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            天行健 君子當自強而不息

                 摘要: The player interacts with The Tower by using the keyboard and mouse. When working
            in the main menu (see following snap), the player uses the mouse to select an
            option. The options available on the main menu are as follows:  閱讀全文
            posted @ 2007-12-28 19:45 lovedday 閱讀(301) | 評論 (0)編輯 收藏
                 摘要: You control all The Tower’s game content, such as dialogue, through the use of scripts.
            The Mad Lib Script system is in use here. A single action template, Game.mla,
            contains a number of actions that will be useful in your project. More than 200 lines
            in length, the game’s action template is a little too long to list here, so I highly suggest
            that you open the action template while reading through this section.  閱讀全文
            posted @ 2007-12-28 18:48 lovedday 閱讀(304) | 評論 (0)編輯 收藏
                 摘要: During the design of the sample game, it is necessary to assign each character a
            unique identification number. For example, the player is assigned the identification
            #0, whereas the village elder uses the identification #1. By assigning these
            identification numbers, the script engine knows which characters to use for performing
            certain actions, such as displaying dialogue or tracking flags in order to
            alter in–game-play. These pre-assigned identification numbers are as follow  閱讀全文
            posted @ 2007-12-28 18:20 lovedday 閱讀(270) | 評論 (0)編輯 收藏
                 摘要: Including the player of the game, a total of eight types of characters are in The Tower
            (with the game using multiple instances of those types of characters). Table 20.1
            defines those eight types of characters. To understand those definitions, use the
            following legend:  閱讀全文
            posted @ 2007-12-28 17:51 lovedday 閱讀(204) | 評論 (0)編輯 收藏
                 摘要: The story in the preceding section helps to set the mood for "The rooad of warrior" and provides
            a way for the player to be in a small village located by a dark, ominous tower. The
            purpose of the player of "The rooad of warrior" is to free a cursed village from the evil demons
            that inhabit the nearby tower. It turns out that the inhabitants of the village are forever
            trapped, only to be sacrificed one by one to the tower’s evil demon lord. It is the
            job of the player to go in  閱讀全文
            posted @ 2007-12-28 17:04 lovedday 閱讀(241) | 評論 (0)編輯 收藏
                 摘要: Now comes the time to commence creating the book’s sample game—"The rooad of warrior".
            The game does put together all the gaming
            pieces you need to complete a game. The purpose of "The rooad of warrior" is to show every
            component in its proper place, including tech engines, map and level management,
            character control, and scripting.  閱讀全文
            posted @ 2007-12-28 15:09 lovedday 閱讀(439) | 評論 (0)編輯 收藏

            posted @ 2007-12-25 13:42 lovedday 閱讀(224) | 評論 (0)編輯 收藏
                 摘要: 測試結果:

            string array: times - 10000 memory - 1740k VM - 828k
            static char array: times - 10000 memory - 1740k VM - 820k
            char* array: times - 10000 memory - 2292k VM - 1368k
            string vector: times - 10000 memory - 1752k VM - 828k
            char* vector: times - 10000 memory - 2340k VM - 1420k

            可以看出,使用string以及vector或者靜態分配數組,內存消耗是比較少的,多次new小內存導致內存消耗明顯增多。  閱讀全文
            posted @ 2007-12-22 19:45 lovedday 閱讀(2568) | 評論 (4)編輯 收藏
                 摘要: 今人有言,步入中年以后,有三大樂事:升官、發財、死老婆。最后一樂得大意指中年喪妻正好可以再找個小的,省了離婚的麻煩,有人說這是學了老祖宗莊子。在中國,婦孺老幼、販夫走卒都知道莊子妻死之后其鼓盆而歌的故事。這段故事有兩個版本,一個是《莊子 至樂篇》中的記載,一個是馮夢龍《警世通言》第二卷的《莊子休鼓盆得大道》。  閱讀全文
            posted @ 2007-12-21 01:04 lovedday 閱讀(508) | 評論 (3)編輯 收藏
                 摘要: Although beating down the endless hordes of evil and saving countless worlds is
            interesting enough to rob you of precious sleep, it can get pretty boring after a
            while. No matter how hard we try, game developers just can’t nail down the intrigue
            and challenge of human intelligence that gamers want in virtual opponents.  閱讀全文
            posted @ 2007-12-19 17:55 lovedday 閱讀(535) | 評論 (0)編輯 收藏
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