OpenCASCADE Customize Highlighting
eryar@163.com
The traditional way of highlighting selected entity owners adopted by Open CASCADE Technology assumes that each entity owner highlights itself on its own. This approach has two drawbacks:
l each entity owner has to maintain its own Prs3d_Presentation object, that results in a considerable memory overhead;
l drawing selected owners one by one is not efficient from the visualization point of view.
OpenCASCADE內(nèi)置的高亮算法是每個模型都有自己的高亮實體,高亮的一般是模型的TopoDS_Edge,對于B樣條曲面還會顯示出一條UIso和VIso線。這種高亮顯示策略不一定符合所有人的需求,而且會占用額外大量的內(nèi)存。

Therefore, to overcome these limitations, OCCT has an alternative way to implement the highlighting of a selected presentation. Using this approach, the interactive object itself will be responsible for the highlighting, not the entity owner.
因此,為了克服上面的缺點,OCCT提供一個自定義高亮的方式,由交互對象自己來實現(xiàn)高亮顯示,滿足更多個性化的需求。
On the basis of SelectMgr_EntityOwner::IsAutoHilight() return value, AIS_InteractiveContext object either uses the traditional way of highlighting (in case if IsAutoHilight() returns TRUE) or groups such owners according to their selectable objects and finally calls SelectMgr_SelectableObject::HilightSelected() or SelectMgr_SelectableObject::ClearSelected(), passing a group of owners as an argument.
Hence, an application can derive its own interactive object and redefine virtual methods HilightSelected(), ClearSelected() and HilightOwnerWithColor() from SelectMgr_SelectableObject. SelectMgr_SelectableObject::GetHilightPresentation and SelectMgr_SelectableObject::GetSelectPresentation methods can be used to optimize filling of selection and highlight presentations according to the user's needs. The AIS_InteractiveContext::HighlightSelected() method can be used for efficient redrawing of the selection presentation for a given interactive object from an application code.
當(dāng)SelectMgr_SelectableObject的所有子類的IsAutoHilight()返回true時,則是由OCCT自動實現(xiàn)高亮選擇效果。當(dāng)IsAutoHilight()返回false時,則交互對象的高亮顯示交給用戶自己來實現(xiàn)。具體實現(xiàn)步驟為從類SelectMgr_SelectableObject派生出一個子類,重寫三個虛函數(shù):
l HilightSelected():交互對象選中時的高亮顯示效果;
l ClearSelected():清除對象選中時的高亮效果;
l HilightOwnerWithColor():鼠標(biāo)移動到交互對象上時的高亮效果;

如上圖所示為OCCT自動高亮顯示效果,模型的每個Edge都高亮顯示;

上圖所示為自己實現(xiàn)模型的高亮效果,只高亮顯示模型的外邊框。這樣高亮顯示的數(shù)據(jù)少,占用內(nèi)存就少,效率更高。
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