摘要: 介紹各種光照的算法原理:環境光,漫射光,鏡面高光,菲涅爾準則
Describes various per-pixel effects, including diffuse, specular (phong) and fresnel pixel shaders. 閱讀全文
Describes various per-pixel effects, including diffuse, specular (phong) and fresnel pixel shaders. 閱讀全文