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            天行健 君子當自強而不息

            Putting Together a Full Game(2)

             

            The Purpose of The Tower Game

            The story in the preceding section helps to set the mood for "The rooad of warrior" and provides
            a way for the player to be in a small village located by a dark, ominous tower. The
            purpose of the player of
            "The rooad of warrior" is to free a cursed village from the evil demons
            that inhabit the nearby tower. It turns out that the inhabitants of the village are forever
            trapped, only to be sacrificed one by one to the tower’s evil demon lord. It is the
            job of the player to go into the tower and destroy the evil creatures.

            Along the way, the player can harness various weapons and spells. Killing monsters
            increases the player’s experience points. At specific points, the player’s experience
            level and abilities are increased. At certain experience levels, the player is also able
            to use a newly learned spell.

            Those items and spells will come in handy because the player must fight through
            five monster-packed levels (including the local village where the player can regain
            health and buy items). Each unique level demonstrates briefly what you can accomplish
            using the components created. So, it’s time to get a move on and see how those levels are designed.

             

            Designing the Levels

            The Tower consists of five game levels (also referred to as scenes)—the village, the
            bridge, the ground level of the tower, the tower ledge, and the Evil Lord’s room.
            A pre-rendered backdrop bitmap image represents each level.  All the
            game levels have a single bitmap that is split into six smaller textures. Each level
            also has a simplified mesh used to render each level’s depth buffer.

            The first scene, the village, is shown in following snap. The village is the starting point
            of the adventure and is where the character will find a place to heal and buy items.
            At the start of the game, when the player arrives, a single monster inhabits the
            village. Once the monster is dispatched, the village becomes safe enough for
            the villagers to come out of hiding.
             

            The village level, complete with locals, is where the player begins his adventure.

            Following snap shows the second level of the game, the bridge. Upon the player’s first
            visit to the bridge, the village guard blocks travel across the bridge. Once the guard
            leaves his post, the player is free to move across the bridge and into the tower. Monsters randomly
            inhabit this level once the guard returns to the village.

            The bridge to the tower is sometimes wrought with perils. Here, two monsters close in for the kill.

            The third level of the game, shown in following snap, is the ground level of the tower.
            The first time the player enters the tower, he sees two guards. As one guard attacks,
            the other one goes to warn his master of the player’s intrusion. Subsequent visits to
            the tower’s ground level leads to a random number of guards attacking.

            Two or more guards initially patrol the tower’s ground level. Here, one guard issues a command to another guard.

            In the following snap, you see the fourth level, the tower ledge. The action moves outside
            as the player moves along a ledge leading to the last level. Here, the player engages
            in combat against Granite, the magically altered guard with the unfortunate duty of
            warning his lord of the player’s arrival.

            The tower ledge is home to the strong demon beast, Granite. Be careful; he packs a punch and is ready to make quick work of the player.

            The last level of the game, the Evil Lord’s room (see following snap) is where the
            game comes to an end. Within the round walls of this last level is the Evil Lord,
            demon supreme, and the beast responsible for the curse placed upon the village.
            The player must kill the Evil Lord in order to win the game.

            The Evil Lord lies in wait for the player to visit his inner sanctum. Here, the Lord casts a power-up spell on himself.

            Although limited in the number of characters, this sample game does a fine job of
            demonstrating characters. Check out the next section to see how to define the
            characters in the game, and the section “Controlling Characters in the Game,”
            later in this chapter, to see how those characters are programmed in the project.

            posted on 2007-12-28 17:04 lovedday 閱讀(243) 評論(0)  編輯 收藏 引用

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