青青草原综合久久大伊人导航_色综合久久天天综合_日日噜噜夜夜狠狠久久丁香五月_热久久这里只有精品

天行健 君子當自強而不息

Getting Online with Multiplayer Gaming

Getting Online with Multiplayer Gaming(19)      摘要: Whereas the local player’s input is processed in the cApp::frame function, the
update_players (which you saw in the code in the previous section) processes the
players according to their respective states.  
 
Getting Online with Multiplayer Gaming(18)      摘要: Between updates from the server, the clients need to update all players to keep the
game running smoothly. The client application limits updates to every 33ms (30 times
a second), which matches the server update rate. Between these player updates, the
client is allowed to collect input from the player who is used to change their actions. 
 
Getting Online with Multiplayer Gaming(17)      摘要: The client application uses the same message structures as the server, but the client
has no need for queuing messages. As Figure 19.16 demonstrates, incoming messages
are immediately parsed by the client.  
 
Getting Online with Multiplayer Gaming(16)      摘要: To use a client component, you have to derive a class from it and, in that derived
class, override the necessary functions. Those functions are few and are needed
only to convey when a connection to the server is achieved or to receive incoming
game messages. 
 
Getting Online with Multiplayer Gaming(15)      摘要: The client application (referred to as the client) is the conduit between the gaming
server and the player. The client accepts the user’s input and forwards it to the server.
Between updates from the server, the client updates itself based on what little information
it has—the player’s movement, other players’ movements, NPC actions, and so on.  
 
Getting Online with Multiplayer Gaming(14)      摘要: In order to synchronize itself with clients, the server needs to maintain a simplified
version of the game running internally. This version of the game doesn’t include
graphics, sound, or any other fancy features; it only needs to track player’s actions. 
 
Getting Online with Multiplayer Gaming(13)      摘要: Just as players join the game, so do players quit, and that’s the purpose of the
remove_player function. In the remove_player function, the server will scan the list of
connected players for a match of a DirectPlay identification number (from the disconnecting
player) and remove that player from the list. After the scan is complete
and the appropriate player is removed from the list, all clients are notified of the
disconnecting player, and the server rebuilds a list of exist  
 
Getting Online with Multiplayer Gaming(12)      摘要: Now that the game messages have made their way into the message queue, the next
step is to remove the messages at each frame and process them. To keep things
running quickly, only 64 messages at a time are processed (as defined by the
MESSAGE_PER_FRAME macro in the server source code).  
 
Getting Online with Multiplayer Gaming(11)      摘要: The server never deals directly with incoming messages; instead, the server pulls
messages from the queue. If a message needs to be processed, it must be inserted
into the queue. Using a queue ensures that the server never gets bogged down with
processing incoming network data.  
 
Getting Online with Multiplayer Gaming(10)      摘要: As I’ve mentioned before, the server needs to convert the DirectPlay network messages
into the game-related messages you’ve just read about. You accomplish this by
processing incoming player connection, disconnection, and receive data messages from
DirectPlay and converting those messages into game messages.  
 
Getting Online with Multiplayer Gaming(9)      摘要: Players in the game are only allowed to move around and swing their weapons (hitting
other players). The server will want to track every player’s current state (walking,
standing still, swinging their weapons, or being hurt), the coordinates in the world,
the direction they are facing, and the speed they are walking (if they are walking).  
 
Getting Online with Multiplayer Gaming(8)      摘要: You’ve already read about how simple the server can be. To put theory into practice
(and help you create your multiplayer games), I put together a server application.
In this section, you discover how to develop the underlying server-network-game
architecture and create the server application.  
 
 
Getting Online with Multiplayer Gaming(7)      摘要: Once connected, clients just need to collect local player control information and
send it up to the server. Between the updates received from the server, the clients
guess (using dead reckoning) how to handle all the game characters based on their
last known state.  
 
Getting Online with Multiplayer Gaming(6)      摘要: The game server is a specialized piece of software. It doesn’t need fancy graphics, kicking tunes, or even dedicated input functions. The server merely needs to process the actions received from connected players and, every so often, send updates to the clients.  
 
Getting Online with Multiplayer Gaming(5)      摘要: A couple of things quickly come to mind when using the type of network communications
just mentioned. First, because the server is the only system responsible for
maintaining the game state, all connected clients would have to wait for those periodic
updates to keep the game flowing.  
 
Getting Online with Multiplayer Gaming(4)      摘要: When creating your game, if you were to stop mid-stream and try to add multiplayer
features (features you hadn’t planned on including) chances are you would
have a hard time making everything work out correctly. Let’s face it—you need to
be prepared ahead of time, and if your game is going to be multiplayer-compatible,
you must make sure that you have a solid foundation on which to work. 
 
Getting Online with Multiplayer Gaming(3)      摘要: The Network Game demonstration program is basic in design. The game has a single large
level that players are allowed to join and in which they can begin moving and attacking
each other as they like (although no damage is done and nobody can die). 
 
Getting Online with Multiplayer Gaming(2)      摘要: Online gaming has given players a whole new way to match up with other human
players, and as the narrative in the preceding section illustrates, these encounters
can be fun or a wake-up call to the deftness of other players.  
 
Getting Online with Multiplayer Gaming(1)      摘要: Although beating down the endless hordes of evil and saving countless worlds is
interesting enough to rob you of precious sleep, it can get pretty boring after a
while. No matter how hard we try, game developers just can’t nail down the intrigue
and challenge of human intelligence that gamers want in virtual opponents.  

posted on 2007-12-19 17:55 lovedday 閱讀(555) 評論(0)  編輯 收藏 引用 所屬分類: ■ RPG Program

公告

導航

統計

常用鏈接

隨筆分類(178)

3D游戲編程相關鏈接

搜索

最新評論

青青草原综合久久大伊人导航_色综合久久天天综合_日日噜噜夜夜狠狠久久丁香五月_热久久这里只有精品
  • <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>
            亚洲人成网站在线播| 美女久久网站| 亚洲国产成人不卡| 国产精品一二一区| 免费观看成人| 欧美一级二区| 亚洲一本大道在线| 亚洲欧洲一区二区天堂久久| 久久综合电影| 久久国产精品毛片| 午夜精品久久久久久久99黑人 | 亚洲电影免费观看高清| 国产精品久久久久久户外露出| 六月天综合网| 久久视频在线视频| 久久国产精彩视频| 性久久久久久久久| 午夜精品久久久久久久久久久久| 亚洲茄子视频| 亚洲欧洲免费视频| 亚洲国产视频直播| 亚洲第一区色| 欧美大片一区| 欧美大片免费观看在线观看网站推荐| 久久深夜福利| 麻豆九一精品爱看视频在线观看免费| 久久久久久久波多野高潮日日 | 久久爱91午夜羞羞| 亚洲一级在线观看| 一区二区欧美视频| 日韩午夜剧场| 99re热这里只有精品视频| 亚洲日本va午夜在线电影| 亚洲激情精品| 亚洲精品免费网站| 亚洲剧情一区二区| 一个人看的www久久| 99热在这里有精品免费| 夜夜嗨av一区二区三区| 一片黄亚洲嫩模| 亚洲一区高清| 午夜在线视频一区二区区别| 午夜老司机精品| 久久精品综合一区| 麻豆精品在线播放| 欧美国产91| 欧美日韩一区二区免费在线观看| 欧美日韩日日骚| 国产精品影院在线观看| 国产在线精品成人一区二区三区 | 亚洲精品视频二区| 一区二区三区四区五区视频| 在线中文字幕日韩| 亚洲欧美一区二区三区久久| 久久久久久综合| 欧美电影在线观看完整版| 亚洲三级电影全部在线观看高清| 亚洲精品网址在线观看| 亚洲一区二区精品在线观看| 久久国产精品一区二区三区四区 | 巨乳诱惑日韩免费av| 欧美成人在线影院| 日韩视频一区二区三区| 亚洲一区二区三区在线| 午夜欧美精品| 蜜臀av性久久久久蜜臀aⅴ| 欧美巨乳波霸| 国产午夜精品全部视频播放| 亚洲国产mv| 亚洲视频在线观看三级| 久久精品国产77777蜜臀| 美女脱光内衣内裤视频久久网站| 亚洲日本va午夜在线电影| 亚洲欧美日韩精品久久| 另类天堂av| 国产精品视频久久一区| 在线精品福利| 午夜免费在线观看精品视频| 欧美成人免费全部| 国产精品99久久久久久久vr| 久久久久国产一区二区| 欧美午夜精品伦理| 136国产福利精品导航| 在线视频欧美精品| 麻豆av福利av久久av| 一区二区高清视频在线观看| 久久精品国产清自在天天线| 欧美日韩一区二区三区在线视频| 国内久久精品| 亚洲在线观看| 亚洲国产精品第一区二区三区| 午夜精品一区二区三区在线| 欧美日韩爆操| 亚洲黄色影片| 久久综合国产精品台湾中文娱乐网| 99re热精品| 欧美—级在线免费片| 狠狠色丁香婷婷综合久久片| 亚洲一区精品视频| 欧美成人精品1314www| 欧美一区二区三区视频在线 | 激情久久久久久久| 性欧美在线看片a免费观看| 亚洲国产精品久久91精品| 欧美一区二区三区视频免费播放| 欧美性生交xxxxx久久久| 亚洲日韩中文字幕在线播放| 久久亚洲捆绑美女| 欧美亚洲一级| 国产精品视频一区二区三区| 在线综合亚洲欧美在线视频| 欧美激情成人在线视频| 久久精品成人一区二区三区| 国产日韩欧美日韩| 午夜国产精品影院在线观看| 一区二区三区福利| 欧美日韩在线视频一区| 一级日韩一区在线观看| 亚洲电影在线播放| 农村妇女精品| 亚洲欧洲午夜| 亚洲国产美女精品久久久久∴| 久久一综合视频| 亚洲国产日韩欧美在线99| 免费观看成人| 蜜臀91精品一区二区三区| 最新中文字幕一区二区三区| 美女国内精品自产拍在线播放| 久久久高清一区二区三区| 黄色一区三区| 免费欧美在线视频| 免费在线观看一区二区| 亚洲人成艺术| 亚洲青涩在线| 欧美日韩精品一本二本三本| 中国女人久久久| 99精品视频一区| 国产精品入口日韩视频大尺度| 亚洲欧美视频| 欧美一区1区三区3区公司| 国产一区二区在线免费观看 | 久久精品99无色码中文字幕| 欧美专区日韩专区| 一区二区亚洲欧洲国产日韩| 亚洲成色最大综合在线| 欧美激情国产日韩| 亚洲女人天堂av| 午夜在线视频一区二区区别 | 亚洲精品视频二区| 欧美色图首页| 久久丁香综合五月国产三级网站| 久久电影一区| 日韩视频一区二区在线观看| 中文国产一区| 揄拍成人国产精品视频| 亚洲二区视频| 国产精品毛片在线| 久久夜色精品亚洲噜噜国产mv| 嫩模写真一区二区三区三州| 亚洲午夜极品| 欧美专区中文字幕| 日韩午夜av电影| 午夜精品久久久久久久| 亚洲电影免费观看高清完整版在线 | 欧美日本二区| 久久成人在线| 欧美精品二区| 欧美一区二区三区播放老司机| 久久国产精品久久久久久久久久| 亚洲日本va午夜在线电影| 中日韩在线视频| 亚洲高清免费在线| 亚洲一区不卡| 亚洲精品乱码久久久久久按摩观| 中文欧美在线视频| 136国产福利精品导航| 一区二区三区视频在线观看| 影院欧美亚洲| 亚洲在线不卡| 99精品欧美一区| 久久精品国产91精品亚洲| 亚洲色在线视频| 久久久亚洲综合| 亚洲尤物在线视频观看| 免费看av成人| 久久久久国色av免费观看性色| 欧美日韩精品一区二区天天拍小说| 久久久久久久综合| 欧美午夜精品| 亚洲国产日韩欧美在线99| 国产无一区二区| 一区二区三区四区国产| 亚洲第一中文字幕在线观看| 亚洲欧美国产三级| 亚洲性夜色噜噜噜7777| 嫩草国产精品入口| 久久综合久色欧美综合狠狠| 国产精品久久久久影院亚瑟| 亚洲国产一区二区三区a毛片| 一色屋精品视频免费看|