锘??xml version="1.0" encoding="utf-8" standalone="yes"?> 緇胯壊鐨勬槸鎴戠湅瀹屼簡鐨勩傜孩鑹茬殑鏄病鎬庝箞鐪嬬殑銆傞粍鑹茬殑鏄湅浜嗕竴鍗婁互涓婄殑銆?br> 綆楁硶鍜屽熀紜綾匯?/font> 寮鍙戝伐鍏峰拰騫沖彴鐨勪功 涓撲笟鐨勫浘褰功 銆愬紩璦銆?br>浠涔堟槸璁$畻鏈哄浘褰㈠錛?鏈枃灝介噺閬垮厤緇欏畠鍋氫弗鏍肩殑瀹氫箟錛屼絾鏄氬父鏉ヨ錛岃綆楁満鍥懼艦瀛︽槸鏁板瓧鍥捐薄澶勭悊鐨勯嗚繃紼嬶紝榪欏彧鏄竴涓笉紜垏鐨勫畾涔夛紝鍚庨潰鎴戜滑浼氱湅鍒幫紝瀹為檯涓婏紝璁$畻鏈哄浘褰㈠銆佹暟瀛楀浘璞″鐞嗗拰璁$畻鏈鴻瑙夊湪寰堝鍦版柟鐨勫尯鍒笉鏄潪甯告竻鏅扮殑錛屽緢澶氭蹇墊槸鐩擱氱殑銆?br>璁$畻鏈哄浘褰㈠鏄敤璁$畻鏈烘潵鐢諱笢瑗跨殑瀛︾錛屾暟瀛楀浘璞″鐞嗘槸鎶婂鐣岃幏寰楃殑鍥捐薄鐢ㄨ綆楁満榪涜澶勭悊鐨勫縐戙傚湪娉曞浗錛屽浘褰㈠浘璞℃槸涓闂ㄨ紼嬨?br>濡備綍瀛︿範璁$畻鏈哄浘褰㈠鍛紵闄や簡璁$畻鏈哄浘褰㈠鐨勫熀紜鐭ヨ瘑浠ュ錛屼綘榪橀渶瑕佹湁浠ヤ笅鐨勭煡璇嗭紝浣犳噦鐨勮秺澶氾紝褰撶劧鍋氱殑瓚婂ソ銆?br>* 鑻辮錛?浣犱竴瀹氳鎶婅嫳璇濂斤紝濡傛灉浣犳兂瀛︿範璁$畻鏈哄浘褰㈠鐨勮瘽錛屽敖閲忕湅鑻辨枃鐨勪功綾嶅拰璧勬枡 涓婇潰鍒椾婦鐨勪笉鏄綘蹇呴』瀛︿範鐨勪笢瑗匡紝鑰屾槸璁$畻鏈哄浘褰㈠鍙兘浼氱敤鍒扮殑涓滆タ錛屼竴瀹氳璁頒綇錛屼笉瑕佹寚鏈涢氳繃涓鏈暀鏉愬氨瀛︿細璁$畻鏈哄浘褰㈠錛屽畠姣斾綘鎯寵薄鐨勮澶嶆潅鐨勫銆?/p>
銆愬浘褰㈠鐨勯棶棰樸?br>姣忎釜瀛︾閮芥湁鑷繁瀛︾鐨勭壒瀹氶棶棰橈紝鍥懼艦瀛﹁瑙e喅鐨勬槸濡備綍鐢誨嚭鍥炬潵錛屽緱鍒伴渶瑕佺殑鏁堟灉錛屽綋鐒惰繖鏄浘褰㈠鏈澶х殑涓涓棶棰樸?/p>
鍦ㄥ紑濮嬪涔犺綆楁満鍥懼艦瀛︾殑鏃跺欙紝鎵句竴鏈畝鍗曠殑涔︾湅錛屽璁$畻鏈哄浘褰㈠鏈変釜澶ф鐨勮璇嗭紝浣犲氨鍙互寮濮嬪浘褰㈠涔嬫梾浜嗭細 OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.4, Fourth Edition 鏄瘮杈冨ソ鐨勫涔犺綆楁満鍥懼艦瀛︾殑鍏ラ棬鏁欐潗錛屽湪緇冧腑鍘誨錛屼竴寮濮嬪氨鍘誨晝Foley鐨?br>Computer Graphics: Principles and Practice, Second Edition in C 閭d箞涓嬮潰浣犲彲浠ユ潵瀛︿範涓涓嬭綆楁満鍥懼艦瀛︾殑鏁版嵁緇撴瀯鍜岀畻娉曪紝涓嬮潰鐨勪功姣旇緝閫傚悎錛?br>Joseph O'Rourke 鐨凜omputational Geometry in C錛屼功閲岄潰鏈塁鐨勬簮浠g爜錛岃榪扮畝鍗曪紝娓呮櫚錛岄傚悎紼嬪簭鍛樺涔犮?/p>
鎬葷殑鏉ヨ錛岃綆楁満鍥懼艦瀛︽秹鍙婂埌2澶ч儴鍒嗭細寤烘ā鍜屾覆鏌?br>(1)寤烘ā 銆婃洸綰夸笌鏇查潰鐨勬暟瀛︺?br>榪欐湰涔︽槸娉曞浗浜哄啓鐨勪腑鏂囩炕璇戠増錛岄噷闈㈣繕鏈塀ezie鏈漢鍐欑殑搴廕錛岀炕璇戠殑寰堜笉閿欑殑錛岀湅浜嗕綘灝辨帉鎻ezier鏇查潰鎶鏈簡銆?br> 緇嗗垎鏇查潰錛圫ubdivision Surface錛夐犲瀷 浠庡疄闄呯墿浣撲腑寰楀埌閫犲瀷錛岀幇鍦ㄧ殑鎶鏈彲浠ョ敤涓夌淮鎵弿浠緱鍒扮墿浣撹〃闈㈢殑鐐癸紝鐒跺悗鏍規嵁榪欎簺鐐規妸鐗╀綋鐨勮〃闈㈣綆楀嚭鏉ワ紝縐頒負閲嶅緩(Reconstruction)錛屽洜涓鴻繖浜涙妧鏈箣鍦ㄦ枃绔犱腑璁鴻堪錛屾墍浠ユ垜浠渷鐣ュ瀹冪殑鎻忚堪銆?br> 鍏夌嚎榪借釜(Ray Tracing) R. Keith Morley, Peter Shirley 鐨凴ealistic Ray Tracing, Second Edition 杈愬皠搴?Radiosity) Philip Dutre 鐨勬柊涔dvanced Global Illumination 錛岀湅璧鋒潵榪樹笉閿欙紝鍒氭嬁鍒版墜錛岃繕娌$湅錛屽懙鍛碉紝鎵浠ヤ笉濂借瘎浠楓?/p>
Ian Ashdown鐨凴adiosity: A Programmer's Perspective 銆愪綋鍥懼艦瀛︺?Volume Graphics) 涓婇潰鐨?涓浘褰㈠鎶鏈氨鍜屽浘璞$殑鐣岄檺涓嶆槑鏄句簡錛屽疄闄呬笂浠栦滑鏄浘褰㈠浘璞$殑緇煎悎銆?/p>
銆愬叾浠栫殑涔︺?br>榪樻湁涓浜涘ソ涔﹀晩錛屽懙鍛碉紝濂戒功鐪嬩笉瀹岀殑錛岀戶緇斁閫侊細 Graphics Gems I ~ V錛屼竴澶у府瀛愪漢鍐欑殑涔︼紝鍖呮嫭鐮旂┒浜哄憳錛岀▼搴忓憳…鏈夎綆楁満鍥懼艦瀛︾殑鍚勭鏁版嵁緇撴瀯錛岀紪紼嬫妧宸с?/p>
Tomas Akenine-Moller 絳変漢緙栬憲鐨凴eal-Time Rendering (2nd Edition) David Ebert絳変漢鐨凾exturing & Modeling: A Procedural Approach, Third Edition 鏈鍚庯紝娌′簨鎯呯殑鏃跺欙紝鐪嬬湅涓嬮潰鐨勪功鍚?br>Alan H. Watt錛?3D Computer Graphics (3rd Edition) James D. Foley絳変漢鐨?Computer Graphics: Principles and Practice in C (2nd Edition) 錛岃繖鏈湥緇忔病浜嬬殑鏃跺欏啀鐪嬪惂錛屽懙鍛點?br> 銆奆ocus On 3D Models銆?br>璇磋搗娓告垙涓殑3d妯″瀷錛岃繖鏈功璁插緱鍗佸垎閫忓交銆備篃瀵瑰悇縐嶇煡鍚嶆父鎴忎腑鐨勬ā鍨嬩綔浜嗕粙緇嶃傚彧鏄劅瑙夎繖鏈功鐨勯珮搴︿笉澶燂紝娌℃湁绔欏湪寮曟搸鐨勮搴︽潵鐪嬫父鎴忎腑鐨勬ā鍨嬬殑澶勭悊銆傛妧鏈瘮杈冧笓錛屽亸浜庡疄鐢ㄣ?/p>
銆?D Game Engine Design銆?br>榪欐湰涔﹀簲璇ユ瘮杈冩棭灝辨湁浜嗭紝鏈榪戞墠寮濮嬬湅銆傝寰楃悊璁虹殑鏂歸潰璁插緱姣旇緝鍒頒綅錛屾暟瀛﹀拰鐗╃悊鐨勫唴瀹圭浉瀵硅寰楀涓鐐廣傚叿浣撶殑浠g爜娌℃湁榪囧鐨勬兜涔夛紝鍥犱負榪欐湰涔︾殑浠峰煎氨鍦ㄤ簬瀹冪殑鐞嗚銆?/p>
銆?D Game Engine Programming銆?br>涓庝笂闈㈢殑閭f湰涔︽瘮璧鋒潵錛岃繖鏈功浠ュ叿浣撶殑涓涓父鎴忓紩鎿庝負鑳屾櫙錛岃璁轟簡鍏蜂綋瀹炵幇鏃墮渶瑕佹敞鎰忕殑鍚勭闂銆傛瘮杈冨叏闈㈠拰鐩磋鐨勮瑙d簡娓告垙寮曟搸鐨勭粏鑺傘備絾鏄湪寮曟搸鏈閲嶈鐨勭幆鑺?鍥懼艦閮ㄥ垎錛屾病鏈夊お澶氱殑璁ㄨ錛屽湪鏁堢巼鏂歸潰涔熸病鏈夌粰璇昏呭甫鏉ヤ粈涔堟儕鍠溿?/p>
銆奊ame Scripting Mastery銆?- 娓告垙鑴氭湰璁捐瀹屽叏鎺屾彙 銆奡haders for Game Programmers and Artists銆?br>鍒濆鑰呮瘮杈冮傜敤錛屾病鏈夎繃浜庢繁濂ョ殑鐞嗚錛岀敤浜哛enderMonkey浣滀負寮鍙憇hader鐨勫伐鍏鳳紝浠庡ご璁茶Вshader鎶鏈紝浠ュ強hlsl銆傛槸shader姣旇緝濂界殑鍏ラ棬涔︺?/p>
銆奊ame Coding Complete銆?br>寮鍙戣呯殑鎸囧崡銆傚叏闈㈠湴浠嬬粛浜嗘父鎴忓紑鍙戜腑鐨勫悇縐嶇粏鑺傦紝鏂囦腑鐨勫疄渚嬬粰浜哄嵃璞℃瀬娣憋紝鍚勫鐨勮ˉ娉ㄥ拰娉ㄦ剰浜嬮」涔熶赴瀵屼簡涔︾殑鍚噺銆備笉浠呯粰闂ㄥ姹変笂浜嗙涓璇撅紝涔熻兘璁╄澶氬紑鍙戣呮剰璇嗗埌鑷繁闀挎湡浠ユ潵娌℃湁鍙戠幇鐨勯敊璇?/p>
銆奃ata Structures For Game Programmers銆?br>榪欑粷涓嶆槸涓鏈灟鐕ユ棤鍛崇殑鏁版嵁緇撴瀯鐨勪功銆備功涓彁鍒扮殑鏂規柟闈㈤潰閮戒互娓告垙涓鴻儗鏅紝浠g爜鍜屼緥紼嬩篃鐢ㄦ父鎴廌emo鐨勫艦寮忓嚭鐜板湪璇昏呴潰鍓嶃?/p>
銆奙icrosoft DirectX9 Programmable Graphics Pipeline銆?br>寰蔣鍑虹増錛屽嚑涔庡氨鏄伐涓氭爣鍑嗙殑涓鏈功銆傚鏋滀綘鎯充粠澶村涔爏hader錛屾垨鎯充簡瑙hader鏇村簳灞傜殑鎶鏈紝浣犲氨搴旇鐪嬭繖鏈功銆傚悓鏃訛紝榪欎篃鏄竴鏈伐鍏蜂功銆?/p>
銆?D Math Primer for graphics and game development銆?br>涓嶈鏄暟瀛︾悊璁鴻繕鏄叿浣撳疄鐜幫紝閮借寰楀崄鍒嗚灝姐傚浜庤揩鍒囬渶瑕佹彁楂樻暟瀛︽按騫崇殑寮鍙戜漢鍛樻潵璇存槸涓嶉敊鐨勬暀縐戜功銆傚彟澶栬繕鏈夎繖鏈功鐨勭緝鐣ョ増錛屽唴瀹逛笂闈㈡病鏈夊垹鍑忓灝戯紝鍙槸灝戜簡鍏蜂綋鍖栧疄鐜扮殑浠g爜銆?/p>
銆奝rogramming Multiplayer Games銆?br>姣旇緝娣卞叆鐨勮皥鍒頒簡澶氫漢鑱旀満娓告垙涓殑鎶鏈笓棰橈紝鏄綉娓稿紑鍙戠埍濂借呯殑鎸囧崡銆?/p>
銆奝rogramming Role-playing Games With DirectX銆?br>铏界劧璇存槸DirectX8鏃朵唬鐨勪功錛屼絾涔︿腑鐨勭煡璇嗕笣姣病鏈夎惤鍚庝簬褰撳墠鐨勬妧鏈備唬鐮佷篃鍗佸垎浼橀泤銆傝繕浠庢父鎴忚璁$殑鏂歸潰璁茶В浜唕pg寮鍙戜腑闇瑕佹敞鎰忕殑闂銆?/p>
1銆丣ava
Java緙栫▼璇█錛堢涓夌増)---Java鍥涘ぇ鍚嶈憲----James Gosling(Java涔嬬埗) Java緙栫▼鎬濇兂錛堢2鐗?----Java鍥涘ぇ鍚嶈憲----Bruce Eckel Java緙栫▼鎬濇兂錛堢3鐗?----Java鍥涘ぇ鍚嶈憲----------------Bruce Eckel JAVA 2鏍稿績鎶鏈?鍗稩錛氬熀紜鐭ヨ瘑錛堝師涔︾7鐗堬級---Java鍥涘ぇ鍚嶈憲-----Cay Horstmann JAVA 2鏍稿績鎶鏈?鍗稩I錛氶珮綰х壒鎬э紙鍘熶功絎?鐗?----Java鍥涘ぇ鍚嶈憲-----Cay Horstmann Effective Java涓枃鐗?-----Java鍥涘ぇ鍚嶈憲--------Joshua Bloch 綺鵑歋truts:鍩轟簬MVC鐨凧ava Web璁捐涓庡紑鍙?--瀛欏崼鐞?/p>
綺鵑欻ibernate錛欽ava瀵硅薄鎸佷箙鍖栨妧鏈瑙?--瀛欏崼鐞?/p>
Tomcat涓嶫ava Web寮鍙戞妧鏈瑙?-----------瀛欏崼鐞?/p>
Java涓庢ā寮?-----------------------------闃庡畯
C#紼嬪簭璁捐-------Charles Petzold鈥渨indows緙栫▼娉板北鍖楁枟鈥?--C#璇█鈥滃氬ぉ灞犻緳鍙屽墤鈥?/p>
C# Primer涓枃鐗?-------Stanley B.Lippman---C#璇█鈥滃氬ぉ灞犻緳鍙屽墤鈥?/p>
.NET妗嗘灦紼嬪簭璁捐錛堜慨璁㈢増)--------Jeffrey Richter鈥渨indows緙栫▼娉板北鍖楁枟鈥?--.NET騫沖彴鍥涘ぇ澶╃帇 c#Windows紼嬪簭璁捐----------Charles Petzold鈥渨indows緙栫▼娉板北鍖楁枟鈥?-----.NET騫沖彴鍥涘ぇ澶╃帇 .NET紼嬪簭璁捐鎶鏈唴騫?------------Jeff Prosise---.NET騫沖彴鍥涘ぇ澶╃帇 .NET鏈川璁?-絎?鍗鳳細鍏叡璇█榪愯搴?涓枃鐗?--------Chris Sells---.NET騫沖彴鍥涘ぇ澶╃帇 聽
3銆丆++
C++紼嬪簭璁捐璇█錛堢壒鍒増)---c++鍏ぇ閲戝垰----Bjarne Stroustrup鈥淐++涔嬬埗鈥?/p>
C++ Primer (絎?鐗?涓枃鐗?---c++鍏ぇ閲戝垰---Stanley B.Lippman C++ Primer (絎?鐗?涓枃鐗?---c++鍏ぇ閲戝垰---Stanley B.Lippman C++鏍囧噯紼嬪簭搴撯旇嚜淇暀紼嬩笌鍙傝冩墜鍐?-c++鍏ぇ閲戝垰--Nicolai M.Josuttis C++璇█鐨勮璁″拰婕斿寲-----c++鍏ぇ閲戝垰----Bjarne Stroustrup鈥淐++涔嬬埗鈥?/p>
娣卞害鎺㈢儲C++瀵硅薄妯″瀷---c++鍏ぇ閲戝垰----Stanley B.Lippman Essential C++涓枃鐗?--c++鍏ぇ閲戝垰---Stanley B.Lippman Effective C++涓枃鐗?2nd Edition-----c++鍏ぇ閲戝垰------Scott Meyers More Effective C++涓枃鐗?---c++鍏ぇ閲戝垰------Scott Meyers C++緙栫▼鎬濇兂錛堢2鐗堬級 絎?鍗鳳細鏍囧噯C++瀵煎紩--------Bruce Eckel C++緙栫▼鎬濇兂錛堢2鐗堬級絎?鍗鳳細瀹炵敤緙栫▼鎶鏈?--------Bruce Eckel C++紼嬪簭璁捐--------------------------璋旦寮? C++ 紼嬪簭璁捐鏁欑▼(絎?鐗?--------------閽辮兘 C++ Primer Plus(絎簲鐗?涓枃鐗?--Stephen Prata 騫垮崥濡傚洓搴撳叏涔he c++ programming language銆乧++ Primer c++鍏ぇ閲戝垰錛?br />1銆丒ssentital c++---lippman---C++涔嬬埗錛屾梺鏋濇殏鐣ワ紝涓繪敾鏍稿績錛岃交钖勭煭灝忥紝鍒濆鑰?/p>
2銆乀he c++ programming language----C++涔嬬埗錛屾妧鏈潈濞侊紝鐢ㄨ瘝娣卞郴錛屾濇兂娣辮繙錛宑++鐧劇鍏ㄤ功浠h〃錛屽湥緇忋?br />3銆乧++ Primer----lippman---綰墊í涔﹀競鍗佹暟騫達紝c++鏈浣蟲暀鏈紝c++鐧劇鍏ㄤ功浠h〃銆?br />4銆両nside the c++ object model-----lippman----鎻ずc++搴曞眰錛岄潪甯稿ソ錛岄潪甯擱毦銆?br />5銆丒ffective c++-----閫氳繃50涓紪紼嬪疄渚嬶紝灞曠ず涓撳緇忛獙錛岃鏂囨湁瓚o紝娣卞嫻呭嚭銆?br />6銆丮ore Effective c++錛嶏紞錛嶏紞閫氳繃35涓紪紼嬪疄渚嬶紝灞曠ず涓撳緇忛獙錛岃鏂囨湁瓚o紝娣卞嫻呭嚭銆?br />7銆乀he c++ standard libray錛嶏紞錛峜++鏍囧噯搴撶殑鐧劇鍏ㄤ功銆?br />8銆佽璁℃ā寮忥細鍙鐢ㄩ潰鍚戝璞¤蔣浠剁殑鍩虹錛嶏紞錛嶏紞錛嶏紞good!
C紼嬪簭璁捐璇█錛堢2鐗埪鋒柊鐗堬級---C璇█鈥滃氬ぉ灞犻緳鍙屽墤鈥?--Brian W.Kernighan鈥淐璇█涔嬬埗鈥?/p>
C Primer Plus涓枃鐗堬紙絎簲鐗堬級--------C璇█鈥滃氬ぉ灞犻緳鍙屽墤鈥?--Stephen Prata C紼嬪簭璁捐錛堢涓夌増錛?--------------------------璋旦寮?/p>
C璇█澶у叏錛堢鍥涚増錛?--------------------------HERBERT SCHILDT C璇█鎺ュ彛涓庡疄鐜幫細鍒涘緩鍙噸鐢ㄨ蔣浠剁殑鎶鏈?------------DAVID R.HANSON聽 C璇█鍙傝冩墜鍐?鍘熶功絎?鐗?--------------------------Samuel P.Harbison C紼嬪簭璁捐鏁欑▼---------------------------------H.M.Deitel/P.J.Deitel C闄烽槺涓庣己闄?----------------------------------Andrew Koenig聽
Visual Basic .NET鎶鏈唴騫?----VB緙栫▼涓夊墤瀹?----------Francesco Balena鈥渧b棣栧腑澶у笀鈥?/p>
Windows紼嬪簭璁捐-Visual Basic.NET璇█鎻忚堪--VB緙栫▼涓夊墤瀹?----Charles Petzold鈥渨indows緙栫▼娉板北鍖楁枟鈥?-- .NET妗嗘灦紼嬪簭璁捐錛歏isual Basic.NET璇█鎻忚堪--VB緙栫▼涓夊墤瀹?-Jeffrey Richter鈥渨indows緙栫▼娉板北鍖楁枟鈥?--錛孎rancesco Balena鈥渧b棣栧腑澶у笀鈥澛? Visual Basic 6緙栫▼鎶鏈ぇ鍏?-----------------------Francesco Balena鈥渧b棣栧腑澶у笀鈥?/p>
Visual Basic.NET 浠庡叆闂ㄥ埌綺鵑?------------------------Petroutsos,E. 楂樼駭VISUAL BASIC緙栫▼-----------------------------------MATTHEW CURLAND聽聽
Inside VCL(娣卞叆鏍稿績鈥斺擵CL鏋舵瀯鍓栨瀽)----------鏉庣淮 Delphi 7楂樻晥鏁版嵁搴撶▼搴忚璁?-------------鏉庣淮 闈㈠悜瀵硅薄寮鍙戝疄璺典箣璺紙Delphi鐗堬級----------鏉庣淮
Windows 紼嬪簭璁捐錛堢5鐗堬級-----Charles Petzold鈥渨indows緙栫▼娉板北鍖楁枟鈥?-- Windows鏍稿績緙栫▼----------Jeffrey Richter鈥渨indows緙栫▼娉板北鍖楁枟鈥?-- Windows楂樼駭緙栫▼鎸囧崡---------Jeffrey Richter鈥渨indows緙栫▼娉板北鍖楁枟鈥?-- 娣卞叆嫻呭嚭MFC錛堢浜岀増錛?----鈥淢FC鍥涘ぇ澶╃帇鈥?------渚嵎 MFC Windows紼嬪簭璁捐錛堢2鐗?---MFC鍥涘ぇ澶╃帇鈥?--------Jeff Prosise Visual C++ 鎶鏈唴騫曪紙絎?鐗?--MFC鍥涘ぇ澶╃帇鈥?-------David Kruglinski 娣卞叆瑙f瀽MFC-------------MFC鍥涘ぇ澶╃帇鈥?----------George Shepherd Visual C++.NET 鎶鏈唴騫曪紙絎?鐗?-MFC鍥涘ぇ澶╃帇鈥?-----------David Kruglinski
Visual Foxpro紼嬪簭璁捐鍙傝冩墜鍐?------------------寮犳椽涓?/p>
涓撳闂ㄨ瘖鈥斺擵isual FoxPro寮鍙戠瓟鐤?60闂?------------------寮犳椽涓?/p>
Visual FoxPro 6.0/9.0瑙e喅鏂規涓庤寖渚嬪ぇ鍏?------------------寮犳椽涓?/p>
Visual FoxPro杞歡寮鍙戞ā寮忎笌搴旂敤妗堜緥-------------------寮犳椽涓?/p>
搴旂敤瀵嗙爜瀛?鍗忚綆楁硶涓嶤婧愮▼搴?----------Bruce Schneier 緗戠粶淇℃伅瀹夊叏鐨勭湡鐩?----------Bruce Schneier 榛戝澶ф洕鍏夛細緗戠粶瀹夊叏鏈哄瘑涓庤В鍐蟲柟妗堬紙絎?鐗堬級--------STUART MCCLURE 杞歡鍔犲瘑鎶鏈唴騫?-----------鐪嬮洩瀛﹂櫌 鍔犲瘑涓庤В瀵嗏斺旇蔣浠朵繚鎶ゆ妧鏈笌瀹屽叏瑙e喅鏂規------------鐪嬮洩瀛﹂櫌 鍔犲瘑涓庤В瀵嗭紙絎簩鐗堬級--------孌甸挗
Intel寰鐞嗗櫒緇撴瀯銆佺紪紼嬩笌鎺ュ彛錛堢鍏増錛?--------Barry B. Brey 80*86銆佸鑵炬満姹囩紪璇█紼嬪簭璁捐---------Barry B. Brey Windows鐜涓?2浣嶆眹緙栬璦紼嬪簭璁捐錛堢2鐗?-----------緗椾簯褰?/p>
IBM-PC姹囩紪璇█紼嬪簭璁捐錛堢2鐗堬級聽 鏈功鏄浗鍐呬紭縐鏁欐潗--------娌堢編鏄?娓╁啲濠? IBM PC姹囩紪璇█紼嬪簭璁捐錛堢浜旂増錛壜?榪欐湰涔︾睄鏄浗澶栦紭縐鏁欐潗-------PETER ABEL钁?娌堢編鏄?娓╁啲铦夎瘧
Windows WDM璁懼椹卞姩紼嬪簭寮鍙戞寚鍗?----------------------------------- Chris Cant Windows 2000/XP WDM璁懼椹卞姩紼嬪簭寮鍙?絎?鐗?--------------------------姝﹀畨娌?/p>
WINDOWS 2000/XP WDM璁懼椹卞姩紼嬪簭寮鍙?------------------------------- 姝﹀畨娌?/p>
璁$畻鏈虹綉緇滅鍥涚増涓枃鐗?---緗戠粶緙栫▼涓夊墤瀹?-------------Andrew S.Tanenbaum
UNIX緗戠粶緙栫▼2鍗鋒湰--------------------Richard Stevens----緗戠粶緙栫▼涓夊墤瀹?/p>
鐢═CP/IP榪涜緗戦檯浜掕仈-----------Douglas E. Comer 楂樼駭TCP/IP緙栫▼-------------------Jon C. Snader C++緗戠粶緙栫▼-----------------------Douglas Schmidt UNIX鐜楂樼駭緙栫▼錛堢2鐗?--------------------Richard Stevens 聽
13銆佺畻娉?/font>
璁$畻鏈虹▼搴忚璁¤壓鏈?------Donald.E.Knuth----------綆楁硶鈥滃氬ぉ灞犻緳鈥濆弻鍓?/p>
綆楁硶瀵艱-----------------Thomas H. Cormen--------綆楁硶鈥滃氬ぉ灞犻緳鈥濆弻鍓?/p>
紱繪暎鏁板鍙婂叾搴旂敤----------Kenneth H.Rosen 鍏蜂綋鏁板鈥旇綆楁満縐戝鍩虹--------Donald.E.Knuth 聽
14銆佸浘褰㈢紪紼?/font>
鏁版嵁緇撴瀯 C++璇█鎻忚堪銆?8.00(Data Structures C++) William Ford,William Topp 鍒樺崼涓?娌堝畼鏋? 鏁版嵁緇撴瀯綆楁硶涓庡簲鐢?C++璇█鎻忚堪銆?9.00Sartej Sahni 姹瘲鏋?瀛欐檽涓滅瓑鏈烘宸ヤ笟鍑虹増紺?/p>
聽
16銆佽蔣浠跺伐紼?/font>
璁捐妯″紡--鍙鐢ㄩ潰鍚戝璞¤蔣浠剁殑鍩虹 閲嶆瀯鈥旀敼鍠勬棦鏈変唬鐮佺殑璁捐
娣卞叆鐞嗚В璁$畻鏈虹郴緇燂紙淇鐗堬級-------RANDAL E.BRYANT 聽
18銆乁nix
聽
19銆丩inux
Windows娓告垙緙栫▼澶у笀鎶宸э紙絎簩鐗?br />娓告垙涔嬫梾--鎴戠殑緙栫▼鎰熸偀
Windows Mobile鎵嬫満搴旂敤寮鍙?br />SYMBIAN OS C++鎵嬫満搴旂敤寮鍙? 聽
22銆佸崟鐗囨満
鍗曠墖鏈鴻交鏉懼叆闂?---------------------------------鍛ㄥ潥(騫沖嚒鑰佸笀)聽 鍗曠墖鏈哄吀鍨嬫ā鍧楄璁″疄渚嬪鑸?----------------------姹傛槸縐戞妧 渚嬭8051----------------------------------------寮犱箟鍜?闄堟晫鍖?/p>
KEIL CX51 V7.0鍗曠墖鏈洪珮綰ц璦緙栫▼涓幬淰ISION2搴旂敤瀹炶返-----寰愮埍閽犅? 鍗曠墖鏈哄簲鐢ㄧ▼搴忚璁℃妧鏈?淇鐗?--------------------鍛ㄨ埅鎱? 8051鍗曠墖鏈哄疄璺典笌搴旂敤-------------------------------鍚撮噾鎴?/p>
MCS-51緋誨垪鍗曠墖鏈哄疄鐢ㄦ帴鍙f妧鏈?--------------------鏉庡崕
Visual C++/Turbo C涓插彛閫氫俊緙栫▼瀹炶返------------------榫氬緩浼?/p>
VISUAL BASIC涓嶳S-232涓茶閫氫俊鎺у埗錛堟渶鏂扮増錛?---------鑼冮鎬箣 聽
24銆佺數瀛?/font>
鏃犵嚎鐢佃瘑鍥句笌鐢佃礬鏁呴殰鍒嗘瀽杞繪澗鍏ラ棬(絎簩鐗? -------------------鑳℃枌 鏃犵嚎鐢靛厓鍣ㄤ歡媯嫻嬩笌淇悊鎶鏈交鏉懼叆闂紙絎簩鐗堬級 -------------------鑳℃枌 鍥捐〃緇嗚鐢靛瓙鎶鏈瘑鍥?------------------鑳℃枌 鍥捐〃緇嗚鐢靛瓙鍏冨櫒浠?------------------鑳℃枌 鍥捐〃緇嗚鍏冨櫒浠跺強瀹炵敤鐢佃礬-------------------鑳℃枌
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鍘熸枃鍦板潃錛?a >http://blog.csdn.net/nhsoft/archive/2004/06/23/22992.aspx
鏃╁嚑澶╃湅鍒版湁浜烘妸鑷繁鍦ㄥぇ瀛﹀洓騫寸殑涔﹀垪浜嗗嚭鏉ワ紟鎷涙潵涓欏挎鐤戯紟鎴戞槸寮鍙戝浘褰㈢▼搴忕殑錛庢垜鐜板湪涔熸妸鎴戠殑涔﹀垪鍑烘潵錛庝笉鎬曞ぇ瀹舵鐤戝惂錛庡笇鏈涜兘鏈夌偣鍚ず浣滅敤錛?/p>
璇█綾伙細
C++ Programming Language (Special Edition).C++鐨勫湥緇忕駭鍒殑涔︼紟鎴戝彧鐪嬪師鏂囩殑銆備笉鐪嬬炕璇戠殑錛庡鐞冩暀鎺堢殑緲昏瘧琛ㄧず涓瀹氱殑淇濈暀鎰忚錛?
Effictive/More Effictive C++錛?/strong>宸ョ▼瀹炶返鐨勬渶浣崇粡楠屼功綾嶏紟
Inside C++ Object Model .濂戒功錛庣湅瀹屼簡銆備綘瀵笴++鐨勭悊瑙d細鍙樼殑寰堟繁鍒葷殑銆?
璁捐妯″紡銆錛庡ソ涔︼紟涔頒簡鐪嬪氨鏄簡銆傚埆闂垜涓轟粈涔堝晩銆傘
More Excpetion C++銆鍜孍ffective C++鏈夊悓宸ヤ箣澶勶紟
STL 婧愪唬鐮佺牬鏋?/strong>銆傛鍦ㄧ湅鐨勮繃紼嬩腑銆?
STL 涓枃鐗?/strong> 涓鏈弬鑰冩墜鍐屻?
Moden C++ Design 鐪嬪畬浜嗚繖鏈功銆傛垜浼拌浼氬悙琛銆備絾鏄繕鏄鐪嬨傜粡鍏稿晩錛屼功鐨勪緥瀛怢oki鐨勪唬鐮?nbsp;
娼旦寮虹殑C紼嬪簭璁捐銆傜粡鍏搞侰鏁欐潗閲岃繖鏈渶濂姐備笉璁稿ぇ瀹禕4浠栥?
C++Template : 鏈変漢璇寸炕璇戠殑涓嶅ソ銆傛垜瑙夊緱榪樺彲浠?
Python 璇█鍏ラ棬銆傛垜鎷挎潵鍋氭父鎴忚剼鏈敤鐨勩?
Unix Shell緙栫▼銆?
紼嬪簭璁捐瀹炶返銆銆銆緇欎綘涓涓緢濂界殑緇忛獙錛庡緢钖勭殑錛屽幓涔版潵鐪嬬湅銆?
C++鍒嗗艦紼嬪簭璁捐銆傚綋騫寸粰涓涓狫J鍋氭瘯涓氳璁°傝姳浜嗗崐涓湀鐪嬪畬鐨勩?
鏁版嵁緇撴瀯錛圕++璇█鎻忚堪錛?/strong>褰卞嵃鐗堛傚ソ涔︼紝浣嗘槸娌$湅瀹屻傛暀鏉愭潵鐫鐨勩?
鏁版嵁緇撴瀯錛堢敤闈㈠悜瀵硅薄鏂規硶涓嶤++鎻忚堪錛夈?/strong>娓呭崕鍑虹殑銆傜湅瀹屼簡銆?
浜哄伐鏅鴻兘 Nilson鐨勪功銆傜湅涓嶆噦銆傚懙鍛點?
Unix 鐜楂樼駭緙栫▼ : 瀛nix緙栫▼.灝變粠榪欓噷寮濮嬪惂.鐜板湪鍦ㄧ湅X-Window緙栫▼.鍙儨娌℃湁浠嬬粛XLib鐨勪功.鍥犱負瑕佺敤OpenGL.鏈濂借繕鏄粠XLib寮濮?鐥涜嫤.鍙兘鐪媂lib.pdf
Unix 楂樼駭緙栫▼ : 鎴戠湡涓嶇浉淇℃垜鑳芥鍒拌繖涔堜竴鏈ソ涔?鎯充拱.浣嗘槸娌¢挶.鍛靛懙銆?br>VC++鎶鏈唴騫?/strong>錛岀炕璇戠殑濂界儌鍟娿備笉榪囧綋鏃舵垜涓嶇煡閬撱傛渶鍚庤繕鏄湅瀹屼簡銆?
Windows涓嬬殑C璇█緙栫▼銆傛垜鐨?Win32鍏ラ棬涔︾睄銆?
Win32紼嬪簭鍛樻寚鍗?/strong>錛屾垜鐨刉in32鎻愰珮涔︾睄銆?0鍧椾竴鏈傚懙鍛點?
Windows 鏍稿績緙栫▼銆傜湅瀹屼簡榪欎釜銆傚ぇ瀹惰鎴戞槸涓珮鎵嬩簡銆?
娣卞叆嫻呭嚭MFC錛庛銆銆鐪嬩簡涓鍗婂悗錛屾垜鑷繁鍘葷湅MFC鐨勪唬鐮佷簡錛?
ATL 寮鍙戜漢鍛樻寚鍗?/strong>銆銆娌℃庝箞鐪嬶紟寰堝疄鐢ㄧ殑鏍峰瓙錛?
COM 鏈川璁?/strong>銆錛庣湅瀹屼簡澶ч暱瑙佽瘑錛屾垜灝辨槸鐪嬩簡浠栧悗錛屾墠鐭ラ亾鎺ュ彛鐨勬蹇電殑錛?
ATL 鏈川璁?/strong>銆錛岀湅浜嗗悗璁╂垜妯℃澘姘村鉤鏈変笉灝戞彁楂橈紟
Linux鍐呮牳緙栫▼銆娌′粈涔堝ソ璇寸殑銆?
X86鐨勪綋緋葷粨鏋勫拰姹囩紪錛?/font>蹇樿浜嗗叿浣撳悕瀛椾簡銆傚ぇ姒傛槸榪欎釜鍚嶅瓧錛庢垜鐨勬眹緙栫煡璇嗛兘鏄粠榪欓噷鏉ョ殑銆傚彧鐪嬩簡鍓嶉潰鐨勯儴鍒?
姹囩紪璇█紼嬪簭璁?/strong>璁?/font>: 閽辨檽鎹蜂富緙?鏈変粙緇峉SE鍜孧MX鐨勩傚緢涓嶉敊鍝︺?涔熷緢渚垮疁
搴旂敤紼嬪簭璋冭瘯鎶宸?/strong>: 寰堢粡鍏哥殑璋冭瘯涔?Numega鍏徃鐨勫伐紼嬪笀鍐欑殑.(鍑哄搧SoftICE鐨勯偅涓叕鍙?.鏈変簺鎶宸у彧鑳界敤紲炲鏉ュ艦瀹?
鍥懼艦寮鍙戜漢鍛樻寚鍗?/strong>銆钁楀悕鐨勯粦鐨功錛庢垜鏄鐫宕囨嫓鐨勫績鎯呮敹钘忚繖鏈功鐨勩侸ohn Carmack鍋氱殑搴忥紟Micheal Abrash鐨勪功錛庡伓鍍忓晩銆?
璁$畻鏈哄浘褰㈠ 錛堟竻鍗庡ぇ瀛︼級銆傜儌涔︺備笉榪囦篃宸笉澶氱湅瀹屼簡銆傜幇鍦ㄥ湪涓涓?MM鎵嬮噷銆?
鍥懼艦瀛?/strong>錛堢數瀛愬伐涓氬嚭鐗堢ぞ錛夎佸鐨勪功銆備笉閿欍傛鍦ㄧ湅銆?
璁$畻鏈哄浘褰㈠綆楁硶鍩虹錛氱粡鍏搞傛病鐪嬪畬銆傜湅浜?/3浜嗐傜炕浜嗕竴閬嶃?
璁$畻鏈虹湡瀹炴劅鍥懼艦鐨勭畻娉曞熀紜銆傚浗鍐呮渶濂界殑鍥懼艦瀛︾殑涔︺傚垰鎷垮埌銆傛鍦ㄧ湅銆?
闈炵湡瀹炴劅璁$畻鏈哄浘褰㈠: 鍒氫拱鍒扮殑.涓嶆槸澶湁鐢ㄣ傚お瀛︽湳浜嗐?
娓告垙緙栫▼綺劇補 1/2/3. 涓枃鐗?/strong>銆傚伓灝旂炕涓涓ょ瘒涓嶉敊鐨勩備笉榪囨垜瑕佸鐫鑻辨枃鐨勭湅鎵嶇湅鐨勬噦銆?
OpenGL Red Book 錛庝腑鏂囩増榪樺彲浠ワ紟闈炶涓嶅彲錛?
OpenGL 瓚呯駭瀹濆吀銆姣旇緝濂斤紟寰堝疄鐢紝瀵瑰垵瀛﹁呭緢濂斤紟
3D Games Vol1 . 灝辨槸浠嬬粛Fly 3D 鐨勪功銆傜湅浜嗕竴鍗婁簡銆傚緢涓嶉敊銆?
Real-Time Rendering 1. 姝e湪鐪嬨傚緢濂界殑涔?
Real-Time Rendering 2: 涓枃鐗堝拰鑻辨枃鐗堥兘鏈?/font>:
CG 鏁欑▼: 鎺ㄨ崘浣犲濂藉浘褰㈠鍚庡啀鏉ョ湅.
OpenGL Shading Languge : 鐪嬩簡鍓嶉潰鐨勫ぇ鍗婁簡銆?
GPU Gems : 鍒氫拱鍒扮殑.鑺變簡鎴?50澶у厓.涓嶈繃濂界湅.
3D Math Primer For Computer Graphics and 3D Games. 鏁板涔﹂噷灝辮繖鏈ソ涓鐐逛簡銆?br>3D Game Engine Design 銆姝e湪鐪嬨傚鐫涔﹀啓鑷繁鐨勭墿鐞嗗紩鎿庛?
ShaderX 2 Tricks . 銆銆娌$湅銆傚垰鎷垮埌銆傜粡鍏稿埌涓嶇敤浠嬬粛鐨勭▼搴︿簡銆?
榪樻湁鍏朵粬鎵撳嵃鐨勮祫鏂欐棤鏁?:-)
鍏朵粬鐨勭湅浼兼病鏈夌敤,鍏跺疄鏈鏈夌敤鐨勪功.
寰Н鍒?/strong>: 楂樼瓑鏁欒偛鍑虹増紺?
鏁板鍒嗘瀽:涓婁笅鍐?
鐞嗚鍔涘: 涓婁笅鍐?
鍌呯珛鍙跺彉鎹笌灝忔嘗鍒嗘瀽: 娌$湅鏄庣櫧
澶у鐗╃悊: 1-3 鍐?
絀烘皵鍔ㄥ姏瀛?/strong>: 鎴戠殑鑰佹湰琛?(鍋跺鑸┖鍙戝姩鏈烘淮)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2.鐧借瘽璇村璁$畻鏈哄浘褰㈠
涓涓緢濂界殑瀛︿範閫斿緞灝辨槸鍥藉澶у寮鐨凜G鐨勮紼嬶紝standford錛寀nc錛寀nm錛寃aterloo絳夌瓑錛岀瓑絳夛紝涓鍫嗗ぇ瀛︼紝閮藉彲浠ヤ笅鍒拌浠訛紝浠ュ強鐩稿叧鐨勮鏂囷紝standford鐨?#8220;real time graphics architecture”鍙槸kurt Akeley寮鐨勫摝銆?br>鍙﹀灝辨槸source code錛屽寘鎷琺esa錛宻tandford鐨刧lsim錛岃繕鏈変漢鐢╟ sharp鍋氱殑csgl絳夛紝涔熶笉灝戙傝繖浜涗笢瑗垮緢鍊煎緱緇嗙粏鐮旂┒錛屽彧鏄緢鑺辨椂闂村晩銆?br>鎴戜篃鏄墠瀛﹁繖鏂歸潰鐨勶紝涓嶈繃鎴戣寰楁柟娉曚笂闈㈣繕鏄痶op錛峝own鐨勬柟娉曞ソ浜涳紝瀵逛竴浜涗笢瑗匡紝鏈夋劅鎬ц璇嗕簡錛屽啀閽諱笅鍘諱細姣旇緝濂姐?
* 鏁板錛?璁$畻鏈哄浘褰㈠閲岄潰鐨勬暟瀛︾敤鐨勬瘮杈冨錛岋紝鎴戜滑鍙互鍒椾婦涓浜涘父鐢ㄧ殑錛?br>楂樼瓑鏁板錛屾暟鍊煎垎鏋愶紝寰垎鍑犱綍錛屾嫇鎵戯紝姒傜巼錛?鎻掑肩悊璁猴紝錛堝亸錛夊井鍒嗘柟紼?#8230;
* 鐗╃悊錛?濡傛灉浣犺榪涜鍩轟簬鐗╃悊鐨勫緩妯★紝涓浜涚墿鐞嗙悊璁烘槸瑕佸涔犵殑錛?br>鍔涘錛堣繍鍔ㄥ錛屽姩鍔涘錛屾祦浣撳姏瀛?#8230;錛夛紝鍏夊錛屾湁闄愬厓…
* 緙栫▼璇█錛?C鎴朇++鏄綆楁満鍥懼艦瀛︽渶閫氱敤鐨?#8216;鏅氳瘽’錛?br>* 鏁版嵁緇撴瀯錛?浣犻渶瑕佹暟鎹粨鏋勬潵鎻忚堪浣犵殑鍥懼艦瀵硅薄錛岄櫎浜嗛氱敤鐨勯摼琛ㄣ佹爲絳夋暟鎹粨鏋勫錛屽浘褰㈠榪樻湁鑷繁鐗規畩鐨勬暟鎹粨鏋?br>* 鍏朵粬綾誨埆錛?鏈夌殑鏃跺欎綘闇瑕佸叾浠栧縐戠殑鐭ヨ瘑錛屾牴鎹綘鐨勯渶瑕佸幓瀛︿範鍚?/p>
OpenGL SuperBible (3rd Edition)
涓嶆槸濂戒富鎰忥紝浼氱湅鐨勪竴澶撮浘姘達紝涓鏈粈涔堥兘璁茬殑涔︾殑緇撴灉寰寰鏄粈涔堥兘娌¤娓呮銆?br>褰撲綘鎶奜penGL鐨勫熀鏈唴瀹規帉鎻′箣鍚庯紝浣犲鍥懼艦瀛﹀氨鏈変簡澶ф鐨勪簡瑙d簡銆?/p>
浣犳兂鐢諱竴涓笢瑗匡紝棣栧厛瑕佹湁瀹冪殑鍑犱綍妯″瀷錛岄偅涔堣繖涓嚑浣曟ā鍨嬩粠浠涔堝湴鏂規潵鍛紵涓嬮潰鐨勪功寰堜笉閿欑殑錛?br>Gerald Farin 鐨凜urves and Surfaces for CAGD: A Practical Guide
榪欐湰涔﹀氨鏈変竴鐐圭殑闅懼害浜嗭紝鍛靛懙錛岃鍔姏鐪嬪晩銆傝繖鏈功綆楁槸CAGD (璁$畻鏈鴻緟鍔╁嚑浣曡璁?鐨勭粡鍏稿浘涔︼紝CAGD鏂歸潰鐨勫叏璨岋紝榪樻湁2鏈緢濂界殑璁茶堪鏇查潰鐨勪功Bezier鍜孨urbs鐨勪功
Les A. Piegl, Wayne Tiller 鐨凾he Nurbs Book
涔﹂噷闈㈡湁NURBS鏇茬嚎銆佹洸闈㈢殑紼嬪簭浼唬鐮侊紝寰堝鏄撴敼鎴怌鐨勶紝涔﹁鐨勯氫織銆佹槗鎳傦紝浣嗘槸浣犺鏈夎愬績鐪嬬殑錛氾級
榪樻湁鍏朵粬鐨勪竴浜涢犲瀷鎶鏈紝姣斿錛?br>闅愬紡鏇查潰(Implicit Surface)鐨勯犲瀷錛?br>灝辨槸鐢ㄥ嚱鏁板艦寮忎負F( x ,y ,z ) = 0鐨勬洸闈㈣繘琛岄犲瀷錛岃繖鏍風殑閫犲瀷鎶鏈傚悎鎻忚堪鍔ㄧ墿鍣ㄥ畼涓鏍風殑鑲変箮涔庣殑涓滆タ錛屾湁2鏈功鎺ㄨ崘澶у錛?br>Jules Bloomenthal緙栬緫鐨処ntroduction to Implicit Surfaces錛屾槸涓鏈笓钁楋紝璁茶堪浜咺mplicit Surface寤烘ā鍨?Modeling)錛岄潰鐗囧寲(Polygonization)錛屾覆鏌?Rendering)鐨勯棶棰樸?br>Luiz Velho 鐨?Implicit Objects Computer Graphics 涔熸槸涓鏈笓钁楋紝璁茶堪鏇存柊鐨勪竴浜涜繘灞曘?/p>
褰撶敤NURBS鍋氶犲瀷鐨勬椂鍊欙紝鏇查潰鎷兼帴鏄鏉傜殑闂錛屽湪鍔ㄧ敾鐨勬椂鍊欙紝鍙兘浜х敓鎾曡鎴栬呰ざ鐨憋紝Subdivision Surface鐢ㄦ潵瑙e喅榪欎釜闂銆?br>Joe Warren鐨凷ubdivision Methods for Geometric Design: A Constructive Approach灝辨槸榪欐柟闈㈢殑涓撹憲銆?/p>
鍦ㄤ綘鐨勫嚑浣曟ā鍨嬪仛濂戒箣鍚庯紝鏈変竴浜涢棶棰橀渶瑕佸榪欎釜妯″瀷榪涗竴姝ュ鐞嗭紝寰楀埌閫傚悎鐨勬ā鍨嬶紝褰撻潰鐗囧緢澶氱殑鏃跺欙紝鎴栬呮ā鍨嬪緢澶嶆潅鐨勬椂鍊欙紝闇瑕佸鍑犱綍妯″瀷榪涜綆鍖栵紝鎵嶅彲浠ユ弧瓚充竴浜涘疄鏃剁粯鍒剁殑闇瑕侊紝榪欎釜鎶鏈彨鍋氬眰嬈$粏鑺傦紙LOD-Level of Detail錛夈備笅闈㈢殑涔﹀氨鏄榪欎釜鐨勶細
David Luebke緙栬憲鐨?Level of Detail for 3D Graphics
(2)娓叉煋
鏈変簡妯″瀷錛屾庝箞鎶婅繖涓嚑浣曟ā鍨嬬敾鍑烘潵鍛紵榪欎釜姝ラ灝辨槸娓叉煋銆?br>濡傛灉浣犵湅浜嗕笂闈㈢殑OpenGL鐨勪功錛岄偅涔堜綘灝辯煡閬撲竴浜涙覆鏌撶殑鐭ヨ瘑浜嗭紝浣嗘槸鍒珮鍏寸殑澶棭錛孫penGL浣跨敤鐨勬槸灞閮ㄥ厜鐓фā鍨嬶紙Local Illumination Model錛夈侺ocal illumination Model鎸囩殑鏄湪鍋氭覆鏌撶殑鏃跺欏彧鑰冭檻鍏夋簮鍜岀墿浣撲箣闂寸殑鐩鎬簰浣滅敤錛屼笉鑰冭檻鐗╀綋鍜岀墿浣撲箣闂寸殑褰卞搷錛屾墍浠penGL涓嶆敮鎸侀槾褰憋紝涓涓紙鍗婏級閫忔槑鐗╀綋鐨勬晥鏋滐紝榪欎簺闇瑕佽冭檻鐗╀綋涔嬮棿鐨勫獎鍝嶆墠鍙互瀹炵幇銆?br>錛?OpenGL鏈韓涓嶆敮鎸侊紝浣嗘槸閫氳繃涓浜涙柟娉曞彲浠ュ疄鐜扮殑錛岀敤Google鎼滅儲涓涓?br>Shadow Volume, OpenGL灝辨壘鍒扮瓟妗堛傦級
Global Illumination Model 榪欑被妯″瀷鑰冭檻鐨勫氨姣旇緝鍏ㄣ傜幇鍦ㄥ叧浜嶨lobal Illumination鐨勬妧鏈湁3澶х被錛屽叿浣撶殑鎶鏈氨涓嶅湪榪欓噷浠嬬粛浜嗐?/p>
鍏充簬Ray Tracing鐨勫ソ涔︽湁2鏈細
Andrew Glassner 鐨凙n Introduction to Ray tracing
Glasser鏄浘褰㈢晫鐨勫悕浜猴紝榪欐湰涔︿篃鏄疪ay Tracing鐨勭粡鍏?/p>
榪欐湰涔︾涓鐗堟槸浼唬鐮侊紝絎簩鐗堟槸C浠g爜銆傚畠鐨勭粨鏋勪笉鏄緢娓呮錛岃檸澶磋泧灝劇殑鎰熻銆?/p>
鍏充簬Radiosity鐨勫ソ涔︽湁4鏈細
Michael Cohen 鐨凴adiosity and Realistic Image Synthesis 錛?Cohen鑾峰緱SIGGRAPH 1998璁$畻鏈哄浘褰㈠鎴愬氨濂栵紝浠栨妸Radiosity鍙樻垚瀹為檯鍙敤銆?br>
Francois X. Sillion鐨凴adiosity and Global Illumination 錛?Sillion鏄硶鍥戒漢錛屼粬鐨勪富瑕佺爺絀舵柟鍚戞槸Radiosity錛岃繖鏈功鍐欑殑寰堜笉閿欑殑錛岄潪甯告竻鏅般?/p>
鏈夋簮浠g爜鐨勪功鍟婏紒
Photon mapping
榪欎釜鎴戜篃涓嶇煡閬撴庝箞緲昏瘧錛屽懙鍛點傝繖涓妧鏈嚭鐜扮殑姣旇緝鏅氾紝涓鏈ソ涔︼紒
Henrik Wann Jensen鐨凴ealistic Image Synthesis Using Photon Mapping
Henrik Wann Jensen鏄疨hoton mapping鎶鏈殑鍙戞槑鑰?br>
銆愰潪鐪熷疄鎬у浘褰㈠銆戯紙Non-Photorealistic Graphics錛?br>鐪熷疄鎬т笉鏄綆楁満鍥懼艦瀛︾殑鍞竴瑕佹眰錛屾瘮濡傦細浣犵粰鎴戠敾涓涓崱閫氭晥鏋滅殑鍥懼嚭鏉ワ紝鎴栬呮垜瑕佺敤璁$畻鏈虹敾姘村僵鐢繪庝箞鍔烇紵鎴栬咃細鎶婂浘璞$敤鏂囧瓧鎷煎嚭鏉ユ庝箞鍋氾紵錛岃В鍐寵繖浜涢棶棰樿鐢ㄥ埌闈炵湡瀹炴у浘褰㈠錛?濂戒功緇х畫鎺ㄨ崘錛?br>Bruce Gooch, Amy Ashurst Gooch鐨?Non-Photorealistic Rendering
鐢–T鏈哄仛寰堝鍒囩墖錛堟瘮濡傚ご楠級錛岄偅涔堣兘閫氳繃榪欎簺鍒囩墖寰楀埌3D鐨勫ご楠ㄥ悧錛烿olume Graphics灝辨槸瑙e喅榪欐牱鐨勯棶棰樼殑
Min Chen 緙栬憲鐨刅olume Graphics
璁稿鏈鏂扮殑璁$畻鏈哄浘褰㈠榪涘睍銆?/p>
璁茶堪濡備綍閫氳繃紼嬪簭瀹炵幇綰圭悊銆佸北銆佸湴褰㈢瓑鍥懼艦瀛﹁绱犮?br>
鍏充簬鍥懼艦瀛︾殑鐗瑰畾瀵硅薄錛屾湁鐗瑰畾鐨勪笓棰樺浘涔︼紝
Evan Pipho Focus On 3D Models,瀵逛簬鍥懼艦瀛︾殑甯哥敤妯″瀷鏍煎紡錛岃繘琛屼簡璁茶В
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99-UNIX鐜楂樼駭緙栫▼錛堢2鐗堬級
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Linux鍐呮牳璁捐涓庡疄鐜幫紙絎?鐗堬級
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Bjarne Stroustrup鐨?font color="#ff0000">銆奣he Design and Evolution of C++銆?/font>錛屼簡瑙d竴涓嬭繖涓璦鐨勫巻鍙詫紝浣嗚涓嶅仠鍦板洖澶寸湅榪欐湰涔︼紝鐪嬪埌浣犱笉鏂湴瀛﹀埌鐨勬柊鎶鏈槸鎬庝箞鏍蜂竴鐐圭偣鍦拌鎺ョ撼鍒拌繖涓璦涓幓鐨勩?br />
Stanley B. Lippman鐨?font color="#ff0000">銆奀++ Primer銆?/font>錛岃繖鏈功闈炲父鍦板法澶с?/span>
Pike鍜孠ernighan鐨?font color="#ff0000">銆奣he Practice of Programming銆?/font>錛屽ソ濂藉湴鏁寸悊涓涓嬶紝鍦ㄧ▼搴忚璁′腑搴旇鏈夊摢浜涙敞鎰忕殑浜嬮」銆傝繖鏈潪甯歌杽鐨刡ooklet錛屽彲浠ヨ鏄▼搴忓憳蹇呰鐨勬寚鍗椼?br />
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