青青草原综合久久大伊人导航_色综合久久天天综合_日日噜噜夜夜狠狠久久丁香五月_热久久这里只有精品

天行健 君子當自強而不息

     摘要: Remember that data objects are containers for data, and if you're going to the trouble to enumerate data objects, it's a safe bet that you're after the data in each one. Once you've got a valid IDirectXFileData object that points at an enumerated data object, you can retrieve the object's instance name, template GUID, and data using a trio of functions. The first function, IDirectXFileData::GetName, retrieves the name of the data object instance.  閱讀全文
posted @ 2008-04-17 19:15 lovedday 閱讀(440) | 評論 (0)編輯 收藏
     摘要: At this point, you have opened your .X file and registered the templates you'll be using (such as the DirectX standard templates). The enumeration object has been created, and you are now ready to pull data from the .X file.

In its current state, the IDirectXFileEnumObject object you created points to the first data object in the file, which is typically the Header object. All top?level data objects are siblings of the Header object (or the first object in the file). Each data object yo  閱讀全文
posted @ 2008-04-17 18:44 lovedday 閱讀(687) | 評論 (0)編輯 收藏
     摘要: Regardless of the version of DirectX you are using (either DirectX 8 or 9), the methods you use to access .X files are the same. In fact, the interfaces have not changed names between the two newest versions of DirectX (8 and 9), making it possible for you to quickly port your version 8 code to the newer version 9 (and vice versa if you want).  閱讀全文
posted @ 2008-04-17 18:11 lovedday 閱讀(759) | 評論 (0)編輯 收藏
     摘要: some .X Standard Templates:  閱讀全文
posted @ 2008-04-16 20:44 lovedday 閱讀(588) | 評論 (0)編輯 收藏
     摘要: Data referencing has one caveat?the template restrictions set in place must allow you to use a reference. That might not make sense at first, but you can't use a data reference without the proper restrictions. An .X file represents an entire hierarchy of data objects, which can only be siblings or children of other objects. Thus, data objects embedded in other objects need the proper restrictions to be referenced or instanced. For example, consider the following three template declarations:  閱讀全文
posted @ 2008-04-16 19:56 lovedday 閱讀(434) | 評論 (0)編輯 收藏
     摘要: Since an .X file's open?ended design is so, well, open?ended, you must predefine each template that you intend to use for DirectX to understand how to access the template's data. Typically templates are defined inside an .X file, although you can define them from within your program (as I mentioned earlier).  閱讀全文
posted @ 2008-04-16 19:16 lovedday 閱讀(419) | 評論 (0)編輯 收藏
     摘要: Your 3D meshes need a place to liverather, you need a place to store your 3D mesh data (not to mention all that other data your game project requires). What's a developer to do?develop his own file format or go with a third?party format? With so many popular formats out there, it's an easy choice to make, but what about the restrictions some formats impose? Why can't you just use somebody else's file format and configure it to work the way you want?  閱讀全文
posted @ 2008-04-16 18:37 lovedday 閱讀(754) | 評論 (1)編輯 收藏
     摘要: In your game, the paths need not be so straight. You can have your objects move along a nice, curvy path, such as when a character walks around in a circle. Trying to define a smooth circular path using straight lines is nearly impossible, so you must develop a second type of path?one that can handle curves. Not just any type of curve, however. Remember that this is advanced animation?we're going for the big leagues here, and that major hitter you want is a cubic Bezier curve! As Figure 2.3 illu  閱讀全文
posted @ 2008-04-16 15:31 lovedday 閱讀(420) | 評論 (0)編輯 收藏
     摘要: Time?based motion doesn't just apply to animation. Movement is also a major part of your game, and basing movement on time guarantees that all systems will run your game consistently, regardless of how fast or how slow they are.

The most common use for time?based movement is when you want to move an object a set distance over a period of time. For example, suppose a player moves his joystick to the right, so your game responds by moving the on?screen game character to the right a little  閱讀全文
posted @ 2008-04-16 14:16 lovedday 閱讀(417) | 評論 (0)編輯 收藏
     摘要: In the olden days, games were made to animate graphics based on every frame processed. To ensure that the animations always ran at the same speed, those games sometimes limited the number of frames per second that could be processed. Of course, those old games were made for computers that couldn't easily process more than 20 to 30 frames per second, so it was safe to assume that limiting the number of frames per second would never surpass that 20 or 30 frames per second mark.  閱讀全文
posted @ 2008-04-15 16:27 lovedday 閱讀(462) | 評論 (0)編輯 收藏
僅列出標題
共136頁: First 14 15 16 17 18 19 20 21 22 Last 

公告

導航

統計

常用鏈接

隨筆分類(178)

3D游戲編程相關鏈接

搜索

最新評論

青青草原综合久久大伊人导航_色综合久久天天综合_日日噜噜夜夜狠狠久久丁香五月_热久久这里只有精品
  • <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>
            欧美一区2区三区4区公司二百| 国产精品yjizz| 国产一区二区视频在线观看| 亚洲自拍都市欧美小说| 亚洲视频高清| 国产精品久久久久久亚洲毛片| 亚洲午夜在线| 亚洲免费在线精品一区| 国产视频在线观看一区二区| 久久高清国产| 久久亚洲综合色| 亚洲精品综合久久中文字幕| 日韩网站在线| 国产免费观看久久黄| 久久久五月婷婷| 美女精品自拍一二三四| 中文欧美在线视频| 亚洲欧美一区二区三区在线| 伊人久久婷婷色综合98网| 欧美激情亚洲综合一区| 欧美日韩色婷婷| 久久久久九九视频| 免费亚洲一区二区| 香蕉成人久久| 免费观看日韩av| 亚洲自拍电影| 久久亚洲色图| 午夜视频在线观看一区二区| 久久中文字幕导航| 亚洲欧美成人一区二区三区| 久久久免费av| 亚洲一区二区三区三| 久久激情网站| 亚洲欧美国产一区二区三区| 久久久一区二区| 午夜精品久久久久久久99水蜜桃| 久久一区二区三区av| 午夜视频久久久| 欧美精品一区二区三区一线天视频| 久久er精品视频| 欧美人与禽性xxxxx杂性| 久久精品99国产精品酒店日本| 欧美国产亚洲另类动漫| 久久精品官网| 国产精品久久久久久模特| 欧美激情精品久久久久久久变态| 国产日韩精品视频一区二区三区| 亚洲高清毛片| 红桃视频一区| 欧美亚洲视频| 亚洲欧美精品一区| 欧美日韩精品国产| 欧美福利在线| 亚洲第一色中文字幕| 欧美一区二区三区免费观看视频| 亚洲午夜精品17c| 欧美理论电影网| 亚洲国产精品一区二区www在线| 国产亚洲精品久久久| 亚洲欧美日韩精品一区二区| 在线亚洲免费视频| 欧美日韩国产成人| 亚洲精品久久久久久一区二区| 亚洲国产精品成人一区二区| 久久精品国产精品| 久久九九国产| 国产亚洲综合精品| 欧美影院成人| 亚洲一区二区黄| 日韩视频一区| 欧美大片免费看| 嫩模写真一区二区三区三州| 狠狠久久亚洲欧美专区| 久久国产一区二区三区| 久久手机精品视频| 一区二区三区在线高清| 美国三级日本三级久久99| 欧美freesex8一10精品| 在线观看日韩专区| 麻豆精品在线观看| 亚洲欧洲另类国产综合| 夜夜夜久久久| 国产精品视频精品| 亚洲欧美国产一区二区三区| 久久9热精品视频| 国产在线视频欧美| 久久综合九色综合欧美狠狠| 亚洲大胆女人| 日韩一级精品| 国产精品美女久久| 久久久精品欧美丰满| 欧美国产三区| 午夜精品久久久久久久白皮肤| 国产欧美日韩在线播放| 久久久久久久波多野高潮日日| 欧美福利影院| 亚洲免费一在线| 一色屋精品视频免费看| 欧美jizz19性欧美| 亚洲手机成人高清视频| 久久久久久综合| 亚洲最新合集| 黄色小说综合网站| 欧美成人精品一区二区| 日韩视频一区二区三区在线播放免费观看| 亚洲精品裸体| 国产精品久久久久久久7电影| 99精品欧美一区二区三区| 午夜国产精品影院在线观看| 国产精品永久免费在线| 久久久av网站| 日韩亚洲不卡在线| 美国三级日本三级久久99| 亚洲性视频h| 亚洲国产精品第一区二区三区| 国产精品久久久久久久久久ktv| 亚洲国产天堂久久综合| 欧美专区日韩视频| 欧美激情欧美激情在线五月| 亚洲尤物视频网| 亚洲精品黄网在线观看| 国产日本欧美一区二区| 欧美日韩精品久久久| 久久综合狠狠| 亚洲欧美国产日韩天堂区| 亚洲欧洲一区二区天堂久久| 狼人社综合社区| 欧美专区在线观看| 亚洲在线视频网站| 亚洲免费高清| 亚洲国产成人在线| 国产亚洲欧美另类中文| 国产精品国产三级国产专区53| 欧美成人在线影院| 久久影院午夜片一区| 欧美专区一区二区三区| 午夜免费在线观看精品视频| 一本色道久久综合亚洲91| 亚洲精品影院| 日韩写真视频在线观看| 亚洲欧洲一区| 亚洲欧洲精品成人久久奇米网| 欧美二区在线播放| 欧美**人妖| 欧美激情成人在线| 欧美激情精品久久久久久久变态| 免费成人美女女| 久久亚洲国产成人| 乱码第一页成人| 免播放器亚洲一区| 欧美成人一区二区三区片免费| 久久久水蜜桃| 麻豆久久婷婷| 亚洲高清资源| 91久久亚洲| 99国产精品自拍| 一区二区三区四区国产| 亚洲亚洲精品三区日韩精品在线视频| 99精品国产福利在线观看免费 | 亚洲高清视频的网址| 曰韩精品一区二区| 亚洲经典一区| 亚洲视频在线看| 欧美一区二区三区在线观看视频| 午夜久久美女| 麻豆久久精品| 亚洲欧洲另类国产综合| 亚洲少妇在线| 久久精品亚洲一区二区| 老鸭窝91久久精品色噜噜导演| 欧美激情五月| 国产精品日本欧美一区二区三区| 国产精品日韩| 在线不卡a资源高清| 一本一本久久a久久精品综合麻豆| 亚洲一区二区免费| 久久国产精品久久久| 欧美国产精品v| 在线视频日本亚洲性| 欧美制服丝袜第一页| 欧美激情在线有限公司| 国产欧美一区二区三区另类精品| 伊人婷婷久久| 亚洲视频网在线直播| 久久久精品动漫| 亚洲肉体裸体xxxx137| 欧美一区二视频| 欧美日韩1区2区| 国内精品福利| 亚洲伊人久久综合| 免费试看一区| 亚洲欧美日韩中文在线制服| 欧美大片专区| 伊人成年综合电影网| 亚洲一区二区在线观看视频| 老鸭窝毛片一区二区三区| 99精品视频一区二区三区| 久久美女性网| 国产亚洲成av人片在线观看桃 | 国产精品久久久久久久久免费 |