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            eryar

            PipeCAD - Plant Piping Design Software.
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            在Open Cascade中創建基本幾何實體

            Posted on 2013-01-13 22:49 eryar 閱讀(10415) 評論(7)  編輯 收藏 引用 所屬分類: 2.OpenCASCADE

            Open Cascade中創建基本幾何實體

            Construction of Primitives in Open Cascade

            eryar@163.com

            一、創建基本圖元 Making Primitives

            將用到如下的類創建基本圖元,包括長方體(Box)、楔形體(Wedge)、旋轉體(Revol)等。這些類提供ShellSolid函數來返回實體(solid)和殼(shell)。

            使用方法都是調用這些類的構造函數,輸入相應的參數,直接構造出基本圖元。構造函數的參數不同,創建的基本幾何實體的形狀也會不同。

            注:所有旋轉體的角度值都是弧度值。

            1. 創建長方體BRepPrimAPI_MakeBox

            使用MakeBox類創建一個長方體,結果以一個殼或體返回。創建長方體的方式有如下四種:

            以上創建方式對應類的BRepPrimAPI_MakeBox的四種構造函數:

            Standard_EXPORT   BRepPrimAPI_MakeBox(const Standard_Real dx,const Standard_Real dy,const Standard_Real dz);
            
             
            
              Standard_EXPORT   BRepPrimAPI_MakeBox(const gp_Pnt& P,const Standard_Real dx,const Standard_Real dy,const Standard_Real dz);
            
             
            
              Standard_EXPORT   BRepPrimAPI_MakeBox(const gp_Pnt& P1,const gp_Pnt& P2);
            
             
            
              Standard_EXPORT   BRepPrimAPI_MakeBox(const gp_Ax2& Axes,const Standard_Real dx,const Standard_Real dy,const Standard_Real dz);
            

            與上圖對應的創建長方體的代碼如下所示:

            BRepPrimAPI_MakeBox (200.,150.,100.);
            
            BRepPrimAPI_MakeBox (gp_Pnt(60, 60, 0), 200.,150.,100.);
            
            BRepPrimAPI_MakeBox (gp_Pnt(60, 60, 0), gp_Pnt(200.,150.,100.));
            
            BRepPrimAPI_MakeBox (gp_Ax2(gp_Pnt(100.,80.,70.),gp_Dir(1.,2.,1.)),80.,90.,120.);
            

            2. 創建楔形體BRepPrimAPI_MakeWedge

            使用類BRepPrimAPI_MakeWedge來創建楔形體。楔形體就是帶斜面的長方體,即帶角度的長方體。楔形體的創建方式與長方體的創建方式相似。下圖所示為構造楔形體的兩種方式。一種是加入ltx尺寸來描述dy上的面,另一種是加入xminxmaxzminzmax來描述dy上的面。

            第一種方式是第二種方式在滿足以下條件下的特例:

            xmin = 0, xmax = ltx, zmin = 0, zmax = dz

            創建一個金字塔的楔形體可以用下面的方式:

            xmin = xmax = dx / 2, zmin = zmax = dz / 2

            生成上圖所示的程序如下所示:

            TopoDS_Shape S1 = BRepPrimAPI_MakeWedge(60.,100.,80.,20.); 
            
            TopoDS_Shape S2 = BRepPrimAPI_MakeWedge(gp_Ax2(gp_Pnt(100.,100.,0.),gp_Dir(0.,0.,1.)), 
            
                                                60.,50.,80.,25.,-10.,40.,70.); 
            

            3. BRepPrimAPI_MakeOneAxis

            BRepPrimAPI_MakeOneAxis是所有旋轉體圖元的基類。旋轉體通過將曲線繞一個軸旋轉得到。它們有圓柱體、圓錐體、球體、圓環體等。

            這些旋轉體對于不同的圖元有不同的構造參數,但是它們也有共同的參數:

            l 一個坐標系統;

            l 一個角度,范圍為[0, 2*PI];

            l 曲線的vminvmax參數;

            OneAxis構造的結果是體Solid、殼Shell或面Face

            通常不會直接使用類BRepPrimAPI_MakeOneAxis,而是使用它的派生類。

            如下圖所示描述了類的參數:

            4. 創建圓柱體BRepPrimAPI_MakeCylinder

            使用類BRepPrimAPI_MakeCylinder來創建圓柱體。圓柱可以在默認的坐標系中被創建,也可以指定的坐標系(gp_Ax2)中創建。創建方式如下:

            l 半徑、高度創建一個完整的圓柱;

            l 半徑、高度及角度來創建部分圓柱;

            如下代碼所示為沿XYZ偏移一定距離的四分之一的圓柱:

            Standard_Real X = 20;
            
            Standard_Real Y = 10;
            
            Standard_Real Z = 15;
            
            Standard_Real R = 10;
            
            Standard_Real DY = 30;
            
            // Make the system of coordinates.
            
            gp_Ax2 axes = gp::ZOX();
            
            axes.Translate(gp_Vec(X, Y, Z));
            
            TopoDS_Face F = BRepPrimAPI_MakeCylinder(axes, R, DY, PI/2.);
            

            5. 創建圓錐體 BRepPrimAPI_MakeCone

            使用類BRepPrimAPI_MakeCone來創建圓錐體。與圓柱體一樣,圓錐體可以在默認的坐標系中被創建,也可以指定的坐標系中被創建。創建方式如下:

            l 兩個半徑和高度來創建一個完整的圓錐。一個半徑可以為零,這樣就創建了一個尖頂的圓錐;

            l 半徑、高度和角度來創建部分圓錐。

            如下代碼創建的圓錐如下圖所示:

            TopoDS_Shape C1 = BRepPrimAPI_MakeCone (50.,25.,200.); 
            
            TopoDS_Shape C2 = BRepPrimAPI_MakeCone(gp_Ax2(gp_Pnt(100.,100.,0.), 
            
                                                      gp_Dir(0.,0.,1.)), 
            
                                               605.,0.,150.,210.*PI180); 
            

            6. 創建球體BRepPrimAPI_MakeSphere

            使用類BRepPrimAPI_MakeSphere來創建球體。與圓柱體一樣,球體可以在默認的坐標系中被創建,也可以指定的坐標系中被創建。有四種創建方式,如下圖所示:

            l 一個半徑值,創建一個完整的球體;

            l 半徑和角度,創建部分的球體;

            l 半徑和兩個角度值,創建緯度上的部分的球體。兩個角度a1a2必須滿足如下條件:PI/2 <= a1 < a2 <= PI/2

            l 一個半徑和三個角度值;

            實現上圖中球體的代碼如下:

            TopoDS_Shape S1 = BRepPrimAPI_MakeSphere(gp_Pnt(-200.,-250.,0.),80.); 
            
            TopoDS_Shape S2 = BRepPrimAPI_MakeSphere(100.,120.*PI180); 
            
            TopoDS_Shape S3 = BRepPrimAPI_MakeSphere(gp_Pnt(200.,250.,0.),100., 
            
                                                 -60.*PI180, 60.*PI180); 
            
            TopoDS_Shape S4 = BRepPrimAPI_MakeSphere(gp_Pnt(0.,0.,-300.),150., 
            
                                                 -45.*PI180, 45.*PI180, 45.*PI180);
            

            7. 創建圓環體BRepPrimAPI_MakeTorus

            使用類BRepPrimAPI_MakeTorus來創建圓環體。與其它基本圖元類似,一個圓環體可以在默認的坐標系中創建,也可以在指定的坐標系中創建。創建與與球體創建方式類似:

            l 兩個半徑,創建一個完整的圓環體;

            l 兩個半徑和一個角度值,創建部分的圓環體;

            l 兩個半徑和兩個角度值,創建緯度上的部分圓環體;兩個角度必須滿足如下條件:0 < a2a1 < 2 * PI

            l 兩個半徑和三個角度值,創建部分的圓環體;

            TopoDS_Shape S1 = BRepPrimAPI_MakeTorus(60.,20.); 
            
            TopoDS_Shape S2 = BRepPrimAPI_MakeTorus(gp_Ax2(gp_Pnt(100.,100.,0.),gp_Dir(1.,1.,1.)), 
            
                                                50.,20.,210.*PI180); 
            
            TopoDS_Shape S3 = BRepPrimAPI_MakeTorus(gp_Ax2(gp_Pnt(-200.,-150.,-100),gp_Dir(0.,1.,0.)), 
            
                                                60.,20.,-45.*PI180,45.*PI180,90.*PI180); 
            

            8. 創建旋轉體BRepPrimAPI_MakeRevolution

            使用類BRepPrimAPI_MakeRevolution來根據一條曲線和軸創建旋轉體。曲線可以是任意的Geom_Curve,有四種構造方式:

            l From a curve, use the full curve and make a full rotation;

            l From a curve and an angle of rotation;

            l From a curve and two parameters to trim the curve. The two parameters must be growing and within the curve range;

            l From a curve, two parameters, and an angle. The two parameters must be growing and within the curve range.

             

            二、創建掃掠體 Sweeping: Prism, Revolution and Pipe

            掃掠體(Sweeps)就是一條截面(profile)沿任意軌道線(path)掃掠后得到的體。截面可以是任意的拓樸結構。軌道線通常是曲線(curve or wire)。創建掃掠體的規則如下:

            l 點掃掠后得到邊;Vertices generate Edges;

            l 邊掃掠后得到面;Edges generate Faces;

            l 線掃掠后得到殼;Wires generate Shells;

            l 面掃掠后得到體;Faces generate Solids;

            l 殼掃掠后得到組合體;Shells generate Composite Solids;

            l A Compound generates a Compound with the sweep of all its elements;

            體(Solids)和組合體(Composite Solids)的掃掠是禁止的。

            BRepPrimAPI中實現了三種掃掠體:稱線性掃掠體為Prism,稱旋轉掃掠體為Revol和通用的掃掠體叫作Pipe

            1. BRepPrimAPI_MakeSweep

            BRepPrimAPI_MakeSweep是掃掠體的基類。對用戶來說,沒有什么實質的用途。

            2. 創建拉伸體BRepPrimAPI_MakePrism

            使用類BRepPrimAPI_MakePrism來創建線性拉伸體prism。拉伸體可從一個形狀及一個向量或一個方向來創建。從一個向量可以創建一個有限拉伸體,而從一個方向可以創建一個無限的或半無限的拉伸體。一個布爾的函數參數用來控制半無限和全無限的拉伸體。所有的構造函數都有一個布爾值來控制構造的拉伸體與原拉伸體是否共享,默認是共享方式構造。如下代碼為使用一個面,一個方向和一個長度來創建一個有限的、無限的和半無限的拉伸體。

            生成上圖所示形狀的代碼如下所示:

            //--- Prism a vertex -> result is an edge --- 
            
            TopoDS_Vertex V1 = BRepBuilderAPI_MakeVertex(gp_Pnt(-200.,-200.,0.)); 
            
            TopoDS_Shape S1 = BRepBuilderAPI_MakePrism(V1,gp_Vec(0.,0.,100.)); 
            
            //--- Prism an edge -> result is a face --- 
            
            TopoDS_Edge E = BRepBuilderAPI_MakeEdge(gp_Pnt(-150.,-150,0.), gp_Pnt(-50.,-50,0.)); 
            
            TopoDS_Shape S2 = BRepPrimAPI_MakePrism(E,gp_Vec(0.,0.,100.)); 
            
            //--- Prism an wire -> result is a shell --- 
            
            TopoDS_Edge E1 = BREpBuilderAPI_MakeEdge(gp_Pnt(0.,0.,0.), gp_Pnt(50.,0.,0.)); 
            
            TopoDS_Edge E2 = BREpBuilderAPI_MakeEdge(gp_Pnt(50.,0.,0.), gp_Pnt(50.,50.,0.)); 
            
            TopoDS_Edge E3 = BREpBuilderAPI_MakeEdge(gp_Pnt(50.,50.,0.), gp_Pnt(0.,0.,0.)); 
            
            TopoDS_Wire W = BRepBuilderAPI_MakeWire(E1,E2,E3); 
            
            TopoDS_Shape S3 = BRepPrimAPI_MakePrism(W,gp_Vec(0.,0.,100.)); 
            
            //--- Prism a face or a shell -> result is a solid --- 
            
            gp_Circ c = gp_Circ(gp_Ax2(gp_Pnt(200.,200.,0.gp_Dir(0.,0.,1.)), 80.); 
            
            TopoDS_Edge Ec = BRepBuilderAPI_MakeEdge(c); 
            
            TopoDS_Wire Wc = BRepBuilderAPI_MakeWire(Ec); 
            
            TopoDS_Face F = BRepBuilderAPI_MakeFace(gp::XOY(),Wc); 
            
            TopoDS_Shape S4 = BRepBuilderAPI_MakePrism(F,gp_Vec(0.,0.,100.)); 
            

            3. 創建旋轉體BRepPrimAPI_MakeRevol

            使用類BRepPrimAPI_MakeRevol來創建旋轉掃掠體。旋轉掃掠體由一個形狀、軸和一個角度構造而得。類BRepPrimAPI_MakeRevol所有的構造函數的最后一個參數是用來控制構造的形狀與原形狀的關系,默認為共享的方式。

            生成上圖所示形狀的代碼如下所示:

            //--- Revol of a vertex -> result is an edge ---
            
            TopoDS_Vertex V1 = BRepBuilderAPI_MakeVertex(gp_Pnt(-200.,-200.,0.));
            
            gp_Ax1 axe = gp_Ax1(gp_Pnt(-170.,-170.,0.),gp_Dir(0.,0.,1.));
            
            TopoDS_Shape S1 = BRepPrimAPI_MakeRevol(V1,axe);
            
            //--- Revol of an edge -> result is a face --- 
            
            TopoDS_Edge E = BRepBuilderAPI_MakeEdge(gp_Pnt(-120.,-120,0.), gp_Pnt(-120.,-120,100.)); 
            
            axe = gp_Ax1(gp_Pnt(-100.,-100.,0.),gp_Dir(0.,0.,1.));
            
            TopoDS_Shape S2 = BRepPrimAPI_MakeRevol(E,axe);
            
            //--- Revol of a wire -> result is a shell ---
            
            TopoDS_Edge E1 = BRepBuilderAPI_MakeEdge(gp_Pnt(0.,0.,0.), gp_Pnt(50.,0.,0.));
            
            TopoDS_Edge E2 = BRepBuilderAPI_MakeEdge(gp_Pnt(50.,0.,0.), gp_Pnt(50.,50.,0.));
            
            TopoDS_Edge E3 = BRepBuilderAPI_MakeEdge(gp_Pnt(50.,50.,0.), gp_Pnt(0.,0.,0.));
            
            TopoDS_Wire W = BRepBuilderAPI_MakeWire(E1,E2,E3);
            
            axe = gp_Ax1(gp_Pnt(0.,0.,30.),gp_Dir(0.,1.,0.));
            
            TopoDS_Shape S3 = BRepPrimAPI_MakeRevol(W,axe, 210.*PI180);
            
            //--- Revol of a face -> result is a solid --- 
            
            gp_Circ c = gp_Circ(gp_Ax2(gp_Pnt(200.,200.,0.),gp_Dir(0.,0.,1.)), 80.);
            
            TopoDS_Edge Ec = BRepBuilderAPI_MakeEdge(c);
            
            TopoDS_Wire Wc = BRepBuilderPI_MakeWire(Ec);
            
            TopoDS_Face F = BRepBuilderAPI_MakeFace(gp_Pln(gp::XOY()),Wc);
            
            axe = gp_Ax1(gp_Pnt(290,290.,0.),gp_Dir(0.,1,0.));
            
            TopoDS_Shape S4 = BRepPrimAPI_MakeRevol(F,axe, 90.*PI180); 
            

             

            Feedback

            # re: 在Open Cascade中創建基本幾何實體  回復  更多評論   

            2017-04-14 10:25 by Sirius
            您好,我在進行學習occ實體創建的時候嘗試使用他所給的那個瓶子的代碼“src/MakeBottle.cxx”想生成出來一個瓶子,但是在編譯的過程中出現一些問題。
            1>Bottle.obj : error LNK2019: 無法解析的外部符號 "public: void __cdecl ChFiDS_ListOfStripe::Clear(void)" (?Clear@ChFiDS_ListOfStripe@@QEAAXXZ),該符號在函數 "public: __cdecl ChFiDS_ListOfStripe::~ChFiDS_ListOfStripe(void)" (??1ChFiDS_ListOfStripe@@QEAA@XZ) 中被引用
            1>Bottle.obj : error LNK2019: 無法解析的外部符號 "public: __cdecl ChFiDS_IndexedDataMapOfVertexListOfStripe::ChFiDS_IndexedDataMapOfVertexListOfStripe(int)" (??0ChFiDS_IndexedDataMapOfVertexListOfStripe@@QEAA@H@Z),該符號在函數 "public: void __cdecl ChFiDS_IndexedDataMapOfVertexListOfStripe::`default constructor closure'(void)" (??_FChFiDS_IndexedDataMapOfVertexListOfStripe@@QEAAXXZ) 中被引用
            1>Bottle.obj : error LNK2019: 無法解析的外部符號 "public: void __cdecl ChFiDS_IndexedDataMapOfVertexListOfStripe::Clear(void)" (?Clear@ChFiDS_IndexedDataMapOfVertexListOfStripe@@QEAAXXZ),該符號在函數 "public: __cdecl ChFiDS_IndexedDataMapOfVertexListOfStripe::~ChFiDS_IndexedDataMapOfVertexListOfStripe(void)" (??1ChFiDS_IndexedDataMapOfVertexListOfStripe@@QEAA@XZ) 中被引用
            1>Bottle.obj : error LNK2019: 無法解析的外部符號 "public: void __cdecl ChFiDS_Regularities::Clear(void)" (?Clear@ChFiDS_Regularities@@QEAAXXZ),該符號在函數 "public: __cdecl ChFiDS_Regularities::~ChFiDS_Regularities(void)" (??1ChFiDS_Regularities@@QEAA@XZ) 中被引用
            1>Bottle.obj : error LNK2019: 無法解析的外部符號 "public: virtual void __cdecl ChFi3d_Builder::Delete(void)" (?Delete@ChFi3d_Builder@@UEAAXXZ),該符號在函數 "public: virtual __cdecl ChFi3d_Builder::~ChFi3d_Builder(void)" (??1ChFi3d_Builder@@UEAA@XZ) 中被引用
            1>Bottle.obj : error LNK2001: 無法解析的外部符號 "protected: virtual void __cdecl ChFi3d_Builder::SimulSurf(class Handle_ChFiDS_SurfData &,class Handle_ChFiDS_HElSpine const &,class Handle_ChFiDS_Spine const &,int,class Handle_BRepAdaptor_HSurface const &,class Handle_Adaptor3d_TopolTool const &,class Handle_BRepAdaptor_HCurve2d const &,class Handle_BRepAdaptor_HSurface const &,class Handle_BRepAdaptor_HCurve2d const &,unsigned int &,class Handle_BRepAdaptor_HSurface const &,class Handle_Adaptor3d_TopolTool const &,enum TopAbs_Orientation,double,double,double &,double &,unsigned int,unsigned int,unsigned int,unsigned int,unsigned int,unsigned int,class math_Vector const &)" (?SimulSurf@ChFi3d_Builder@@MEAAXAEAVHandle_ChFiDS_SurfData@@AEBVHandle_ChFiDS_HElSpine@@AEBVHandle_ChFiDS_Spine@@HAEBVHandle_BRepAdaptor_HSurface@@AEBVHandle_Adaptor3d_TopolTool@@AEBVHandle_BRepAdaptor_HCurve2d@@35AEAI34W4TopAbs_Orientation@@NNAEAN8IIIIIIAEBVmath_Vector@@@Z)
            1>Bottle.obj : error LNK2001: 無法解析的外部符號 "protected: virtual void __cdecl ChFi3d_Builder::SimulSurf(class Handle_ChFiDS_SurfData &,class Handle_ChFiDS_HElSpine const &,class Handle_ChFiDS_Spine const &,int,class Handle_BRepAdaptor_HSurface const &,class Handle_Adaptor3d_TopolTool const &,enum TopAbs_Orientation,class Handle_BRepAdaptor_HSurface const &,class Handle_Adaptor3d_TopolTool const &,class Handle_BRepAdaptor_HCurve2d const &,class Handle_BRepAdaptor_HSurface const &,class Handle_BRepAdaptor_HCurve2d const &,unsigned int &,double,double,double &,double &,unsigned int,unsigned int,unsigned int,unsigned int,unsigned int,unsigned int,class math_Vector const &)" (?SimulSurf@ChFi3d_Builder@@MEAAXAEAVHandle_ChFiDS_SurfData@@AEBVHandle_ChFiDS_HElSpine@@AEBVHandle_ChFiDS_Spine@@HAEBVHandle_BRepAdaptor_HSurface@@AEBVHandle_Adaptor3d_TopolTool@@W4TopAbs_Orientation@@34AEBVHandle_BRepAdaptor_HCurve2d@@36AEAINNAEAN8IIIIIIAEBVmath_Vector@@@Z)
            1>Bottle.obj : error LNK2001: 無法解析的外部符號 "protected: virtual void __cdecl ChFi3d_Builder::SimulSurf(class Handle_ChFiDS_SurfData &,class Handle_ChFiDS_HElSpine const &,class Handle_ChFiDS_Spine const &,int,class Handle_BRepAdaptor_HSurface const &,class Handle_Adaptor3d_TopolTool const &,class Handle_BRepAdaptor_HCurve2d const &,class Handle_BRepAdaptor_HSurface const &,class Handle_BRepAdaptor_HCurve2d const &,unsigned int &,enum TopAbs_Orientation,class Handle_BRepAdaptor_HSurface const &,class Handle_Adaptor3d_TopolTool const &,class Handle_BRepAdaptor_HCurve2d const &,class Handle_BRepAdaptor_HSurface const &,class Handle_BRepAdaptor_HCurve2d const &,unsigned int &,enum TopAbs_Orientation,double,double,double &,double &,unsigned int,unsigned int,unsigned int,unsigned int,unsigned int,unsigned int,unsigned int,class math_Vector const &)" (?SimulSurf@ChFi3d_Builder@@MEAAXAEAVHandle_ChFiDS_SurfData@@AEBVHandle_ChFiDS_HElSpine@@AEBVHandle_ChFiDS_Spine@@HAEBVHandle_BRepAdaptor_HSurface@@AEBVHandle_Adaptor3d_TopolTool@@AEBVHandle_BRepAdaptor_HCurve2d@@35AEAIW4TopAbs_Orientation@@3453567NNAEAN8IIIIIIIAEBVmath_Vector@@@Z)
            1>Bottle.obj : error LNK2001: 無法解析的外部符號 "protected: virtual void __cdecl ChFi3d_Builder::PerformSurf(class ChFiDS_SequenceOfSurfData &,class Handle_ChFiDS_HElSpine const &,class Handle_ChFiDS_Spine const &,int,class Handle_BRepAdaptor_HSurface const &,class Handle_Adaptor3d_TopolTool const &,class Handle_BRepAdaptor_HCurve2d const &,class Handle_BRepAdaptor_HSurface const &,class Handle_BRepAdaptor_HCurve2d const &,unsigned int &,class Handle_BRepAdaptor_HSurface const &,class Handle_Adaptor3d_TopolTool const &,enum TopAbs_Orientation,double,double,double,double &,double &,unsigned int,unsigned int,unsigned int,unsigned int,unsigned int,unsigned int,class math_Vector const &)" (?PerformSurf@ChFi3d_Builder@@MEAAXAEAVChFiDS_SequenceOfSurfData@@AEBVHandle_ChFiDS_HElSpine@@AEBVHandle_ChFiDS_Spine@@HAEBVHandle_BRepAdaptor_HSurface@@AEBVHandle_Adaptor3d_TopolTool@@AEBVHandle_BRepAdaptor_HCurve2d@@35AEAI34W4TopAbs_Orientation@@NNNAEAN8IIIIIIAEBVmath_Vector@@@Z)
            1>Bottle.obj : error LNK2001: 無法解析的外部符號 "protected: virtual void __cdecl ChFi3d_Builder::PerformSurf(class ChFiDS_SequenceOfSurfData &,class Handle_ChFiDS_HElSpine const &,class Handle_ChFiDS_Spine const &,int,class Handle_BRepAdaptor_HSurface const &,class Handle_Adaptor3d_TopolTool const &,enum TopAbs_Orientation,class Handle_BRepAdaptor_HSurface const &,class Handle_Adaptor3d_TopolTool const &,class Handle_BRepAdaptor_HCurve2d const &,class Handle_BRepAdaptor_HSurface const &,class Handle_BRepAdaptor_HCurve2d const &,unsigned int &,double,double,double,double &,double &,unsigned int,unsigned int,unsigned int,unsigned int,unsigned int,unsigned int,class math_Vector const &)" (?PerformSurf@ChFi3d_Builder@@MEAAXAEAVChFiDS_SequenceOfSurfData@@AEBVHandle_ChFiDS_HElSpine@@AEBVHandle_ChFiDS_Spine@@HAEBVHandle_BRepAdaptor_HSurface@@AEBVHandle_Adaptor3d_TopolTool@@W4TopAbs_Orientation@@34AEBVHandle_BRepAdaptor_HCurve2d@@36AEAINNNAEAN8IIIIIIAEBVmath_Vector@@@Z)
            1>Bottle.obj : error LNK2001: 無法解析的外部符號 "protected: virtual void __cdecl ChFi3d_Builder::PerformSurf(class ChFiDS_SequenceOfSurfData &,class Handle_ChFiDS_HElSpine const &,class Handle_ChFiDS_Spine const &,int,class Handle_BRepAdaptor_HSurface const &,class Handle_Adaptor3d_TopolTool const &,class Handle_BRepAdaptor_HCurve2d const &,class Handle_BRepAdaptor_HSurface const &,class Handle_BRepAdaptor_HCurve2d const &,unsigned int &,enum TopAbs_Orientation,class Handle_BRepAdaptor_HSurface const &,class Handle_Adaptor3d_TopolTool const &,class Handle_BRepAdaptor_HCurve2d const &,class Handle_BRepAdaptor_HSurface const &,class Handle_BRepAdaptor_HCurve2d const &,unsigned int &,enum TopAbs_Orientation,double,double,double,double &,double &,unsigned int,unsigned int,unsigned int,unsigned int,unsigned int,unsigned int,unsigned int,class math_Vector const &)" (?PerformSurf@ChFi3d_Builder@@MEAAXAEAVChFiDS_SequenceOfSurfData@@AEBVHandle_ChFiDS_HElSpine@@AEBVHandle_ChFiDS_Spine@@HAEBVHandle_BRepAdaptor_HSurface@@AEBVHandle_Adaptor3d_TopolTool@@AEBVHandle_BRepAdaptor_HCurve2d@@35AEAIW4TopAbs_Orientation@@3453567NNNAEAN8IIIIIIIAEBVmath_Vector@@@Z)
            1>Bottle.obj : error LNK2019: 無法解析的外部符號 "public: __cdecl BRepFilletAPI_MakeFillet::BRepFilletAPI_MakeFillet(class TopoDS_Shape const &,enum ChFi3d_FilletShape)" (??0BRepFilletAPI_MakeFillet@@QEAA@AEBVTopoDS_Shape@@W4ChFi3d_FilletShape@@@Z),該符號在函數 "class TopoDS_Shape __cdecl MakeBottle(double,double,double)" (?MakeBottle@@YA?AVTopoDS_Shape@@NNN@Z) 中被引用
            1>Bottle.obj : error LNK2019: 無法解析的外部符號 "public: void __cdecl BRepFilletAPI_MakeFillet::Add(double,class TopoDS_Edge const &)" (?Add@BRepFilletAPI_MakeFillet@@QEAAXNAEBVTopoDS_Edge@@@Z),該符號在函數 "class TopoDS_Shape __cdecl MakeBottle(double,double,double)" (?MakeBottle@@YA?AVTopoDS_Shape@@NNN@Z) 中被引用

            我添加的lib都是64位的debug也是64的,不存在不搭配產生這種錯誤的情況。我覺得會不會可能是我少添加了一些lib?
            TKernel.lib
            TKMath.lib
            TKBRep.lib
            TKTopAlgo.lib
            TKPrim.lib
            TKBO.lib
            TKG3d.lib
            TKGeomAlgo.lib
            TKMesh.lib
            kernel32.lib
            user32.lib
            gdi32.lib
            winspool.lib
            comdlg32.lib
            advapi32.lib
            shell32.lib
            ole32.lib
            oleaut32.lib
            uuid.lib
            odbc32.lib
            odbccp32.lib
            TKGeomBase.lib
            TKSTL.lib
            TKIGES.lib
            TKXSBase.lib
            TKSTEP.lib
            以上是我添加的所有lib,還麻煩您有空看一下,問題出在了什么地方。不勝感激。

            # re: 在Open Cascade中創建基本幾何實體  回復  更多評論   

            2017-04-14 10:34 by eryar
            @Sirius
            Hi Sirius,

            你好!

            缺少了TkFillet.lib.

            你可以用Reference文檔去搜索。

            Best Regards,
            Shing Liu

            # re: 在Open Cascade中創建基本幾何實體  回復  更多評論   

            2017-04-14 10:37 by Sirius
            @Sirius
            您好,我已經自己找到了缺少的lib,嗯基本上是誤打誤撞試出來的,應該是“TKFillet.lib”。打擾了。
            但是還想問一下,在出現這種問題的情況下,我怎么能知道我缺少的是哪個lib呢?

            # re: 在Open Cascade中創建基本幾何實體  回復  更多評論   

            2017-04-14 10:38 by Sirius
            @eryar
            哈哈哈您回復的太快了 不勝感激

            # re: 在Open Cascade中創建基本幾何實體  回復  更多評論   

            2017-04-14 10:43 by Sirius
            @eryar
            我想問一下您所說的Reference文檔是指的哪個?方便給一個連接么?麻煩您了

            # re: 在Open Cascade中創建基本幾何實體  回復  更多評論   

            2017-04-14 10:46 by eryar
            @Sirius
            有空我寫一個這方面的Blog吧!

            # re: 在Open Cascade中創建基本幾何實體  回復  更多評論   

            2017-04-14 10:49 by Sirius
            @eryar
            恩恩 好的。
            我會在http://www.shnenglu.com/eryar/archive/2014/11/16/208897.html
            這個outline中關注您的最新更新的!
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