChFiDS_IndexedDataMapOfVertexListOfStripe::ChFiDS_IndexedDataMapOfVertexListOfStripe(int)" (??0ChFiDS_IndexedDataMapOfVertexListOfStripe@@QEAA@H@Z),該符號(hào)在函數(shù) "public: void __cdecl ChFiDS_IndexedDataMapOfVertexListOfStripe::`default constructor closure'(void)" (??_FChFiDS_IndexedDataMapOfVertexListOfStripe@@QEAAXXZ) 中被引用
            1>Bottle.obj : error LNK2019: 無(wú)法解析的外部符號(hào) "public: void __cdecl ChFiDS_IndexedDataMapOfVertexListOfStripe::Clear(void)" (?Clear@ChFiDS_IndexedDataMapOfVertexListOfStripe@@QEAAXXZ),該符號(hào)在函數(shù) "public: __cdecl ChFiDS_IndexedDataMapOfVertexListOfStripe::~ChFiDS_IndexedDataMapOfVertexListOfStripe(void)" (??1ChFiDS_IndexedDataMapOfVertexListOfStripe@@QEAA@XZ) 中被引用
            1>Bottle.obj : error LNK2019: 無(wú)法解析的外部符號(hào) "public: void __cdecl ChFiDS_Regularities::Clear(void)" (?Clear@ChFiDS_Regularities@@QEAAXXZ),該符號(hào)在函數(shù) "public: __cdecl ChFiDS_Regularities::~ChFiDS_Regularities(void)" (??1ChFiDS_Regularities@@QEAA@XZ) 中被引用
            1>Bottle.obj : error LNK2019: 無(wú)法解析的外部符號(hào) "public: virtual void __cdecl ChFi3d_Builder::Delete(void)" (?Delete@ChFi3d_Builder@@UEAAXXZ),該符號(hào)在函數(shù) "public: virtual __cdecl ChFi3d_Builder::~ChFi3d_Builder(void)" (??1ChFi3d_Builder@@UEAA@XZ) 中被引用
            1>Bottle.obj : error LNK2001: 無(wú)法解析的外部符號(hào) "protected: virtual void __cdecl ChFi3d_Builder::SimulSurf(class Handle_ChFiDS_SurfData &,class Handle_ChFiDS_HElSpine const &,class Handle_ChFiDS_Spine const &,int,class Handle_BRepAdaptor_HSurface const &,class Handle_Adaptor3d_TopolTool const &,class Handle_BRepAdaptor_HCurve2d const &,class Handle_BRepAdaptor_HSurface const &,class Handle_BRepAdaptor_HCurve2d const &,unsigned int &,class Handle_BRepAdaptor_HSurface const &,class Handle_Adaptor3d_TopolTool const &,enum TopAbs_Orientation,double,double,double &,double &,unsigned int,unsigned int,unsigned int,unsigned int,unsigned int,unsigned int,class math_Vector const &)" (?SimulSurf@ChFi3d_Builder@@MEAAXAEAVHandle_ChFiDS_SurfData@@AEBVHandle_ChFiDS_HElSpine@@AEBVHandle_ChFiDS_Spine@@HAEBVHandle_BRepAdaptor_HSurface@@AEBVHandle_Adaptor3d_TopolTool@@AEBVHandle_BRepAdaptor_HCurve2d@@35AEAI34W4TopAbs_Orientation@@NNAEAN8IIIIIIAEBVmath_Vector@@@Z)
            1>Bottle.obj : error LNK2001: 無(wú)法解析的外部符號(hào) "protected: virtual void __cdecl ChFi3d_Builder::SimulSurf(class Handle_ChFiDS_SurfData &,class Handle_ChFiDS_HElSpine const &,class Handle_ChFiDS_Spine const &,int,class Handle_BRepAdaptor_HSurface const &,class Handle_Adaptor3d_TopolTool const &,enum TopAbs_Orientation,class Handle_BRepAdaptor_HSurface const &,class Handle_Adaptor3d_TopolTool const &,class Handle_BRepAdaptor_HCurve2d const &,class Handle_BRepAdaptor_HSurface const &,class Handle_BRepAdaptor_HCurve2d const &,unsigned int &,double,double,double &,double &,unsigned int,unsigned int,unsigned int,unsigned int,unsigned int,unsigned int,class math_Vector const &)" (?SimulSurf@ChFi3d_Builder@@MEAAXAEAVHandle_ChFiDS_SurfData@@AEBVHandle_ChFiDS_HElSpine@@AEBVHandle_ChFiDS_Spine@@HAEBVHandle_BRepAdaptor_HSurface@@AEBVHandle_Adaptor3d_TopolTool@@W4TopAbs_Orientation@@34AEBVHandle_BRepAdaptor_HCurve2d@@36AEAINNAEAN8IIIIIIAEBVmath_Vector@@@Z)
            1>Bottle.obj : error LNK2001: 無(wú)法解析的外部符號(hào) "protected: virtual void __cdecl ChFi3d_Builder::SimulSurf(class Handle_ChFiDS_SurfData &,class Handle_ChFiDS_HElSpine const &,class Handle_ChFiDS_Spine const &,int,class Handle_BRepAdaptor_HSurface const &,class Handle_Adaptor3d_TopolTool const &,class Handle_BRepAdaptor_HCurve2d const &,class Handle_BRepAdaptor_HSurface const &,class Handle_BRepAdaptor_HCurve2d const &,unsigned int &,enum TopAbs_Orientation,class Handle_BRepAdaptor_HSurface const &,class Handle_Adaptor3d_TopolTool const &,class Handle_BRepAdaptor_HCurve2d const &,class Handle_BRepAdaptor_HSurface const &,class Handle_BRepAdaptor_HCurve2d const &,unsigned int &,enum TopAbs_Orientation,double,double,double &,double &,unsigned int,unsigned int,unsigned int,unsigned int,unsigned int,unsigned int,unsigned int,class math_Vector const &)" (?SimulSurf@ChFi3d_Builder@@MEAAXAEAVHandle_ChFiDS_SurfData@@AEBVHandle_ChFiDS_HElSpine@@AEBVHandle_ChFiDS_Spine@@HAEBVHandle_BRepAdaptor_HSurface@@AEBVHandle_Adaptor3d_TopolTool@@AEBVHandle_BRepAdaptor_HCurve2d@@35AEAIW4TopAbs_Orientation@@3453567NNAEAN8IIIIIIIAEBVmath_Vector@@@Z)
            1>Bottle.obj : error LNK2001: 無(wú)法解析的外部符號(hào) "protected: virtual void __cdecl ChFi3d_Builder::PerformSurf(class ChFiDS_SequenceOfSurfData &,class Handle_ChFiDS_HElSpine const &,class Handle_ChFiDS_Spine const &,int,class Handle_BRepAdaptor_HSurface const &,class Handle_Adaptor3d_TopolTool const &,class Handle_BRepAdaptor_HCurve2d const &,class Handle_BRepAdaptor_HSurface const &,class Handle_BRepAdaptor_HCurve2d const &,unsigned int &,class Handle_BRepAdaptor_HSurface const &,class Handle_Adaptor3d_TopolTool const &,enum TopAbs_Orientation,double,double,double,double &,double &,unsigned int,unsigned int,unsigned int,unsigned int,unsigned int,unsigned int,class math_Vector const &)" (?PerformSurf@ChFi3d_Builder@@MEAAXAEAVChFiDS_SequenceOfSurfData@@AEBVHandle_ChFiDS_HElSpine@@AEBVHandle_ChFiDS_Spine@@HAEBVHandle_BRepAdaptor_HSurface@@AEBVHandle_Adaptor3d_TopolTool@@AEBVHandle_BRepAdaptor_HCurve2d@@35AEAI34W4TopAbs_Orientation@@NNNAEAN8IIIIIIAEBVmath_Vector@@@Z)
            1>Bottle.obj : error LNK2001: 無(wú)法解析的外部符號(hào) "protected: virtual void __cdecl ChFi3d_Builder::PerformSurf(class ChFiDS_SequenceOfSurfData &,class Handle_ChFiDS_HElSpine const &,class Handle_ChFiDS_Spine const &,int,class Handle_BRepAdaptor_HSurface const &,class Handle_Adaptor3d_TopolTool const &,enum TopAbs_Orientation,class Handle_BRepAdaptor_HSurface const &,class Handle_Adaptor3d_TopolTool const &,class Handle_BRepAdaptor_HCurve2d const &,class Handle_BRepAdaptor_HSurface const &,class Handle_BRepAdaptor_HCurve2d const &,unsigned int &,double,double,double,double &,double &,unsigned int,unsigned int,unsigned int,unsigned int,unsigned int,unsigned int,class math_Vector const &)" (?PerformSurf@ChFi3d_Builder@@MEAAXAEAVChFiDS_SequenceOfSurfData@@AEBVHandle_ChFiDS_HElSpine@@AEBVHandle_ChFiDS_Spine@@HAEBVHandle_BRepAdaptor_HSurface@@AEBVHandle_Adaptor3d_TopolTool@@W4TopAbs_Orientation@@34AEBVHandle_BRepAdaptor_HCurve2d@@36AEAINNNAEAN8IIIIIIAEBVmath_Vector@@@Z)
            1>Bottle.obj : error LNK2001: 無(wú)法解析的外部符號(hào) "protected: virtual void __cdecl ChFi3d_Builder::PerformSurf(class ChFiDS_SequenceOfSurfData &,class Handle_ChFiDS_HElSpine const &,class Handle_ChFiDS_Spine const &,int,class Handle_BRepAdaptor_HSurface const &,class Handle_Adaptor3d_TopolTool const &,class Handle_BRepAdaptor_HCurve2d const &,class Handle_BRepAdaptor_HSurface const &,class Handle_BRepAdaptor_HCurve2d const &,unsigned int &,enum TopAbs_Orientation,class Handle_BRepAdaptor_HSurface const &,class Handle_Adaptor3d_TopolTool const &,class Handle_BRepAdaptor_HCurve2d const &,class Handle_BRepAdaptor_HSurface const &,class Handle_BRepAdaptor_HCurve2d const &,unsigned int &,enum TopAbs_Orientation,double,double,double,double &,double &,unsigned int,unsigned int,unsigned int,unsigned int,unsigned int,unsigned int,unsigned int,class math_Vector const &)" (?PerformSurf@ChFi3d_Builder@@MEAAXAEAVChFiDS_SequenceOfSurfData@@AEBVHandle_ChFiDS_HElSpine@@AEBVHandle_ChFiDS_Spine@@HAEBVHandle_BRepAdaptor_HSurface@@AEBVHandle_Adaptor3d_TopolTool@@AEBVHandle_BRepAdaptor_HCurve2d@@35AEAIW4TopAbs_Orientation@@3453567NNNAEAN8IIIIIIIAEBVmath_Vector@@@Z)
            1>Bottle.obj : error LNK2019: 無(wú)法解析的外部符號(hào) "public: __cdecl BRepFilletAPI_MakeFillet::BRepFilletAPI_MakeFillet(class TopoDS_Shape const &,enum ChFi3d_FilletShape)" (??0BRepFilletAPI_MakeFillet@@QEAA@AEBVTopoDS_Shape@@W4ChFi3d_FilletShape@@@Z),該符號(hào)在函數(shù) "class TopoDS_Shape __cdecl MakeBottle(double,double,double)" (?MakeBottle@@YA?AVTopoDS_Shape@@NNN@Z) 中被引用
            1>Bottle.obj : error LNK2019: 無(wú)法解析的外部符號(hào) "public: void __cdecl BRepFilletAPI_MakeFillet::Add(double,class TopoDS_Edge const &)" (?Add@BRepFilletAPI_MakeFillet@@QEAAXNAEBVTopoDS_Edge@@@Z),該符號(hào)在函數(shù) "class TopoDS_Shape __cdecl MakeBottle(double,double,double)" (?MakeBottle@@YA?AVTopoDS_Shape@@NNN@Z) 中被引用

            我添加的lib都是64位的debug也是64的,不存在不搭配產(chǎn)生這種錯(cuò)誤的情況。我覺(jué)得會(huì)不會(huì)可能是我少添加了一些lib?
            TKernel.lib
            TKMath.lib
            TKBRep.lib
            TKTopAlgo.lib
            TKPrim.lib
            TKBO.lib
            TKG3d.lib
            TKGeomAlgo.lib
            TKMesh.lib
            kernel32.lib
            user32.lib
            gdi32.lib
            winspool.lib
            comdlg32.lib
            advapi32.lib
            shell32.lib
            ole32.lib
            oleaut32.lib
            uuid.lib
            odbc32.lib
            odbccp32.lib
            TKGeomBase.lib
            TKSTL.lib
            TKIGES.lib
            TKXSBase.lib
            TKSTEP.lib
            以上是我添加的所有l(wèi)ib,還麻煩您有空看一下,問(wèn)題出在了什么地方。不勝感激。

            # re: 在Open Cascade中創(chuàng)建基本幾何實(shí)體  回復(fù)  更多評(píng)論   

            2017-04-14 10:34 by eryar
            @Sirius
            Hi Sirius,

            你好!

            缺少了TkFillet.lib.

            你可以用Reference文檔去搜索。

            Best Regards,
            Shing Liu

            # re: 在Open Cascade中創(chuàng)建基本幾何實(shí)體  回復(fù)  更多評(píng)論   

            2017-04-14 10:37 by Sirius
            @Sirius
            您好,我已經(jīng)自己找到了缺少的lib,嗯基本上是誤打誤撞試出來(lái)的,應(yīng)該是“TKFillet.lib”。打擾了。
            但是還想問(wèn)一下,在出現(xiàn)這種問(wèn)題的情況下,我怎么能知道我缺少的是哪個(gè)lib呢?

            # re: 在Open Cascade中創(chuàng)建基本幾何實(shí)體  回復(fù)  更多評(píng)論   

            2017-04-14 10:38 by Sirius
            @eryar
            哈哈哈您回復(fù)的太快了 不勝感激

            # re: 在Open Cascade中創(chuàng)建基本幾何實(shí)體  回復(fù)  更多評(píng)論   

            2017-04-14 10:43 by Sirius
            @eryar
            我想問(wèn)一下您所說(shuō)的Reference文檔是指的哪個(gè)?方便給一個(gè)連接么?麻煩您了

            # re: 在Open Cascade中創(chuàng)建基本幾何實(shí)體  回復(fù)  更多評(píng)論   

            2017-04-14 10:46 by eryar
            @Sirius
            有空我寫(xiě)一個(gè)這方面的Blog吧!

            # re: 在Open Cascade中創(chuàng)建基本幾何實(shí)體  回復(fù)  更多評(píng)論   

            2017-04-14 10:49 by Sirius
            @eryar
            恩恩 好的。
            我會(huì)在http://www.shnenglu.com/eryar/archive/2014/11/16/208897.html
            這個(gè)outline中關(guān)注您的最新更新的!
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