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            V6:::::::::

            1.3 What is the main advantage of multiprogramming?
            Answer: Multiprogramming makes efficient use of the CPU by overlapping the demands for the CPU and its I/O devices from various users. It attempts to increase CPU utilization by always having something for the CPU to execute.

            1.5 In a multiprogramming and time-sharing environment, several users share the system simultaneously. This situation can result in various security problems.
            a. What are two such problems?
            b. Can we ensure the same degree of security in a time-shared machine as we have in a
            dedicated machine? Explain your answer.
            Answer:
            a. Stealing or copying one’s programs or data; using system resources (CPU, memory, disk space, peripherals) without proper accounting.
            b. Probably not, since any protection scheme devised by humans can inevitably be broken by a human, and the more complex the scheme, the more difficult it is to feel
            confident of its correct implementation.

            1.9 Describe the differences between symmetric and asymmetric multiprocessing. What are three advantages and one disadvantage of multiprocessor systems?
            Answer: Symmetric multiprocessing treats all processors as equals, and I/O can be processed on any CPU. Asymmetric multiprocessing has one master CPU and the remainder CPUs are slaves. The master distributes tasks among the slaves, and I/O is usually done by themaster only. Multiprocessors can savemoney by not duplicating power supplies, housings, and peripherals. They can execute programs more quickly and can have increased reliability. They are also more complex in both hardware and software than uniprocessor systems.

            1.10 What is the main difficulty that a programmer must overcome in writing an operating system for a real-time environment?
            Answer: The main difficulty is keeping the operating system within the fixed time constraints of a real-time system. If the system does not complete a task in a certain time
            frame, it may cause a breakdown of the entire system it is running. Therefore when writing an operating system for a real-time system, the writer must be sure that his scheduling schemes don’t allow response time to exceed the time constraint.
             
            2.1 Prefetching is a method of overlapping the I/O of a job with that job’s own computation.
            The idea is simple. After a read operation completes and the job is about to start operating on the data, the input device is instructed to begin the next read immediately. The CPU and input device are then both busy. With luck, by the time the job is ready for the next data item, the input device will have finished reading that data item. The CPU can then begin processing the newly read data, while the input device starts to read the following data.
            A similar idea can be used for output. In this case, the job creates data that are put into a buffer until an output device can accept them. Compare the prefetching scheme with the spooling scheme, where the CPU overlaps the input of one job with the computation and output of other jobs.
            Answer: Prefetching is a user-based activity, while spooling is a system-based activity.
            Spooling is a much more effective way of overlapping I/O and CPU operations.

            2.3 What are the differences between a trap and an interrupt? What is the use of each function?
               An interrupt is a hardware-generated change-of-flow within the system. An interrupt handler is summoned to deal with the cause of the interrupt; control is then re-turned to the interrupted context and instruction. 
               A trap is a software-generated interrupt.
               An interrupt can be used to signal the completion of an I/O to obviate the need for device polling. 
               A trap can be used to call operating system routines or to catch arithmetic errors.

            V7::::::::

            19.3 The Linux 2.6 kernel can be built with no virtual memory system. Explain how this feature may appeal to designers of real-time systems.
            Answer: By disabling the virtual memory system, processes are guaranteed to have portions of its address space resident in physical memory.
            This results in a system that does not suffer from page faults and therefore does not have to deal with unanticipated costs corresponding to paging the address space.
             The resulting system is appealing to designers of real-time systems who prefer to avoid variability in performance.




            posted on 2009-03-15 13:20 chatler 閱讀(308) 評論(0)  編輯 收藏 引用 所屬分類: OS
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