• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>

            S.l.e!ep.¢%

            像打了激速一樣,以四倍的速度運轉,開心的工作
            簡單、開放、平等的公司文化;尊重個性、自由與個人價值;
            posts - 1098, comments - 335, trackbacks - 0, articles - 1
              C++博客 :: 首頁 :: 新隨筆 :: 聯(lián)系 :: 聚合  :: 管理

            BLENDFUNCTION

            Posted on 2010-09-07 14:39 S.l.e!ep.¢% 閱讀(923) 評論(1)  編輯 收藏 引用 所屬分類: DirectUI

            typedef struct _BLENDFUNCTION {
            ? BYTE BlendOp;
            ? BYTE BlendFlags;
            ? BYTE SourceConstantAlpha;
            ? BYTE AlphaFormat;
            } BLENDFUNCTION, *PBLENDFUNCTION, *LPBLENDFUNCTION;


            The BLENDFUNCTION structure controls blending by specifying the blending functions for source and destination bitmaps.
            BLENDFUNCTION這種結構的混合控制通過指定源和目標位圖的混合功能
            BlendOp

            The source blend operation. Currently, the only source and destination blend operation that has been defined is AC_SRC_OVER. For details, see the following Remarks section.

            指定源混合操作。目前,唯一的源和目標混合,已定義的AC_SRC_OVER; 即根據(jù)源alpha值把源圖像疊加到目標圖像上。OpenGLalpha混合還支持其他的方式,如常量顏色源。

            BlendFlags

            Must be zero.


            SourceConstantAlpha

            Specifies an alpha transparency value to be used on the entire source bitmap. The SourceConstantAlpha value is combined with any per-pixel alpha values in the source bitmap. If you set SourceConstantAlpha to 0, it is assumed that your image is transparent. Set the SourceConstantAlpha value to 255 (opaque) when you only want to use per-pixel alpha values.

            指定一個alpha透明度值將用于整個源位圖;該SourceConstantAlpha值與任何在源位圖的每個像素的alpha值組合;如果設置為0,就會假定你的圖片是透明的;如果需要使用每像素alpha值,設置SourceConstantAlpha值255(不透明);

            AlphaFormat

            This member controls the way the source and destination bitmaps are interpreted. AlphaFormat has the following value.

            Value Meaning
            AC_SRC_ALPHA This flag is set when the bitmap has an Alpha channel (that is, per-pixel alpha). Note that the APIs use premultiplied alpha, which means that the red, green and blue channel values in the bitmap must be premultiplied with the alpha channel value. For example, if the alpha channel value is x, the red, green and blue channels must be multiplied by x and divided by 0xff prior to the call.


              AlphaFormat 此成員控制源和目標位圖的解釋;看以下值:
              AC_SRC_ALPHA 這個標志被設置當那位圖有Alpha通道(也就是說,每個像素的Alpha);
              例如,如果Alpha通道值是x,紅色,綠色和藍色通道必須乘以x和由
              0xff分開在調用之前

            Remarks

            When the AlphaFormat member is AC_SRC_ALPHA, the source bitmap must be 32 bpp. If it is not, the AlphaBlend function will fail.

            When the BlendOp member is AC_SRC_OVER, the source bitmap is placed over the destination bitmap based on the alpha values of the source pixels.

            If the source bitmap has no per-pixel alpha value (that is, AC_SRC_ALPHA is not set), the SourceConstantAlpha value determines the blend of the source and destination bitmaps, as shown in the following table. Note that SCA is used for SourceConstantAlpha here. Also, SCA is divided by 255 because it has a value that ranges from 0 to 255.

            Dst.Red= Src.Red * (SCA/255.0)+ Dst.Red * (1.0 - (SCA/255.0))
            Dst.Green= Src.Green * (SCA/255.0)+ Dst.Green * (1.0 - (SCA/255.0))
            Dst.Blue= Src.Blue * (SCA/255.0)+ Dst.Blue * (1.0 - (SCA/255.0))

            ?

            If the destination bitmap has an alpha channel, then the blend is as follows.

            Dst.Alpha= Src.Alpha * (SCA/255.0)+ Dst.Alpha * (1.0 - (SCA/255.0))

            ?

            If the source bitmap does not use SourceConstantAlpha (that is, it equals 0xFF), the per-pixel alpha determines the blend of the source and destination bitmaps, as shown in the following table.

            Dst.Red= Src.Red+ (1 - Src.Alpha) * Dst.Red
            Dst.Green= Src.Green+ (1 - Src.Alpha) * Dst.Green
            Dst.Blue= Src.Blue+ (1 - Src.Alpha) * Dst.Blue

            ?

            If the destination bitmap has an alpha channel, then the blend is as follows.

            Dest.alpha= Src.Alpha+ (1 - SrcAlpha) * Dst.Alpha

            ?

            If the source has both the SourceConstantAlpha (that is, it is not 0xFF) and per-pixel alpha, the source is pre-multiplied by the SourceConstantAlpha and then the blend is based on the per-pixel alpha. The following tables show this. Note that SourceConstantAlpha is divided by 255 because it has a value that ranges from 0 to 255.

            Src.Red= Src.Red* SourceConstantAlpha / 255.0;
            Src.Green= Src.Green* SourceConstantAlpha / 255.0;
            Src.Blue= Src.Blue* SourceConstantAlpha / 255.0;
            Src.Alpha= Src.Alpha* SourceConstantAlpha / 255.0;
            Dst.Red= Src.Red+ (1 - Src.Alpha) * Dst.Red
            Dst.Green= Src.Green+ (1 - Src.Alpha) * Dst.Green
            Dst.Blue= Src.Blue+ (1 - Src.Alpha) * Dst.Blue
            Dst.Alpha= Src.Alpha+ (1 - Src.Alpha) * Dst.Alpha

            ?

            最后一個字段AlphaFormat有兩個選擇:0表示常量alpha值,AC_SRC_ALPHA表示每個像素有各自的alpha通道。

            如果AlphaFormat字段為0,源位圖中的所有像素使用同樣的常量alpha值,即SourceConstantAlpha字段中的值,該值實際上是0255,而不是01。這里0表示完全透明,255表示完全不透明。目標像素以255-SourceConstantAlpha值作為alpha值。

            如果AlphaFormat字段的值是AC_SRC_ALPHA,源設備表面的每個像素必須有各自的alpha通道。即,必須是32-bpp的物理設備上下文,或是選中了32-bpp DDBDIB段的內(nèi)存設備上下文。這些情況下,每個源像素有48位通道:紅、綠、藍和alpha。每個像素的alpha通道和SourceConstantAlpha字段一起用于把源和目標混合起來。實際用于計算的運算式如下:

            Tmp.Red ??= Src.Red ??* SourceConstantAlpha / 255;

            Tmp.Green = Src.Green * SourceConstantAlpha / 255;

            Tmp.Blue ?= Src.Blue ?* SourceConstantAlpha / 255;

            Tmp.Alpha = Src.Alpha * SourceConstantAlpha / 255;

            Beta????? = 255 – Tmp.alpha;

            Dst.Red ??= Tmp.Red? ?+ Round((Beta * Dst.Red? )/255);

            Dst.Green = Tmp.Green + Round((Beta * Dst.Green)/255);

            Dst.Blue ?= Tmp.Blue ?+ Round((Beta * Dst.Blue )/255);

            Dst.Alpha = Tmp.Alpha + Round((Beta * Dst.Alpha)/255);


            Feedback

            # re: BLENDFUNCTION   回復  更多評論   

            2012-08-09 09:16 by changmning
            有這個函數(shù)BLENDFUNCTION的用法實例嗎?
            亚洲欧美日韩久久精品第一区| 久久亚洲欧美日本精品| 久久涩综合| 狠狠色综合网站久久久久久久高清| 欧美午夜精品久久久久免费视| 亚洲国产天堂久久综合网站| 天堂无码久久综合东京热| 2021最新久久久视精品爱| 欧美综合天天夜夜久久| 久久精品一本到99热免费| 久久精品9988| 欧美精品久久久久久久自慰| 精品久久久久久久中文字幕| 无码AV波多野结衣久久| 精品久久久久久久中文字幕| 国产精品热久久无码av| 国产精品中文久久久久久久| 亚洲嫩草影院久久精品| 伊人久久无码中文字幕| 亚洲国产日韩欧美久久| 久久青青草原综合伊人| 久久久久亚洲av无码专区导航 | 欧美大战日韩91综合一区婷婷久久青草| 久久只有这精品99| 久久精品中文字幕有码| 精品国产婷婷久久久| 久久国产精品-久久精品| 丰满少妇人妻久久久久久| 欧美熟妇另类久久久久久不卡| 久久久久久久97| 免费无码国产欧美久久18| 怡红院日本一道日本久久| 久久亚洲精品中文字幕| 伊人久久久AV老熟妇色| 婷婷久久久亚洲欧洲日产国码AV | 日本福利片国产午夜久久| 一本一本久久a久久综合精品蜜桃| 久久人人青草97香蕉| 久久人人爽人人人人爽AV| 久久人人爽人人爽人人片AV高清| 伊人久久大香线蕉亚洲五月天|