• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>

            天行健 君子當自強而不息

            Putting Together a Full Game

            Putting Together a Full Game(16)      摘要: Script processing controls the entire game's content. The content includes adding
            characters to the maps, displaying dialogue, and other functions not hard-coded
            into the game engine.  
             
             
            Putting Together a Full Game(15)      摘要: Previously you read about how the barter_frame state is used to render the bartering
            scene in which the player can buy items from a character.  
             
            Putting Together a Full Game(14)      摘要: The characters are the heart and soul of your game.

            You derive the character controller in order to
            control the player of the game and to collision-check a character's movements
            against the maps. For The Tower, you can use a derived character controller,
            to manage all your game's characters. The first step to
            using the character controller in a game is to derive your own class from cCharController:  
             
            Putting Together a Full Game(13)      摘要: The sample game is divided into five maps (scenes). Each scene uses six bitmaps,
            each of which is loaded as textures that are drawn to the display for each frame.
            The game also uses an underlying simplified mesh for each scene. These simplified
            meshes aid in properly drawing the 3D characters that inhabit each scene.  
             
            Putting Together a Full Game(12)      摘要: You use the status_frame function to display the player's statistics (health points,
            mana points, known spells, and so on) when the player's status window is displayed.
            This function handles equipping items and checking on the player's statistics. 
             
            Putting Together a Full Game(11)      摘要: Because this is a frame state, you can call the game_frame function for one of three
            purposes—the state being initialized, the frame being processed, and the state
            being shut down. The game_frame function uses only the update-frame purpose, so
            processing is returned if any other calling purpose is used. 
             
            Putting Together a Full Game(10)      摘要: I developed the sample game to use state-based processing in order to effectively
            use the application class's processing structure. The game uses these four states:  
             
            Putting Together a Full Game(9)      摘要: As the starting point of the game, the init function initializes the system (including
            the graphics, sound, and input systems), sets up the character and spell controllers,
            loads the master item list, pushes the main menu state, and carries out a few miscellaneous
            functions. Take a look at the Init function piece by piece to see what’s
            going on:  
             
            Putting Together a Full Game(8)      摘要: The main application is relatively small (if you can call just under 1,500 lines of
            code small). It has the job of initializing all the required components and tracking
            the game state (that’s right, state-based processing is even used here).
             
            Putting Together a Full Game(7)      摘要: The game design is relatively simple. The majority of the work is assembling all the
            pieces so that they work together. Imagine a game split into its major components,
            much as illustrated in Figure 20.7. Now, you just need to amass those components into a useable form. 
             
            Putting Together a Full Game(6)      摘要: The player interacts with The Tower by using the keyboard and mouse. When working
            in the main menu (see following snap), the player uses the mouse to select an
            option. The options available on the main menu are as follows: 
             
            Putting Together a Full Game(5)      摘要: You control all The Tower’s game content, such as dialogue, through the use of scripts.
            The Mad Lib Script system is in use here. A single action template, Game.mla,
            contains a number of actions that will be useful in your project. More than 200 lines
            in length, the game’s action template is a little too long to list here, so I highly suggest
            that you open the action template while reading through this section.  
             
            Putting Together a Full Game(4)      摘要: During the design of the sample game, it is necessary to assign each character a
            unique identification number. For example, the player is assigned the identification
            #0, whereas the village elder uses the identification #1. By assigning these
            identification numbers, the script engine knows which characters to use for performing
            certain actions, such as displaying dialogue or tracking flags in order to
            alter in–game-play. These pre-assigned identification numbers are as follow  
             
            Putting Together a Full Game(3)      摘要: Including the player of the game, a total of eight types of characters are in The Tower
            (with the game using multiple instances of those types of characters). Table 20.1
            defines those eight types of characters. To understand those definitions, use the
            following legend:  
             
            Putting Together a Full Game(2)      摘要: The story in the preceding section helps to set the mood for "The rooad of warrior" and provides
            a way for the player to be in a small village located by a dark, ominous tower. The
            purpose of the player of "The rooad of warrior" is to free a cursed village from the evil demons
            that inhabit the nearby tower. It turns out that the inhabitants of the village are forever
            trapped, only to be sacrificed one by one to the tower’s evil demon lord. It is the
            job of the player to go in  
             
            Putting Together a Full Game(1)      摘要: Now comes the time to commence creating the book’s sample game—"The rooad of warrior".
            The game does put together all the gaming
            pieces you need to complete a game. The purpose of "The rooad of warrior" is to show every
            component in its proper place, including tech engines, map and level management,
            character control, and scripting.  

            posted on 2007-12-30 15:10 lovedday 閱讀(653) 評論(0)  編輯 收藏 引用 所屬分類: ■ RPG Program

            公告

            導航

            統計

            常用鏈接

            隨筆分類(178)

            3D游戲編程相關鏈接

            搜索

            最新評論

            思思久久99热只有频精品66| 欧美一区二区三区久久综| 久久亚洲国产成人精品性色| 午夜视频久久久久一区 | 久久久久波多野结衣高潮| 国产精品久久久99| 2021国产成人精品久久| 久久人人爽人人爽人人片av高请| 日韩AV无码久久一区二区| 久久亚洲精品国产精品| 精品国产乱码久久久久久1区2区| 久久久av波多野一区二区| 久久发布国产伦子伦精品| 久久久久免费精品国产| 久久美女网站免费| 久久精品国产精品亜洲毛片| 欧美精品丝袜久久久中文字幕| 亚洲精品无码专区久久同性男| 欧美日韩中文字幕久久久不卡| 久久久这里只有精品加勒比| 亚洲中文精品久久久久久不卡| 无码AV中文字幕久久专区| 成人久久久观看免费毛片| 国产免费久久精品99久久| 久久精品综合网| 久久精品欧美日韩精品| 久久精品18| 亚洲中文字幕久久精品无码喷水 | 国产成人精品久久| 国产精品久久久久9999| 无码任你躁久久久久久| 久久精品无码专区免费东京热| 嫩草影院久久99| 日日噜噜夜夜狠狠久久丁香五月| 狠狠色婷婷综合天天久久丁香| 色综合久久88色综合天天 | 欧美精品久久久久久久自慰| 久久精品国产99久久丝袜| 精品乱码久久久久久久| 青青草国产97免久久费观看| 国产成人久久精品一区二区三区 |