• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>

            天行健 君子當自強而不息

            Putting Together a Full Game(3)

             

            Defining the Characters

            Including the player of the game, a total of eight types of characters are in The Tower
            (with the game using multiple instances of those types of characters). Table 20.1
            defines those eight types of characters. To understand those definitions, use the
            following legend:

            ■ Class. The character’s class.
            ■ HP. Health points. The maximum number of health points of a character.
            ■ MP. Mana points. The maximum number of mana points of a character.
            ■ Exp. The amount of experience gained when a character is killed.
            ■ Gold: The amount of gold a character is carrying (and drops when killed).
            ■ Atk. Attack ability.
            ■ Def. Defense ability.
            ■ Agl. Agility ability.
            ■ Res. Magical resistance ability.
            ■ Mnt. Mental ability.
            ■ ToH. A character’s to-hit ability.
            ■ Speed. Speed of movement measured in units per second.
            ■ Range. Attack range measured in units.
            ■ Charge. The charge rate of a character. This is in units per second. Once a character’s
            charge is at 100, that character can perform an attack or magic spell.
            ■ Atk%. Percentage of chance that a character will attack a nearby player.
            ■ Mag%. Percentage of chance that a character will use a spell on a nearby player.
            ■ Spells. The magic spells a character knows.

            As an example for using the character definitions and the legend, take character #3.
            Granite (the character’s name) is class 3, has 70 health points, 100 mana points,
            200 experience points (given to the player when Granite is killed), no gold, and
            the following ability values:

            Movement speed: 16 units per second
            Attack range: 16 units
            Attack: 20
            Defense: 15
            Agility: 5
            Magic resistance: 10
            Charge rate: 15 per second
            Percentage to attack: 80%
            Percentage to use magic: 20%
            Knows spells: #4 (Groundball)
            Mental: 10
            To Hit: 800

            To make better sense of the character’s definitions, I suggest loading
            up the MCL_Edit project and using it to edit the Game.mcl file . The
            only character in the list that you really need to be concerned about
            is the game’s player, character #0.

            The character statistics listed in Table 20.1 represent the statistics when the game starts.

            Whenever the player kills a monster, the player’s experience points rise a bit (based
            on the monster’s experience points), and as the player reaches specific levels of
            experience points, his statistics increase.

            As well as increased statistics, the player might learn a spell, depending on the
            experience level gained. The levels of experience points at which those experience
            “level-ups” occur are listed here, along with the spell learned:

            ■ 10 experience points for level 2. The player learns the Fireball spell (spell #0).
            ■ 30 experience points for level 3. The player learns the Ice spell (spell #1).
            ■ 80 experience points for level 4. The player learns the Heal Self spell (spell #2).
            ■ 150 experience points for level 5. The player learns the Teleport spell (spell #3).
            ■ 350 experience points for level 6. The player learns the Groundball spell
            (spell #4).
            ■ 500 experience points for the level 7 (the final level). No spells learned.

            Notice that the last experience level achievable by the player is level 7. At that point,
            the player should be powerful enough to take on the Evil Lord at the end of the game.
             

            posted on 2007-12-28 17:51 lovedday 閱讀(207) 評論(0)  編輯 收藏 引用

            公告

            導航

            統計

            常用鏈接

            隨筆分類(178)

            3D游戲編程相關鏈接

            搜索

            最新評論

            国产亚洲美女精品久久久2020| 久久99热这里只有精品国产| 久久天天躁狠狠躁夜夜avapp| 国产亚洲精久久久久久无码| 婷婷久久综合九色综合98| 久久这里只有精品首页| 囯产极品美女高潮无套久久久 | 日韩人妻无码一区二区三区久久 | 久久精品国产亚洲AV高清热| 99久久精品国产一区二区蜜芽| 久久久一本精品99久久精品88| 狠狠色丁香久久婷婷综合五月| 久久综合伊人77777麻豆| 久久久无码一区二区三区| 久久久黄片| 国产精品久久影院| 色综合久久久久久久久五月| 亚洲精品高清一二区久久| 精品久久久久久综合日本| 亚洲国产另类久久久精品黑人 | 久久美女网站免费| 午夜天堂精品久久久久| 久久青青色综合| 麻豆国内精品久久久久久| 日本免费一区二区久久人人澡| 综合网日日天干夜夜久久 | 久久国产精品免费一区二区三区| 欧美黑人又粗又大久久久| 精品伊人久久久| 久久精品aⅴ无码中文字字幕不卡| 久久亚洲电影| 亚洲国产精品无码久久青草| 国产三级精品久久| 国内精品久久久久久麻豆 | 日韩人妻无码精品久久免费一 | 99精品久久久久久久婷婷| 精品久久久久久| 国产精品成人精品久久久| 久久99精品国产麻豆蜜芽| 久久夜色撩人精品国产小说| 久久综合精品国产一区二区三区 |