• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>

            天行健 君子當(dāng)自強(qiáng)而不息

            Putting Together a Full Game(3)

             

            Defining the Characters

            Including the player of the game, a total of eight types of characters are in The Tower
            (with the game using multiple instances of those types of characters). Table 20.1
            defines those eight types of characters. To understand those definitions, use the
            following legend:

            ■ Class. The character’s class.
            ■ HP. Health points. The maximum number of health points of a character.
            ■ MP. Mana points. The maximum number of mana points of a character.
            ■ Exp. The amount of experience gained when a character is killed.
            ■ Gold: The amount of gold a character is carrying (and drops when killed).
            ■ Atk. Attack ability.
            ■ Def. Defense ability.
            ■ Agl. Agility ability.
            ■ Res. Magical resistance ability.
            ■ Mnt. Mental ability.
            ■ ToH. A character’s to-hit ability.
            ■ Speed. Speed of movement measured in units per second.
            ■ Range. Attack range measured in units.
            ■ Charge. The charge rate of a character. This is in units per second. Once a character’s
            charge is at 100, that character can perform an attack or magic spell.
            ■ Atk%. Percentage of chance that a character will attack a nearby player.
            ■ Mag%. Percentage of chance that a character will use a spell on a nearby player.
            ■ Spells. The magic spells a character knows.

            As an example for using the character definitions and the legend, take character #3.
            Granite (the character’s name) is class 3, has 70 health points, 100 mana points,
            200 experience points (given to the player when Granite is killed), no gold, and
            the following ability values:

            Movement speed: 16 units per second
            Attack range: 16 units
            Attack: 20
            Defense: 15
            Agility: 5
            Magic resistance: 10
            Charge rate: 15 per second
            Percentage to attack: 80%
            Percentage to use magic: 20%
            Knows spells: #4 (Groundball)
            Mental: 10
            To Hit: 800

            To make better sense of the character’s definitions, I suggest loading
            up the MCL_Edit project and using it to edit the Game.mcl file . The
            only character in the list that you really need to be concerned about
            is the game’s player, character #0.

            The character statistics listed in Table 20.1 represent the statistics when the game starts.

            Whenever the player kills a monster, the player’s experience points rise a bit (based
            on the monster’s experience points), and as the player reaches specific levels of
            experience points, his statistics increase.

            As well as increased statistics, the player might learn a spell, depending on the
            experience level gained. The levels of experience points at which those experience
            “level-ups” occur are listed here, along with the spell learned:

            ■ 10 experience points for level 2. The player learns the Fireball spell (spell #0).
            ■ 30 experience points for level 3. The player learns the Ice spell (spell #1).
            ■ 80 experience points for level 4. The player learns the Heal Self spell (spell #2).
            ■ 150 experience points for level 5. The player learns the Teleport spell (spell #3).
            ■ 350 experience points for level 6. The player learns the Groundball spell
            (spell #4).
            ■ 500 experience points for the level 7 (the final level). No spells learned.

            Notice that the last experience level achievable by the player is level 7. At that point,
            the player should be powerful enough to take on the Evil Lord at the end of the game.
             

            posted on 2007-12-28 17:51 lovedday 閱讀(203) 評(píng)論(0)  編輯 收藏 引用


            只有注冊(cè)用戶登錄后才能發(fā)表評(píng)論。
            網(wǎng)站導(dǎo)航: 博客園   IT新聞   BlogJava   博問   Chat2DB   管理


            公告

            導(dǎo)航

            統(tǒng)計(jì)

            常用鏈接

            隨筆分類(178)

            3D游戲編程相關(guān)鏈接

            搜索

            最新評(píng)論

            久久久久久无码国产精品中文字幕| 亚洲精品美女久久久久99小说| 亚洲国产高清精品线久久| 久久国产精品-国产精品| 久久久久综合网久久| 中文精品久久久久国产网址 | 久久综合欧美成人| 99久久免费国产特黄| 日本久久久精品中文字幕| 国产成人香蕉久久久久 | 久久久久成人精品无码| 尹人香蕉久久99天天拍| 久久精品aⅴ无码中文字字幕重口| 久久国产精品一区二区| 午夜肉伦伦影院久久精品免费看国产一区二区三区| 狠狠色丁香婷婷久久综合五月| 无码8090精品久久一区| 久久精品午夜一区二区福利| 久久国产精品国语对白| 久久久久亚洲AV成人网人人网站| 久久99国产综合精品| 狠狠人妻久久久久久综合蜜桃| 亚洲日本久久久午夜精品| 久久综合九色综合网站| 久久久久亚洲AV综合波多野结衣| 久久久久亚洲AV无码专区首JN| 热re99久久精品国产99热| 久久人与动人物a级毛片| 亚洲成人精品久久| 久久免费看黄a级毛片| 久久精品国产一区二区三区不卡 | 久久国产成人午夜aⅴ影院| 久久99久久99精品免视看动漫| 国产精品免费久久久久久久久 | 国产精品一久久香蕉国产线看| 久久精品中文字幕大胸| 久久精品一本到99热免费| 国产国产成人久久精品| 久久精品亚洲一区二区三区浴池| 久久99热这里只有精品66| 久久伊人影视|