• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>
            Name Language Platform License Graphics Sound Networking Scripting Other features Plus Minus
            3DCakeWalk Python Windows/Linux Commercial 2D/3D via DirectX and OpenGL Yes Soon Python scripting with 3DCW helpers Many
            A6 Game Engine C++/Delphi Windows Commercial 3D via DirectX Yes Yes Custom C-Script scripting language Physics
            AGL Engine C++ Windows Commercial 2D via DirectDraw, Direct3D or OpenGL Yes No No High-level game states framework Easy to start, several layers of abstraction, automatic resources management, custom filesystems support
            Allegro C++ DOS, Unix, Windows, BeOS, QNX, MacOS Free (Open Source) 2D and 3D Yes No No
            Artificial Engines .NET Windows Free 3D via DirectX Yes Yes
            Axiom .NET Free 3D via OpenGL No No No
            Baja Engine C++/Lua Windows, Mac Os X Free 3D via OpenGL Yes Yes Lua Professional Results, Includes all tools Shaders, Shipped a Commercial game, Easy to use, Flexible
            Blitz3D Basic Windows Commercial 2d/3D via DirectX7 Yes Yes BlitzBasic Big community, a lot games Easy to start, support BSP, 3DS, better for shareware games No OOP, basic syntax
            BlitzMax Object Basic Windows, Linux, MacOS Commercial 2d via OpenGL Yes Yes BlitzMAX Script Have more modules (GUI, 3D, Sound, Physics, etc ). Easy to start Fast 2D engine, better for casual games(Arcanoids, Puzzles etc.), OOP, LUA Bind Not have 3D module
            Brume Game Engine Files:Brume.gif .NET 2.0 (C#) Windows Free 3D via DirectX Yes No No Have more modules (GUI, Sound, Physics, Collisions, Animations, etc ). Easy to start Easy to use, object oriented, animation system, integrated physics
            C4 Engine C++ Windows/MacOS Commercial 3D Yes Yes Visual Scripting Many Active development, good support Incomplete feature-set
            Cipher Game Engine C/C++ Windows Commercial 3D Yes Yes Collision Detection, AI
            ClanLib C++ Windows, Linux, MacOSX Free (Open Source) Accelerated 2D Yes Yes No Open Source. Excellent lightweight networking
            Classical Moon GDK C/C++ Windows Free/Commercial 2D via OpenGL Yes, via OpenAL Yes Custom C/C++ Script scripting language Chinese
            Clockwork (Unfinished) None needed Windows, Linux Indie/Commercial 3D via OpenGL via OpenAL Planned. May use RakNet. Lua
            CRM32Pro Files:Crm32pro.gif C++ Windows, Linux (Port to MacOS X x86 in 2007 aprox.) Closed Source; LGPL announced on site 2D via SDL/glSDL and optimized MMX blitters API built on top of SDL_mixer API built on top of SDL_Net No XML parser, Log, propietary file system to package your resources with full protection and useful EditorDPF to manage them, graphics primitives, cursors, tiles, sprites, fonts, several FX effects, GUI system, accurate timer, MPEG-I video, full support of OGG,modules,WAV and VOC, useful network API and more... Full documentation (english and spanish). Cross-platform. Heavily optimized for each current CPU (MMX and SSE). Available as a DLL or static library(only Win32). EditorDPF, a resources manager. SetupProyect, a customizable config system. Everything is free!
            Crystal Space C/C++ Linux, Windows, MacOS X Free (LGPL) 3D via OpenGL Yes No Python, Perl or Java
            DaBooda Turbo Engine VB Windows 2D via DirectX Yes No No
            Daimonin C (server), C++ (client), java (editor) Linux, Windows, MacOSX GPL 2d/3d via SDL and OGRE3D Yes Yes Lua complete MMORPG engine
            Delta3D C++ Linux, Windows, MacOSX Free(LGPL) 3D via OpenSceneGraph (OpenGL) Yes Yes - Client/Server and HLA Python ODE Physics, STAGE Game Editor, Much More A well-supported open source project. Built upon other open source projects (OSG, ODE, OpenAL, etc.). Great for games, simulations, or other graphical applications. Supports massive terrains. Used by many large scale companies (e.g., Boeing, Lockheed Martin, etc.), educational institutions, and small developers.
            DarkbasicPro Basic Windows Shareware 2d/3D via DirectX9 Yes Yes Darkbasic Big community, a lot games Easy to start, support BSP, 3DS, better for shareware games No OOP, basic syntax
            DizzyAGE C++ Windows Free 2D via DirectX Yes No GS9 scripting language Tool used to create Dizzy games, in the classic adventure style
            DXGame Engine VB6 Windows Free 2D+ via Direct3D Yes No No Automated Sprites, 2D Tile Map (Unlimited Layers), Collision Checking, Explosions, Basic Particle Engine, High Level
            dx_lib32 2.0 Files:Dxlib32.gif VB 6.0 (also VB.NET) Windows Free 2D hardware via DirectGraphics (D3D8) Via DirectAudio (DSound8) for sound effects and DirectShow for music playback No No Draw 2D textures with isometric or caballera perspective in one call, support movie playback (include DivX formats), easy imput handling class, PAK File format support (Quake/Half-Life format), basic Timers counters, support for Timers Events for multithreaing routines (like Timer control of VB but without control interface and instance of this) and more... Single light DLL (VB6 Runtime and DirectX API only dependency), simple interface, easy to start, several layers of abstraction, automatic resources management, full documentation of all functions No full OOP interface, ActiveX DLL (need register in the system), all documentation and web site are in spanish (this a problem? maybe... if you aren't

            spanish?;-) )

            EasyWay Game Engine Java Windows, Linux, Mac OS opensource GPL 2D/3D via OpenGL OpenAL coming soon No Easily extendible, perfect pixel collision, PathFinding, special effects, automatic engine that don't draw what you don't see, engine anti bug very simple: you can write a game in very few lines of code; You can extend simply the game engine with your function the API documentation isn't completed yet
            ephLib C++/Io OS X (Others in progress) GPL/Other 2D/3D via OpenGL Soon, via OpenAL High level soon, sockets available Fully scriptable with Io Advanced particle physics Easily modifiable, suitable for prototypical development Under development, not yet feature-complete
            Espresso3D Java Windows, Linux, MacOS X Free and Commercial 3D via LWJGL 2D and 3D via OpenAL Soon No Many
            Fenix Project (beta) Files:Fenix.gif language hibrid between Pascal and C Windows, Linux, Mac OS, Solaris, BeOs, DreamCast, GP32X Open Source 2D via SDL Via MikMod Via SDL_Net No Perfect Pixel collision, path finding routine, music modules and Ogg Vorbis Support, cross plataform, very similitudes with Div Game Studio: compatibility with more of file formats (FPG, MAP, PAL, etc...) and a few compatibility with the sintax and other functions of the Div language Very easy sintax, documentation and web site in english and spanish, a complete game of functions, easy for newbies, the evolution of Div Game Studio! No oficial IDE (but exists alternatives), 2D via software, no OPP language, few bugs
            FIFE - the Flexible Isometric Fallout-like Engine C++ Win32, Linux, MacOS X, BSD Free (GPL 2.0) 2D software renderer via SDL, hw-accelerated mode via OpenGL Yes (OpenAL audio backend) No (not planned!) Yes, Lua 5.1 Planned support for complex rulesets One of the few free 2D isometric engines available Work in progress, not fully usable yet
            FlatRedBall 2.5D .NET Windows Free 3D via DirectX Yes Soon No Template, Collision Detection, Physics, Skeletons
            G3D C++ Linux, Windows, MacOS X Free (BSD) 3D via OpenGL No No No
            Game Maker Delphi Windows Free and Commercial 2D/3D Yes Some Its own scripting language(GML) Terrific for making quick 2d tile-based games with easy scripting interface, slow 3D support(via DirectX)
            Genesis3D C++ Windows Free/Commercial 3D via DirectX
            GhostEngine C++, .NET Windows (Mac and Linux is on the works) Engine code is Zlib/libPNG-licensed, non-engine libraries use various licenses 3D via OpenGL/DirectX, with DirectX in the works Yes (FMOD) Yes (TCP/IP, being rewritten at the moment, UDP planned for later) Lua Scripting Language None in particular Still under heavy development, not completely ready for use yet
            Goblin 2D+ Files:goblin2.png C/C++ Windows Freeware, Shareware and Commercial Mainly 2D via D3D but has support for .X and .MD2 3D models Yes - Own No No Many. Small footprint and able to make standalone execuables. (no DLL) Active development - stable Windows platform only
            Golden T Game Engine Java Windows, Linux, MacOS X Free 2D via OpenGL Yes
            Gosu C++, Ruby Windows, Mac, Linux Free 2D via OpenGL/DirectX
            HGE (Haaf's Game Engine) HGE at SourceForge HGE C++ Windows Open Source (Zlib/libpng license) 2D via DirectX Yes, via BASS No No Authoring tools, lightweight Easy to start, good engine structure No multiplatform
            Irmo C Linux Free Yes Ruby
            Irrlicht C++/.NET Windows, Linux Free (zlib/pnglib) 3D via DirectX(8,9), OpenGL or various software renderers No No Lua script Collision Detection, HDR, PARALLAX Big Community, a lot examples and tutorials Active development - Stable
            Ika Engine C++ Windows, Linux Free (GPL) 2D via OpenGL Yes No Python very low overhead...
            Jad Engine - C# + MDX Game Engine C# Windows LGPL 3D via Managed DirectX MDSound? And Vorbis .NET No No Focused to graphics cards that support shaders 2.0 or better, It uses Newton Physics Engine to generate realistic movements and responses, HDR support (the graphic card must support floating point blending), FirstPerson and SelfDriven (exported from 3D Studio Max) cameras support, Animation Skeletal animation using channels, Imports directly MD5 files..., Postproduction system integrated in the engine, AI Engine: Genetic Programming Framework Very more easy and intuitive interface, documentation and support are in english, a simple DLL No full documentation
            Jamagic 1.2 Jamascript Windows Commercial(Withdrawn from sale) 3D Yes Yes Yes Inbuilt editors Easy to Learn, online games like flash No longer supported
            JEngine SSE C++ Windows, Linux Free (GPL) 2D via OpenGL Yes Yes Lua Collision detection,Cg&GLS effects,GUI,etc. Contains full 2D open source framework with editor.
            Jet3D C/C++ Windows Free 3D via DirectX Yes
            jMonkey Engine Java Windows, Linux, MacOS X Free (BSD) 3D via LWJGL ?? No No
            JOGRE Engine Java Windows, Linux, MacOS X Free (BSD) 2D ?? No No Java Online Gaming Real-time Engine.
            Multimedia Fusion 2 Custom - none scripting Windows Commercial 2D Yes Yes Lua ActiveX, Dll, many plug-ins, movement extensions Easy to Learn, a favourite with younger developers, online games like flash
            neabEngine PHP Windows, Linux Commercial 2D (AJAX) No Yes Yes Comes with the full source code, allows to add/edit modules.
            NeL C/C++ Windows, Linux Free/Commercial 3D via DirectX or OpenGL Yes Yes CEGUI Integration
            NemoX 3D Engine VB/Delphi/.NET Windows Free 3D via DirectX DirectX Yes easy to use
            NeoEngine C++ Windows, Linux Free (MPL) 3D via DirectX or OpenGL Yes Yes Lua
            OGE - Open Game Engine C++ Windows (mingw, VC), Linux (gcc) Free (LGPL) / Commercial 3D (OGRE hence DX + OpenGL) OpenAL RakNet Squirrel Multithread design, GUI (CEGUI), Physics (ODE), Unicode, OGEd - Game Editor Multithread, Clean OO, Early stage of development Early stage of development
            OGRE ogre-logo%5B2%5D.gif C++ Windows, Linux, MacOS X Free (LGPL) 3D via Directx or OpenGL No No No Super 3D Engine, Support All HighEnd 3D Technologies, Plugin structure Big Community, A lot examples and tutorials, made severals big games (like as air simulation, 3d adventure, 3d action), Open Source too big source code
            ORE VB6 Windows Free 2d via DirectX7 / DirectX8 Yes Yes Yes
            Ovorp Engine .NET Windows Free 2D via DirectX Yes
            PAB game engine VB Windows
            Panda3D C++ Windows, Linux Free 3D Yes, via FMOD Python
            Photon C++ Linux, Windows zlib 2D via OpenGL Yes, with OpenAL No No State, Resource Management, Math Routines Good License, Great C++ API, Good Documentation Early in development, uncertain future
            PLib C++ Linux, UNIX, Windows, MacOSX, MacOS9 Free (LGPL) 2D and 3D via OpenGL Yes Yes Yes
            Popcap Framework c ++ Windows Free 2D yes N/A N/A Super Game Engine for developing super games like as Zuma have great game ZUMA not 3D
            PowerRender C++ Windows, XBox Commercial 3D via DirectX Yes No Custom C++ Script scripting language Physics, Collision Detection, HDR Easy to start, flexible engine Bad working with shadowing
            PTK Engine C++ Windows, Mac Free and Commercial 2D Yes No No Font, TTF, Spline, Tar files Lightweight and Crossplatform
            PPTactical Engine For RTS games C++ Windows, Linux Free (LGPL) 2D
            PureBasic Basic Mac OS X, Linux, Windows Commercial
            Quake Engine C DOS & Windows GPL, Commercial Software, OpenGL Yes Yes QuakeC
            Quake II Engine C Windows, Linux GPL, Commercial OpenGL Yes Yes
            Quake III Arena Engine C Windows, Linux, Mac OS GPL, Commercial OpenGL Yes Yes
            Raydium 3D C Windows, Linux Free (GPL) 3D via OpenGL Yes, via OpenAL Yes embedded PHP, Python bindings Physics via ODE
            Ray Game Designer 2 None needed Windows Free 3D via OpenGL or Direct3D Yes No Yes Collision Detection, Translucency, Lighting Requires no programming, very easy to use, includes most needed tools Very limited gameplay options, outdated graphics engine, very small community
            Reality Factory None needed Windows 3D via Genesis3D (DirectX) Yes Yes? Yes
            RealmForge .NET 3D via Axiom (OpenGL) Yes Yes Yes
            RetinaX Completelty .NET 2.0 (C#). No wrapped C++ Libraries. Free (BSD) 3D via Managed DirectX Yes No No User Interface Easy to start programming DirectX. Framework is well structured and you can modify it to your liking.
            Revolution3D VB/C++/.NET Windows Free 3D via DirectX Yes No No
            RPG Maker XP C/Delphi Windows Shareware 2D Yes via DirectX Yes Ruby Level Editor Easy to use Not open source
            PTK Engine C++ Windows, Mac Free and Commercial 2D Yes No No Font, TTF, Spline, Tar files Lightweight and Crossplatform
            Saq2D C# Windows Free 2D engine via Direct3D Soon Maybe Not Yet
            Sprite Craft VB/C++/Delphi Windows Free 2D VBScript/JavaScript
            Source Engine C++ Windows, Linux (server-side) Commercial Direct3D Yes Yes No Havok Physics, Valve Faceposer Technology, VGUI, HDR
            The Nebula Device 2 C++ Windows Free 3D via DirectX Yes Yes Yes
            TNT Basic Basic MacOSX Free (GPL) 2D Yes No No
            Torque C++ Windows, Linux, MacOS X Commercial 3D via OpenGL OpenAL Yes Custom Torque Script Mission Editor, Terrain Editor, Mac and Linux Support, WYSIWYG GUI Editor, Particle Engine, Theora Video, Multiple Language Support Source Code Included, Large Community, Many 3D modeling exporters
            Torque2D C++ Windows, Linux, MacOS X Commercial 2D OpenAL Yes Custom Torque Script
            Truevision3D VB/Delphi/C++/.NET Windows Free for learning/Commercial 3D via DirectX DirectX Yes VBscript, Python, Java Script Physics, Plugins for popular modeling packages, Active user base, Normal Mapping, Relief Mapping, and complex shaders
            UnrealEngine2 / 2X / 3 C++ Windows, Linux, MacOS X, PS2, Xbox, PS3, XBOX 360 Commercial 3D Yes Yes UnrealScript Physics, HDR (UE3) high cost
            Unigine C++ Windows, Linux Commercial 3D Yes Yes UnigineScript lika C++ Physics, HDR, PRT, Pixel and Vetex Shaders (3.0) , soft shadows Great 3D Engine, image quality like as Doom3, Unreal, small cost, more tools, gui not stable
            vbGORE VB6 Windows Free (Limited) (Open Source) 2D via 3D Yes Yes No Multiplayer game engine, low bandwidth usage, fast Free (more expandability when purchased for tiny cost), open source, one of the most powerful VB ORPG engines around to make your ORPG/MMORPG
            Visual3D.NET .NET 2.0 (C#) Windows, Xbox 360 Commercial, Free Student Commercial & Non-commercial 3D via DirectX or XNA Yes Yes C#, VB.NET, C++.NET, J# (Java), JScript.NET (JavaScript), IronPython, Visual Programming/Modeling Visual Development and Prototyping, Rag-doll Physics, Normal-mapping, Shaders (3.0), HDR, Integrated Runtime Design Toolset, Skinnable Rendered GUI
            YAKE Engine C++ Windows, Linux Free 3D via OGRE (OpenGL), Direct3D9 OpenAL Yes Lua GUI via CEGUI, physics via ODE
            Yage D Windows, Linux Free (LGPL) 3D via OpenGL OpenAL No No
            Panda 3D C++, Python Windows, Linux Free 3D Yes Yes C++ and Python Free models, documentation, simple instillation Used by disney to make ToonTown, Easy Learning, Very stable

            ?

            posted on 2007-02-08 17:49 大寶天天見 閱讀(3182) 評論(0)  編輯 收藏 引用 所屬分類: 4.2D/3D Engine
            久久综合九色综合欧美狠狠| 欧美大香线蕉线伊人久久| 伊人丁香狠狠色综合久久| 国产精品久久国产精麻豆99网站| 亚洲欧美精品伊人久久| 亚洲国产天堂久久综合| 久久久老熟女一区二区三区| 久久99精品免费一区二区| 伊人久久大香线蕉AV色婷婷色| 久久精品欧美日韩精品| 久久久久香蕉视频| 91精品国产综合久久久久久| 亚洲精品无码久久久久AV麻豆| 精品九九久久国内精品| 精品伊人久久大线蕉色首页| 久久久久国产| 久久精品国产精品亚洲精品| 久久精品夜夜夜夜夜久久| 亚州日韩精品专区久久久| 91精品日韩人妻无码久久不卡| 久久久久亚洲AV成人网人人网站| 久久精品无码免费不卡| 一本大道久久a久久精品综合| 77777亚洲午夜久久多喷| 久久综合五月丁香久久激情| 亚洲国产精品久久久久婷婷软件| 亚洲国产精品无码久久98| 久久人人爽人人人人爽AV| 久久久久国产一区二区三区| 国产精品一区二区久久精品无码 | 欧美激情精品久久久久久| 久久久国产精品网站| 久久影院综合精品| 久久综合香蕉国产蜜臀AV| 麻豆一区二区99久久久久| 久久亚洲私人国产精品vA| 久久99精品久久久久久hb无码| 伊人久久大香线蕉av不变影院| 亚洲日本va中文字幕久久| 亚洲中文字幕无码久久精品1| 国内精品久久久久影院薰衣草 |