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            方法綜述比較 Version 2

            Baseline method1

            方法: Check height of the foot

            優(yōu)點:easy

            缺點: easily fooled,if a character skids to a stop

             

            Baseline mehtod 2

            方法: Check speed of the foot

            優(yōu)點:easy

            缺點: unreliable  the markers have some speed even during foot plants.         marker data is noisy

             

            Bindiganavale 98  Proceeding of the International Workshop on Modeling and Motion Capture Techniques for Virtual Environments

            方法: detect zero-crossing in acceration space of the end effectors

            優(yōu)點: work well for non-noisy data

            缺點:  unreliable on motion capture data  not reliabel when working with noisy signals    require manualy tagged-objects to avoid checking for collison with all the objects in the scene

             

            Liu and Popovic 2002  Siggraph

            方法:detect frames in which the feet are stationary

            優(yōu)點:work well for non-noisy data

            缺點: unreliable on motion capture data, not automatic .This method is dedicated to keyframed animation and is not intended to be applied to motion capture as it does not consider noise in the data.

             

            Kovar 2002  Symposium on Computer Animation

            題目:Footskate cleanup for motion capture editing

            方法:use specific thresholds on the position and velocity of the feet to detect them.

            優(yōu)點:

            缺點:not reliable for motion capture animation as derivatives tend to amplify nosie in signals

             

            Lee 2002 Siggraph

            題目:Interactive control of AVstars animated with human motion data

            方法: consider body segments and objects in the environment relative velocity and position to decide whether a body segment is in contact with an object in the scene or not

            優(yōu)點:

            缺點:not reliable for motion capture animation as derivatives tend to amplify nosie in signals

             

             

            S.Menareais    2004  Symposium on Computer Animation

            題目: Synchronization for Dynamic blending of motions

            方法:use specific thresholds on the position and velocity of the feet to detect them

            優(yōu)點:

            缺點 not reliable for motion capture animation as derivatives tend to amplify nosie in signals

             

             

            Ikemoto 06 Symposium on Interactive 3D Graphics

            方法:use a classifier to detect when foot plants should occur.By labeling a small set of frames, a user trains a classifier to detect when the foot should be planted.The classifier then automatically labels the remainder of the frames.

            優(yōu)點: semi-automatic(訓練部分需要手動參與),

            缺點: This method is dedicated to footplants detection and would be difficult to generilized to any kind of effectors and /or constraints .Indeed ,detecting another type of constraints would require to build a new kind of teature vectors and to train the calssifier once more.

            想法:這個方法沒看懂。。。說實話。。(一下午都在搞這個。。出了配了個Emacs。。。)

            1) 首先怎么把三維mark點的軌跡映射到二維上,而且都是對齊的? 從root點來搞?(貌似root點的確可以搞)

            2) 下面就剩一些細節(jié)的東西。。21幀的問題。。。

            貌似的確是SKELETON相關(guān)的。。所以不適合我們的問題。。。summer說的的確是不錯的。。

             

            Le 06 Symposium on Computer Animation

            題目:Robust kinematic constraint detection for motion data

            方法:

            優(yōu)點:

            缺點:

            這個Roubust Kinematic 看得我真是頭大的很啊。。。SVD分解,線性代數(shù)。。。映射空間。。。高斯噪聲。。。噪聲模板。。。我勒個去。。先補基礎(chǔ)。。

            posted on 2010-08-25 17:41 Sosi 閱讀(280) 評論(0)  編輯 收藏 引用 所屬分類: Research

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