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            C++ Programmer's Cookbook

            {C++ 基礎} {C++ 高級} {C#界面,C++核心算法} {設計模式} {C#基礎}

            windows程序簡單框架

            簡單的messagebox實例: (vs2003中通過,建立空的vc工程先)
            #define?WIN32_LEAN_AND_MEAN??//no?use?mfc

            #include?
            <windows.h>????????//?the?main?windows?headers?
            #include?<windowsx.h>???????//?a?lot?of?cool?macros

            //?main?entry?point?for?all?windows?programs
            int?WINAPI?WinMain(HINSTANCE?hinstance,
            ???????????????????HINSTANCE?hprevinstance,
            ???????????????????LPSTR?lpcmdline,
            ???????????????????
            int?ncmdshow)
            {
            ????
            //?call?message?box?api?with?NULL?for?parent?window?handle
            ????MessageBox(NULL,?"THERE?CAN?BE?ONLY?ONE!!!","MY?FIRST?WINDOWS?PROGRAM",????MB_OK?|?MB_ICONEXCLAMATION);
            ????
            //?exit?program
            ????return(0);

            }
            ?//?end?WinMain
            簡單的windows實例:(同上)
            //?INCLUDES?///////////////////////////////////////////////
            #define?WIN32_LEAN_AND_MEAN??//?just?say?no?to?MFC

            #include?
            <windows.h>???//?include?all?the?windows?headers
            #include?<windowsx.h>??//?include?useful?macros
            #include?<stdio.h>?????
            #include?
            <math.h>

            //?DEFINES?////////////////////////////////////////////////

            //?defines?for?windows?
            #define?WINDOW_CLASS_NAME?"WINCLASS1"

            //?GLOBALS?////////////////////////////////////////////////


            //?FUNCTIONS?//////////////////////////////////////////////
            LRESULT?CALLBACK?WindowProc(HWND?hwnd,?
            ????????????????????????????UINT?msg,?
            ????????????????????????????WPARAM?wparam,?
            ????????????????????????????LPARAM?lparam)
            {
            ????
            //?this?is?the?main?message?handler?of?the?system
            ????PAINTSTRUCT????????ps;????????//?used?in?WM_PAINT
            ????HDC????????????????hdc;????//?handle?to?a?device?context

            ????
            //?what?is?the?message?
            ????switch(msg)
            ????
            {????
            ????
            case?WM_CREATE:?
            ????????
            {
            ????????????
            //?do?initialization?stuff?here

            ????????????
            //?return?success
            ????????????return(0);
            ????????}
            ?break;

            ????
            case?WM_PAINT:?
            ????????
            {
            ????????????
            //?simply?validate?the?window
            ????????????hdc?=?BeginPaint(hwnd,&ps);?????
            ????????????
            //?you?would?do?all?your?painting?here
            ????????????EndPaint(hwnd,&ps);

            ????????????
            //?return?success
            ????????????return(0);
            ????????}
            ?break;

            ????
            case?WM_DESTROY:?
            ????????
            {
            ????????????
            //?kill?the?application,?this?sends?a?WM_QUIT?message?
            ????????????PostQuitMessage(0);

            ????????????
            //?return?success
            ????????????return(0);
            ????????}
            ?break;

            ????
            default:break;

            ????}
            ?//?end?switch

            ????
            //?process?any?messages?that?we?didn't?take?care?of?
            ????return?(DefWindowProc(hwnd,?msg,?wparam,?lparam));

            }
            ?//?end?WinProc

            //?WINMAIN?////////////////////////////////////////////////
            int?WINAPI?WinMain(????HINSTANCE?hinstance,
            ???????????????????HINSTANCE?hprevinstance,
            ???????????????????LPSTR?lpcmdline,
            ???????????????????
            int?ncmdshow)
            {

            ????WNDCLASSEX?winclass;?
            //?this?will?hold?the?class?we?create
            ????HWND???????hwnd;?????//?generic?window?handle
            ????MSG???????????msg;?????????//?generic?message

            ????
            //?first?fill?in?the?window?class?stucture
            ????winclass.cbSize?????????=?sizeof(WNDCLASSEX);
            ????winclass.style????????????
            =?CS_DBLCLKS?|?CS_OWNDC?|?
            ????????CS_HREDRAW?
            |?CS_VREDRAW;
            ????winclass.lpfnWndProc????
            =?WindowProc;
            ????winclass.cbClsExtra????????
            =?0;
            ????winclass.cbWndExtra????????
            =?0;
            ????winclass.hInstance????????
            =?hinstance;
            ????winclass.hIcon????????????
            =?LoadIcon(NULL,?IDI_APPLICATION);
            ????winclass.hCursor????????
            =?LoadCursor(NULL,?IDC_ARROW);
            ????winclass.hbrBackground????
            =?(HBRUSH)GetStockObject(BLACK_BRUSH);
            ????winclass.lpszMenuName????
            =?NULL;
            ????winclass.lpszClassName????
            =?WINDOW_CLASS_NAME;
            ????winclass.hIconSm????????
            =?LoadIcon(NULL,?IDI_APPLICATION);

            ????
            //?register?the?window?class
            ????if?(!RegisterClassEx(&winclass))
            ????????
            return(0);

            ????
            //?create?the?window
            ????if?(!(hwnd?=?CreateWindowEx(NULL,?//?extended?style
            ????????WINDOW_CLASS_NAME,???//?class
            ????????"Your?Basic?Window",?//?title
            ????????WS_OVERLAPPEDWINDOW?|?WS_VISIBLE,
            ????????
            0,0,????????//?initial?x,y
            ????????400,400,??//?initial?width,?height
            ????????NULL,????????//?handle?to?parent?
            ????????NULL,????????//?handle?to?menu
            ????????hinstance,//?instance?of?this?application
            ????????NULL)))????//?extra?creation?parms
            ????????return(0);

            ????
            //?enter?main?event?loop
            ????while(GetMessage(&msg,NULL,0,0))
            ????
            {?
            ????????
            //?translate?any?accelerator?keys
            ????????TranslateMessage(&msg);

            ????????
            //?send?the?message?to?the?window?proc
            ????????DispatchMessage(&msg);
            ????}
            ?//?end?while

            ????
            //?return?to?Windows?like?this
            ????return(msg.wParam);

            }
            ?//?end?WinMain
            簡單的實例:(同上,但是使用peekmessage()從系統消息隊列取消息)
            //?INCLUDES?///////////////////////////////////////////////
            #define?WIN32_LEAN_AND_MEAN??//?just?say?no?to?MFC

            #include?
            <windows.h>???//?include?all?the?windows?headers
            #include?<windowsx.h>??//?include?useful?macros
            #include?<stdio.h>?????
            #include?
            <math.h>

            //?DEFINES?////////////////////////////////////////////////

            //?defines?for?windows?
            #define?WINDOW_CLASS_NAME?"WINCLASS1"

            //?GLOBALS?////////////////////////////////////////////////


            //?FUNCTIONS?//////////////////////////////////////////////
            LRESULT?CALLBACK?WindowProc(HWND?hwnd,?
            ????????????????????????????UINT?msg,?
            ????????????????????????????WPARAM?wparam,?
            ????????????????????????????LPARAM?lparam)
            {
            ????
            //?this?is?the?main?message?handler?of?the?system
            ????PAINTSTRUCT????????ps;????????//?used?in?WM_PAINT
            ????HDC????????????????hdc;????//?handle?to?a?device?context

            ????
            //?what?is?the?message?
            ????switch(msg)
            ????
            {????
            ????
            case?WM_CREATE:?
            ????????
            {
            ????????????
            //?do?initialization?stuff?here

            ????????????
            //?return?success
            ????????????return(0);
            ????????}
            ?break;

            ????
            case?WM_PAINT:?
            ????????
            {
            ????????????
            //?simply?validate?the?window
            ????????????hdc?=?BeginPaint(hwnd,&ps);?????
            ????????????
            //?you?would?do?all?your?painting?here
            ????????????EndPaint(hwnd,&ps);

            ????????????
            //?return?success
            ????????????return(0);
            ????????}
            ?break;

            ????
            case?WM_DESTROY:?
            ????????
            {
            ????????????
            //?kill?the?application,?this?sends?a?WM_QUIT?message?
            ????????????PostQuitMessage(0);

            ????????????
            //?return?success
            ????????????return(0);
            ????????}
            ?break;

            ????
            default:break;

            ????}
            ?//?end?switch

            ????
            //?process?any?messages?that?we?didn't?take?care?of?
            ????return?(DefWindowProc(hwnd,?msg,?wparam,?lparam));

            }
            ?//?end?WinProc

            //?WINMAIN?////////////////////////////////////////////////
            int?WINAPI?WinMain(????HINSTANCE?hinstance,
            ???????????????????HINSTANCE?hprevinstance,
            ???????????????????LPSTR?lpcmdline,
            ???????????????????
            int?ncmdshow)
            {

            ????WNDCLASSEX?winclass;?
            //?this?will?hold?the?class?we?create
            ????HWND???????hwnd;?????//?generic?window?handle
            ????MSG???????????msg;?????????//?generic?message

            ????
            //?first?fill?in?the?window?class?stucture
            ????winclass.cbSize?????????=?sizeof(WNDCLASSEX);
            ????winclass.style????????????
            =?CS_DBLCLKS?|?CS_OWNDC?|?
            ????????CS_HREDRAW?
            |?CS_VREDRAW;
            ????winclass.lpfnWndProc????
            =?WindowProc;
            ????winclass.cbClsExtra????????
            =?0;
            ????winclass.cbWndExtra????????
            =?0;
            ????winclass.hInstance????????
            =?hinstance;
            ????winclass.hIcon????????????
            =?LoadIcon(NULL,?IDI_APPLICATION);
            ????winclass.hCursor????????
            =?LoadCursor(NULL,?IDC_ARROW);
            ????winclass.hbrBackground????
            =?(HBRUSH)GetStockObject(BLACK_BRUSH);
            ????winclass.lpszMenuName????
            =?NULL;
            ????winclass.lpszClassName????
            =?WINDOW_CLASS_NAME;
            ????winclass.hIconSm????????
            =?LoadIcon(NULL,?IDI_APPLICATION);

            ????
            //?register?the?window?class
            ????if?(!RegisterClassEx(&winclass))
            ????????
            return(0);

            ????
            //?create?the?window
            ????if?(!(hwnd?=?CreateWindowEx(NULL,??????????????????//?extended?style
            ????????WINDOW_CLASS_NAME,?????//?class
            ????????"Your?Basic?Window++",?//?title
            ????????WS_OVERLAPPEDWINDOW?|?WS_VISIBLE,
            ????????
            0,0,????????//?initial?x,y
            ????????400,400,??//?initial?width,?height
            ????????NULL,????????//?handle?to?parent?
            ????????NULL,????????//?handle?to?menu
            ????????hinstance,//?instance?of?this?application
            ????????NULL)))????//?extra?creation?parms
            ????????return(0);

            ????
            //?enter?main?event?loop,?but?this?time?we?use?PeekMessage()
            ????
            //?instead?of?GetMessage()?to?retrieve?messages
            ????while(TRUE)
            ????
            {
            ????????
            //?test?if?there?is?a?message?in?queue,?if?so?get?it
            ????????if?(PeekMessage(&msg,NULL,0,0,PM_REMOVE))
            ????????
            {?
            ????????????
            //?test?if?this?is?a?quit
            ????????????if?(msg.message?==?WM_QUIT)
            ????????????????
            break;

            ????????????
            //?translate?any?accelerator?keys
            ????????????TranslateMessage(&msg);

            ????????????
            //?send?the?message?to?the?window?proc
            ????????????DispatchMessage(&msg);
            ????????}
            ?//?end?if

            ????????
            //?main?game?processing?goes?here
            ????????
            //?Game_Main();?//?or?whatever?your?loop?is?called
            ????}
            ?//?end?while

            ????
            //?return?to?Windows?like?this
            ????return(msg.wParam);

            }
            ?//?end?WinMain

            ///////////////////////////////////////////////////////////

            posted on 2006-09-08 13:56 夢在天涯 閱讀(996) 評論(0)  編輯 收藏 引用 所屬分類: Windows API

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