AI:
New?Riders?-?2003?-?AI?Game?DevelopmentSynthetic?Creatures?with?Learning?and?Reactive?Behaviors
Premier?-?AI?Techniques?for?Game?Development
ART:Charles?River?-?Animating?Real-Time?Game?Characters
Premier.Press,.Game.Art.for.Teens.(2004).LiB
Audio:Premier.Press.Beginning.Game.Audio.Programming.eBook-LiB
Wordware.DirectX?9?Audio?Exposed?-?Interactive?Audio?Development?-?2003?-?(By?Laxxuss)
DX?Programming:Advance?3D?Programming?with?DX9
Advanced.Animation.With.DirectX
dot.NET.Game.Programming.with.DirectX.9.0-Apress
Introduction?to?3D?Game?Programming?with?DirectX?9.0
Premier?Press?-?Special?effects?game?programming?with?directx
Premier.Press,.Beginning.DirectX.9.(2004)
Sams?-?Managed?DirectX?9?Kick?Start
Strategy.Game.Programming.with.DirectX.9.0.(2003)
Wordware.Publishing.Directx.9.User.Interfaces.Design.And.Implementation.Ebook-Ddu
Game?Design:The?Art?of?Computer?Game?Design
Ultimate?Game?Design?Building?Game?Worlds
Game?Design?Foundations?(2003)
New?Riders?-?2003?-?Chris?Crawford?on?Game?Design
New?Riders?-?2003?-?Developing?Online?GamesAn?Insider's?Guide
New?Riders?-?Creating?Emotion?in?Games
Wordware?-?2001?-?Game?DesignTheory?&?Practice
Game?Programming:Game?Programming?Gems?I
Game?Programming?Gems?II
Game?Programming?Gems?III
3D?Game?Engine?Design
Addison?Wesley?-?2002?-?Software?Engineering?and?Computer?Games
Apress.Introduction.to.3D.Game.Engine.Design.Using.DirectX.9.and.CSharp.eBook-LiB
Game?Programming?All?in?One?
New?Riders?-?2003?-?Core?Techniques?and?Algorithms?in?Game?Programming
Paraglyph?Press?-?2003?-?Game?Coding?Complete
Premier.Press.3D.Game.Engine.Programming
Programming?Role-playing?Games?With?DirectX
Sams?-?2002?-?Sams?Teach?Yourself?Game?Programming?in?24?Hours
Sams?-?2002?-?Tricks?of?the?Windows?Game?Programming?Gurus?-?2nd?Edition
Premier.Press.Beginning.OpenGL.Game.Programming
Premier.Press.J2ME.Game.Programming
MOD?Programming:Premier.Press,.3D.Game.Programming.All.in.One.(2004)
Premier.Press.Beginners.Guide.To.DarkBasic.Game.Programming
Game?Scrip:Premier?Press?-?Game?Programming?with?Python,?Lua?and?Ruby?-?2003?
Graphics?Programming:3D?Lighting?-?History,?Concepts,?and?Techniques
Lighting.Techniques.For.Real-Time.3D.Rendering
Ak.Peters,.Realistics.Image.Synthesis.Using.Photon.Mapping.(2001)
Level.of.Detail.for.3D.Graphics
Morgan.Kaufmann.-.Computer.Animation.-.Algorithms.and.Techniques
Non-Photorealistic?Computer?Graphics
Premier?-?Focus?On?3D?Models
Premier?-?Focus?On?3D?Terrain?Programming
Premier?Press,?Focus?On?Photon?Mapping?(2003)
Real?Time?3D?Terrain?Engines?Using?C++?And?Dx9
Texturing.and.Modeling.-.A.Procedural.Approach.3rd.edition
Zen_of_Graphics_Programming_Second_Ed
計算機真實感圖形的算法基礎
Graphics?Gems?(Vol.1)
Graphics?Gems?(Vol.2)
Graphics?Gems?(Vol.3)
Graphics?Gems?(Vol.4)
Graphics?Gems?(Vol.5)
Math?and?Physical?technique:Beginning?Math?and?Physics?for?Game?Programmers
Premier.Press.Data.Structures.For.Game.Programmers
Collision.Detection.-.Algorithms.and.Applications
O'Reilly?-?Physics?for?Game?Developers
Premier?Press?-?Mathematics?for?Game?Developers
Wordware?-?2002?-?3D?Math?Primer?for?Graphics?and?Game?Development
WordWare?-?Vector?Game?Math?Processors
Nerwork?Game?Programming:Multiplayer?Game?Programming
Premier.Press,.MUD.GAME.PROGRAMMING
Premier.Press,.PHP.Game.Programming.(2004)
Shader?Programming:Learn?Vertex?and?Pixel?Shader?Programming?With?Directx?9
Direct3D.ShaderX.-.Vertex.and.Pixel.Shader.Tips.and.Tricks
ShaderX2?Introductions?and?Tutorials?with?DirectX?9.0
Shaderx2?-?Shader?Programming?Tips?&?Tricks?With?Directx?9
Addison.Wesley.Open.Gl.Shading.Language.Feb.2004
MS.Press.-.Microsoft.DirectX.9.Programmable.Graphics.Pipeline
Premier.Press.-.Shaders.for.Game.Programmers.and.Artists
Real-Time?Rendering?Tricks?and?Techniques?in?DirectX
Wordware,.Advanced.Lighting.and.Materials.with.Shaders
Real-Time?Shader?Programming
posted on 2006-11-30 13:01
大寶天天見 閱讀(3275)
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