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            AI:
            New?Riders?-?2003?-?AI?Game?DevelopmentSynthetic?Creatures?with?Learning?and?Reactive?Behaviors
            Premier?-?AI?Techniques?for?Game?Development
            ART:
            Charles?River?-?Animating?Real-Time?Game?Characters
            Premier.Press,.Game.Art.for.Teens.(2004).LiB
            Audio:
            Premier.Press.Beginning.Game.Audio.Programming.eBook-LiB
            Wordware.DirectX?9?Audio?Exposed?-?Interactive?Audio?Development?-?2003?-?(By?Laxxuss)
            DX?Programming:
            Advance?3D?Programming?with?DX9
            Advanced.Animation.With.DirectX
            dot.NET.Game.Programming.with.DirectX.9.0-Apress
            Introduction?to?3D?Game?Programming?with?DirectX?9.0
            Premier?Press?-?Special?effects?game?programming?with?directx
            Premier.Press,.Beginning.DirectX.9.(2004)
            Sams?-?Managed?DirectX?9?Kick?Start
            Strategy.Game.Programming.with.DirectX.9.0.(2003)
            Wordware.Publishing.Directx.9.User.Interfaces.Design.And.Implementation.Ebook-Ddu
            Game?Design:
            The?Art?of?Computer?Game?Design
            Ultimate?Game?Design?Building?Game?Worlds
            Game?Design?Foundations?(2003)
            New?Riders?-?2003?-?Chris?Crawford?on?Game?Design
            New?Riders?-?2003?-?Developing?Online?GamesAn?Insider's?Guide
            New?Riders?-?Creating?Emotion?in?Games
            Wordware?-?2001?-?Game?DesignTheory?&?Practice
            Game?Programming:
            Game?Programming?Gems?I
            Game?Programming?Gems?II
            Game?Programming?Gems?III
            3D?Game?Engine?Design
            Addison?Wesley?-?2002?-?Software?Engineering?and?Computer?Games
            Apress.Introduction.to.3D.Game.Engine.Design.Using.DirectX.9.and.CSharp.eBook-LiB
            Game?Programming?All?in?One?
            New?Riders?-?2003?-?Core?Techniques?and?Algorithms?in?Game?Programming
            Paraglyph?Press?-?2003?-?Game?Coding?Complete
            Premier.Press.3D.Game.Engine.Programming
            Programming?Role-playing?Games?With?DirectX
            Sams?-?2002?-?Sams?Teach?Yourself?Game?Programming?in?24?Hours
            Sams?-?2002?-?Tricks?of?the?Windows?Game?Programming?Gurus?-?2nd?Edition
            Premier.Press.Beginning.OpenGL.Game.Programming
            Premier.Press.J2ME.Game.Programming
            MOD?Programming:
            Premier.Press,.3D.Game.Programming.All.in.One.(2004)
            Premier.Press.Beginners.Guide.To.DarkBasic.Game.Programming
            Game?Scrip:
            Premier?Press?-?Game?Programming?with?Python,?Lua?and?Ruby?-?2003?
            Graphics?Programming:
            3D?Lighting?-?History,?Concepts,?and?Techniques
            Lighting.Techniques.For.Real-Time.3D.Rendering
            Ak.Peters,.Realistics.Image.Synthesis.Using.Photon.Mapping.(2001)
            Level.of.Detail.for.3D.Graphics
            Morgan.Kaufmann.-.Computer.Animation.-.Algorithms.and.Techniques
            Non-Photorealistic?Computer?Graphics
            Premier?-?Focus?On?3D?Models
            Premier?-?Focus?On?3D?Terrain?Programming
            Premier?Press,?Focus?On?Photon?Mapping?(2003)
            Real?Time?3D?Terrain?Engines?Using?C++?And?Dx9
            Texturing.and.Modeling.-.A.Procedural.Approach.3rd.edition
            Zen_of_Graphics_Programming_Second_Ed
            計算機真實感圖形的算法基礎
            Graphics?Gems?(Vol.1)
            Graphics?Gems?(Vol.2)
            Graphics?Gems?(Vol.3)
            Graphics?Gems?(Vol.4)
            Graphics?Gems?(Vol.5)
            Math?and?Physical?technique:
            Beginning?Math?and?Physics?for?Game?Programmers
            Premier.Press.Data.Structures.For.Game.Programmers
            Collision.Detection.-.Algorithms.and.Applications
            O'Reilly?-?Physics?for?Game?Developers
            Premier?Press?-?Mathematics?for?Game?Developers
            Wordware?-?2002?-?3D?Math?Primer?for?Graphics?and?Game?Development
            WordWare?-?Vector?Game?Math?Processors
            Nerwork?Game?Programming:
            Multiplayer?Game?Programming
            Premier.Press,.MUD.GAME.PROGRAMMING
            Premier.Press,.PHP.Game.Programming.(2004)
            Shader?Programming:
            Learn?Vertex?and?Pixel?Shader?Programming?With?Directx?9
            Direct3D.ShaderX.-.Vertex.and.Pixel.Shader.Tips.and.Tricks
            ShaderX2?Introductions?and?Tutorials?with?DirectX?9.0
            Shaderx2?-?Shader?Programming?Tips?&?Tricks?With?Directx?9
            Addison.Wesley.Open.Gl.Shading.Language.Feb.2004
            MS.Press.-.Microsoft.DirectX.9.Programmable.Graphics.Pipeline
            Premier.Press.-.Shaders.for.Game.Programmers.and.Artists
            Real-Time?Rendering?Tricks?and?Techniques?in?DirectX
            Wordware,.Advanced.Lighting.and.Materials.with.Shaders
            Real-Time?Shader?Programming
            posted on 2006-11-30 13:01 大寶天天見 閱讀(3275) 評論(5)  編輯 收藏 引用 所屬分類: 1.Book/Tools

            評論:
            # re: [轉載]游戲方面ebook 2007-04-03 12:33 | 仄洛
            請問樓主有沒有Graphics Gems (Vol.4)
            Graphics Gems (Vol.5)

            ShaderX2 Introductions and Tutorials with DirectX 9.0
            Shaderx2 - Shader Programming Tips & Tricks With Directx 9

            3D Lighting - History, Concepts, and Techniques

            啊?如果有的話,麻煩您發給我好嗎?zero_liql@163.com  回復  更多評論
              
            # re: [轉載]游戲方面ebook 2007-04-13 08:59 | kaip4ng@yahoo.com
            dfg  回復  更多評論
              
            # re: [轉載]游戲方面ebook 2008-05-19 10:51 | rise
            有DirectX9 User Interfaces Design and Implementation的光盤代碼嗎?  回復  更多評論
              
            # re: [轉載]游戲方面ebook 2008-08-08 13:52 | zhang ting
            zen me kan  回復  更多評論
              
            # re: [轉載]游戲方面ebook 2008-12-04 21:58 | peterfl
            這些書都不是很好找,附帶光盤就更難找了。
            有高手說
            Real time rendering
            Game Programming Gems 1-6
            ShaderX 1-6
            是必須的。
            不知道什么時候才能收集齊全。  回復  更多評論
              
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