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            [資料] flash as3截圖、拍照

            Posted on 2009-11-23 21:22 S.l.e!ep.¢% 閱讀(2502) 評論(2)  編輯 收藏 引用 所屬分類: Flash
            flash as3截圖、拍照
            2008-11-12 13:16

            package
            {
            import flash.display.MovieClip;
            import flash.display.Sprite;
            import flash.events.MouseEvent;
            import flash.geom.*;
            import fl.controls.*;
            import flash.display.*;
            import flash.events.*;
            import flash.utils.*;
            import JPGEncoder;
            import flash.net.*;
            import fl.transitions.*;
            import fl.transitions.easing.*;
            import flash.text.TextField;
            public class Camera extends Sprite
            {
            ?? var startMouseX:Number =0;
            ?? var startMouseY:Number =0;
            ?? var endMouseX:Number =0;
            ?? var endMouseY:Number = 0;
            ?? var a:MovieClip;
            ?? var b:MovieClip;
            ?? var sprite:Sprite
            ?? var jpegDataByte:ByteArray;
            ??
            ?? private var SpriteName:String = "熊貓森林";
            ?? private var PlayerId:Number = 0;
            ??
            ?? public function Camera()
            ?? {
            ??? SimpleButton(btnCamera).addEventListener(MouseEvent.CLICK,caermaHandler)
            ??? SimpleButton(btnClear).addEventListener(MouseEvent.CLICK,clearHandler)
            ??
            ??? mcDragbar.addEventListener(MouseEvent.MOUSE_DOWN,clickHandler)
            ??? mcDragbar.addEventListener(MouseEvent.MOUSE_UP, clickHandler)
            ??? this.addEventListener(MouseEvent.CLICK, clickHandler);
            ??? TextField(txtNotice).mouseEnabled = false;

            ?? }
            ??
            ?? public function setParam(obj:Object)
            ?? {
            ??? this.SpriteName =obj.spriteName;
            ??? this.PlayerId = obj.playerId;
            ??? btnUpLoad.visible = false;
            ??? btnCamera.visible = true;
            ?? }
            ??
            ?? private function caermaHandler(e:MouseEvent)
            ?? {
            ??? while (CameraLens.numChildren > 1)
            ??? {
            ???? CameraLens.removeChildAt(1);
            ??? }
            ??? var _target =this.stage;
            ??? var _bmData:BitmapData = new BitmapData(_target.width, _target.height);
            ??? _bmData.draw(_target); //
            ??? var bmd:BitmapData = new BitmapData(CameraLens.width,CameraLens.height)
            ??? //var rect:Rectangle = new Rectangle(this.x+bg.x+0.5, this.y+bg.y+0.5, bg.width-1, bg.height-1);
            ??? var rect:Rectangle = new Rectangle(this.x+CameraLens.x, this.y+CameraLens.y, CameraLens.width, CameraLens.height);
            ??? var pt:Point = new Point(0, 0);
            ??? bmd.copyPixels(_bmData, rect, pt);
            ??? var bm:Bitmap = new Bitmap(bmd);
            ??? CameraLens.addChild(bm)
            ??? TransitionManager.start(CameraLens, {type:Photo, direction:Transition.IN, duration:1, easing:None.easeNone});
            ??? var jpegEnc:JPGEncoder = new JPGEncoder(90);
            ??? jpegDataByte = jpegEnc.encode(bmd);
            ??? //uploadJpg(jpegDataByte);
            ??? btnUpLoad.visible = true;
            ??? btnCamera.visible = false;
            ?? }
            ??
            ?? private function uploadJpg():void
            ?? {
            ??? if (jpegDataByte)
            ??? {
            ???? var request:URLRequest = new URLRequest("???? request.data = jpegDataByte;
            ???? request.method = URLRequestMethod.POST;
            ???? request.contentType = "application/octet-stream";
            ???? //navigateToURL(request,"_blank");
            ????
            ???? var uploadloader:URLLoader = new URLLoader;
            ???? uploadloader.dataFormat = URLLoaderDataFormat.BINARY;
            ???? uploadloader.addEventListener(Event.COMPLETE,uploadCompleteHandler);
            ???? //uploadloader.addEventListener(IOErrorEvent.IO_ERROR,uploadErrorHandler);
            ???? uploadloader.load(request);
            ??? }
            ??? btnUpLoad.visible = false;
            ??? btnCamera.visible = true;
            ?? }
            ??
            ??
            ?? private function uploadCompleteHandler(e:Event)
            ?? {
            ??? trace(e.target.data);
            ??? TextField(txtTitle).text = "";
            ??? TextField(txtmemo).text = "";
            ??? TextField(txtNotice).text = "上傳成功";
            ??? setTimeout(clearText, 5000)
            ??? clearContent();
            ???
            ?? }
            ??
            ??
            ?? private function clickHandler(e:MouseEvent)
            ?? {
            ??? if (e.type == MouseEvent.MOUSE_DOWN)
            ??? {
            ???? this.startDrag();
            ??? }
            ??? else if(e.type == MouseEvent.MOUSE_UP)
            ??? {
            ???? this.stopDrag();
            ??? }
            ??? else if (e.type == MouseEvent.CLICK)
            ??? {
            ???? if (e.target.name == "btnClose")
            ???? {
            ????? this.parent.removeChild(this);
            ???? }
            ???? else if (e.target.name == "btnUpLoad")
            ???? {
            ????? if (checkData())
            ????? {
            ?????? uploadJpg();
            ????? }
            ???? }
            ???? else
            ???? {
            ????? this.parent.addChild(this);
            ???? }
            ???
            ??? }
            ??? e.stopPropagation();
            ?? }
            ??
            ?? //驗(yàn)證提交內(nèi)容
            ?? private function checkData():Boolean
            ?? {
            ??? if (TextField(txtTitle).text.length < 1)
            ??? {
            ???? trace("=======================")
            ???? TextField(txtNotice).text = "請輸入標(biāo)題";
            ???? return false;
            ??? }
            ??? return true;
            ?? }
            ??
            ?? //響應(yīng)清楚按鈕
            ?? private function clearHandler(e:MouseEvent)
            ?? {
            ??? clearContent();
            ?? }
            ??
            ?? //清除相機(jī)內(nèi)的圖像
            ?? private function clearContent():void
            ?? {
            ??? while (CameraLens.numChildren > 1)
            ??? {
            ???? CameraLens.removeChildAt(1);
            ??? }
            ?? }
            ??
            ?? //消除提示文字
            ?? private function clearText():void
            ?? {
            ??? TextField(txtNotice).text = "";
            ?? }
            ??
            }


            }

            ================================JPGEncoder============================
            package{
            import flash.geom.*;
            import flash.display.*;
            import flash.utils.*;

            public class JPGEncoder{

            ?? // Static table initialization

            ?? private var ZigZag:Array = [
            ??? 0, 1, 5, 6,14,15,27,28,
            ??? 2, 4, 7,13,16,26,29,42,
            ??? 3, 8,12,17,25,30,41,43,
            ??? 9,11,18,24,31,40,44,53,
            ??? 10,19,23,32,39,45,52,54,
            ??? 20,22,33,38,46,51,55,60,
            ??? 21,34,37,47,50,56,59,61,
            ??? 35,36,48,49,57,58,62,63
            ?? ];

            ?? private var YTable:Array = new Array(64);
            ?? private var UVTable:Array = new Array(64);
            ?? private var fdtbl_Y:Array = new Array(64);
            ?? private var fdtbl_UV:Array = new Array(64);

            ?? private function initQuantTables(sf:int):void
            ?? {
            ??? var i:int;
            ??? var t:Number;
            ??? var YQT:Array = [
            ???? 16, 11, 10, 16, 24, 40, 51, 61,
            ???? 12, 12, 14, 19, 26, 58, 60, 55,
            ???? 14, 13, 16, 24, 40, 57, 69, 56,
            ???? 14, 17, 22, 29, 51, 87, 80, 62,
            ???? 18, 22, 37, 56, 68,109,103, 77,
            ???? 24, 35, 55, 64, 81,104,113, 92,
            ???? 49, 64, 78, 87,103,121,120,101,
            ???? 72, 92, 95, 98,112,100,103, 99
            ??? ];
            ??? for (i = 0; i < 64; i++) {
            ???? t = Math.floor((YQT[i]*sf+50)/100);
            ???? if (t < 1) {
            ????? t = 1;
            ???? } else if (t > 255) {
            ????? t = 255;
            ???? }
            ???? YTable[ZigZag[i]] = t;
            ??? }
            ??? var UVQT:Array = [
            ???? 17, 18, 24, 47, 99, 99, 99, 99,
            ???? 18, 21, 26, 66, 99, 99, 99, 99,
            ???? 24, 26, 56, 99, 99, 99, 99, 99,
            ???? 47, 66, 99, 99, 99, 99, 99, 99,
            ???? 99, 99, 99, 99, 99, 99, 99, 99,
            ???? 99, 99, 99, 99, 99, 99, 99, 99,
            ???? 99, 99, 99, 99, 99, 99, 99, 99,
            ???? 99, 99, 99, 99, 99, 99, 99, 99
            ??? ];
            ??? for (i = 0; i < 64; i++) {
            ???? t = Math.floor((UVQT[i]*sf+50)/100);
            ???? if (t < 1) {
            ????? t = 1;
            ???? } else if (t > 255) {
            ????? t = 255;
            ???? }
            ???? UVTable[ZigZag[i]] = t;
            ??? }
            ??? var aasf:Array = [
            ???? 1.0, 1.387039845, 1.306562965, 1.175875602,
            ???? 1.0, 0.785694958, 0.541196100, 0.275899379
            ??? ];
            ??? i = 0;
            ??? for (var row:int = 0; row < 8; row++)
            ??? {
            ???? for (var col:int = 0; col < 8; col++)
            ???? {
            ????? fdtbl_Y[i] = (1.0 / (YTable [ZigZag[i]] * aasf[row] * aasf[col] * 8.0));
            ????? fdtbl_UV[i] = (1.0 / (UVTable[ZigZag[i]] * aasf[row] * aasf[col] * 8.0));
            ????? i++;
            ???? }
            ??? }
            ?? }

            ?? private var YDC_HT:Array;
            ?? private var UVDC_HT:Array;
            ?? private var YAC_HT:Array;
            ?? private var UVAC_HT:Array;

            ?? private function computeHuffmanTbl(nrcodes:Array, std_table:Array):Array
            ?? {
            ??? var codevalue:int = 0;
            ??? var pos_in_table:int = 0;
            ??? var HT:Array = new Array();
            ??? for (var k:int=1; k<=16; k++) {
            ???? for (var j:int=1; j<=nrcodes[k]; j++) {
            ????? HT[std_table[pos_in_table]] = new BitString();
            ????? HT[std_table[pos_in_table]].val = codevalue;
            ????? HT[std_table[pos_in_table]].len = k;
            ????? pos_in_table++;
            ????? codevalue++;
            ???? }
            ???? codevalue*=2;
            ??? }
            ??? return HT;
            ?? }

            ?? private var std_dc_luminance_nrcodes:Array = [0,0,1,5,1,1,1,1,1,1,0,0,0,0,0,0,0];
            ?? private var std_dc_luminance_values:Array = [0,1,2,3,4,5,6,7,8,9,10,11];
            ?? private var std_ac_luminance_nrcodes:Array = [0,0,2,1,3,3,2,4,3,5,5,4,4,0,0,1,0x7d];
            ?? private var std_ac_luminance_values:Array = [
            ??? 0x01,0x02,0x03,0x00,0x04,0x11,0x05,0x12,
            ??? 0x21,0x31,0x41,0x06,0x13,0x51,0x61,0x07,
            ??? 0x22,0x71,0x14,0x32,0x81,0x91,0xa1,0x08,
            ??? 0x23,0x42,0xb1,0xc1,0x15,0x52,0xd1,0xf0,
            ??? 0x24,0x33,0x62,0x72,0x82,0x09,0x0a,0x16,
            ??? 0x17,0x18,0x19,0x1a,0x25,0x26,0x27,0x28,
            ??? 0x29,0x2a,0x34,0x35,0x36,0x37,0x38,0x39,
            ??? 0x3a,0x43,0x44,0x45,0x46,0x47,0x48,0x49,
            ??? 0x4a,0x53,0x54,0x55,0x56,0x57,0x58,0x59,
            ??? 0x5a,0x63,0x64,0x65,0x66,0x67,0x68,0x69,
            ??? 0x6a,0x73,0x74,0x75,0x76,0x77,0x78,0x79,
            ??? 0x7a,0x83,0x84,0x85,0x86,0x87,0x88,0x89,
            ??? 0x8a,0x92,0x93,0x94,0x95,0x96,0x97,0x98,
            ??? 0x99,0x9a,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,
            ??? 0xa8,0xa9,0xaa,0xb2,0xb3,0xb4,0xb5,0xb6,
            ??? 0xb7,0xb8,0xb9,0xba,0xc2,0xc3,0xc4,0xc5,
            ??? 0xc6,0xc7,0xc8,0xc9,0xca,0xd2,0xd3,0xd4,
            ??? 0xd5,0xd6,0xd7,0xd8,0xd9,0xda,0xe1,0xe2,
            ??? 0xe3,0xe4,0xe5,0xe6,0xe7,0xe8,0xe9,0xea,
            ??? 0xf1,0xf2,0xf3,0xf4,0xf5,0xf6,0xf7,0xf8,
            ??? 0xf9,0xfa
            ?? ];

            ?? private var std_dc_chrominance_nrcodes:Array = [0,0,3,1,1,1,1,1,1,1,1,1,0,0,0,0,0];
            ?? private var std_dc_chrominance_values:Array = [0,1,2,3,4,5,6,7,8,9,10,11];
            ?? private var std_ac_chrominance_nrcodes:Array = [0,0,2,1,2,4,4,3,4,7,5,4,4,0,1,2,0x77];
            ?? private var std_ac_chrominance_values:Array = [
            ??? 0x00,0x01,0x02,0x03,0x11,0x04,0x05,0x21,
            ??? 0x31,0x06,0x12,0x41,0x51,0x07,0x61,0x71,
            ??? 0x13,0x22,0x32,0x81,0x08,0x14,0x42,0x91,
            ??? 0xa1,0xb1,0xc1,0x09,0x23,0x33,0x52,0xf0,
            ??? 0x15,0x62,0x72,0xd1,0x0a,0x16,0x24,0x34,
            ??? 0xe1,0x25,0xf1,0x17,0x18,0x19,0x1a,0x26,
            ??? 0x27,0x28,0x29,0x2a,0x35,0x36,0x37,0x38,
            ??? 0x39,0x3a,0x43,0x44,0x45,0x46,0x47,0x48,
            ??? 0x49,0x4a,0x53,0x54,0x55,0x56,0x57,0x58,
            ??? 0x59,0x5a,0x63,0x64,0x65,0x66,0x67,0x68,
            ??? 0x69,0x6a,0x73,0x74,0x75,0x76,0x77,0x78,
            ??? 0x79,0x7a,0x82,0x83,0x84,0x85,0x86,0x87,
            ??? 0x88,0x89,0x8a,0x92,0x93,0x94,0x95,0x96,
            ??? 0x97,0x98,0x99,0x9a,0xa2,0xa3,0xa4,0xa5,
            ??? 0xa6,0xa7,0xa8,0xa9,0xaa,0xb2,0xb3,0xb4,
            ??? 0xb5,0xb6,0xb7,0xb8,0xb9,0xba,0xc2,0xc3,
            ??? 0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xd2,
            ??? 0xd3,0xd4,0xd5,0xd6,0xd7,0xd8,0xd9,0xda,
            ??? 0xe2,0xe3,0xe4,0xe5,0xe6,0xe7,0xe8,0xe9,
            ??? 0xea,0xf2,0xf3,0xf4,0xf5,0xf6,0xf7,0xf8,
            ??? 0xf9,0xfa
            ?? ];

            ?? private function initHuffmanTbl():void
            ?? {
            ??? YDC_HT = computeHuffmanTbl(std_dc_luminance_nrcodes,std_dc_luminance_values);
            ??? UVDC_HT = computeHuffmanTbl(std_dc_chrominance_nrcodes,std_dc_chrominance_values);
            ??? YAC_HT = computeHuffmanTbl(std_ac_luminance_nrcodes,std_ac_luminance_values);
            ??? UVAC_HT = computeHuffmanTbl(std_ac_chrominance_nrcodes,std_ac_chrominance_values);
            ?? }

            ?? private var bitcode:Array = new Array(65535);
            ?? private var category:Array = new Array(65535);

            ?? private function initCategoryNumber():void
            ?? {
            ??? var nrlower:int = 1;
            ??? var nrupper:int = 2;
            ??? var nr:int;
            ??? for (var cat:int=1; cat<=15; cat++) {
            ???? //Positive numbers
            ???? for (nr=nrlower; nr<nrupper; nr++) {
            ????? category[32767+nr] = cat;
            ????? bitcode[32767+nr] = new BitString();
            ????? bitcode[32767+nr].len = cat;
            ????? bitcode[32767+nr].val = nr;
            ???? }
            ???? //Negative numbers
            ???? for (nr=-(nrupper-1); nr<=-nrlower; nr++) {
            ????? category[32767+nr] = cat;
            ????? bitcode[32767+nr] = new BitString();
            ????? bitcode[32767+nr].len = cat;
            ????? bitcode[32767+nr].val = nrupper-1+nr;
            ???? }
            ???? nrlower <<= 1;
            ???? nrupper <<= 1;
            ??? }
            ?? }

            ?? // IO functions

            ?? private var byteout:ByteArray;
            ?? private var bytenew:int = 0;
            ?? private var bytepos:int = 7;

            ?? private function writeBits(bs:BitString):void
            ?? {
            ??? var value:int = bs.val;
            ??? var posval:int = bs.len-1;
            ??? while ( posval >= 0 ) {
            ???? if (value & uint(1 << posval) ) {
            ????? bytenew |= uint(1 << bytepos);
            ???? }
            ???? posval--;
            ???? bytepos--;
            ???? if (bytepos < 0) {
            ????? if (bytenew == 0xFF) {
            ?????? writeByte(0xFF);
            ?????? writeByte(0);
            ????? }
            ????? else {
            ?????? writeByte(bytenew);
            ????? }
            ????? bytepos=7;
            ????? bytenew=0;
            ???? }
            ??? }
            ?? }

            ?? private function writeByte(value:int):void
            ?? {
            ??? byteout.writeByte(value);
            ?? }

            ?? private function writeWord(value:int):void
            ?? {
            ??? writeByte((value>>8)&0xFF);
            ??? writeByte((value?? )&0xFF);
            ?? }

            ?? // DCT & quantization core

            ?? private function fDCTQuant(data:Array, fdtbl:Array):Array
            ?? {
            ??? var tmp0:Number, tmp1:Number, tmp2:Number, tmp3:Number, tmp4:Number, tmp5:Number, tmp6:Number, tmp7:Number;
            ??? var tmp10:Number, tmp11:Number, tmp12:Number, tmp13:Number;
            ??? var z1:Number, z2:Number, z3:Number, z4:Number, z5:Number, z11:Number, z13:Number;
            ??? var i:int;
            ??? /* Pass 1: process rows. */
            ??? var dataOff:int=0;
            ??? for (i=0; i<8; i++) {
            ???? tmp0 = data[dataOff+0] + data[dataOff+7];
            ???? tmp7 = data[dataOff+0] - data[dataOff+7];
            ???? tmp1 = data[dataOff+1] + data[dataOff+6];
            ???? tmp6 = data[dataOff+1] - data[dataOff+6];
            ???? tmp2 = data[dataOff+2] + data[dataOff+5];
            ???? tmp5 = data[dataOff+2] - data[dataOff+5];
            ???? tmp3 = data[dataOff+3] + data[dataOff+4];
            ???? tmp4 = data[dataOff+3] - data[dataOff+4];

            ???? /* Even part */
            ???? tmp10 = tmp0 + tmp3; /* phase 2 */
            ???? tmp13 = tmp0 - tmp3;
            ???? tmp11 = tmp1 + tmp2;
            ???? tmp12 = tmp1 - tmp2;

            ???? data[dataOff+0] = tmp10 + tmp11; /* phase 3 */
            ???? data[dataOff+4] = tmp10 - tmp11;

            ???? z1 = (tmp12 + tmp13) * 0.707106781; /* c4 */
            ???? data[dataOff+2] = tmp13 + z1; /* phase 5 */
            ???? data[dataOff+6] = tmp13 - z1;

            ???? /* Odd part */
            ???? tmp10 = tmp4 + tmp5; /* phase 2 */
            ???? tmp11 = tmp5 + tmp6;
            ???? tmp12 = tmp6 + tmp7;

            ???? /* The rotator is modified from fig 4-8 to avoid extra negations. */
            ???? z5 = (tmp10 - tmp12) * 0.382683433; /* c6 */
            ???? z2 = 0.541196100 * tmp10 + z5; /* c2-c6 */
            ???? z4 = 1.306562965 * tmp12 + z5; /* c2+c6 */
            ???? z3 = tmp11 * 0.707106781; /* c4 */

            ???? z11 = tmp7 + z3; /* phase 5 */
            ???? z13 = tmp7 - z3;

            ???? data[dataOff+5] = z13 + z2; /* phase 6 */
            ???? data[dataOff+3] = z13 - z2;
            ???? data[dataOff+1] = z11 + z4;
            ???? data[dataOff+7] = z11 - z4;

            ???? dataOff += 8; /* advance pointer to next row */
            ??? }

            ??? /* Pass 2: process columns. */
            ??? dataOff = 0;
            ??? for (i=0; i<8; i++) {
            ???? tmp0 = data[dataOff+ 0] + data[dataOff+56];
            ???? tmp7 = data[dataOff+ 0] - data[dataOff+56];
            ???? tmp1 = data[dataOff+ 8] + data[dataOff+48];
            ???? tmp6 = data[dataOff+ 8] - data[dataOff+48];
            ???? tmp2 = data[dataOff+16] + data[dataOff+40];
            ???? tmp5 = data[dataOff+16] - data[dataOff+40];
            ???? tmp3 = data[dataOff+24] + data[dataOff+32];
            ???? tmp4 = data[dataOff+24] - data[dataOff+32];

            ???? /* Even part */
            ???? tmp10 = tmp0 + tmp3; /* phase 2 */
            ???? tmp13 = tmp0 - tmp3;
            ???? tmp11 = tmp1 + tmp2;
            ???? tmp12 = tmp1 - tmp2;

            ???? data[dataOff+ 0] = tmp10 + tmp11; /* phase 3 */
            ???? data[dataOff+32] = tmp10 - tmp11;

            ???? z1 = (tmp12 + tmp13) * 0.707106781; /* c4 */
            ???? data[dataOff+16] = tmp13 + z1; /* phase 5 */
            ???? data[dataOff+48] = tmp13 - z1;

            ???? /* Odd part */
            ???? tmp10 = tmp4 + tmp5; /* phase 2 */
            ???? tmp11 = tmp5 + tmp6;
            ???? tmp12 = tmp6 + tmp7;

            ???? /* The rotator is modified from fig 4-8 to avoid extra negations. */
            ???? z5 = (tmp10 - tmp12) * 0.382683433; /* c6 */
            ???? z2 = 0.541196100 * tmp10 + z5; /* c2-c6 */
            ???? z4 = 1.306562965 * tmp12 + z5; /* c2+c6 */
            ???? z3 = tmp11 * 0.707106781; /* c4 */

            ???? z11 = tmp7 + z3; /* phase 5 */
            ???? z13 = tmp7 - z3;

            ???? data[dataOff+40] = z13 + z2; /* phase 6 */
            ???? data[dataOff+24] = z13 - z2;
            ???? data[dataOff+ 8] = z11 + z4;
            ???? data[dataOff+56] = z11 - z4;

            ???? dataOff++; /* advance pointer to next column */
            ??? }

            ??? // Quantize/descale the coefficients
            ??? for (i=0; i<64; i++) {
            ???? // Apply the quantization and scaling factor & Round to nearest integer
            ???? data[i] = Math.round((data[i]*fdtbl[i]));
            ??? }
            ??? return data;
            ?? }

            ?? // Chunk writing

            ?? private function writeAPP0():void
            ?? {
            ??? writeWord(0xFFE0); // marker
            ??? writeWord(16); // length
            ??? writeByte(0x4A); // J
            ??? writeByte(0x46); // F
            ??? writeByte(0x49); // I
            ??? writeByte(0x46); // F
            ??? writeByte(0); // = "JFIF",'\0'
            ??? writeByte(1); // versionhi
            ??? writeByte(1); // versionlo
            ??? writeByte(0); // xyunits
            ??? writeWord(1); // xdensity
            ??? writeWord(1); // ydensity
            ??? writeByte(0); // thumbnwidth
            ??? writeByte(0); // thumbnheight
            ?? }

            ?? private function writeSOF0(width:int, height:int):void
            ?? {
            ??? writeWord(0xFFC0); // marker
            ??? writeWord(17);?? // length, truecolor YUV JPG
            ??? writeByte(8);??? // precision
            ??? writeWord(height);
            ??? writeWord(width);
            ??? writeByte(3);??? // nrofcomponents
            ??? writeByte(1);??? // IdY
            ??? writeByte(0x11); // HVY
            ??? writeByte(0);??? // QTY
            ??? writeByte(2);??? // IdU
            ??? writeByte(0x11); // HVU
            ??? writeByte(1);??? // QTU
            ??? writeByte(3);??? // IdV
            ??? writeByte(0x11); // HVV
            ??? writeByte(1);??? // QTV
            ?? }

            ?? private function writeDQT():void
            ?? {
            ??? writeWord(0xFFDB); // marker
            ??? writeWord(132);??? // length
            ??? writeByte(0);
            ??? var i:int;
            ??? for (i=0; i<64; i++) {
            ???? writeByte(YTable[i]);
            ??? }
            ??? writeByte(1);
            ??? for (i=0; i<64; i++) {
            ???? writeByte(UVTable[i]);
            ??? }
            ?? }

            ?? private function writeDHT():void
            ?? {
            ??? writeWord(0xFFC4); // marker
            ??? writeWord(0x01A2); // length
            ??? var i:int;

            ??? writeByte(0); // HTYDCinfo
            ??? for (i=0; i<16; i++) {
            ???? writeByte(std_dc_luminance_nrcodes[i+1]);
            ??? }
            ??? for (i=0; i<=11; i++) {
            ???? writeByte(std_dc_luminance_values[i]);
            ??? }

            ??? writeByte(0x10); // HTYACinfo
            ??? for (i=0; i<16; i++) {
            ???? writeByte(std_ac_luminance_nrcodes[i+1]);
            ??? }
            ??? for (i=0; i<=161; i++) {
            ???? writeByte(std_ac_luminance_values[i]);
            ??? }

            ??? writeByte(1); // HTUDCinfo
            ??? for (i=0; i<16; i++) {
            ???? writeByte(std_dc_chrominance_nrcodes[i+1]);
            ??? }
            ??? for (i=0; i<=11; i++) {
            ???? writeByte(std_dc_chrominance_values[i]);
            ??? }

            ??? writeByte(0x11); // HTUACinfo
            ??? for (i=0; i<16; i++) {
            ???? writeByte(std_ac_chrominance_nrcodes[i+1]);
            ??? }
            ??? for (i=0; i<=161; i++) {
            ???? writeByte(std_ac_chrominance_values[i]);
            ??? }
            ?? }

            ?? private function writeSOS():void
            ?? {
            ??? writeWord(0xFFDA); // marker
            ??? writeWord(12); // length
            ??? writeByte(3); // nrofcomponents
            ??? writeByte(1); // IdY
            ??? writeByte(0); // HTY
            ??? writeByte(2); // IdU
            ??? writeByte(0x11); // HTU
            ??? writeByte(3); // IdV
            ??? writeByte(0x11); // HTV
            ??? writeByte(0); // Ss
            ??? writeByte(0x3f); // Se
            ??? writeByte(0); // Bf
            ?? }

            ?? // Core processing
            ?? private var DU:Array = new Array(64);

            ?? private function processDU(CDU:Array, fdtbl:Array, DC:Number, HTDC:Array, HTAC:Array):Number
            ?? {
            ??? var EOB:BitString = HTAC[0x00];
            ??? var M16zeroes:BitString = HTAC[0xF0];
            ??? var i:int;

            ??? var DU_DCT:Array = fDCTQuant(CDU, fdtbl);
            ??? //ZigZag reorder
            ??? for (i=0;i<64;i++) {
            ???? DU[ZigZag[i]]=DU_DCT[i];
            ??? }
            ??? var Diff:int = DU[0] - DC; DC = DU[0];
            ??? //Encode DC
            ??? if (Diff==0) {
            ???? writeBits(HTDC[0]); // Diff might be 0
            ??? } else {
            ???? writeBits(HTDC[category[32767+Diff]]);
            ???? writeBits(bitcode[32767+Diff]);
            ??? }
            ??? //Encode ACs
            ??? var end0pos:int = 63;
            ??? for (; (end0pos>0)&&(DU[end0pos]==0); end0pos--) {
            ??? };
            ??? //end0pos = first element in reverse order !=0
            ??? if ( end0pos == 0) {
            ???? writeBits(EOB);
            ???? return DC;
            ??? }
            ??? i = 1;
            ??? while ( i <= end0pos ) {
            ???? var startpos:int = i;
            ???? for (; (DU[i]==0) && (i<=end0pos); i++) {
            ???? }
            ???? var nrzeroes:int = i-startpos;
            ???? if ( nrzeroes >= 16 ) {
            ????? for (var nrmarker:int=1; nrmarker <= nrzeroes/16; nrmarker++) {
            ?????? writeBits(M16zeroes);
            ????? }
            ????? nrzeroes = int(nrzeroes&0xF);
            ???? }
            ???? writeBits(HTAC[nrzeroes*16+category[32767+DU[i]]]);
            ???? writeBits(bitcode[32767+DU[i]]);
            ???? i++;
            ??? }
            ??? if ( end0pos != 63 ) {
            ???? writeBits(EOB);
            ??? }
            ??? return DC;
            ?? }

            ?? private var YDU:Array = new Array(64);
            ?? private var UDU:Array = new Array(64);
            ?? private var VDU:Array = new Array(64);

            ?? private function RGB2YUV(img:BitmapData, xpos:int, ypos:int):void
            ?? {
            ??? var pos:int=0;
            ??? for (var y:int=0; y<8; y++) {
            ???? for (var x:int=0; x<8; x++) {
            ????? var P:uint = img.getPixel32(xpos+x,ypos+y);
            ????? var R:Number = Number((P>>16)&0xFF);
            ????? var G:Number = Number((P>> 8)&0xFF);
            ????? var B:Number = Number((P??? )&0xFF);
            ????? YDU[pos]=((( 0.29900)*R+( 0.58700)*G+( 0.11400)*B))-128;
            ????? UDU[pos]=(((-0.16874)*R+(-0.33126)*G+( 0.50000)*B));
            ????? VDU[pos]=((( 0.50000)*R+(-0.41869)*G+(-0.08131)*B));
            ????? pos++;
            ???? }
            ??? }
            ?? }

            ?? public function JPGEncoder(quality:Number = 50)
            ?? {
            ??? if (quality <= 0) {
            ???? quality = 1;
            ??? }
            ??? if (quality > 100) {
            ???? quality = 100;
            ??? }
            ??? var sf:int = 0;
            ??? if (quality < 50) {
            ???? sf = int(5000 / quality);
            ??? } else {
            ???? sf = int(200 - quality*2);
            ??? }
            ??? // Create tables
            ??? initHuffmanTbl();
            ??? initCategoryNumber();
            ??? initQuantTables(sf);
            ?? }

            ?? public function encode(image:BitmapData):ByteArray
            ?? {
            ??? // Initialize bit writer
            ??? byteout = new ByteArray();
            ??? bytenew=0;
            ??? bytepos=7;

            ??? // Add JPEG headers
            ??? writeWord(0xFFD8); // SOI
            ??? writeAPP0();
            ??? writeDQT();
            ??? writeSOF0(image.width,image.height);
            ??? writeDHT();
            ??? writeSOS();


            ??? // Encode 8x8 macroblocks
            ??? var DCY:Number=0;
            ??? var DCU:Number=0;
            ??? var DCV:Number=0;
            ??? bytenew=0;
            ??? bytepos=7;
            ??? for (var ypos:int=0; ypos<image.height; ypos+=8) {
            ???? for (var xpos:int=0; xpos<image.width; xpos+=8) {
            ????? RGB2YUV(image, xpos, ypos);
            ????? DCY = processDU(YDU, fdtbl_Y, DCY, YDC_HT, YAC_HT);
            ????? DCU = processDU(UDU, fdtbl_UV, DCU, UVDC_HT, UVAC_HT);
            ????? DCV = processDU(VDU, fdtbl_UV, DCV, UVDC_HT, UVAC_HT);
            ???? }
            ??? }

            ??? // Do the bit alignment of the EOI marker
            ??? if ( bytepos >= 0 ) {
            ???? var fillbits:BitString = new BitString();
            ???? fillbits.len = bytepos+1;
            ???? fillbits.val = (1<<(bytepos+1))-1;
            ???? writeBits(fillbits);
            ??? }

            ??? writeWord(0xFFD9); //EOI
            ??? return byteout;
            ?? }
            }

            }

            ========================BitString ==========================


            package{
            public class BitString {
            ?? public var len = 0;
            ?? public var val = 0;
            }
            }

            ========================php 保存圖片============================

            php:

            <?php

            $data = $GLOBALS['HTTP_RAW_POST_DATA'];
            //echo $data;
            createImage($data);


            function createImage($data){
            $now = date("YmdHis");
            $path = "";
            if(!file_exists($path.$now.".jpg"))
            {
            ??????? $fo = fopen($path.$now.".jpg","w");
            ??????? if(!fwrite($fo,$data)){
            ??????????????? echo "No";
            ??????? }else{
            ??????????????? echo $now;
            ??????? }
            }
            }

            ?>
            ??
            ??

            Feedback

            # re: [資料] flash as3截圖、拍照  回復(fù)  更多評論   

            2010-04-08 20:45 by 劉新華
            竟然也不注明出處

            # re: [資料] flash as3截圖、拍照  回復(fù)  更多評論   

            2010-04-16 15:44 by 陳銀
            原來是我們公司人寫的
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