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[轉(zhuǎn)載]游戲相關(guān)引擎薈萃1
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posted on 2007-02-08 17:30
大寶天天見(jiàn)
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re: [轉(zhuǎn)載]游戲相關(guān)引擎薈萃1 2010-01-06 16:53 |
Hannah27Fj
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re: [轉(zhuǎn)載]游戲相關(guān)引擎薈萃1 2011-06-18 20:16 |
Ann
非常感謝您的很多工作。我真的很感激它。
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re: [轉(zhuǎn)載]游戲相關(guān)引擎薈萃1
2016-03-12 21:28 |
emily
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8.?re: [轉(zhuǎn)載]游戲相關(guān)引擎薈萃1
非常感謝您的很多工作。我真的很感激它。
--Ann
9.?re: [摘錄](méi)rapidxml,一個(gè)快速的xml庫(kù)[未登錄](méi)
RapidXml 基本沒(méi)有new過(guò)數(shù)據(jù),而是直接在XML內(nèi)容的內(nèi)存中對(duì)其進(jìn)行修改。例如將節(jié)點(diǎn)的<>位置作為字符串\0結(jié)尾。所有node的節(jié)點(diǎn)指針都是指向了原始XML內(nèi)存的位置。
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截圖看看龍魂喲.
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所以堅(jiān)決 Unicode、遠(yuǎn)離庫(kù)函數(shù)嘛~
--溪流
27.?re: [原創(chuàng)]vs2005 下 fstream 不能打開(kāi)中文路徑名的問(wèn)題!
@溪流
跨平臺(tái)不能就算了,但是要跨國(guó)界啊。
--陳梓瀚(vczh)
28.?re: [原創(chuàng)]vs2005 下 fstream 不能打開(kāi)中文路徑名的問(wèn)題!
文件讀寫(xiě)我覺(jué)得還是直接用 API 比較好。特別是文本文件。
1、反正不可能跨平臺(tái)
2、為了更好的支持 Unicode
--溪流
29.?re: [摘錄](méi)DirectX SDK版本知識(shí)
謝謝分享~~
--思月
30.?re: [原創(chuàng)]關(guān)于float運(yùn)算中出現(xiàn)-1.#IND000的問(wèn)題
通過(guò)計(jì)算方向出來(lái)的,兩點(diǎn)算方向
--大寶天天見(jiàn)
31.?re: [原創(chuàng)]關(guān)于float運(yùn)算中出現(xiàn)-1.#IND000的問(wèn)題
正負(fù)無(wú)窮大的浮點(diǎn)數(shù)應(yīng)該是可以參與運(yùn)算與判斷的,不會(huì)有危險(xiǎn)。
請(qǐng)給大家展示一下因?yàn)闊o(wú)窮大而出錯(cuò)的示例代碼吧。
--金慶
32.?re: [原創(chuàng)]LuaPlus上手指南(1)
如何在VS2008上實(shí)現(xiàn)啊?具體的步驟·還有能不能用編譯好的luaplus,直接包含相關(guān)頭文件和LIB,這樣可以不??謝謝
--fianl
33.?re: [轉(zhuǎn)載]一個(gè)游戲程序員的學(xué)習(xí)資料
感謝分享
--代碼初學(xué)者
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