簡單的messagebox實(shí)例: (vs2003中通過,建立空的vc工程先)
#define?WIN32_LEAN_AND_MEAN??//no?use?mfc

#include?<windows.h>????????//?the?main?windows?headers?
#include?<windowsx.h>???????//?a?lot?of?cool?macros

//?main?entry?point?for?all?windows?programs
int?WINAPI?WinMain(HINSTANCE?hinstance,
???????????????????HINSTANCE?hprevinstance,
???????????????????LPSTR?lpcmdline,
???????????????????int?ncmdshow)


{
????//?call?message?box?api?with?NULL?for?parent?window?handle
????MessageBox(NULL,?"THERE?CAN?BE?ONLY?ONE!!!","MY?FIRST?WINDOWS?PROGRAM",????MB_OK?|?MB_ICONEXCLAMATION);
????//?exit?program
????return(0);

}?//?end?WinMain簡單的windows實(shí)例:(同上)
//?INCLUDES?///////////////////////////////////////////////
#define?WIN32_LEAN_AND_MEAN??//?just?say?no?to?MFC

#include?<windows.h>???//?include?all?the?windows?headers
#include?<windowsx.h>??//?include?useful?macros
#include?<stdio.h>?????
#include?<math.h>

//?DEFINES?////////////////////////////////////////////////

//?defines?for?windows?
#define?WINDOW_CLASS_NAME?"WINCLASS1"

//?GLOBALS?////////////////////////////////////////////////


//?FUNCTIONS?//////////////////////////////////////////////
LRESULT?CALLBACK?WindowProc(HWND?hwnd,?
????????????????????????????UINT?msg,?
????????????????????????????WPARAM?wparam,?
????????????????????????????LPARAM?lparam)


{
????//?this?is?the?main?message?handler?of?the?system
????PAINTSTRUCT????????ps;????????//?used?in?WM_PAINT
????HDC????????????????hdc;????//?handle?to?a?device?context

????//?what?is?the?message?
????switch(msg)

????
{????
????case?WM_CREATE:?

????????
{
????????????//?do?initialization?stuff?here

????????????//?return?success
????????????return(0);
????????}?break;

????case?WM_PAINT:?

????????
{
????????????//?simply?validate?the?window
????????????hdc?=?BeginPaint(hwnd,&ps);?????
????????????//?you?would?do?all?your?painting?here
????????????EndPaint(hwnd,&ps);

????????????//?return?success
????????????return(0);
????????}?break;

????case?WM_DESTROY:?

????????
{
????????????//?kill?the?application,?this?sends?a?WM_QUIT?message?
????????????PostQuitMessage(0);

????????????//?return?success
????????????return(0);
????????}?break;

????default:break;

????}?//?end?switch

????//?process?any?messages?that?we?didn't?take?care?of?
????return?(DefWindowProc(hwnd,?msg,?wparam,?lparam));

}?//?end?WinProc

//?WINMAIN?////////////////////////////////////////////////
int?WINAPI?WinMain(????HINSTANCE?hinstance,
???????????????????HINSTANCE?hprevinstance,
???????????????????LPSTR?lpcmdline,
???????????????????int?ncmdshow)


{

????WNDCLASSEX?winclass;?//?this?will?hold?the?class?we?create
????HWND???????hwnd;?????//?generic?window?handle
????MSG???????????msg;?????????//?generic?message

????//?first?fill?in?the?window?class?stucture
????winclass.cbSize?????????=?sizeof(WNDCLASSEX);
????winclass.style????????????=?CS_DBLCLKS?|?CS_OWNDC?|?
????????CS_HREDRAW?|?CS_VREDRAW;
????winclass.lpfnWndProc????=?WindowProc;
????winclass.cbClsExtra????????=?0;
????winclass.cbWndExtra????????=?0;
????winclass.hInstance????????=?hinstance;
????winclass.hIcon????????????=?LoadIcon(NULL,?IDI_APPLICATION);
????winclass.hCursor????????=?LoadCursor(NULL,?IDC_ARROW);
????winclass.hbrBackground????=?(HBRUSH)GetStockObject(BLACK_BRUSH);
????winclass.lpszMenuName????=?NULL;
????winclass.lpszClassName????=?WINDOW_CLASS_NAME;
????winclass.hIconSm????????=?LoadIcon(NULL,?IDI_APPLICATION);

????//?register?the?window?class
????if?(!RegisterClassEx(&winclass))
????????return(0);

????//?create?the?window
????if?(!(hwnd?=?CreateWindowEx(NULL,?//?extended?style
????????WINDOW_CLASS_NAME,???//?class
????????"Your?Basic?Window",?//?title
????????WS_OVERLAPPEDWINDOW?|?WS_VISIBLE,
????????0,0,????????//?initial?x,y
????????400,400,??//?initial?width,?height
????????NULL,????????//?handle?to?parent?
????????NULL,????????//?handle?to?menu
????????hinstance,//?instance?of?this?application
????????NULL)))????//?extra?creation?parms
????????return(0);

????//?enter?main?event?loop
????while(GetMessage(&msg,NULL,0,0))

????
{?
????????//?translate?any?accelerator?keys
????????TranslateMessage(&msg);

????????//?send?the?message?to?the?window?proc
????????DispatchMessage(&msg);
????}?//?end?while

????//?return?to?Windows?like?this
????return(msg.wParam);

}?//?end?WinMain簡單的實(shí)例:(同上,但是使用peekmessage()從系統(tǒng)消息隊(duì)列取消息)
//?INCLUDES?///////////////////////////////////////////////
#define?WIN32_LEAN_AND_MEAN??//?just?say?no?to?MFC

#include?<windows.h>???//?include?all?the?windows?headers
#include?<windowsx.h>??//?include?useful?macros
#include?<stdio.h>?????
#include?<math.h>

//?DEFINES?////////////////////////////////////////////////

//?defines?for?windows?
#define?WINDOW_CLASS_NAME?"WINCLASS1"

//?GLOBALS?////////////////////////////////////////////////


//?FUNCTIONS?//////////////////////////////////////////////
LRESULT?CALLBACK?WindowProc(HWND?hwnd,?
????????????????????????????UINT?msg,?
????????????????????????????WPARAM?wparam,?
????????????????????????????LPARAM?lparam)


{
????//?this?is?the?main?message?handler?of?the?system
????PAINTSTRUCT????????ps;????????//?used?in?WM_PAINT
????HDC????????????????hdc;????//?handle?to?a?device?context

????//?what?is?the?message?
????switch(msg)

????
{????
????case?WM_CREATE:?

????????
{
????????????//?do?initialization?stuff?here

????????????//?return?success
????????????return(0);
????????}?break;

????case?WM_PAINT:?

????????
{
????????????//?simply?validate?the?window
????????????hdc?=?BeginPaint(hwnd,&ps);?????
????????????//?you?would?do?all?your?painting?here
????????????EndPaint(hwnd,&ps);

????????????//?return?success
????????????return(0);
????????}?break;

????case?WM_DESTROY:?

????????
{
????????????//?kill?the?application,?this?sends?a?WM_QUIT?message?
????????????PostQuitMessage(0);

????????????//?return?success
????????????return(0);
????????}?break;

????default:break;

????}?//?end?switch

????//?process?any?messages?that?we?didn't?take?care?of?
????return?(DefWindowProc(hwnd,?msg,?wparam,?lparam));

}?//?end?WinProc

//?WINMAIN?////////////////////////////////////////////////
int?WINAPI?WinMain(????HINSTANCE?hinstance,
???????????????????HINSTANCE?hprevinstance,
???????????????????LPSTR?lpcmdline,
???????????????????int?ncmdshow)


{

????WNDCLASSEX?winclass;?//?this?will?hold?the?class?we?create
????HWND???????hwnd;?????//?generic?window?handle
????MSG???????????msg;?????????//?generic?message

????//?first?fill?in?the?window?class?stucture
????winclass.cbSize?????????=?sizeof(WNDCLASSEX);
????winclass.style????????????=?CS_DBLCLKS?|?CS_OWNDC?|?
????????CS_HREDRAW?|?CS_VREDRAW;
????winclass.lpfnWndProc????=?WindowProc;
????winclass.cbClsExtra????????=?0;
????winclass.cbWndExtra????????=?0;
????winclass.hInstance????????=?hinstance;
????winclass.hIcon????????????=?LoadIcon(NULL,?IDI_APPLICATION);
????winclass.hCursor????????=?LoadCursor(NULL,?IDC_ARROW);
????winclass.hbrBackground????=?(HBRUSH)GetStockObject(BLACK_BRUSH);
????winclass.lpszMenuName????=?NULL;
????winclass.lpszClassName????=?WINDOW_CLASS_NAME;
????winclass.hIconSm????????=?LoadIcon(NULL,?IDI_APPLICATION);

????//?register?the?window?class
????if?(!RegisterClassEx(&winclass))
????????return(0);

????//?create?the?window
????if?(!(hwnd?=?CreateWindowEx(NULL,??????????????????//?extended?style
????????WINDOW_CLASS_NAME,?????//?class
????????"Your?Basic?Window++",?//?title
????????WS_OVERLAPPEDWINDOW?|?WS_VISIBLE,
????????0,0,????????//?initial?x,y
????????400,400,??//?initial?width,?height
????????NULL,????????//?handle?to?parent?
????????NULL,????????//?handle?to?menu
????????hinstance,//?instance?of?this?application
????????NULL)))????//?extra?creation?parms
????????return(0);

????//?enter?main?event?loop,?but?this?time?we?use?PeekMessage()
????//?instead?of?GetMessage()?to?retrieve?messages
????while(TRUE)

????
{
????????//?test?if?there?is?a?message?in?queue,?if?so?get?it
????????if?(PeekMessage(&msg,NULL,0,0,PM_REMOVE))

????????
{?
????????????//?test?if?this?is?a?quit
????????????if?(msg.message?==?WM_QUIT)
????????????????break;

????????????//?translate?any?accelerator?keys
????????????TranslateMessage(&msg);

????????????//?send?the?message?to?the?window?proc
????????????DispatchMessage(&msg);
????????}?//?end?if

????????//?main?game?processing?goes?here
????????//?Game_Main();?//?or?whatever?your?loop?is?called
????}?//?end?while

????//?return?to?Windows?like?this
????return(msg.wParam);

}?//?end?WinMain


/**////////////////////////////////////////////////////////////