青青草原综合久久大伊人导航_色综合久久天天综合_日日噜噜夜夜狠狠久久丁香五月_热久久这里只有精品

天行健 君子當自強而不息

Using the .X File Format

Using the .X File Format(11)      摘要: Skeletal animation systems require a frame hierarchy (which represents the bone structure) to orient each bone during rendering. The .X file format defines a frame−of−reference data template that you can use to define your bone hierarchy. This template, Frame, is merely a placeholder of sorts. It allows any type of data object to be embedded in it so you can reference the instanced Frame object by its assigned instance name and allow all contained objects to be addressed as well.  
 
Using the .X File Format(10)      摘要: Just as I promised, it's time to check out how to merge the mesh−loading functions into your .X parser class. Since you're going to be accessing the mesh data objects directly, you need to use the D3DXLoadMeshFromXof function to load mesh data. That means you need to parse each data object, and look for Mesh objects as you go. Start by deriving a parser class with which to work. 
 
Using the .X File Format(9)      摘要: Now that you've got a firm grip on how the .X file format works, consider how Microsoft first intended for you to use it−to contain 3D mesh information for your games. The D3DX library comes with a number of functions you can use to load mesh data from an .X file. With the addition of the .X parser developed in this chapter, you have even more options available to you. Check out just how easy it is to work with D3DX to load mesh data.  
 
Using the .X File Format(8)      摘要: So, you want to create a class to handle all aspects of parsing .X files, eh? Sounds great to me! In this .X file parser class, you can wrap up the Parse and ParseObject functions you saw earlier in this chapter, in the "Enumerating Data Objects" section. Use the code from those two functions and write the parser class to allow yourself to override the data object parsing functions, which will allow you to scan for specific objects. 
 
Using the .X File Format(7)      摘要: Remember that data objects are containers for data, and if you're going to the trouble to enumerate data objects, it's a safe bet that you're after the data in each one. Once you've got a valid IDirectXFileData object that points at an enumerated data object, you can retrieve the object's instance name, template GUID, and data using a trio of functions. The first function, IDirectXFileData::GetName, retrieves the name of the data object instance.  
 
Using the .X File Format(6)      摘要: At this point, you have opened your .X file and registered the templates you'll be using (such as the DirectX standard templates). The enumeration object has been created, and you are now ready to pull data from the .X file.

In its current state, the IDirectXFileEnumObject object you created points to the first data object in the file, which is typically the Header object. All top−level data objects are siblings of the Header object (or the first object in the file). Each data object yo  
 
Using the .X File Format(5)      摘要: Regardless of the version of DirectX you are using (either DirectX 8 or 9), the methods you use to access .X files are the same. In fact, the interfaces have not changed names between the two newest versions of DirectX (8 and 9), making it possible for you to quickly port your version 8 code to the newer version 9 (and vice versa if you want).  
 
Using the .X File Format(4)      摘要: some .X Standard Templates:  
 
Using the .X File Format(3)      摘要: Data referencing has one caveat−the template restrictions set in place must allow you to use a reference. That might not make sense at first, but you can't use a data reference without the proper restrictions. An .X file represents an entire hierarchy of data objects, which can only be siblings or children of other objects. Thus, data objects embedded in other objects need the proper restrictions to be referenced or instanced. For example, consider the following three template declarations:  
 
Using the .X File Format(2)      摘要: Since an .X file's open−ended design is so, well, open−ended, you must predefine each template that you intend to use for DirectX to understand how to access the template's data. Typically templates are defined inside an .X file, although you can define them from within your program (as I mentioned earlier).  
 
Using the .X File Format(1)      摘要: Your 3D meshes need a place to liverather, you need a place to store your 3D mesh data (not to mention all that other data your game project requires). What's a developer to do−develop his own file format or go with a third−party format? With so many popular formats out there, it's an easy choice to make, but what about the restrictions some formats impose? Why can't you just use somebody else's file format and configure it to work the way you want?  

posted on 2008-04-18 15:18 lovedday 閱讀(749) 評論(0)  編輯 收藏 引用


只有注冊用戶登錄后才能發表評論。
網站導航: 博客園   IT新聞   BlogJava   博問   Chat2DB   管理


公告

導航

統計

常用鏈接

隨筆分類(178)

3D游戲編程相關鏈接

搜索

最新評論

青青草原综合久久大伊人导航_色综合久久天天综合_日日噜噜夜夜狠狠久久丁香五月_热久久这里只有精品
  • <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>
            久久在线免费| 亚洲国产成人精品视频| 一区二区三区|亚洲午夜| 欧美激情va永久在线播放| 亚洲国产导航| 亚洲日本成人网| 欧美日韩国产成人精品| 亚洲网站在线观看| 亚洲一区二区三区四区中文| 国产精品一区久久久久| 久久国产天堂福利天堂| 久久免费黄色| 亚洲精品乱码久久久久久按摩观| 亚洲激情欧美激情| 欧美日韩一区二区精品| 小嫩嫩精品导航| 久久精品一区二区三区不卡牛牛| 亚洲第一在线综合网站| 亚洲人成人99网站| 国产精品美女黄网| 麻豆精品在线视频| 欧美寡妇偷汉性猛交| 亚洲欧美成人网| 久久精品亚洲精品| 99综合精品| 香蕉av777xxx色综合一区| 亚洲高清在线观看| 夜夜嗨网站十八久久| 国产欧美一区二区三区久久 | 亚洲视频中文| 亚洲欧美日韩国产一区二区三区| 1024亚洲| 亚洲欧美日韩综合一区| 亚洲国产欧美在线| 亚洲天堂成人| 亚洲国产另类久久精品| 亚洲视屏一区| 亚洲国产一区在线| 亚洲已满18点击进入久久| 亚洲第一成人在线| 亚洲影院高清在线| 亚洲美女视频| 久久久99国产精品免费| 亚洲视频一二区| 久久躁日日躁aaaaxxxx| 欧美一区二区三区成人| 欧美国产免费| 欧美成人精品在线| 国产噜噜噜噜噜久久久久久久久| 91久久精品一区二区三区| 国产亚洲综合精品| 亚洲小说春色综合另类电影| 亚洲久久成人| 六十路精品视频| 久久久久久自在自线| 国产精品日日摸夜夜摸av| 亚洲欧洲日本一区二区三区| 在线国产欧美| 久久久久久午夜| 久久午夜国产精品| 国产日韩欧美高清免费| 夜夜爽夜夜爽精品视频| 日韩亚洲不卡在线| 欧美成人免费小视频| 欧美成人有码| 亚洲大片av| 美女脱光内衣内裤视频久久网站| 久久久综合激的五月天| 国产日韩av一区二区| 亚洲女同同性videoxma| 亚洲一区二区三区高清不卡| 欧美日韩精品一区| 日韩一区二区精品在线观看| 亚洲最新合集| 欧美性生交xxxxx久久久| 亚洲精品久久久蜜桃| 一本一本大道香蕉久在线精品| 欧美精品国产一区二区| 日韩午夜在线电影| 99精品热视频| 欧美午夜a级限制福利片| 一区二区三区四区精品| 亚洲欧美综合精品久久成人| 国产精品永久入口久久久| 亚洲综合首页| 老鸭窝毛片一区二区三区| 一区二区在线观看视频在线观看| 久久看片网站| 亚洲日韩第九十九页| 亚洲综合精品自拍| 国产欧美一区二区精品性| 久久狠狠一本精品综合网| 免费短视频成人日韩| 亚洲激情欧美| 欧美色图麻豆| 欧美一区二区高清在线观看| 老司机aⅴ在线精品导航| 91久久在线| 国产精品午夜在线观看| 久久精品视频在线观看| 亚洲久久视频| 久久av二区| 亚洲精品日日夜夜| 国产精品久久久久久妇女6080 | 欧美专区福利在线| 欧美 日韩 国产 一区| 一区二区三区 在线观看视| 国产精品普通话对白| 老牛国产精品一区的观看方式| 亚洲精品国产日韩| 久久国产精品久久国产精品| 日韩一区二区免费高清| 国产精品美女久久久免费| 久久亚洲私人国产精品va| 一本综合久久| 欧美激情第五页| 久久国产精品第一页| 一本一道久久综合狠狠老精东影业| 国产精品系列在线| 欧美激情综合亚洲一二区| 欧美影院一区| 在线视频精品| 亚洲国产三级| 蜜桃久久av一区| 久久高清免费观看| 亚洲午夜视频| 亚洲精品视频免费在线观看| 国产一区二区三区在线观看网站| 欧美日韩精品一区二区| 免费亚洲视频| 久久久久一区二区三区四区| 亚洲欧美日韩国产综合在线| 亚洲人午夜精品免费| 欧美成人一区在线| 久久亚洲春色中文字幕| 欧美在线999| 午夜亚洲视频| 亚洲一二三区在线观看| 亚洲免费福利视频| 亚洲精品乱码久久久久| 亚洲成人资源| 亚洲高清在线| 亚洲日韩欧美视频| 亚洲第一视频| 亚洲国产合集| 亚洲国产精品久久久久久女王| 韩国成人福利片在线播放| 国产人久久人人人人爽| 国产欧美另类| 国产亚洲观看| 狠狠爱综合网| 亚洲国产精品久久久久| 亚洲丰满在线| 亚洲日韩欧美一区二区在线| 亚洲精品国产精品国自产观看浪潮 | 免费成人av资源网| 久久久亚洲一区| 久久夜色精品一区| 老牛影视一区二区三区| 蜜臀av性久久久久蜜臀aⅴ四虎| 狂野欧美激情性xxxx| 欧美jjzz| 国产精品另类一区| 国产婷婷色一区二区三区在线 | 狠狠久久综合婷婷不卡| 伊人成人开心激情综合网| 亚洲国产成人av在线| 亚洲精品中文字幕有码专区| 在线亚洲免费| 欧美专区在线| 欧美激情1区2区3区| 亚洲麻豆av| 午夜欧美电影在线观看| 久久米奇亚洲| 欧美日韩国产小视频| 国产精品综合久久久| 伊人成人在线| 亚洲一区二区欧美日韩| 久久久久9999亚洲精品| 亚洲激情小视频| 亚洲一级黄色av| 久久婷婷av| 国产精品大片| 亚洲国产精品999| 亚洲男女毛片无遮挡| 另类酷文…触手系列精品集v1小说| 亚洲精品久久久久久久久久久久| 亚洲男人第一av网站| 欧美成人午夜77777| 国产午夜精品久久久久久久| 亚洲精品视频在线观看免费| 久久狠狠一本精品综合网| 亚洲第一福利视频| 亚洲女优在线| 欧美日韩一区二区三区视频| 国产一区二区三区黄视频| 亚洲深夜福利在线| 欧美成人免费小视频| 亚洲综合欧美| 欧美日韩裸体免费视频|