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            oyjpArt ACM/ICPC算法程序設計空間

            // I am new in programming, welcome to my blog
            I am oyjpart(alpc12, 四城)
            posts - 224, comments - 694, trackbacks - 0, articles - 6

            PKU2504 Rounding Box

            Posted on 2008-05-04 14:41 oyjpart 閱讀(2711) 評論(3)  編輯 收藏 引用 所屬分類: ACM/ICPC或其他比賽
            前幾天的練習賽有一道計算幾何題,一向討厭計算幾何的我推了一下之后就沒做了。
            后來比賽結束的時候發(fā)現(xiàn)他們都過了,后悔不已。故做了一下,求三角形外接圓圓心那個我使用
            垂直平分線相交的那個做的。上次他們說有公式,我在書上找了個圓心公式,可是代進去不對。
            估計是書上公式寫錯了...
             Bounding box
            Time Limit: 1.0 Seconds   Memory Limit: 65536K
            Total Runs: 28   Accepted Runs: 14    Multiple test files



            The Archeologists of the Current Millenium (ACM) now and then discover ancient artifacts located at vertices of regular polygons. The moving sand dunes of the desert render the excavations difficult and thus once three vertices of a polygon are discovered there is a need to cover the entire polygon with protective fabric.

            Input contains multiple cases. Each case describes one polygon. It starts with an integer n ≤ 50, the number of vertices in the polygon, followed by three pairs of real numbers giving the x and y coordinates of three vertices of the polygon. The numbers are separated by whitespace. The input ends with a n equal 0, this case should not be processed.

            For each line of input, output one line in the format shown below, giving the smallest area of a rectangle which can cover all the vertices of the polygon and whose sides are parallel to the x and y axes.

            Sample input

            4
            10.00000 0.00000
            0.00000 -10.00000
            -10.00000 0.00000
            6
            22.23086 0.42320
            -4.87328 11.92822
            1.76914 27.57680
            23
            156.71567 -13.63236
            139.03195 -22.04236
            137.96925 -11.70517
            0

            Output for the sample input

            Polygon 1: 400.000
            Polygon 2: 1056.172
            Polygon 3: 397.673

            // solution by alpc12
            #include <cstdio>
            #include <cmath>

            const double EPS = 1e-8;
            const double PI = acos(-1.0);
            const double INF = 1e100;

            #define Min(a, b) (a<b?a:b)
            #define Max(a, b) (a>b?a:b)

            struct Point {
                double x;
                double y;
                Point() {}
                Point(double xx, double yy) {
                    x = xx;
                    y = yy;
                }
            };

            struct Line {
                double a, b, c;
                Point st, end;
                Line() {}
                Line(Point& u, Point& v) {
                    st = u;
                    end = v;
                    a = v.y - u.y;
                    b = u.x - v.x;
                    c = a*u.x + b*u.y;
                }
            };

            #define sqr(a) ((a)*(a))
            #define dist(a, b) (sqrt( sqr((a).x-(b).x)+sqr((a).y-(b).y) ))
            #define cross(a, b, c)  (((b).x-(a).x)*((c).y-(a).y)-((b).y-(a).y)*((c).x-(a).x))

            inline int dblcmp(double a, double b = 0.0) {
                if(fabs(a-b) < EPS) return 0;
                return a < b ? -1 : 1;
            }

            Line bisector(Point& a, Point& b) {
                Line line(a, b), ans;    
                double midx = (a.x+b.x)/2, midy = (a.y+b.y)/2;
                ans.a = -line.b, ans.b = line.a, ans.c = ans.a*midx + ans.b*midy;
                return ans;
            }

            int line_line_intersect(Line& l1, Line& l2, Point& s) {
                double det = l1.a * l2.b - l2.a * l1.b;
                if(dblcmp(det) == 0) {
                    return -1;
                }
                s.x = (l2.b*l1.c - l1.b*l2.c) / det;
                s.y = (l1.a*l2.c - l2.a*l1.c) / det;
                return 1;
            }

            int center_3point(Point& a, Point& b, Point& c, Point& s, double& r) {
                Line x = bisector(a, b), y = bisector(b, c);
                if(line_line_intersect(x, y, s) == 1) {
                    r = dist(s, a);
                    return 1;
                }
                return 0;
            }

            Point p[55];

            int main() {

                //freopen("t.in", "r", stdin);

                int i, n, tc = 0;
                Point cent;
                while(scanf("%d", &n), n) {
                    for(i = 0; i < 3; ++i) scanf("%lf %lf ", &p[i].x, &p[i].y);
                    double r;
                    if(center_3point(p[0], p[1], p[2], cent, r) == 1) {
                        for(i = 0; i < 3; ++i)
                            p[i].x -= cent.x, p[i].y -= cent.y;
                    }
                    double alpha = acos(p[0].x / r);
                    double theta = 2 * PI / n;
                    double xmin = INF, xmax = -INF, ymin = INF, ymax = -INF;
                    for(i = 0; i < n; ++i) {
                        p[i] = Point(r * cos(alpha + i * theta),
                            r * sin(alpha + i * theta));
                        xmin = Min(xmin, p[i].x);
                        xmax = Max(xmax, p[i].x);
                        ymin = Min(ymin, p[i].y);
                        ymax = Max(ymax, p[i].y);
                    }
                    printf("Polygon %d: %.3lf\n", ++tc, (xmax-xmin)*(ymax-ymin));
                }
                return 0;
            }

            Feedback

            # re: PKU2504 Rounding Box  回復  更多評論   

            2008-05-05 09:02 by oyjpart
            那個大牛給我個正確的求圓心的坐標的公式?

            # re: PKU2504 Rounding Box  回復  更多評論   

            2008-05-05 12:21 by alpc55
            @oyjpart
            想要嗎~~~
            我有哈~~~

            # re: PKU2504 Rounding Box  回復  更多評論   

            2008-05-05 14:35 by oyjpart
            謝謝啊
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