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zh-cn Thu, 15 Oct 2020 14:34:19 GMT Thu, 15 Oct 2020 14:34:19 GMT 60 glAlphaFunc in OpenGL ES2.0 http://www.shnenglu.com/init/archive/2012/11/19/195387.html鎯呯粷鏍艱皟(fresmaster) 鎯呯粷鏍艱皟(fresmaster) Mon, 19 Nov 2012 14:28:00 GMT http://www.shnenglu.com/init/archive/2012/11/19/195387.html http://www.shnenglu.com/init/comments/195387.html http://www.shnenglu.com/init/archive/2012/11/19/195387.html#Feedback 0 http://www.shnenglu.com/init/comments/commentRss/195387.html http://www.shnenglu.com/init/services/trackbacks/195387.html In OpenGL ES 2.0 glAlphaFunc isn't available, you have to implement it in a fragment shader. There isn't a lot of reference out there for this (not that I could find anyway) so I thought I'd write this up.
It's actually quite simple to implement a quick alpha test. I needed to be able to cookie cut out sprites and fonts so I simply needed to reject fragments where the alpha value was zero. Here are the guts of a shader to do this:
#ifdef GL_ES
precision highp float ;
#endif
uniform sampler2D u_tex0;
uniform bool u_alphatestenable;
varying vec2 v_texCoord;
varying vec4 v_color;
void main(){
// calculate the fragment color based on the texture and the vertex colour
vec4 basecolor = texture2D( u_tex0, v_texCoord ) * v_color;
// if testing is enabled, check the alpha component and discard if zero
if (u_alphatestenable){
if (basecolor.a == 0.0 ){
// throw this fragment away
discard;
}
}
gl_FragColor = basecolor;
}
You need to set up a uniform variable u_alphatestenable which enables the alpha test. If you want to support different test types ( less than, greater than etc) then you will need two more uniform variables: one for the test type and one for the value to test against.
int uni_alphatest_enable = glGetUniformLocation(mProgram, " u_alphatestenable " );
bool alphateston = true ;
glUniform1i(uni_alphatest_enabl
note that you shouldn't call glGetUniformLocation every frame, it should be cached somewhere . It's quite simple and while you may be thinking oh that is so slow it not that bad. It's faster then the fixed function pipeline which is doing tests for alpha, lights, blend modes etc. If you get paranoid then you can create multiple shaders that support different subsets of features. All you need to be careful of is the cost of calling glSetProgram (to switch shaders) which can be expensive and cause bubbles in the vertex pipeline in the hardware.
]]>Gamma Correction http://www.shnenglu.com/init/archive/2012/11/15/195246.html鎯呯粷鏍艱皟(fresmaster) 鎯呯粷鏍艱皟(fresmaster) Thu, 15 Nov 2012 15:05:00 GMT http://www.shnenglu.com/init/archive/2012/11/15/195246.html http://www.shnenglu.com/init/comments/195246.html http://www.shnenglu.com/init/archive/2012/11/15/195246.html#Feedback 1 http://www.shnenglu.com/init/comments/commentRss/195246.html http://www.shnenglu.com/init/services/trackbacks/195246.html
鍦ㄨ綆楁満鍥懼艦瀛﹂鍩熸椂甯稿惉鍒癵amma correction 錛実amma correction 鎺у埗浜?jiǎn)鍥惧儚鏁翠綋鐨勪寒搴﹀Q宺eproduce colors涔熼渶瑕乬amma correction鐨勪竴浜涚悊璁虹煡璇嗭紝gamma correction涓嶄粎浠呮槸鎺у埗浜?jiǎn)鍥惧儚鐨勪寒搴﹀Q岃屼笖榪樻帶鍒朵簡(jiǎn)RGB鍚勪釜鍒嗛噺鐨勬瘮渚嬶紝鎴戜滑鐭ラ亾娓叉煋鍣ㄦ槸綰挎х殑錛岃屾樉紺哄櫒騫墮潪綰挎э紝鍏跺疄鐢?shù)瀛愭墦鍦ㄥ睆骞曚笂浠庤屼駭鐢熶寒鐐癸紝鐢?shù)瀛愮殑杩愬姩鍙楃數(shù)鍘嬫帶鍒跺Q岃繖涓よ呮槸鎸囨暟鍏崇郴鐨勶紝鎵浠ヤ駭鐢熺殑浜害涔熻窡鐢?shù)鍘嬫垚鎸囨暟鍏尘p伙紝鑰屽彂閫佺粰鏄劇ず鍣ㄧ殑voltages鑼冨洿鏄?~1錛?/font>
瀵逛簬鎴戜滑杈撳叆鐨勫浘鍍忥紝濡傛灉鐩存帴鏄劇ず錛岄偅涔堝氨浼?xì)绡囨殫锛屾犚?guī)嵁宸茬煡鐢?shù)鍘嬩笌鏄窘C轟寒搴︾殑鍏崇郴錛岃繘琛実amma correction 錛屽叾瀹炲氨鏄gamma鏇茬嚎鐨勪慨姝c備竴鑸敓浜у巶瀹朵笉鍔犺鏄庯紝浠栦滑鐨勪冀鐮佸煎ぇ綰︾瓑浜?.5.
浠g爜錛?/p>
gammaCorrection = 1 / gamma
colour = GetPixelColour(x, y)
newRed = 255 * (Red(colour) / 255 ) ^ gammaCorrection
newGreen = 255 * (Green(colour) / 255 ) ^ gammaCorrection
newBlue = 255 * (Blue(colour) / 255 ) ^ gammaCorrection
PutPixelColour(x, y) = RGB(newRed, newGreen, newBlue)
鐭ラ亾monitor涓嶆槸涓涓嚎鎬х殑錛岄偅涔堟垜浠湪榪涜棰滆壊鍔犳硶鏃訛紝鎴戜滑寰楀埌鐨勯鑹插茍涓嶆槸鐪熸鐨勯鑹插肩殑鐩稿姞錛屾瘮濡俫amma factor鏄?.2
red = add (r1, r2);
red= add (0.235,0.156);
瀵逛簬涓涓嚎鎬ц澶囷紝red = 0.391,瀵逛簬鏈粡淇鐨刴ontior red=0.126;
鍥犱負(fù)鏈変竴涓箓鍑芥暟鐨勮繍綆楋細(xì)C_out = C_in2.2
鐜板湪浣跨敤gamma correction :C_corrected= C_out1.0/2.2
0.3912.2 = 0.126
0.1261.0/2.2 = 0.39
鎴戜滑鐪嬪埌浣跨敤浼界爜鏍℃浠ュ悗鎴戜滑鑳藉緱鍒版垜浠鎯崇殑棰滆壊鍊?.39.
There are two ways to do gamma correction:
Using the renderer. The renderer (the graphics card or GPU) is a linear device. Modern renderers have the support of gamma correction via sRGB textures and framebuffer formats. See the following OpenGL extensions for more details: GL_ARB_framebuffer_sRGB and GL_EXT_texture_sRGB . With these extensions you can get gamma corrected values for free but gamma correction factor is set to 2.2. You can鈥檛 change it.
Using a software gamma correction. The gamma correction is applied to the final scene buffer thanks to apixel shader and you can set the gamma correction you want.
In OpenGL, using GL_ARB_framebuffer_sRGB is really simple: once your FBO is bound, just enable the sRGB space with
glEnable(GL_FRAMEBUFFER_SRGB); gamma-correction ]]>Hemi-Sphere Lighting http://www.shnenglu.com/init/archive/2012/09/18/191143.html鎯呯粷鏍艱皟(fresmaster) 鎯呯粷鏍艱皟(fresmaster) Tue, 18 Sep 2012 11:27:00 GMT http://www.shnenglu.com/init/archive/2012/09/18/191143.html http://www.shnenglu.com/init/comments/191143.html http://www.shnenglu.com/init/archive/2012/09/18/191143.html#Feedback 0 http://www.shnenglu.com/init/comments/commentRss/191143.html http://www.shnenglu.com/init/services/trackbacks/191143.html 闃呰鍏ㄦ枃 ]]> Light Mapping http://www.shnenglu.com/init/archive/2012/09/18/191128.html鎯呯粷鏍艱皟(fresmaster) 鎯呯粷鏍艱皟(fresmaster) Tue, 18 Sep 2012 08:48:00 GMT http://www.shnenglu.com/init/archive/2012/09/18/191128.html http://www.shnenglu.com/init/comments/191128.html http://www.shnenglu.com/init/archive/2012/09/18/191128.html#Feedback 0 http://www.shnenglu.com/init/comments/commentRss/191128.html http://www.shnenglu.com/init/services/trackbacks/191128.html 闃呰鍏ㄦ枃 ]]> GLSL.Ambient occlusion 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http://www.shnenglu.com/init/archive/2012/04/19/172028.html鎯呯粷鏍艱皟(fresmaster) 鎯呯粷鏍艱皟(fresmaster) Thu, 19 Apr 2012 12:42:00 GMT http://www.shnenglu.com/init/archive/2012/04/19/172028.html http://www.shnenglu.com/init/comments/172028.html http://www.shnenglu.com/init/archive/2012/04/19/172028.html#Feedback 0 http://www.shnenglu.com/init/comments/commentRss/172028.html http://www.shnenglu.com/init/services/trackbacks/172028.html 闃呰鍏ㄦ枃 ]]> GLSL.Image post-processing http://www.shnenglu.com/init/archive/2012/04/07/170372.html鎯呯粷鏍艱皟(fresmaster) 鎯呯粷鏍艱皟(fresmaster) Sat, 07 Apr 2012 09:03:00 GMT http://www.shnenglu.com/init/archive/2012/04/07/170372.html http://www.shnenglu.com/init/comments/170372.html http://www.shnenglu.com/init/archive/2012/04/07/170372.html#Feedback 0 http://www.shnenglu.com/init/comments/commentRss/170372.html http://www.shnenglu.com/init/services/trackbacks/170372.html 闃呰鍏ㄦ枃 ]]> GLSL.Parallax mapping http://www.shnenglu.com/init/archive/2012/04/07/169945.html鎯呯粷鏍艱皟(fresmaster) 鎯呯粷鏍艱皟(fresmaster) Sat, 07 Apr 2012 09:03:00 GMT http://www.shnenglu.com/init/archive/2012/04/07/169945.html http://www.shnenglu.com/init/comments/169945.html http://www.shnenglu.com/init/archive/2012/04/07/169945.html#Feedback 0 http://www.shnenglu.com/init/comments/commentRss/169945.html http://www.shnenglu.com/init/services/trackbacks/169945.html 闃呰鍏ㄦ枃 ]]> GLSL.Refract & Reflect & Diffraction http://www.shnenglu.com/init/archive/2012/03/29/169406.html鎯呯粷鏍艱皟(fresmaster) 鎯呯粷鏍艱皟(fresmaster) Thu, 29 Mar 2012 06:04:00 GMT http://www.shnenglu.com/init/archive/2012/03/29/169406.html http://www.shnenglu.com/init/comments/169406.html http://www.shnenglu.com/init/archive/2012/03/29/169406.html#Feedback 0 http://www.shnenglu.com/init/comments/commentRss/169406.html http://www.shnenglu.com/init/services/trackbacks/169406.html 闃呰鍏ㄦ枃 ]]> GLSL.Simplified Uberlight Lighting http://www.shnenglu.com/init/archive/2012/03/27/169192.html鎯呯粷鏍艱皟(fresmaster) 鎯呯粷鏍艱皟(fresmaster) Tue, 27 Mar 2012 10:34:00 GMT http://www.shnenglu.com/init/archive/2012/03/27/169192.html http://www.shnenglu.com/init/comments/169192.html http://www.shnenglu.com/init/archive/2012/03/27/169192.html#Feedback 3 http://www.shnenglu.com/init/comments/commentRss/169192.html http://www.shnenglu.com/init/services/trackbacks/169192.html 闃呰鍏ㄦ枃 ]]> GLSL.ShadowMap http://www.shnenglu.com/init/archive/2012/03/16/168092.html鎯呯粷鏍艱皟(fresmaster) 鎯呯粷鏍艱皟(fresmaster) Fri, 16 Mar 2012 09:11:00 GMT http://www.shnenglu.com/init/archive/2012/03/16/168092.html http://www.shnenglu.com/init/comments/168092.html http://www.shnenglu.com/init/archive/2012/03/16/168092.html#Feedback 1 http://www.shnenglu.com/init/comments/commentRss/168092.html http://www.shnenglu.com/init/services/trackbacks/168092.html 闃呰鍏ㄦ枃 ]]> GLSL.gl_FragCoord銆乬l_FragDepth浠ュ強(qiáng)娣卞害璁$畻 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http://www.shnenglu.com/init/archive/2012/03/06/167236.html鎯呯粷鏍艱皟(fresmaster) 鎯呯粷鏍艱皟(fresmaster) Tue, 06 Mar 2012 05:06:00 GMT http://www.shnenglu.com/init/archive/2012/03/06/167236.html http://www.shnenglu.com/init/comments/167236.html http://www.shnenglu.com/init/archive/2012/03/06/167236.html#Feedback 0 http://www.shnenglu.com/init/comments/commentRss/167236.html http://www.shnenglu.com/init/services/trackbacks/167236.html 闃呰鍏ㄦ枃 ]]> GLSL.Cook Torrance Model http://www.shnenglu.com/init/archive/2012/03/05/167197.html鎯呯粷鏍艱皟(fresmaster) 鎯呯粷鏍艱皟(fresmaster) Mon, 05 Mar 2012 11:08:00 GMT http://www.shnenglu.com/init/archive/2012/03/05/167197.html http://www.shnenglu.com/init/comments/167197.html http://www.shnenglu.com/init/archive/2012/03/05/167197.html#Feedback 2 http://www.shnenglu.com/init/comments/commentRss/167197.html http://www.shnenglu.com/init/services/trackbacks/167197.html 闃呰鍏ㄦ枃 ]]> OpenGL.Vertex Array Object (VAO). http://www.shnenglu.com/init/archive/2012/02/21/166098.html鎯呯粷鏍艱皟(fresmaster) 鎯呯粷鏍艱皟(fresmaster) Tue, 21 Feb 2012 09:42:00 GMT http://www.shnenglu.com/init/archive/2012/02/21/166098.html http://www.shnenglu.com/init/comments/166098.html http://www.shnenglu.com/init/archive/2012/02/21/166098.html#Feedback 0 http://www.shnenglu.com/init/comments/commentRss/166098.html http://www.shnenglu.com/init/services/trackbacks/166098.html 闃呰鍏ㄦ枃 ]]> OpenGL.Modern 3D Programming http://www.shnenglu.com/init/archive/2012/02/21/165998.html鎯呯粷鏍艱皟(fresmaster) 鎯呯粷鏍艱皟(fresmaster) Tue, 21 Feb 2012 09:41:00 GMT http://www.shnenglu.com/init/archive/2012/02/21/165998.html http://www.shnenglu.com/init/comments/165998.html http://www.shnenglu.com/init/archive/2012/02/21/165998.html#Feedback 0 http://www.shnenglu.com/init/comments/commentRss/165998.html http://www.shnenglu.com/init/services/trackbacks/165998.html 闃呰鍏ㄦ枃 ]]> GLSL. Basic Function http://www.shnenglu.com/init/archive/2012/02/19/165975.html鎯呯粷鏍艱皟(fresmaster) 鎯呯粷鏍艱皟(fresmaster) Sun, 19 Feb 2012 07:31:00 GMT http://www.shnenglu.com/init/archive/2012/02/19/165975.html http://www.shnenglu.com/init/comments/165975.html http://www.shnenglu.com/init/archive/2012/02/19/165975.html#Feedback 0 http://www.shnenglu.com/init/comments/commentRss/165975.html http://www.shnenglu.com/init/services/trackbacks/165975.html 闃呰鍏ㄦ枃 ]]> OpenGL. 欏剁偣鏁扮粍. Buffer Object http://www.shnenglu.com/init/archive/2012/02/19/165973.html鎯呯粷鏍艱皟(fresmaster) 鎯呯粷鏍艱皟(fresmaster) Sun, 19 Feb 2012 06:35:00 GMT http://www.shnenglu.com/init/archive/2012/02/19/165973.html http://www.shnenglu.com/init/comments/165973.html http://www.shnenglu.com/init/archive/2012/02/19/165973.html#Feedback 0 http://www.shnenglu.com/init/comments/commentRss/165973.html http://www.shnenglu.com/init/services/trackbacks/165973.html 闃呰鍏ㄦ枃 ]]> OpenGL.Stencil Buffer http://www.shnenglu.com/init/archive/2012/02/18/165910.html鎯呯粷鏍艱皟(fresmaster) 鎯呯粷鏍艱皟(fresmaster) Sat, 18 Feb 2012 06:00:00 GMT http://www.shnenglu.com/init/archive/2012/02/18/165910.html http://www.shnenglu.com/init/comments/165910.html http://www.shnenglu.com/init/archive/2012/02/18/165910.html#Feedback 0 http://www.shnenglu.com/init/comments/commentRss/165910.html http://www.shnenglu.com/init/services/trackbacks/165910.html 闃呰鍏ㄦ枃 ]]> OpenGL.FrameBuffer Object http://www.shnenglu.com/init/archive/2012/02/16/165778.html鎯呯粷鏍艱皟(fresmaster) 鎯呯粷鏍艱皟(fresmaster) Thu, 16 Feb 2012 12:50:00 GMT http://www.shnenglu.com/init/archive/2012/02/16/165778.html http://www.shnenglu.com/init/comments/165778.html http://www.shnenglu.com/init/archive/2012/02/16/165778.html#Feedback 0 http://www.shnenglu.com/init/comments/commentRss/165778.html http://www.shnenglu.com/init/services/trackbacks/165778.html 闃呰鍏ㄦ枃 ]]> OpenGL.Environment Mapping http://www.shnenglu.com/init/archive/2012/02/16/165764.html鎯呯粷鏍艱皟(fresmaster) 鎯呯粷鏍艱皟(fresmaster) Thu, 16 Feb 2012 09:51:00 GMT http://www.shnenglu.com/init/archive/2012/02/16/165764.html http://www.shnenglu.com/init/comments/165764.html http://www.shnenglu.com/init/archive/2012/02/16/165764.html#Feedback 0 http://www.shnenglu.com/init/comments/commentRss/165764.html http://www.shnenglu.com/init/services/trackbacks/165764.html 闃呰鍏ㄦ枃 ]]> OpenGL. Multi_Texture http://www.shnenglu.com/init/archive/2012/02/14/165529.html鎯呯粷鏍艱皟(fresmaster) 鎯呯粷鏍艱皟(fresmaster) Mon, 13 Feb 2012 18:19:00 GMT http://www.shnenglu.com/init/archive/2012/02/14/165529.html http://www.shnenglu.com/init/comments/165529.html http://www.shnenglu.com/init/archive/2012/02/14/165529.html#Feedback 0 http://www.shnenglu.com/init/comments/commentRss/165529.html http://www.shnenglu.com/init/services/trackbacks/165529.html 闃呰鍏ㄦ枃 ]]> OpenGL涓殑鍏夌収妯″瀷緇?/title> http://www.shnenglu.com/init/archive/2012/02/10/165293.html鎯呯粷鏍艱皟(fresmaster) 鎯呯粷鏍艱皟(fresmaster) Fri, 10 Feb 2012 06:51:00 GMT http://www.shnenglu.com/init/archive/2012/02/10/165293.html http://www.shnenglu.com/init/comments/165293.html http://www.shnenglu.com/init/archive/2012/02/10/165293.html#Feedback 0 http://www.shnenglu.com/init/comments/commentRss/165293.html http://www.shnenglu.com/init/services/trackbacks/165293.html 闃呰鍏ㄦ枃 ]]> OSG鍩烘湰鍑犱綍浣撶粯鍒?/title> http://www.shnenglu.com/init/archive/2012/01/15/164192.html鎯呯粷鏍艱皟(fresmaster) 鎯呯粷鏍艱皟(fresmaster) Sat, 14 Jan 2012 16:10:00 GMT http://www.shnenglu.com/init/archive/2012/01/15/164192.html http://www.shnenglu.com/init/comments/164192.html http://www.shnenglu.com/init/archive/2012/01/15/164192.html#Feedback 0 http://www.shnenglu.com/init/comments/commentRss/164192.html http://www.shnenglu.com/init/services/trackbacks/164192.html 闃呰鍏ㄦ枃 ]]> osgNature http://www.shnenglu.com/init/archive/2012/01/09/163897.html鎯呯粷鏍艱皟(fresmaster) 鎯呯粷鏍艱皟(fresmaster) Mon, 09 Jan 2012 13:14:00 GMT http://www.shnenglu.com/init/archive/2012/01/09/163897.html http://www.shnenglu.com/init/comments/163897.html http://www.shnenglu.com/init/archive/2012/01/09/163897.html#Feedback 0 http://www.shnenglu.com/init/comments/commentRss/163897.html http://www.shnenglu.com/init/services/trackbacks/163897.html 闃呰鍏ㄦ枃 ]]> OSG-2.8.2鍦╒S2008涓嬬殑閰嶇疆瀹夎 http://www.shnenglu.com/init/archive/2012/01/07/163805.html鎯呯粷鏍艱皟(fresmaster) 鎯呯粷鏍艱皟(fresmaster) Sat, 07 Jan 2012 14:09:00 GMT http://www.shnenglu.com/init/archive/2012/01/07/163805.html http://www.shnenglu.com/init/comments/163805.html http://www.shnenglu.com/init/archive/2012/01/07/163805.html#Feedback 0 http://www.shnenglu.com/init/comments/commentRss/163805.html http://www.shnenglu.com/init/services/trackbacks/163805.html 闃呰鍏ㄦ枃 ]]> OSG紼嬪簭緙栬瘧 http://www.shnenglu.com/init/archive/2012/01/07/163757.html鎯呯粷鏍艱皟(fresmaster) 鎯呯粷鏍艱皟(fresmaster) Fri, 06 Jan 2012 16:30:00 GMT http://www.shnenglu.com/init/archive/2012/01/07/163757.html http://www.shnenglu.com/init/comments/163757.html http://www.shnenglu.com/init/archive/2012/01/07/163757.html#Feedback 0 http://www.shnenglu.com/init/comments/commentRss/163757.html http://www.shnenglu.com/init/services/trackbacks/163757.html 闃呰鍏ㄦ枃 ]]> GLSL. 璇硶鍩虹 http://www.shnenglu.com/init/archive/2011/11/20/160579.html鎯呯粷鏍艱皟(fresmaster) 鎯呯粷鏍艱皟(fresmaster) Sun, 20 Nov 2011 12:57:00 GMT http://www.shnenglu.com/init/archive/2011/11/20/160579.html http://www.shnenglu.com/init/comments/160579.html http://www.shnenglu.com/init/archive/2011/11/20/160579.html#Feedback 0 http://www.shnenglu.com/init/comments/commentRss/160579.html http://www.shnenglu.com/init/services/trackbacks/160579.html 闃呰鍏ㄦ枃 ]]>
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