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            天行健 君子當自強而不息

                 摘要: Whereas the local player’s input is processed in the cApp::frame function, the
            update_players (which you saw in the code in the previous section) processes the
            players according to their respective states.  閱讀全文
            posted @ 2007-12-19 17:53 lovedday 閱讀(304) | 評論 (0)編輯 收藏
                 摘要: Between updates from the server, the clients need to update all players to keep the
            game running smoothly. The client application limits updates to every 33ms (30 times
            a second), which matches the server update rate. Between these player updates, the
            client is allowed to collect input from the player who is used to change their actions.  閱讀全文
            posted @ 2007-12-19 17:22 lovedday 閱讀(224) | 評論 (0)編輯 收藏
                 摘要: The client application uses the same message structures as the server, but the client
            has no need for queuing messages. As Figure 19.16 demonstrates, incoming messages
            are immediately parsed by the client.  閱讀全文
            posted @ 2007-12-19 16:44 lovedday 閱讀(240) | 評論 (0)編輯 收藏
                 摘要: To use a client component, you have to derive a class from it and, in that derived
            class, override the necessary functions. Those functions are few and are needed
            only to convey when a connection to the server is achieved or to receive incoming
            game messages.  閱讀全文
            posted @ 2007-12-19 16:21 lovedday 閱讀(127) | 評論 (0)編輯 收藏
                 摘要: The client application (referred to as the client) is the conduit between the gaming
            server and the player. The client accepts the user’s input and forwards it to the server.
            Between updates from the server, the client updates itself based on what little information
            it has—the player’s movement, other players’ movements, NPC actions, and so on.  閱讀全文
            posted @ 2007-12-19 14:55 lovedday 閱讀(290) | 評論 (0)編輯 收藏
                 摘要: 莊子哲學是生命哲學。

              他以人的完整生命為起點來思考人應當度過一個怎樣的生活旅程。他超越了任何知識體系和意識形態的限制,站在天道的環中和人生邊上來反思人生。因此,他的思考具有終極意義。那些從某種意識形態立場出發的批評家們必然缺乏與他對話的基礎,更沒有無端攻擊他的權利。

              人活著,這是第一個無可懷疑的存在論意義上的基本事實,沒有比它更優先的。

              人活著,是為了追求一個更幸福的生活,更歡樂的人生,這是最高目的,沒有比它更重要了。
              閱讀全文
            posted @ 2007-12-19 01:15 lovedday 閱讀(326) | 評論 (1)編輯 收藏
                 摘要: In order to synchronize itself with clients, the server needs to maintain a simplified
            version of the game running internally. This version of the game doesn’t include
            graphics, sound, or any other fancy features; it only needs to track player’s actions.  閱讀全文
            posted @ 2007-12-18 23:20 lovedday 閱讀(211) | 評論 (0)編輯 收藏
                 摘要: Just as players join the game, so do players quit, and that’s the purpose of the
            remove_player function. In the remove_player function, the server will scan the list of
            connected players for a match of a DirectPlay identification number (from the disconnecting
            player) and remove that player from the list. After the scan is complete
            and the appropriate player is removed from the list, all clients are notified of the
            disconnecting player, and the server rebuilds a list of exist  閱讀全文
            posted @ 2007-12-18 22:39 lovedday 閱讀(239) | 評論 (0)編輯 收藏
                 摘要: Now that the game messages have made their way into the message queue, the next
            step is to remove the messages at each frame and process them. To keep things
            running quickly, only 64 messages at a time are processed (as defined by the
            MESSAGE_PER_FRAME macro in the server source code).  閱讀全文
            posted @ 2007-12-18 22:00 lovedday 閱讀(187) | 評論 (0)編輯 收藏
                 摘要: The server never deals directly with incoming messages; instead, the server pulls
            messages from the queue. If a message needs to be processed, it must be inserted
            into the queue. Using a queue ensures that the server never gets bogged down with
            processing incoming network data.  閱讀全文
            posted @ 2007-12-18 21:25 lovedday 閱讀(165) | 評論 (0)編輯 收藏
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