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[杞澆]涓涓父鎴忕▼搴忓憳鐨勫涔犺祫鏂?/title><link>http://www.shnenglu.com/singohgod/archive/2008/01/30/42185.html</link><dc:creator>澶у疂澶╁ぉ瑙?/dc:creator><author>澶у疂澶╁ぉ瑙?/author><pubDate>Wed, 30 Jan 2008 02:37:00 GMT</pubDate><guid>http://www.shnenglu.com/singohgod/archive/2008/01/30/42185.html</guid><wfw:comment>http://www.shnenglu.com/singohgod/comments/42185.html</wfw:comment><comments>http://www.shnenglu.com/singohgod/archive/2008/01/30/42185.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.shnenglu.com/singohgod/comments/commentRss/42185.html</wfw:commentRss><trackback:ping>http://www.shnenglu.com/singohgod/services/trackbacks/42185.html</trackback:ping><description><![CDATA[     鎽樿: 涓涓父鎴忕▼搴忓憳鐨勫涔犺祫鏂?  鎯寵搗鍐欒繖綃囨枃绔犳槸鍦ㄧ湅渚澃鍏堢敓鐨勩婃繁鍏ユ祬鍑篗FC銆嬫椂,紿佺劧瑙夊緱鑷繁鍦ㄥぇ瀛﹁繖鍑犲勾鍏充簬娓告垙緙栫▼鏂歸潰榪樼畻鏄湁浜涘績寰楋紝鍥犳鍐欏嚭榪欑瘒灝忔枃,浠嬬粛鎴戠溂涓殑娓告垙紼嬪簭鍛樼殑涔﹀崟涓庢簮浠g爜鍙傝冦備竴鍒欐槸浣滀負鑷繁浠婂悗涓ゅ勾瀛︿範鐩爣鐨勫蹇樺綍,浜屾潵娌″噯瀵瑰埆浜轟篃鏈夌偣鍙傝冧環鍊箋傛垜鐨勫師鍒欐槸鍙啓鑷繁鐮旂┒榪囨垨鍑嗗鐮旂┒鐨勮祫鏂欙紝鎵浠ュ唴瀹規棤鐤戜細甯︿笂寮虹儓鐨勪釜浜哄枩濂借壊褰?姣斿瀵圭綉緇?鏁版嵁搴撶瓑閲嶈鏂歸潰瀹屽叏娌℃湁娑?..  <a href='http://www.shnenglu.com/singohgod/archive/2008/01/30/42185.html'>闃呰鍏ㄦ枃</a><img src ="http://www.shnenglu.com/singohgod/aggbug/42185.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.shnenglu.com/singohgod/" target="_blank">澶у疂澶╁ぉ瑙?/a> 2008-01-30 10:37 <a href="http://www.shnenglu.com/singohgod/archive/2008/01/30/42185.html#Feedback" target="_blank" style="text-decoration:none;">鍙戣〃璇勮</a></div>]]></description></item><item><title>[鍘熷垱]鎯充拱鐨勫嚑鏈功鍟妦~孌嬪康...http://www.shnenglu.com/singohgod/archive/2007/09/26/32906.html澶у疂澶╁ぉ瑙?/dc:creator>澶у疂澶╁ぉ瑙?/author>Wed, 26 Sep 2007 06:26:00 GMThttp://www.shnenglu.com/singohgod/archive/2007/09/26/32906.htmlhttp://www.shnenglu.com/singohgod/comments/32906.htmlhttp://www.shnenglu.com/singohgod/archive/2007/09/26/32906.html#Feedback4http://www.shnenglu.com/singohgod/comments/commentRss/32906.htmlhttp://www.shnenglu.com/singohgod/services/trackbacks/32906.html
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[杞澆]涓涓浘褰㈢埍濂借呯殑涔︽灦/鐧借瘽璇村璁$畻鏈哄浘褰㈠ http://www.shnenglu.com/singohgod/archive/2007/08/23/30664.html澶у疂澶╁ぉ瑙?/dc:creator>澶у疂澶╁ぉ瑙?/author>Thu, 23 Aug 2007 03:38:00 GMThttp://www.shnenglu.com/singohgod/archive/2007/08/23/30664.htmlhttp://www.shnenglu.com/singohgod/comments/30664.htmlhttp://www.shnenglu.com/singohgod/archive/2007/08/23/30664.html#Feedback2http://www.shnenglu.com/singohgod/comments/commentRss/30664.htmlhttp://www.shnenglu.com/singohgod/services/trackbacks/30664.html1.涓涓浘褰㈢埍濂借呯殑涔︽灦
鍘熸枃鍦板潃錛?a >http://blog.csdn.net/nhsoft/archive/2004/06/23/22992.aspx
  
      鏃╁嚑澶╃湅鍒版湁浜烘妸鑷繁鍦ㄥぇ瀛﹀洓騫寸殑涔﹀垪浜嗗嚭鏉ワ紟鎷涙潵涓欏挎鐤戯紟鎴戞槸寮鍙戝浘褰㈢▼搴忕殑錛庢垜鐜板湪涔熸妸鎴戠殑涔﹀垪鍑烘潵錛庝笉鎬曞ぇ瀹舵鐤戝惂錛庡笇鏈涜兘鏈夌偣鍚ず浣滅敤錛?/p>

緇胯壊鐨勬槸鎴戠湅瀹屼簡鐨勩傜孩鑹茬殑鏄病鎬庝箞鐪嬬殑銆傞粍鑹茬殑鏄湅浜嗕竴鍗婁互涓婄殑銆?br>
璇█綾伙細
C++ Programming Language (Special Edition).C++鐨勫湥緇忕駭鍒殑涔︼紟鎴戝彧鐪嬪師鏂囩殑銆備笉鐪嬬炕璇戠殑錛庡鐞冩暀鎺堢殑緲昏瘧琛ㄧず涓瀹氱殑淇濈暀鎰忚錛?
Effictive/More Effictive C++錛?/strong>宸ョ▼瀹炶返鐨勬渶浣崇粡楠屼功綾嶏紟
Inside C++ Object Model .濂戒功錛庣湅瀹屼簡銆備綘瀵笴++鐨勭悊瑙d細鍙樼殑寰堟繁鍒葷殑銆?
璁捐妯″紡錛庡ソ涔︼紟涔頒簡鐪嬪氨鏄簡銆傚埆闂垜涓轟粈涔堝晩銆傘
More Excpetion C++銆鍜孍ffective C++鏈夊悓宸ヤ箣澶勶紟
STL 婧愪唬鐮佺牬鏋?/strong>銆傛鍦ㄧ湅鐨勮繃紼嬩腑銆?
STL 涓枃鐗?/strong>      涓鏈弬鑰冩墜鍐屻?
Moden C++ Design 鐪嬪畬浜嗚繖鏈功銆傛垜浼拌浼氬悙琛銆備絾鏄繕鏄鐪嬨傜粡鍏稿晩錛屼功鐨勪緥瀛怢oki鐨勪唬鐮?nbsp;
娼旦寮虹殑C紼嬪簭璁捐銆傜粡鍏搞侰鏁欐潗閲岃繖鏈渶濂姐備笉璁稿ぇ瀹禕4浠栥?
C++Template : 鏈変漢璇寸炕璇戠殑涓嶅ソ銆傛垜瑙夊緱榪樺彲浠?
Python 璇█鍏ラ棬銆傛垜鎷挎潵鍋氭父鎴忚剼鏈敤鐨勩?
Unix Shell緙栫▼銆?

綆楁硶鍜屽熀紜綾匯?/font>
紼嬪簭璁捐瀹炶返銆銆緇欎綘涓涓緢濂界殑緇忛獙錛庡緢钖勭殑錛屽幓涔版潵鐪嬬湅銆?
C++鍒嗗艦紼嬪簭璁捐銆傚綋騫寸粰涓涓狫J鍋氭瘯涓氳璁°傝姳浜嗗崐涓湀鐪嬪畬鐨勩?
鏁版嵁緇撴瀯錛圕++璇█鎻忚堪錛?/strong>褰卞嵃鐗堛傚ソ涔︼紝浣嗘槸娌$湅瀹屻傛暀鏉愭潵鐫鐨勩?
鏁版嵁緇撴瀯錛堢敤闈㈠悜瀵硅薄鏂規硶涓嶤++鎻忚堪錛夈?/strong>娓呭崕鍑虹殑銆傜湅瀹屼簡銆?
浜哄伐鏅鴻兘 Nilson鐨勪功銆傜湅涓嶆噦銆傚懙鍛點?

寮鍙戝伐鍏峰拰騫沖彴鐨勪功
Unix 鐜楂樼駭緙栫▼ : 瀛nix緙栫▼.灝變粠榪欓噷寮濮嬪惂.鐜板湪鍦ㄧ湅X-Window緙栫▼.鍙儨娌℃湁浠嬬粛XLib鐨勪功.鍥犱負瑕佺敤OpenGL.鏈濂借繕鏄粠XLib寮濮?鐥涜嫤.鍙兘鐪媂lib.pdf
Unix 楂樼駭緙栫▼      : 鎴戠湡涓嶇浉淇℃垜鑳芥鍒拌繖涔堜竴鏈ソ涔?鎯充拱.浣嗘槸娌¢挶.鍛靛懙銆?br>VC++鎶鏈唴騫?/strong>錛岀炕璇戠殑濂界儌鍟娿備笉榪囧綋鏃舵垜涓嶇煡閬撱傛渶鍚庤繕鏄湅瀹屼簡銆?
Windows涓嬬殑C璇█緙栫▼銆傛垜鐨?Win32鍏ラ棬涔︾睄銆?
Win32紼嬪簭鍛樻寚鍗?/strong>錛屾垜鐨刉in32鎻愰珮涔︾睄銆?0鍧椾竴鏈傚懙鍛點?
Windows 鏍稿績緙栫▼銆傜湅瀹屼簡榪欎釜銆傚ぇ瀹惰鎴戞槸涓珮鎵嬩簡銆?
娣卞叆嫻呭嚭MFC錛庛銆銆鐪嬩簡涓鍗婂悗錛屾垜鑷繁鍘葷湅MFC鐨勪唬鐮佷簡錛?
ATL 寮鍙戜漢鍛樻寚鍗?/strong>銆銆娌℃庝箞鐪嬶紟寰堝疄鐢ㄧ殑鏍峰瓙錛?
COM 鏈川璁?/strong>銆錛庣湅瀹屼簡澶ч暱瑙佽瘑錛屾垜灝辨槸鐪嬩簡浠栧悗錛屾墠鐭ラ亾鎺ュ彛鐨勬蹇電殑錛?
ATL 鏈川璁?/strong>銆錛岀湅浜嗗悗璁╂垜妯℃澘姘村鉤鏈変笉灝戞彁楂橈紟
Linux鍐呮牳緙栫▼娌′粈涔堝ソ璇寸殑銆?
X86鐨勪綋緋葷粨鏋勫拰姹囩紪錛?/font>蹇樿浜嗗叿浣撳悕瀛椾簡銆傚ぇ姒傛槸榪欎釜鍚嶅瓧錛庢垜鐨勬眹緙栫煡璇嗛兘鏄粠榪欓噷鏉ョ殑銆傚彧鐪嬩簡鍓嶉潰鐨勯儴鍒?
姹囩紪璇█紼嬪簭璁?/strong>璁?/font>: 閽辨檽鎹蜂富緙?鏈変粙緇峉SE鍜孧MX鐨勩傚緢涓嶉敊鍝︺?涔熷緢渚垮疁
搴旂敤紼嬪簭璋冭瘯鎶宸?/strong>: 寰堢粡鍏哥殑璋冭瘯涔?Numega鍏徃鐨勫伐紼嬪笀鍐欑殑.(鍑哄搧SoftICE鐨勯偅涓叕鍙?.鏈変簺鎶宸у彧鑳界敤紲炲鏉ュ艦瀹?

涓撲笟鐨勫浘褰功
鍥懼艦寮鍙戜漢鍛樻寚鍗?/strong>銆钁楀悕鐨勯粦鐨功錛庢垜鏄鐫宕囨嫓鐨勫績鎯呮敹钘忚繖鏈功鐨勩侸ohn Carmack鍋氱殑搴忥紟Micheal Abrash鐨勪功錛庡伓鍍忓晩銆?
璁$畻鏈哄浘褰㈠ 錛堟竻鍗庡ぇ瀛︼級銆傜儌涔︺備笉榪囦篃宸笉澶氱湅瀹屼簡銆傜幇鍦ㄥ湪涓涓?MM鎵嬮噷銆?
鍥懼艦瀛?/strong>錛堢數瀛愬伐涓氬嚭鐗堢ぞ錛夎佸鐨勪功銆備笉閿欍傛鍦ㄧ湅銆?
璁$畻鏈哄浘褰㈠綆楁硶鍩虹錛氱粡鍏搞傛病鐪嬪畬銆傜湅浜?/3浜嗐傜炕浜嗕竴閬嶃?
璁$畻鏈虹湡瀹炴劅鍥懼艦鐨勭畻娉曞熀紜銆傚浗鍐呮渶濂界殑鍥懼艦瀛︾殑涔︺傚垰鎷垮埌銆傛鍦ㄧ湅銆?
闈炵湡瀹炴劅璁$畻鏈哄浘褰㈠: 鍒氫拱鍒扮殑.涓嶆槸澶湁鐢ㄣ傚お瀛︽湳浜嗐?
娓告垙緙栫▼綺劇補 1/2/3. 涓枃鐗?/strong>銆傚伓灝旂炕涓涓ょ瘒涓嶉敊鐨勩備笉榪囨垜瑕佸鐫鑻辨枃鐨勭湅鎵嶇湅鐨勬噦銆?
OpenGL Red Book 錛庝腑鏂囩増榪樺彲浠ワ紟闈炶涓嶅彲錛?
OpenGL 瓚呯駭瀹濆吀銆姣旇緝濂斤紟寰堝疄鐢紝瀵瑰垵瀛﹁呭緢濂斤紟
3D Games Vol1 . 灝辨槸浠嬬粛Fly 3D 鐨勪功銆傜湅浜嗕竴鍗婁簡銆傚緢涓嶉敊銆?
Real-Time Rendering 1. 姝e湪鐪嬨傚緢濂界殑涔?
Real-Time Rendering 2: 涓枃鐗堝拰鑻辨枃鐗堥兘鏈?/font>:
CG 鏁欑▼:  鎺ㄨ崘浣犲濂藉浘褰㈠鍚庡啀鏉ョ湅.
OpenGL Shading Languge : 鐪嬩簡鍓嶉潰鐨勫ぇ鍗婁簡銆?
GPU Gems :                    鍒氫拱鍒扮殑.鑺變簡鎴?50澶у厓.涓嶈繃濂界湅.
3D Math Primer For Computer Graphics and 3D Games. 鏁板涔﹂噷灝辮繖鏈ソ涓鐐逛簡銆?br>3D Game Engine Design 銆姝e湪鐪嬨傚鐫涔﹀啓鑷繁鐨勭墿鐞嗗紩鎿庛?
ShaderX 2 Tricks . 銆銆娌$湅銆傚垰鎷垮埌銆傜粡鍏稿埌涓嶇敤浠嬬粛鐨勭▼搴︿簡銆?
榪樻湁鍏朵粬鎵撳嵃鐨勮祫鏂欐棤鏁?:-)

鍏朵粬鐨勭湅浼兼病鏈夌敤,鍏跺疄鏈鏈夌敤鐨勪功.
寰Н鍒?/strong>: 楂樼瓑鏁欒偛鍑虹増紺?
鏁板鍒嗘瀽:涓婁笅鍐?
鐞嗚鍔涘: 涓婁笅鍐?
鍌呯珛鍙跺彉鎹笌灝忔嘗鍒嗘瀽: 娌$湅鏄庣櫧
澶у鐗╃悊: 1-3 鍐?
絀烘皵鍔ㄥ姏瀛?/strong>: 鎴戠殑鑰佹湰琛?(鍋跺鑸┖鍙戝姩鏈烘淮)

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2.鐧借瘽璇村璁$畻鏈哄浘褰㈠
涓涓緢濂界殑瀛︿範閫斿緞灝辨槸鍥藉澶у寮鐨凜G鐨勮紼嬶紝standford錛寀nc錛寀nm錛寃aterloo絳夌瓑錛岀瓑絳夛紝涓鍫嗗ぇ瀛︼紝閮藉彲浠ヤ笅鍒拌浠訛紝浠ュ強鐩稿叧鐨勮鏂囷紝standford鐨?#8220;real time graphics architecture”鍙槸kurt Akeley寮鐨勫摝銆?br>鍙﹀灝辨槸source code錛屽寘鎷琺esa錛宻tandford鐨刧lsim錛岃繕鏈変漢鐢╟ sharp鍋氱殑csgl絳夛紝涔熶笉灝戙傝繖浜涗笢瑗垮緢鍊煎緱緇嗙粏鐮旂┒錛屽彧鏄緢鑺辨椂闂村晩銆?br>鎴戜篃鏄墠瀛﹁繖鏂歸潰鐨勶紝涓嶈繃鎴戣寰楁柟娉曚笂闈㈣繕鏄痶op錛峝own鐨勬柟娉曞ソ浜涳紝瀵逛竴浜涗笢瑗匡紝鏈夋劅鎬ц璇嗕簡錛屽啀閽諱笅鍘諱細姣旇緝濂姐?

銆愬紩璦銆?br>浠涔堟槸璁$畻鏈哄浘褰㈠錛?鏈枃灝介噺閬垮厤緇欏畠鍋氫弗鏍肩殑瀹氫箟錛屼絾鏄氬父鏉ヨ錛岃綆楁満鍥懼艦瀛︽槸鏁板瓧鍥捐薄澶勭悊鐨勯嗚繃紼嬶紝榪欏彧鏄竴涓笉紜垏鐨勫畾涔夛紝鍚庨潰鎴戜滑浼氱湅鍒幫紝瀹為檯涓婏紝璁$畻鏈哄浘褰㈠銆佹暟瀛楀浘璞″鐞嗗拰璁$畻鏈鴻瑙夊湪寰堝鍦版柟鐨勫尯鍒笉鏄潪甯告竻鏅扮殑錛屽緢澶氭蹇墊槸鐩擱氱殑銆?br>璁$畻鏈哄浘褰㈠鏄敤璁$畻鏈烘潵鐢諱笢瑗跨殑瀛︾錛屾暟瀛楀浘璞″鐞嗘槸鎶婂鐣岃幏寰楃殑鍥捐薄鐢ㄨ綆楁満榪涜澶勭悊鐨勫縐戙傚湪娉曞浗錛屽浘褰㈠浘璞℃槸涓闂ㄨ紼嬨?br>濡備綍瀛︿範璁$畻鏈哄浘褰㈠鍛紵闄や簡璁$畻鏈哄浘褰㈠鐨勫熀紜鐭ヨ瘑浠ュ錛屼綘榪橀渶瑕佹湁浠ヤ笅鐨勭煡璇嗭紝浣犳噦鐨勮秺澶氾紝褰撶劧鍋氱殑瓚婂ソ銆?br>* 鑻辮錛?浣犱竴瀹氳鎶婅嫳璇濂斤紝濡傛灉浣犳兂瀛︿範璁$畻鏈哄浘褰㈠鐨勮瘽錛屽敖閲忕湅鑻辨枃鐨勪功綾嶅拰璧勬枡
* 鏁板錛?璁$畻鏈哄浘褰㈠閲岄潰鐨勬暟瀛︾敤鐨勬瘮杈冨錛岋紝鎴戜滑鍙互鍒椾婦涓浜涘父鐢ㄧ殑錛?br>楂樼瓑鏁板錛屾暟鍊煎垎鏋愶紝寰垎鍑犱綍錛屾嫇鎵戯紝姒傜巼錛?鎻掑肩悊璁猴紝錛堝亸錛夊井鍒嗘柟紼?#8230;
* 鐗╃悊錛?濡傛灉浣犺榪涜鍩轟簬鐗╃悊鐨勫緩妯★紝涓浜涚墿鐞嗙悊璁烘槸瑕佸涔犵殑錛?br>鍔涘錛堣繍鍔ㄥ錛屽姩鍔涘錛屾祦浣撳姏瀛?#8230;錛夛紝鍏夊錛屾湁闄愬厓…
* 緙栫▼璇█錛?C鎴朇++鏄綆楁満鍥懼艦瀛︽渶閫氱敤鐨?#8216;鏅氳瘽’錛?br>* 鏁版嵁緇撴瀯錛?浣犻渶瑕佹暟鎹粨鏋勬潵鎻忚堪浣犵殑鍥懼艦瀵硅薄錛岄櫎浜嗛氱敤鐨勯摼琛ㄣ佹爲絳夋暟鎹粨鏋勫錛屽浘褰㈠榪樻湁鑷繁鐗規畩鐨勬暟鎹粨鏋?br>* 鍏朵粬綾誨埆錛?鏈夌殑鏃跺欎綘闇瑕佸叾浠栧縐戠殑鐭ヨ瘑錛屾牴鎹綘鐨勯渶瑕佸幓瀛︿範鍚?/p>

涓婇潰鍒椾婦鐨勪笉鏄綘蹇呴』瀛︿範鐨勪笢瑗匡紝鑰屾槸璁$畻鏈哄浘褰㈠鍙兘浼氱敤鍒扮殑涓滆タ錛屼竴瀹氳璁頒綇錛屼笉瑕佹寚鏈涢氳繃涓鏈暀鏉愬氨瀛︿細璁$畻鏈哄浘褰㈠錛屽畠姣斾綘鎯寵薄鐨勮澶嶆潅鐨勫銆?/p>

銆愬浘褰㈠鐨勯棶棰樸?br>姣忎釜瀛︾閮芥湁鑷繁瀛︾鐨勭壒瀹氶棶棰橈紝鍥懼艦瀛﹁瑙e喅鐨勬槸濡備綍鐢誨嚭鍥炬潵錛屽緱鍒伴渶瑕佺殑鏁堟灉錛屽綋鐒惰繖鏄浘褰㈠鏈澶х殑涓涓棶棰樸?/p>

鍦ㄥ紑濮嬪涔犺綆楁満鍥懼艦瀛︾殑鏃跺欙紝鎵句竴鏈畝鍗曠殑涔︾湅錛屽璁$畻鏈哄浘褰㈠鏈変釜澶ф鐨勮璇嗭紝浣犲氨鍙互寮濮嬪浘褰㈠涔嬫梾浜嗭細

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.4, Fourth Edition
OpenGL SuperBible (3rd Edition)

鏄瘮杈冨ソ鐨勫涔犺綆楁満鍥懼艦瀛︾殑鍏ラ棬鏁欐潗錛屽湪緇冧腑鍘誨錛屼竴寮濮嬪氨鍘誨晝Foley鐨?br>Computer Graphics: Principles and Practice, Second Edition in C
涓嶆槸濂戒富鎰忥紝浼氱湅鐨勪竴澶撮浘姘達紝涓鏈粈涔堥兘璁茬殑涔︾殑緇撴灉寰寰鏄粈涔堥兘娌¤娓呮銆?br>褰撲綘鎶奜penGL鐨勫熀鏈唴瀹規帉鎻′箣鍚庯紝浣犲鍥懼艦瀛﹀氨鏈変簡澶ф鐨勪簡瑙d簡銆?/p>

閭d箞涓嬮潰浣犲彲浠ユ潵瀛︿範涓涓嬭綆楁満鍥懼艦瀛︾殑鏁版嵁緇撴瀯鍜岀畻娉曪紝涓嬮潰鐨勪功姣旇緝閫傚悎錛?br>Joseph O'Rourke 鐨凜omputational Geometry in C錛屼功閲岄潰鏈塁鐨勬簮浠g爜錛岃榪扮畝鍗曪紝娓呮櫚錛岄傚悎紼嬪簭鍛樺涔犮?/p>

鎬葷殑鏉ヨ錛岃綆楁満鍥懼艦瀛︽秹鍙婂埌2澶ч儴鍒嗭細寤烘ā鍜屾覆鏌?br>(1)寤烘ā
浣犳兂鐢諱竴涓笢瑗匡紝棣栧厛瑕佹湁瀹冪殑鍑犱綍妯″瀷錛岄偅涔堣繖涓嚑浣曟ā鍨嬩粠浠涔堝湴鏂規潵鍛紵涓嬮潰鐨勪功寰堜笉閿欑殑錛?br>Gerald Farin 鐨凜urves and Surfaces for CAGD: A Practical Guide
榪欐湰涔﹀氨鏈変竴鐐圭殑闅懼害浜嗭紝鍛靛懙錛岃鍔姏鐪嬪晩銆傝繖鏈功綆楁槸CAGD (璁$畻鏈鴻緟鍔╁嚑浣曡璁?鐨勭粡鍏稿浘涔︼紝CAGD鏂歸潰鐨勫叏璨岋紝榪樻湁2鏈緢濂界殑璁茶堪鏇查潰鐨勪功Bezier鍜孨urbs鐨勪功
Les A. Piegl, Wayne Tiller 鐨凾he Nurbs Book
涔﹂噷闈㈡湁NURBS鏇茬嚎銆佹洸闈㈢殑紼嬪簭浼唬鐮侊紝寰堝鏄撴敼鎴怌鐨勶紝涔﹁鐨勯氫織銆佹槗鎳傦紝浣嗘槸浣犺鏈夎愬績鐪嬬殑錛氾級

銆婃洸綰夸笌鏇查潰鐨勬暟瀛︺?br>榪欐湰涔︽槸娉曞浗浜哄啓鐨勪腑鏂囩炕璇戠増錛岄噷闈㈣繕鏈塀ezie鏈漢鍐欑殑搴廕錛岀炕璇戠殑寰堜笉閿欑殑錛岀湅浜嗕綘灝辨帉鎻ezier鏇查潰鎶鏈簡銆?br>
榪樻湁鍏朵粬鐨勪竴浜涢犲瀷鎶鏈紝姣斿錛?br>闅愬紡鏇查潰(Implicit Surface)鐨勯犲瀷錛?br>灝辨槸鐢ㄥ嚱鏁板艦寮忎負F( x ,y ,z ) = 0鐨勬洸闈㈣繘琛岄犲瀷錛岃繖鏍風殑閫犲瀷鎶鏈傚悎鎻忚堪鍔ㄧ墿鍣ㄥ畼涓鏍風殑鑲変箮涔庣殑涓滆タ錛屾湁2鏈功鎺ㄨ崘澶у錛?br>Jules Bloomenthal緙栬緫鐨処ntroduction to Implicit Surfaces錛屾槸涓鏈笓钁楋紝璁茶堪浜咺mplicit Surface寤烘ā鍨?Modeling)錛岄潰鐗囧寲(Polygonization)錛屾覆鏌?Rendering)鐨勯棶棰樸?br>Luiz Velho 鐨?Implicit Objects Computer Graphics 涔熸槸涓鏈笓钁楋紝璁茶堪鏇存柊鐨勪竴浜涜繘灞曘?/p>

緇嗗垎鏇查潰錛圫ubdivision Surface錛夐犲瀷
褰撶敤NURBS鍋氶犲瀷鐨勬椂鍊欙紝鏇查潰鎷兼帴鏄鏉傜殑闂錛屽湪鍔ㄧ敾鐨勬椂鍊欙紝鍙兘浜х敓鎾曡鎴栬呰ざ鐨憋紝Subdivision Surface鐢ㄦ潵瑙e喅榪欎釜闂銆?br>Joe Warren鐨凷ubdivision Methods for Geometric Design: A Constructive Approach灝辨槸榪欐柟闈㈢殑涓撹憲銆?/p>

浠庡疄闄呯墿浣撲腑寰楀埌閫犲瀷錛岀幇鍦ㄧ殑鎶鏈彲浠ョ敤涓夌淮鎵弿浠緱鍒扮墿浣撹〃闈㈢殑鐐癸紝鐒跺悗鏍規嵁榪欎簺鐐規妸鐗╀綋鐨勮〃闈㈣綆楀嚭鏉ワ紝縐頒負閲嶅緩(Reconstruction)錛屽洜涓鴻繖浜涙妧鏈箣鍦ㄦ枃绔犱腑璁鴻堪錛屾墍浠ユ垜浠渷鐣ュ瀹冪殑鎻忚堪銆?br>
鍦ㄤ綘鐨勫嚑浣曟ā鍨嬪仛濂戒箣鍚庯紝鏈変竴浜涢棶棰橀渶瑕佸榪欎釜妯″瀷榪涗竴姝ュ鐞嗭紝寰楀埌閫傚悎鐨勬ā鍨嬶紝褰撻潰鐗囧緢澶氱殑鏃跺欙紝鎴栬呮ā鍨嬪緢澶嶆潅鐨勬椂鍊欙紝闇瑕佸鍑犱綍妯″瀷榪涜綆鍖栵紝鎵嶅彲浠ユ弧瓚充竴浜涘疄鏃剁粯鍒剁殑闇瑕侊紝榪欎釜鎶鏈彨鍋氬眰嬈$粏鑺傦紙LOD-Level of Detail錛夈備笅闈㈢殑涔﹀氨鏄榪欎釜鐨勶細
David Luebke緙栬憲鐨?Level of Detail for 3D Graphics

(2)娓叉煋
鏈変簡妯″瀷錛屾庝箞鎶婅繖涓嚑浣曟ā鍨嬬敾鍑烘潵鍛紵榪欎釜姝ラ灝辨槸娓叉煋銆?br>濡傛灉浣犵湅浜嗕笂闈㈢殑OpenGL鐨勪功錛岄偅涔堜綘灝辯煡閬撲竴浜涙覆鏌撶殑鐭ヨ瘑浜嗭紝浣嗘槸鍒珮鍏寸殑澶棭錛孫penGL浣跨敤鐨勬槸灞閮ㄥ厜鐓фā鍨嬶紙Local Illumination Model錛夈侺ocal illumination Model鎸囩殑鏄湪鍋氭覆鏌撶殑鏃跺欏彧鑰冭檻鍏夋簮鍜岀墿浣撲箣闂寸殑鐩鎬簰浣滅敤錛屼笉鑰冭檻鐗╀綋鍜岀墿浣撲箣闂寸殑褰卞搷錛屾墍浠penGL涓嶆敮鎸侀槾褰憋紝涓涓紙鍗婏級閫忔槑鐗╀綋鐨勬晥鏋滐紝榪欎簺闇瑕佽冭檻鐗╀綋涔嬮棿鐨勫獎鍝嶆墠鍙互瀹炵幇銆?br>錛?OpenGL鏈韓涓嶆敮鎸侊紝浣嗘槸閫氳繃涓浜涙柟娉曞彲浠ュ疄鐜扮殑錛岀敤Google鎼滅儲涓涓?br>Shadow Volume, OpenGL灝辨壘鍒扮瓟妗堛傦級

Global Illumination Model 榪欑被妯″瀷鑰冭檻鐨勫氨姣旇緝鍏ㄣ傜幇鍦ㄥ叧浜嶨lobal Illumination鐨勬妧鏈湁3澶х被錛屽叿浣撶殑鎶鏈氨涓嶅湪榪欓噷浠嬬粛浜嗐?/p>

鍏夌嚎榪借釜(Ray Tracing)
鍏充簬Ray Tracing鐨勫ソ涔︽湁2鏈細
Andrew Glassner 鐨凙n Introduction to Ray tracing
Glasser鏄浘褰㈢晫鐨勫悕浜猴紝榪欐湰涔︿篃鏄疪ay Tracing鐨勭粡鍏?/p>

R. Keith Morley, Peter Shirley 鐨凴ealistic Ray Tracing, Second Edition
榪欐湰涔︾涓鐗堟槸浼唬鐮侊紝絎簩鐗堟槸C浠g爜銆傚畠鐨勭粨鏋勪笉鏄緢娓呮錛岃檸澶磋泧灝劇殑鎰熻銆?/p>

杈愬皠搴?Radiosity)
鍏充簬Radiosity鐨勫ソ涔︽湁4鏈細
Michael Cohen 鐨凴adiosity and Realistic Image Synthesis 錛?Cohen鑾峰緱SIGGRAPH 1998璁$畻鏈哄浘褰㈠鎴愬氨濂栵紝浠栨妸Radiosity鍙樻垚瀹為檯鍙敤銆?br>
Francois X. Sillion鐨凴adiosity and Global Illumination 錛?Sillion鏄硶鍥戒漢錛屼粬鐨勪富瑕佺爺絀舵柟鍚戞槸Radiosity錛岃繖鏈功鍐欑殑寰堜笉閿欑殑錛岄潪甯告竻鏅般?/p>

Philip Dutre 鐨勬柊涔dvanced Global Illumination 錛岀湅璧鋒潵榪樹笉閿欙紝鍒氭嬁鍒版墜錛岃繕娌$湅錛屽懙鍛碉紝鎵浠ヤ笉濂借瘎浠楓?/p>

Ian Ashdown鐨凴adiosity: A Programmer's Perspective
鏈夋簮浠g爜鐨勪功鍟婏紒

Photon mapping
榪欎釜鎴戜篃涓嶇煡閬撴庝箞緲昏瘧錛屽懙鍛點傝繖涓妧鏈嚭鐜扮殑姣旇緝鏅氾紝涓鏈ソ涔︼紒
Henrik Wann Jensen鐨凴ealistic Image Synthesis Using Photon Mapping
Henrik Wann Jensen鏄疨hoton mapping鎶鏈殑鍙戞槑鑰?br>
銆愰潪鐪熷疄鎬у浘褰㈠銆戯紙Non-Photorealistic Graphics錛?br>鐪熷疄鎬т笉鏄綆楁満鍥懼艦瀛︾殑鍞竴瑕佹眰錛屾瘮濡傦細浣犵粰鎴戠敾涓涓崱閫氭晥鏋滅殑鍥懼嚭鏉ワ紝鎴栬呮垜瑕佺敤璁$畻鏈虹敾姘村僵鐢繪庝箞鍔烇紵鎴栬咃細鎶婂浘璞$敤鏂囧瓧鎷煎嚭鏉ユ庝箞鍋氾紵錛岃В鍐寵繖浜涢棶棰樿鐢ㄥ埌闈炵湡瀹炴у浘褰㈠錛?濂戒功緇х畫鎺ㄨ崘錛?br>Bruce Gooch, Amy Ashurst Gooch鐨?Non-Photorealistic Rendering

銆愪綋鍥懼艦瀛︺?Volume Graphics)
鐢–T鏈哄仛寰堝鍒囩墖錛堟瘮濡傚ご楠級錛岄偅涔堣兘閫氳繃榪欎簺鍒囩墖寰楀埌3D鐨勫ご楠ㄥ悧錛烿olume Graphics灝辨槸瑙e喅榪欐牱鐨勯棶棰樼殑
Min Chen 緙栬憲鐨刅olume Graphics

涓婇潰鐨?涓浘褰㈠鎶鏈氨鍜屽浘璞$殑鐣岄檺涓嶆槑鏄句簡錛屽疄闄呬笂浠栦滑鏄浘褰㈠浘璞$殑緇煎悎銆?/p>

銆愬叾浠栫殑涔︺?br>榪樻湁涓浜涘ソ涔﹀晩錛屽懙鍛碉紝濂戒功鐪嬩笉瀹岀殑錛岀戶緇斁閫侊細

Graphics Gems I ~ V錛屼竴澶у府瀛愪漢鍐欑殑涔︼紝鍖呮嫭鐮旂┒浜哄憳錛岀▼搴忓憳…鏈夎綆楁満鍥懼艦瀛︾殑鍚勭鏁版嵁緇撴瀯錛岀紪紼嬫妧宸с?/p>

Tomas Akenine-Moller 絳変漢緙栬憲鐨凴eal-Time Rendering (2nd Edition)
璁稿鏈鏂扮殑璁$畻鏈哄浘褰㈠榪涘睍銆?/p>

David Ebert絳変漢鐨凾exturing & Modeling: A Procedural Approach, Third Edition
璁茶堪濡備綍閫氳繃紼嬪簭瀹炵幇綰圭悊銆佸北銆佸湴褰㈢瓑鍥懼艦瀛﹁绱犮?br>
鍏充簬鍥懼艦瀛︾殑鐗瑰畾瀵硅薄錛屾湁鐗瑰畾鐨勪笓棰樺浘涔︼紝
Evan Pipho Focus On 3D Models,瀵逛簬鍥懼艦瀛︾殑甯哥敤妯″瀷鏍煎紡錛岃繘琛屼簡璁茶В
Trent Polack鐨?Focus On 3D Terrain Programming 錛岃鍦板艦鐨?br>Donald H. House 鐨凜loth Modeling and Animation 錛岃甯冩枡鐨?br>Nik Lever鐨凴eal-time 3D Character Animation with Visual C++ 錛岃瑙掕壊鍔ㄧ敾鐨?br>Richard Parent鐨?Computer Animation: Algorithms and Techniques錛屽綋鐒舵槸璁插姩鐢葷殑鍟︼紝鍛靛懙銆?br>David H. Eberly鐨?D Game Engine Design : A Practical Approach to Real-Time Computer Graphics 錛屾湁浠g爜鐨勫晩錛佸懙鍛碉細錛?/p>

鏈鍚庯紝娌′簨鎯呯殑鏃跺欙紝鐪嬬湅涓嬮潰鐨勪功鍚?br>Alan H. Watt錛?3D Computer Graphics (3rd Edition)

James D. Foley絳変漢鐨?Computer Graphics: Principles and Practice in C (2nd Edition) 錛岃繖鏈湥緇忔病浜嬬殑鏃跺欏啀鐪嬪惂錛屽懙鍛點?br>



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[鎽樺綍]榪欏嚑鏈父鎴忕紪紼嬩功綾嶄綘鐪嬭繃鍚?http://www.shnenglu.com/singohgod/archive/2007/06/01/25266.html澶у疂澶╁ぉ瑙?/dc:creator>澶у疂澶╁ぉ瑙?/author>Fri, 01 Jun 2007 04:14:00 GMThttp://www.shnenglu.com/singohgod/archive/2007/06/01/25266.htmlhttp://www.shnenglu.com/singohgod/comments/25266.htmlhttp://www.shnenglu.com/singohgod/archive/2007/06/01/25266.html#Feedback6http://www.shnenglu.com/singohgod/comments/commentRss/25266.htmlhttp://www.shnenglu.com/singohgod/services/trackbacks/25266.html銆夾dvanced Animation with DirectX銆?br>榪欐湰涔︿富瑕佽鐨勬槸鎬庢牱鐢―irectX9鏉ュ畬鎴愭父鎴忎腑鐨勫姩鐢伙紝涓昏鏄Щ鍔ㄣ侀楠煎姩鐢葷瓑絳夛紝涔熸秹鍙婁簡涓嶅皯鐨?d妯″瀷鐨勭煡璇嗐傝繖鏈功璧鋒姣旇緝鐨勯珮錛屾病鏈夎澶鐨凞irectX9鐨勫熀紜錛屼絾鏄珷鑺傚畨鎺掑緱鍗佸垎鍚堢悊錛岀敱綆鍏ラ毦錛屾槸涓鏈垵瀛﹁呭拰楂樻墜閮芥瘮杈冮傜敤鐨勪功銆?/p>

銆奆ocus On 3D Models銆?br>璇磋搗娓告垙涓殑3d妯″瀷錛岃繖鏈功璁插緱鍗佸垎閫忓交銆備篃瀵瑰悇縐嶇煡鍚嶆父鎴忎腑鐨勬ā鍨嬩綔浜嗕粙緇嶃傚彧鏄劅瑙夎繖鏈功鐨勯珮搴︿笉澶燂紝娌℃湁绔欏湪寮曟搸鐨勮搴︽潵鐪嬫父鎴忎腑鐨勬ā鍨嬬殑澶勭悊銆傛妧鏈瘮杈冧笓錛屽亸浜庡疄鐢ㄣ?/p>

銆?D Game Engine Design銆?br>榪欐湰涔﹀簲璇ユ瘮杈冩棭灝辨湁浜嗭紝鏈榪戞墠寮濮嬬湅銆傝寰楃悊璁虹殑鏂歸潰璁插緱姣旇緝鍒頒綅錛屾暟瀛﹀拰鐗╃悊鐨勫唴瀹圭浉瀵硅寰楀涓鐐廣傚叿浣撶殑浠g爜娌℃湁榪囧鐨勬兜涔夛紝鍥犱負榪欐湰涔︾殑浠峰煎氨鍦ㄤ簬瀹冪殑鐞嗚銆?/p>

銆?D Game Engine Programming銆?br>涓庝笂闈㈢殑閭f湰涔︽瘮璧鋒潵錛岃繖鏈功浠ュ叿浣撶殑涓涓父鎴忓紩鎿庝負鑳屾櫙錛岃璁轟簡鍏蜂綋瀹炵幇鏃墮渶瑕佹敞鎰忕殑鍚勭闂銆傛瘮杈冨叏闈㈠拰鐩磋鐨勮瑙d簡娓告垙寮曟搸鐨勭粏鑺傘備絾鏄湪寮曟搸鏈閲嶈鐨勭幆鑺?鍥懼艦閮ㄥ垎錛屾病鏈夊お澶氱殑璁ㄨ錛屽湪鏁堢巼鏂歸潰涔熸病鏈夌粰璇昏呭甫鏉ヤ粈涔堟儕鍠溿?/p>

銆奊ame Scripting Mastery銆?- 娓告垙鑴氭湰璁捐瀹屽叏鎺屾彙
涓嶅彲澶氬緱鐨勫ソ涔︺傛暣鏈功鍥寸粫娓告垙鑴氭湰涓殑鎶鏈潵璋堛備粠lua鍒皃ython錛屼粠姹囩紪鍒伴珮綰ц璦鐨勮В鏋愬櫒錛屽嚑涔庢兜鐩栦簡鑴氭湰鐨勬柟鏂歸潰闈€傝涔﹀張涓嶆嫎娉ヤ簬鎶鏈紝鑰屾槸鏁欑粰璇昏呰兘璁捐騫跺疄鐜拌嚜宸辯殑娓告垙鑴氭湰鐨勮兘鍔涖傞儴鍒嗕笓棰樺張绔欏湪寮曟搸鐨勯珮搴︼紝瀵瑰紩鎿庢湁鍏磋叮鐨勮鑰呭繀瀹氫細鍙楀埌涓嶅皯鍚彂銆?/p>

銆奡haders for Game Programmers and Artists銆?br>鍒濆鑰呮瘮杈冮傜敤錛屾病鏈夎繃浜庢繁濂ョ殑鐞嗚錛岀敤浜哛enderMonkey浣滀負寮鍙憇hader鐨勫伐鍏鳳紝浠庡ご璁茶Вshader鎶鏈紝浠ュ強hlsl銆傛槸shader姣旇緝濂界殑鍏ラ棬涔︺?/p>

銆奊ame Coding Complete銆?br>寮鍙戣呯殑鎸囧崡銆傚叏闈㈠湴浠嬬粛浜嗘父鎴忓紑鍙戜腑鐨勫悇縐嶇粏鑺傦紝鏂囦腑鐨勫疄渚嬬粰浜哄嵃璞℃瀬娣憋紝鍚勫鐨勮ˉ娉ㄥ拰娉ㄦ剰浜嬮」涔熶赴瀵屼簡涔︾殑鍚噺銆備笉浠呯粰闂ㄥ姹変笂浜嗙涓璇撅紝涔熻兘璁╄澶氬紑鍙戣呮剰璇嗗埌鑷繁闀挎湡浠ユ潵娌℃湁鍙戠幇鐨勯敊璇?/p>

銆奃ata Structures For Game Programmers銆?br>榪欑粷涓嶆槸涓鏈灟鐕ユ棤鍛崇殑鏁版嵁緇撴瀯鐨勪功銆備功涓彁鍒扮殑鏂規柟闈㈤潰閮戒互娓告垙涓鴻儗鏅紝浠g爜鍜屼緥紼嬩篃鐢ㄦ父鎴廌emo鐨勫艦寮忓嚭鐜板湪璇昏呴潰鍓嶃?/p>

銆奙icrosoft DirectX9 Programmable Graphics Pipeline銆?br>寰蔣鍑虹増錛屽嚑涔庡氨鏄伐涓氭爣鍑嗙殑涓鏈功銆傚鏋滀綘鎯充粠澶村涔爏hader錛屾垨鎯充簡瑙hader鏇村簳灞傜殑鎶鏈紝浣犲氨搴旇鐪嬭繖鏈功銆傚悓鏃訛紝榪欎篃鏄竴鏈伐鍏蜂功銆?/p>

銆?D Math Primer for graphics and game development銆?br>涓嶈鏄暟瀛︾悊璁鴻繕鏄叿浣撳疄鐜幫紝閮借寰楀崄鍒嗚灝姐傚浜庤揩鍒囬渶瑕佹彁楂樻暟瀛︽按騫崇殑寮鍙戜漢鍛樻潵璇存槸涓嶉敊鐨勬暀縐戜功銆傚彟澶栬繕鏈夎繖鏈功鐨勭緝鐣ョ増錛屽唴瀹逛笂闈㈡病鏈夊垹鍑忓灝戯紝鍙槸灝戜簡鍏蜂綋鍖栧疄鐜扮殑浠g爜銆?/p>

銆奝rogramming Multiplayer Games銆?br>姣旇緝娣卞叆鐨勮皥鍒頒簡澶氫漢鑱旀満娓告垙涓殑鎶鏈笓棰橈紝鏄綉娓稿紑鍙戠埍濂借呯殑鎸囧崡銆?/p>

銆奝rogramming Role-playing Games With DirectX銆?br>铏界劧璇存槸DirectX8鏃朵唬鐨勪功錛屼絾涔︿腑鐨勭煡璇嗕笣姣病鏈夎惤鍚庝簬褰撳墠鐨勬妧鏈備唬鐮佷篃鍗佸垎浼橀泤銆傝繕浠庢父鎴忚璁$殑鏂歸潰璁茶В浜唕pg寮鍙戜腑闇瑕佹敞鎰忕殑闂銆?/p>

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[杞澆]鍚勭璁$畻鏈鴻璦鐨勭粡鍏鎬功綾?/title><link>http://www.shnenglu.com/singohgod/archive/2007/03/21/20290.html</link><dc:creator>澶у疂澶╁ぉ瑙?/dc:creator><author>澶у疂澶╁ぉ瑙?/author><pubDate>Wed, 21 Mar 2007 06:36:00 GMT</pubDate><guid>http://www.shnenglu.com/singohgod/archive/2007/03/21/20290.html</guid><wfw:comment>http://www.shnenglu.com/singohgod/comments/20290.html</wfw:comment><comments>http://www.shnenglu.com/singohgod/archive/2007/03/21/20290.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.shnenglu.com/singohgod/comments/commentRss/20290.html</wfw:commentRss><trackback:ping>http://www.shnenglu.com/singohgod/services/trackbacks/20290.html</trackback:ping><description><![CDATA[ <div id="hvzpftn" class="postbody"> <p> <font color="#ff0000">1銆丣ava</font> </p> <p>Java緙栫▼璇█錛堢涓夌増)---Java鍥涘ぇ鍚嶈憲----James Gosling(Java涔嬬埗)</p> <p>Java緙栫▼鎬濇兂錛堢2鐗?----Java鍥涘ぇ鍚嶈憲----Bruce Eckel</p> <p>Java緙栫▼鎬濇兂錛堢3鐗?----Java鍥涘ぇ鍚嶈憲----------------Bruce Eckel</p> <p>JAVA 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<p>C++ Primer (絎?鐗?涓枃鐗?---c++鍏ぇ閲戝垰---Stanley B.Lippman</p> <p>C++ Primer (絎?鐗?涓枃鐗?---c++鍏ぇ閲戝垰---Stanley B.Lippman</p> <p>C++鏍囧噯紼嬪簭搴撯旇嚜淇暀紼嬩笌鍙傝冩墜鍐?-c++鍏ぇ閲戝垰--Nicolai M.Josuttis</p> <p>C++璇█鐨勮璁″拰婕斿寲-----c++鍏ぇ閲戝垰----Bjarne Stroustrup鈥淐++涔嬬埗鈥?/p> <p>娣卞害鎺㈢儲C++瀵硅薄妯″瀷---c++鍏ぇ閲戝垰----Stanley B.Lippman</p> <p>Essential C++涓枃鐗?--c++鍏ぇ閲戝垰---Stanley B.Lippman</p> <p>Effective C++涓枃鐗?2nd Edition-----c++鍏ぇ閲戝垰------Scott Meyers</p> <p>More Effective C++涓枃鐗?---c++鍏ぇ閲戝垰------Scott Meyers</p> <p>C++緙栫▼鎬濇兂錛堢2鐗堬級 絎?鍗鳳細鏍囧噯C++瀵煎紩--------Bruce Eckel</p> <p>C++緙栫▼鎬濇兂錛堢2鐗堬級絎?鍗鳳細瀹炵敤緙栫▼鎶鏈?--------Bruce Eckel</p> <p>C++紼嬪簭璁捐--------------------------璋旦寮?</p> <p>C++ 紼嬪簭璁捐鏁欑▼(絎?鐗?--------------閽辮兘</p> <p>C++ Primer Plus(絎簲鐗?涓枃鐗?--Stephen Prata</p> <p>騫垮崥濡傚洓搴撳叏涔he c++ programming language銆乧++ Primer<br />娣卞ゥ濡傚北閲嶆按澶岻nside the c++ object model<br />紼嬪簭搴撳ぇ鍏═he c++ standard libray<br />宸ョ▼緇忛獙涔嬬Н绱疎ffective c++銆丮ore Effective c++銆丒xceptional c++</p> <p>c++鍏ぇ閲戝垰錛?br />1銆丒ssentital c++---lippman---C++涔嬬埗錛屾梺鏋濇殏鐣ワ紝涓繪敾鏍稿績錛岃交钖勭煭灝忥紝鍒濆鑰?/p> <p>2銆乀he c++ programming language----C++涔嬬埗錛屾妧鏈潈濞侊紝鐢ㄨ瘝娣卞郴錛屾濇兂娣辮繙錛宑++鐧劇鍏ㄤ功浠h〃錛屽湥緇忋?br />3銆乧++ Primer----lippman---綰墊í涔﹀競鍗佹暟騫達紝c++鏈浣蟲暀鏈紝c++鐧劇鍏ㄤ功浠h〃銆?br />4銆両nside the c++ object model-----lippman----鎻ずc++搴曞眰錛岄潪甯稿ソ錛岄潪甯擱毦銆?br />5銆丒ffective c++-----閫氳繃50涓紪紼嬪疄渚嬶紝灞曠ず涓撳緇忛獙錛岃鏂囨湁瓚o紝娣卞嫻呭嚭銆?br />6銆丮ore Effective c++錛嶏紞錛嶏紞閫氳繃35涓紪紼嬪疄渚嬶紝灞曠ず涓撳緇忛獙錛岃鏂囨湁瓚o紝娣卞嫻呭嚭銆?br />7銆乀he c++ standard libray錛嶏紞錛峜++鏍囧噯搴撶殑鐧劇鍏ㄤ功銆?br />8銆佽璁℃ā寮忥細鍙鐢ㄩ潰鍚戝璞¤蔣浠剁殑鍩虹錛嶏紞錛嶏紞錛嶏紞good!</p> <p> <br /> <font color="#ff0000">4銆乧</font> </p> <p>C紼嬪簭璁捐璇█錛堢2鐗埪鋒柊鐗堬級---C璇█鈥滃氬ぉ灞犻緳鍙屽墤鈥?--Brian W.Kernighan鈥淐璇█涔嬬埗鈥?/p> <p>C Primer Plus涓枃鐗堬紙絎簲鐗堬級--------C璇█鈥滃氬ぉ灞犻緳鍙屽墤鈥?--Stephen Prata</p> <p>C紼嬪簭璁捐錛堢涓夌増錛?--------------------------璋旦寮?/p> <p>C璇█澶у叏錛堢鍥涚増錛?--------------------------HERBERT SCHILDT</p> <p>C璇█鎺ュ彛涓庡疄鐜幫細鍒涘緩鍙噸鐢ㄨ蔣浠剁殑鎶鏈?------------DAVID R.HANSON聽 </p> <p>C璇█鍙傝冩墜鍐?鍘熶功絎?鐗?--------------------------Samuel P.Harbison</p> <p>C紼嬪簭璁捐鏁欑▼---------------------------------H.M.Deitel/P.J.Deitel </p> <p>C闄烽槺涓庣己闄?----------------------------------Andrew Koenig聽 </p> <p> <br /> <font color="#ff0000">5銆乂B</font> </p> <p>Visual Basic .NET鎶鏈唴騫?----VB緙栫▼涓夊墤瀹?----------Francesco Balena鈥渧b棣栧腑澶у笀鈥?/p> <p>Windows紼嬪簭璁捐-Visual Basic.NET璇█鎻忚堪--VB緙栫▼涓夊墤瀹?----Charles Petzold鈥渨indows緙栫▼娉板北鍖楁枟鈥?--</p> <p>.NET妗嗘灦紼嬪簭璁捐錛歏isual Basic.NET璇█鎻忚堪--VB緙栫▼涓夊墤瀹?-Jeffrey Richter鈥渨indows緙栫▼娉板北鍖楁枟鈥?--錛孎rancesco Balena鈥渧b棣栧腑澶у笀鈥澛?</p> <p>Visual Basic 6緙栫▼鎶鏈ぇ鍏?-----------------------Francesco Balena鈥渧b棣栧腑澶у笀鈥?/p> <p>Visual Basic.NET 浠庡叆闂ㄥ埌綺鵑?------------------------Petroutsos,E. </p> <p>楂樼駭VISUAL BASIC緙栫▼-----------------------------------MATTHEW CURLAND聽聽 </p> <p> <br /> <font color="#ff0000">6銆丏elphi</font> </p> <p>Inside VCL(娣卞叆鏍稿績鈥斺擵CL鏋舵瀯鍓栨瀽)----------鏉庣淮 </p> <p>Delphi 7楂樻晥鏁版嵁搴撶▼搴忚璁?-------------鏉庣淮 </p> <p>闈㈠悜瀵硅薄寮鍙戝疄璺典箣璺紙Delphi鐗堬級----------鏉庣淮 </p> <p> <br /> <font color="#ff0000">7銆乂C</font> </p> <p>Windows 紼嬪簭璁捐錛堢5鐗堬級-----Charles Petzold鈥渨indows緙栫▼娉板北鍖楁枟鈥?--</p> <p>Windows鏍稿績緙栫▼----------Jeffrey Richter鈥渨indows緙栫▼娉板北鍖楁枟鈥?--</p> <p>Windows楂樼駭緙栫▼鎸囧崡---------Jeffrey Richter鈥渨indows緙栫▼娉板北鍖楁枟鈥?--</p> <p>娣卞叆嫻呭嚭MFC錛堢浜岀増錛?----鈥淢FC鍥涘ぇ澶╃帇鈥?------渚嵎</p> <p>MFC Windows紼嬪簭璁捐錛堢2鐗?---MFC鍥涘ぇ澶╃帇鈥?--------Jeff Prosise</p> <p>Visual C++ 鎶鏈唴騫曪紙絎?鐗?--MFC鍥涘ぇ澶╃帇鈥?-------David Kruglinski</p> <p>娣卞叆瑙f瀽MFC-------------MFC鍥涘ぇ澶╃帇鈥?----------George Shepherd</p> <p>Visual C++.NET 鎶鏈唴騫曪紙絎?鐗?-MFC鍥涘ぇ澶╃帇鈥?-----------David Kruglinski</p> <p> <br /> <font color="#ff0000">8銆乂F</font> </p> <p>Visual Foxpro紼嬪簭璁捐鍙傝冩墜鍐?------------------寮犳椽涓?/p> <p>涓撳闂ㄨ瘖鈥斺擵isual FoxPro寮鍙戠瓟鐤?60闂?------------------寮犳椽涓?/p> <p>Visual FoxPro 6.0/9.0瑙e喅鏂規涓庤寖渚嬪ぇ鍏?------------------寮犳椽涓?/p> <p>Visual FoxPro杞歡寮鍙戞ā寮忎笌搴旂敤妗堜緥-------------------寮犳椽涓?/p> <p> <br /> <font color="#ff0000">9銆侀粦瀹?/font> </p> <p>搴旂敤瀵嗙爜瀛?鍗忚綆楁硶涓嶤婧愮▼搴?----------Bruce Schneier</p> <p>緗戠粶淇℃伅瀹夊叏鐨勭湡鐩?----------Bruce Schneier</p> <p>榛戝澶ф洕鍏夛細緗戠粶瀹夊叏鏈哄瘑涓庤В鍐蟲柟妗堬紙絎?鐗堬級--------STUART MCCLURE </p> <p>杞歡鍔犲瘑鎶鏈唴騫?-----------鐪嬮洩瀛﹂櫌 </p> <p>鍔犲瘑涓庤В瀵嗏斺旇蔣浠朵繚鎶ゆ妧鏈笌瀹屽叏瑙e喅鏂規------------鐪嬮洩瀛﹂櫌 </p> <p>鍔犲瘑涓庤В瀵嗭紙絎簩鐗堬級--------孌甸挗</p> <p> <br /> <font color="#ff0000">10銆佹眹緙?/font> </p> <p>Intel寰鐞嗗櫒緇撴瀯銆佺紪紼嬩笌鎺ュ彛錛堢鍏増錛?--------Barry B. Brey</p> <p>80*86銆佸鑵炬満姹囩紪璇█紼嬪簭璁捐---------Barry B. Brey</p> <p>Windows鐜涓?2浣嶆眹緙栬璦紼嬪簭璁捐錛堢2鐗?-----------緗椾簯褰?/p> <p>IBM-PC姹囩紪璇█紼嬪簭璁捐錛堢2鐗堬級聽 鏈功鏄浗鍐呬紭縐鏁欐潗--------娌堢編鏄?娓╁啲濠?</p> <p>IBM PC姹囩紪璇█紼嬪簭璁捐錛堢浜旂増錛壜?榪欐湰涔︾睄鏄浗澶栦紭縐鏁欐潗-------PETER ABEL钁?娌堢編鏄?娓╁啲铦夎瘧</p> <p> <br /> <font color="#ff0000">11銆侀┍鍔ㄥ紑鍙?/font> </p> <p>Windows WDM璁懼椹卞姩紼嬪簭寮鍙戞寚鍗?----------------------------------- Chris Cant</p> <p>Windows 2000/XP WDM璁懼椹卞姩紼嬪簭寮鍙?絎?鐗?--------------------------姝﹀畨娌?/p> <p>WINDOWS 2000/XP WDM璁懼椹卞姩紼嬪簭寮鍙?------------------------------- 姝﹀畨娌?/p> <p> <br /> <font color="#ff0000">12銆佺綉緇?/font> </p> <p>璁$畻鏈虹綉緇滅鍥涚増涓枃鐗?---緗戠粶緙栫▼涓夊墤瀹?-------------Andrew S.Tanenbaum</p> <p> <br />TCP/IP璇﹁В3鍗鋒湰--------------------Richard Stevens----緗戠粶緙栫▼涓夊墤瀹?/p> <p>UNIX緗戠粶緙栫▼2鍗鋒湰--------------------Richard Stevens----緗戠粶緙栫▼涓夊墤瀹?/p> <p>鐢═CP/IP榪涜緗戦檯浜掕仈-----------Douglas E. Comer</p> <p>楂樼駭TCP/IP緙栫▼-------------------Jon C. Snader</p> <p>C++緗戠粶緙栫▼-----------------------Douglas Schmidt</p> <p>UNIX鐜楂樼駭緙栫▼錛堢2鐗?--------------------Richard Stevens</p> <p>聽</p> <p> <font color="#ff0000">13銆佺畻娉?/font> </p> <p>璁$畻鏈虹▼搴忚璁¤壓鏈?------Donald.E.Knuth----------綆楁硶鈥滃氬ぉ灞犻緳鈥濆弻鍓?/p> <p>綆楁硶瀵艱-----------------Thomas H. Cormen--------綆楁硶鈥滃氬ぉ灞犻緳鈥濆弻鍓?/p> <p>紱繪暎鏁板鍙婂叾搴旂敤----------Kenneth H.Rosen</p> <p>鍏蜂綋鏁板鈥旇綆楁満縐戝鍩虹--------Donald.E.Knuth</p> <p>聽</p> <p> <font color="#ff0000">14銆佸浘褰㈢紪紼?/font> <br />Windows 鍥懼艦緙栫▼----------------FENG YUAN --鍥懼艦緙栫▼鐣岀殑Charles Petzold涔嬩功</p> <p> <br /> <font color="#ff0000">15銆佹暟鎹粨鏋?/font> </p> <p>鏁版嵁緇撴瀯 C++璇█鎻忚堪銆?8.00(Data Structures C++) William Ford,William Topp 鍒樺崼涓?娌堝畼鏋?</p> <p>鏁版嵁緇撴瀯綆楁硶涓庡簲鐢?C++璇█鎻忚堪銆?9.00Sartej Sahni 姹瘲鏋?瀛欐檽涓滅瓑鏈烘宸ヤ笟鍑虹増紺?/p> <p>聽</p> <p> <font color="#ff0000">16銆佽蔣浠跺伐紼?/font> </p> <p>璁捐妯″紡--鍙鐢ㄩ潰鍚戝璞¤蔣浠剁殑鍩虹 </p> <p>閲嶆瀯鈥旀敼鍠勬棦鏈変唬鐮佺殑璁捐</p> <p> <br /> <font color="#ff0000">17銆佹搷浣滅郴緇?/font> </p> <p>娣卞叆鐞嗚В璁$畻鏈虹郴緇燂紙淇鐗堬級-------RANDAL E.BRYANT</p> <p>聽</p> <p> <font color="#ff0000">18銆乁nix</font> </p> <p> <br />UNIX 緗戠粶緙栫▼ 鍗稩 濂楁帴瀛楄仈緗慉PI錛堣嫳鏂囩増 絎笁鐗?br />UNIX 緙栫▼鑹烘湳<br />UNIX鐜楂樼駭緙栫▼錛堣嫳鏂囧獎鍗扮2鐗?----UNIX緙栫▼鈥滃湥緇?br />UNIX鐜楂樼駭緙栫▼錛堣嫳鏂囧獎鍗扮増錛夛紙絎?鐗堬級<br />99-UNIX鐜楂樼駭緙栫▼錛堢2鐗堬級<br />UNIX鐜楂樼駭緙栫▼錛堢2鐗?---UNIX緙栫▼鈥滃湥緇?br />UNIX緗戠粶緙栫▼ 絎?鍗鳳細濂楁帴鍙PI錛堢3鐗堬級<br />UNIX緗戠粶緙栫▼鍗?錛氳繘紼嬮棿閫氫俊錛堢2鐗堬級錛堣嫳鏂囧獎鍗扮増錛?br />UNIX 緗戠粶緙栫▼錛堢浜岀増錛夌2鍗鳳細榪涚▼闂撮氫俊<br />UNIX緙栫▼鐜<br />UNIX 緗戠粶緙栫▼ 鍗稩 濂楁帴瀛楄仈緗慉PI錛堣嫳鏂囩増 絎笁鐗?br />UNIX緋葷粺緙栫▼<br />UNIX鐜楂樼駭緙栫▼<br />UNIX鐜楂樼駭緙栫▼錛堣嫳鏂囧獎鍗扮増<br />88-LINUX鍐呮牳鍒嗘瀽鍙婄紪紼?br />UNIX 緗戠粶緙栫▼ 鍗稩 濂楁帴瀛楄仈緗慉PI錛堣嫳鏂囩増 絎笁鐗堬級<br />UNIX緗戠粶緙栫▼ 絎?鍗鳳細濂楁帴鍙PI錛堢3鐗堬級 <br />UNIX 緗戠粶緙栫▼錛堢浜岀増錛夌2鍗鳳細榪涚▼闂撮氫俊<br />UNIX緗戠粶緙栫▼鍗?錛氳繘紼嬮棿閫氫俊錛堢2鐗堬級錛堣嫳鏂囧獎鍗扮増錛?<br />UNIX 緗戠粶緙栫▼錛堢2鐗堬級絎?鍗鳳細濂楁帴鍙PI鍜孹/Open 浼犺緭鎺ュ彛API<br />UNIX緗戠粶緙栫▼錛堝嵎1錛夛細榪炵綉鐨凙PLS錛氬鎺ュ瓧涓嶺TI錛堢浜岀増)錛堣嫳鏂囧獎鍗扮増錛?br />UNIX鐜楂樼駭緙栫▼<br />UNIX 鐜楂樼駭緙栫▼錛堣嫳鏂囩増錛?br />UNIX鐜楂樼駭緙栫▼錛堢2鐗堬級<br />Unix鎶鏈墜鍐?/p> <p>聽</p> <p> <font color="#ff0000">19銆丩inux</font> </p> <p> <br />Linux鍐呮牳璁捐涓庡疄鐜?br />Linux鍐呮牳瀹屽叏娉ㄩ噴<br />LINUX鍐呮牳鍒嗘瀽鍙婄紪紼?br />GNU/Linux 緙栫▼鎸囧崡錛堢浜岀増錛?br />Linux璁懼椹卞姩紼嬪簭錛堢涓夌増錛?br />宓屽叆寮忚璁″強Linux椹卞姩寮鍙戞寚鍗椻斺斿熀浜嶢RM 9澶勭悊鍣?<br />Linux璁懼椹卞姩紼嬪簭 絎笁鐗堬紙鑻辨枃褰卞嵃鐗堬級<br />Linux鍐呮牳璁捐涓庡疄鐜幫紙絎?鐗堬級<br />Linux鍐呮牳璁捐涓庡疄鐜幫紙鑻辨枃褰卞嵃鐗堬級錛堢2鐗堬級<br />linux鎶鏈墜鍐?/p> <p> <br /> <font color="#ff0000">20銆佹父鎴忕紪紼?/font> </p> <p>Windows娓告垙緙栫▼澶у笀鎶宸э紙絎簩鐗?br />娓告垙涔嬫梾--鎴戠殑緙栫▼鎰熸偀 <br />OpenGL瓚呯駭瀹濆吀錛氱涓夌増<br />OpenGL緙栫▼鎸囧崡錛堢鍥涚増錛?br />Java 娓告垙楂樼駭緙栫▼<br />J2ME鎵嬫満娓告垙緙栫▼鍏ラ棬 <br />娓告垙涔嬫梾鈥斺旀垜鐨勭紪紼嬫劅鎮?br />娓告垙寮鍙戜腑鐨勪漢宸ユ櫤鑳斤紙鑻辨枃褰卞嵃鐗堬級<br />3D娓告垙錛氬嵎2 鍔ㄧ敾涓庨珮綰у疄鏃舵覆鏌撴妧鏈?br />闈㈠悜瀵硅薄鐨勬父鎴忓紑鍙?<br />Java 娓告垙楂樼駭緙栫▼<br />3D娓告垙緙栫▼澶у笀鎶宸?br />娓告垙緙栫▼綺劇補<br />闈㈠悜瀵硅薄鐨勬父鎴忓紑鍙?br />3D娓告垙 鍗?錛氬疄鏃舵覆鏌撲笌杞歡鎶鏈?br />3D娓告垙錛氬嵎2 鍔ㄧ敾涓庨珮綰у疄鏃舵覆鏌撴妧鈥?br />J2ME鎵嬫満娓告垙緙栫▼鍏ラ棬<br />Direct3D娓告垙緙栫▼鍏ラ棬鏁欑▼錛堢浜岀増鈥?/p> <p> <br /> <font color="#ff0000">21銆佺Щ鍔ㄥ紑鍙?/font> </p> <p>Windows Mobile鎵嬫満搴旂敤寮鍙?br />SYMBIAN OS C++鎵嬫満搴旂敤寮鍙?<br />68-Windows Mobile鎵嬫満搴旂敤寮鍙?-鍌呮洣 榻愬畤 寰愰獜 <br />48-SYMBIAN OS C++鎵嬫満搴旂敤寮鍙?錛堢2鍗鳳級------------------RICHARD HARRISON钁?鍛ㄨ壇蹇?鐜嬩集嬈h瘧<br />68-SYMBIAN OS C++鎵嬫満搴旂敤寮鍙?--------------RICHARD HARRISON钁?鍛ㄨ壇蹇犺瘧聽 <br />Windows CE.net鍐呮牳瀹氬埗鍙婂簲鐢ㄧ▼搴忓紑鍙?--------鍛ㄦ瘬鏋?瀹佹潹 闄嗚吹寮?浠樻灄鏋?<br />宓屽叆寮忕郴緇焀indows CE 寮鍙戞妧宸т笌瀹炰緥--鍌呮洣<br />Palm OS緙栫▼瀹炶返---緇濈増</p> <p>聽</p> <p> <font color="#ff0000">22銆佸崟鐗囨満</font> </p> <p>鍗曠墖鏈鴻交鏉懼叆闂?---------------------------------鍛ㄥ潥(騫沖嚒鑰佸笀)聽 </p> <p>鍗曠墖鏈哄吀鍨嬫ā鍧楄璁″疄渚嬪鑸?----------------------姹傛槸縐戞妧</p> <p>渚嬭8051----------------------------------------寮犱箟鍜?闄堟晫鍖?/p> <p>KEIL CX51 V7.0鍗曠墖鏈洪珮綰ц璦緙栫▼涓幬淰ISION2搴旂敤瀹炶返-----寰愮埍閽犅?</p> <p>鍗曠墖鏈哄簲鐢ㄧ▼搴忚璁℃妧鏈?淇鐗?--------------------鍛ㄨ埅鎱?</p> <p>8051鍗曠墖鏈哄疄璺典笌搴旂敤-------------------------------鍚撮噾鎴?/p> <p>MCS-51緋誨垪鍗曠墖鏈哄疄鐢ㄦ帴鍙f妧鏈?--------------------鏉庡崕</p> <p> <br /> <font color="#ff0000">23銆佷覆騫跺彛閫氳</font> </p> <p>Visual C++/Turbo C涓插彛閫氫俊緙栫▼瀹炶返------------------榫氬緩浼?/p> <p>VISUAL BASIC涓嶳S-232涓茶閫氫俊鎺у埗錛堟渶鏂扮増錛?---------鑼冮鎬箣 </p> <p>聽</p> <p> <font color="#ff0000">24銆佺數瀛?/font> </p> <p>鏃犵嚎鐢佃瘑鍥句笌鐢佃礬鏁呴殰鍒嗘瀽杞繪澗鍏ラ棬(絎簩鐗? -------------------鑳℃枌 </p> <p>鏃犵嚎鐢靛厓鍣ㄤ歡媯嫻嬩笌淇悊鎶鏈交鏉懼叆闂紙絎簩鐗堬級 -------------------鑳℃枌</p> <p>鍥捐〃緇嗚鐢靛瓙鎶鏈瘑鍥?------------------鑳℃枌</p> <p>鍥捐〃緇嗚鐢靛瓙鍏冨櫒浠?------------------鑳℃枌</p> <p>鍥捐〃緇嗚鍏冨櫒浠跺強瀹炵敤鐢佃礬-------------------鑳℃枌</p> </div> <img src ="http://www.shnenglu.com/singohgod/aggbug/20290.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.shnenglu.com/singohgod/" target="_blank">澶у疂澶╁ぉ瑙?/a> 2007-03-21 14:36 <a href="http://www.shnenglu.com/singohgod/archive/2007/03/21/20290.html#Feedback" target="_blank" style="text-decoration:none;">鍙戣〃璇勮</a></div>]]></description></item><item><title>[杞澆]娓告垙鏂歸潰ebookhttp://www.shnenglu.com/singohgod/archive/2006/11/30/15810.html澶у疂澶╁ぉ瑙?/dc:creator>澶у疂澶╁ぉ瑙?/author>Thu, 30 Nov 2006 05:01:00 GMThttp://www.shnenglu.com/singohgod/archive/2006/11/30/15810.htmlhttp://www.shnenglu.com/singohgod/comments/15810.htmlhttp://www.shnenglu.com/singohgod/archive/2006/11/30/15810.html#Feedback5http://www.shnenglu.com/singohgod/comments/commentRss/15810.htmlhttp://www.shnenglu.com/singohgod/services/trackbacks/15810.htmlAI:
New聽Riders聽-聽2003聽-聽AI聽Game聽Development顡峉ynthetic聽Creatures聽with聽Learning聽and聽Reactive聽Behaviors
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ART:
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Wordware.DirectX聽9聽Audio聽Exposed聽-聽Interactive聽Audio聽Development聽-聽2003聽-聽(By聽Laxxuss)
DX聽Programming:
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Game聽Design:
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Addison聽Wesley聽-聽2002聽-聽Software聽Engineering聽and聽Computer聽Games
Apress.Introduction.to.3D.Game.Engine.Design.Using.DirectX.9.and.CSharp.eBook-LiB
Game聽Programming聽All聽in聽One聽
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Lighting.Techniques.For.Real-Time.3D.Rendering
Ak.Peters,.Realistics.Image.Synthesis.Using.Photon.Mapping.(2001)
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Real聽Time聽3D聽Terrain聽Engines聽Using聽C++聽And聽Dx9
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Zen_of_Graphics_Programming_Second_Ed
璁$畻鏈虹湡瀹炴劅鍥懼艦鐨勭畻娉曞熀紜
Graphics聽Gems聽(Vol.1)
Graphics聽Gems聽(Vol.2)
Graphics聽Gems聽(Vol.3)
Graphics聽Gems聽(Vol.4)
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Math聽and聽Physical聽technique:
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Direct3D.ShaderX.-.Vertex.and.Pixel.Shader.Tips.and.Tricks
ShaderX2聽Introductions聽and聽Tutorials聽with聽DirectX聽9.0
Shaderx2聽-聽Shader聽Programming聽Tips聽&聽Tricks聽With聽Directx聽9
Addison.Wesley.Open.Gl.Shading.Language.Feb.2004
MS.Press.-.Microsoft.DirectX.9.Programmable.Graphics.Pipeline
Premier.Press.-.Shaders.for.Game.Programmers.and.Artists
Real-Time聽Rendering聽Tricks聽and聽Techniques聽in聽DirectX
Wordware,.Advanced.Lighting.and.Materials.with.Shaders
Real-Time聽Shader聽Programming

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[鎽樺綍]C++涔﹀崟http://www.shnenglu.com/singohgod/archive/2006/07/13/9795.html澶у疂澶╁ぉ瑙?/dc:creator>澶у疂澶╁ぉ瑙?/author>Thu, 13 Jul 2006 05:32:00 GMThttp://www.shnenglu.com/singohgod/archive/2006/07/13/9795.htmlhttp://www.shnenglu.com/singohgod/comments/9795.htmlhttp://www.shnenglu.com/singohgod/archive/2006/07/13/9795.html#Feedback4http://www.shnenglu.com/singohgod/comments/commentRss/9795.htmlhttp://www.shnenglu.com/singohgod/services/trackbacks/9795.html 鏀墮泦鏁寸悊鐨勪竴浠戒功鍗?br />
Bjarne Stroustrup鐨?font color="#ff0000">銆奣he Design and Evolution of C++銆?/font>錛屼簡瑙d竴涓嬭繖涓璦鐨勫巻鍙詫紝浣嗚涓嶅仠鍦板洖澶寸湅榪欐湰涔︼紝鐪嬪埌浣犱笉鏂湴瀛﹀埌鐨勬柊鎶鏈槸鎬庝箞鏍蜂竴鐐圭偣鍦拌鎺ョ撼鍒拌繖涓璦涓幓鐨勩?br />
Stanley B. Lippman鐨?font color="#ff0000">銆奀++ Primer銆?/font>錛岃繖鏈功闈炲父鍦板法澶с?/span>
濡傛灉鎰熻鍥伴毦鍙互鐪婼tanley B.Lippman鐨?font color="#ff0000">銆奅ssential C++銆?/font>錛岃繖鏈功浠介噺瑕佽交寰楀錛屼笉榪囧洓涓狢++鐨勮寖鍨嬮兘璁蹭簡錛岃屼笖璁插緱闈炲父娓呮銆?br />
Pike鍜孠ernighan鐨?font color="#ff0000">銆奣he Practice of Programming銆?/font>錛屽ソ濂藉湴鏁寸悊涓涓嬶紝鍦ㄧ▼搴忚璁′腑搴旇鏈夊摢浜涙敞鎰忕殑浜嬮」銆傝繖鏈潪甯歌杽鐨刡ooklet錛屽彲浠ヨ鏄▼搴忓憳蹇呰鐨勬寚鍗椼?br />
Bruce Eckel鍐欑殑銆佸欐嵎璇戠殑銆奣hinking in C++銆?/font>錛岃繖鏈功姣忚繃鍗婂勾灝辮閲嶈涓閬嶃傚彲浠ヨ姣忎竴绔犻兘鏄啓寰楀彂浜烘繁鐪併?br />
Scott Meyers鐨?font color="#ff0000">銆奅ffective C++銆?/font>鍜?font color="#ff0000">銆奙ore Effective C++銆?/font>銆傝繖涓ゆ湰涔︽槸鐪熸鐨勭粡鍏革紝浣滆呭C++鐨勭函鐔燂紝浣垮緱璇█鐨勯鏍艱璧鋒潵綆鐩存槸濡傞ゴ鐢樼敎錛屽氨鍍忎粬绔欏湪瀵歸潰鍦ㄨ璇俱傚鏋滀綘宸茬粡娣卞埢鍦扮悊瑙d簡Effective C++鍜孧ore Effective C++錛岄偅浣犲彲浠ュ彂鐜幫紝浣犲湪浼椾漢涓凡緇忔槸楦$兢涔嬮工銆傚彲浠ユ寚瀵奸」鐩繍浣滀簡錛屽彲浠ョ紪鍐欎竴鍒囦綘鎯沖仛鐨勭▼搴忎簡錛屽彲浠ユ寚鍑哄埆浜虹湅璧鋒潵涓嶉敊鐨勪唬鐮佺殑澶у皬闂浜嗐傚鏋滀綘鑳戒竴鐪肩湅鍑烘湁浜虹殑浠g爜鏄搴斾簬"鏉℃27"鎴?鏉℃M6"錛岄偅浣犲彲鐪熸槸璁╂湰浜哄埉鐩簡銆?br />
Herb Sutter鐨?font color="#ff0000">銆奅xceptional C++銆?/font>鍜?font color="#ff0000">銆奙ore Exceptional C++銆?/font>錛岃繖涓ゆ湰涔︾殑闅懼害鏄潪甯稿ぇ鐨勶紝鐗瑰埆鏄硾鍨嬬▼搴忚璁$殑閮ㄥ垎錛岃繖涓ゆ湰涔︽梺寰佸崥寮曪紝鏋佸敖娣卞叆鎺㈣涔嬭兘浜嬨?/span>
渚嵎鐨?font color="#ff0000">銆奡TL婧愮爜鍓栨瀽銆?/font>錛屼互瀹為檯鐨勪緥瀛愪竴鐐圭偣鍦拌瑙d竴涓猄TL鏄庝箞鏍峰疄鐜扮殑
Stanley B. Lippman錛孋front鐨勫疄鐜拌呬箣涓錛屾墽絎斿啓鍑?font color="#ff0000">銆奍nside the C++ Object Model銆?/font>錛屼粠涓簡瑙g紪璇戝櫒瑙i噴婧愪唬鐮佺殑緇嗚妭錛屼互鍙婅蹇嗕綋鍒嗛厤鐨勭粏鑺傦紝
鍙︿竴Cfront瀹炵幇鑰呫丆++鏍囧噯濮斿憳浼欿oenig鐨?font color="#ff0000">銆奀++娌夋濆綍銆?/font>錛岀湅璧鋒潵闈炲父涓嶉敊銆?br />
Bjarne Stroustrup鐨?font color="#ff0000">銆奣he C++ Programming Language銆?/font>鏃犺濡備綍涔熷簲璇ヨ涓洓浜旈亶錛佽繖鏄竴鍒嘋++鐨勪功鏈殑婧愭硥銆?/span>

濡傛灉榪樿寰椾笉澶燂紝灝卞悜C++鏍囧噯濮斿憳浼氳璐竴鏈?font color="#ff0000">銆奀++鏍囧噯銆?/font>銆?br />
涓鍒囦腑鍥藉ぇ闄嗕綔鑰呯殑涔︼紝涓姒備笉瑕佺湅銆備竴鍒嘨C++鎴栬鐗瑰畾鐨勭紪璇戝櫒鐨勪功錛屼竴姒備笉瑕佺湅銆傚鏋滈渶瑕佽ˉC璇█鐨勮錛屼拱涓鏈潪甯稿皬鐨凨&R鐨?font color="#ff0000">銆奣he C Programming Language銆?/font>瓚崇煟錛屽叾瀹冪殑涔︿竴姒備笉瑕佺湅銆備笉瑕佸厛瀛錛屽啀瀛++錛岃岃鐩存帴瀛++銆?br />
Scott Meyers鐨?font color="#ff0000">銆奅ffective STL銆?br />

Andrei Alexandrescu鐨?font color="#ff0000">銆奙odern C++ Design銆?/font>

騫蟲椂澶╁ぉ鐪嬬殑涔?font color="#ff0000">銆奣he C++ Standard Library: A Tutorial and Reference銆?/font>


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