• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>

            S.l.e!ep.¢%

            像打了激速一樣,以四倍的速度運轉,開心的工作
            簡單、開放、平等的公司文化;尊重個性、自由與個人價值;
            posts - 1098, comments - 335, trackbacks - 0, articles - 1
              C++博客 :: 首頁 :: 新隨筆 :: 聯系 :: 聚合  :: 管理

            AS3 bitmapdata與bytearray轉換

            Posted on 2010-06-30 17:49 S.l.e!ep.¢% 閱讀(3540) 評論(0)  編輯 收藏 引用 所屬分類: Flash
            bitmapdata.getpixel 方法是ActionScript 3.0中的一個新方法,可以把矩形內的像素讀取成bytearray,但是這種bytearray又不能直接用loader.loadbytes來讀,一 讀就會出現IOERROR。

            為了達到可以直接用loader.loadbytes讀取的目的,找了一下百度和GOOGLE,找到了以下方法,有需要的可以用用。

            PS 以下代碼轉自互聯網,牛C網只負責整理
            /*
            Copyright (c) 2007 Trevor McCauley - www.senocular.com
            Permission is hereby granted, free of charge, to any person
            obtaining a copy of this software and associated documentation
            files (the "Software"), to deal in the Software without
            restriction, including without limitation the rights to use,
            copy, modify, merge, publish, distribute, sublicense, and/or sell
            copies of the Software, and to permit persons to whom the
            Software is furnished to do so, subject to the following
            conditions:
            The above copyright notice and this permission notice shall be
            included in all copies or substantial portions of the Software.
            THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
            EXPRESS or IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
            OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
            NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS or COPYRIGHT
            HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES or OTHER LIABILITY,
            WHETHER IN AN ACTION OF CONTRACT, TORT or OTHERWISE, ARISING
            FROM, OUT OF or IN CONNECTION WITH THE SOFTWARE or THE USE or
            OTHER DEALINGS IN THE SOFTWARE.
            */
            package com.senocular.images {
            import flash.display.BitmapData;
            import flash.geom.Matrix;
            import flash.utils.ByteArray;
            import flash.utils.Endian;
            public class BMPEncoder {
            /**
            * Converts a BitmapData instance into a 32-bit
            * BMP image.
            * @param bitmapData A BitmapData instance of the image
            * desired to have converted into a Bitmap (BMP).
            * @return A ByteArray containing the binary Bitmap (BMP)
            * representation of the BitmapData instance passed.
            */
            public static function encode(bitmapData:BitmapData):ByteArray {
            // image/file properties
            var bmpWidth:int = bitmapData.width;
            var bmpHeight:int = bitmapData.height;
            var imageBytes:ByteArray = bitmapData.getPixels(bitmapData.rect);
            var imageSize:int = imageBytes.length;
            var imageDataOffset:int = 0x36;
            var fileSize:int = imageSize + imageDataOffset;
            // binary BMP data
            var bmpBytes:ByteArray = new ByteArray();
            bmpBytes.endian = Endian.LITTLE_ENDIAN; // byte order
            // header information
            bmpBytes.length = fileSize;
            bmpBytes.writeByte(0x42); // B
            bmpBytes.writeByte(0x4D); // M (BMP identifier)
            bmpBytes.writeInt(fileSize); // file size
            bmpBytes.position = 0x0A; // offset to image data
            bmpBytes.writeInt(imageDataOffset);
            bmpBytes.writeInt(0x28); // header size
            bmpBytes.position = 0x12; // width, height
            bmpBytes.writeInt(bmpWidth);
            bmpBytes.writeInt(bmpHeight);
            bmpBytes.writeShort(1); // planes (1)
            bmpBytes.writeShort(32); // color depth (32 bit)
            bmpBytes.writeInt(0); // compression type
            bmpBytes.writeInt(imageSize); // image data size
            bmpBytes.position = imageDataOffset; // start of image data...
            // write pixel bytes in upside-down order
            // (as per BMP format)
            var col:int = bmpWidth;
            var row:int = bmpHeight;
            var rowLength:int = col * 4; // 4 bytes per pixel (32 bit)
            try {
            // make sure we're starting at the
            // beginning of the image data
            imageBytes.position = 0;
            // bottom row up
            while (row--) {
            // from end of file up to imageDataOffset
            bmpBytes.position = imageDataOffset + row*rowLength;
            // read through each column writing
            // those bits to the image in normal
            // left to rightorder
            col = bmpWidth;
            while (col--) {
            bmpBytes.writeInt(imageBytes.readInt());
            }
            }
            }catch(error:Error){
            // end of file
            }
            // return BMP file
            return bmpBytes;
            }
            }
            }
            国产美女久久久| 亚洲中文字幕无码久久2020| 精品国产VA久久久久久久冰| 狠狠色婷婷综合天天久久丁香| 99久久www免费人成精品| 久久只有这里有精品4| 日韩精品久久无码人妻中文字幕 | 99久久香蕉国产线看观香| 亚洲va久久久噜噜噜久久天堂 | 久久久WWW成人| 亚洲AV日韩精品久久久久久| 成人国内精品久久久久影院VR | 国产亚洲色婷婷久久99精品91| 伊人久久大香线蕉AV一区二区| 91视频国产91久久久| 亚洲精品综合久久| 久久青青草原综合伊人| 久久久噜噜噜www成人网| 久久久久久久国产免费看| 国产精品99久久精品| 亚洲av成人无码久久精品| 久久婷婷国产剧情内射白浆| 国产精品99久久精品爆乳| 久久久久久综合一区中文字幕| 中文精品久久久久人妻不卡| 思思久久好好热精品国产| 国产精品欧美久久久久无广告| 国产韩国精品一区二区三区久久| 亚洲av日韩精品久久久久久a | 九九热久久免费视频| 青草影院天堂男人久久| 久久精品免费一区二区三区| 久久人人妻人人爽人人爽| 亚洲AV无码久久精品蜜桃| 久久国语露脸国产精品电影| 亚洲国产成人精品无码久久久久久综合 | 国产精品亚洲美女久久久| 一本大道加勒比久久综合| 久久久久中文字幕| 国产精品伊人久久伊人电影 | 99国产欧美久久久精品蜜芽|