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            C++ Programmer's Cookbook

            {C++ 基礎(chǔ)} {C++ 高級(jí)} {C#界面,C++核心算法} {設(shè)計(jì)模式} {C#基礎(chǔ)}

            模式設(shè)計(jì)c#--行為型--Chain of Responsibility

            名稱 Chain of Responsibility
            結(jié)構(gòu) o_china of responsilility.bmp
            意圖 使多個(gè)對(duì)象都有機(jī)會(huì)處理請(qǐng)求,從而避免請(qǐng)求的發(fā)送者和接收者之間的耦合關(guān)系。將這些對(duì)象連成一條鏈,并沿著這條鏈傳遞該請(qǐng)求,直到有一個(gè)對(duì)象處理它為止。
            適用性
            • 有多個(gè)的對(duì)象可以處理一個(gè)請(qǐng)求,哪個(gè)對(duì)象處理該請(qǐng)求運(yùn)行時(shí)刻自動(dòng)確定。
            • 你想在不明確指定接收者的情況下,向多個(gè)對(duì)象中的一個(gè)提交一個(gè)請(qǐng)求。
            • 可處理一個(gè)請(qǐng)求的對(duì)象集合應(yīng)被動(dòng)態(tài)指定。

            Code Example
            namespace?ChainOfResponsibility_DesignPattern
            {
            ????
            using?System;

            ????
            abstract?class?Handler?
            ????
            {
            ????????
            protected?Handler?successorHandler;
            ????????
            abstract?public?void?HandleRequest(Request?request);????????
            ????????
            public?void?SetSuccessor(Handler?sucessor)
            ????????
            {
            ????????????successorHandler?
            =?sucessor;
            ????????}

            ????}


            ????
            class?ConcreteHandler1?:?Handler
            ????
            {
            ????????
            override?public?void?HandleRequest(Request?request)
            ????????
            {
            ????????????
            //?determine?if?we?can?handle?the?request
            ????????????if?(request.RequestType?==?1)?//?some?complex?decision?making!
            ????????????{
            ????????????????
            //?request?handling?code?goes?here
            ????????????????Console.WriteLine("request?handled?in?ConcreteHandler1");
            ????????????}

            ????????????
            else?
            ????????????
            {
            ????????????????
            //?not?handled?here?-?pass?on?to?next?in?the?chain
            ????????????????if?(successorHandler?!=?null)
            ????????????????????successorHandler.HandleRequest(request);
            ????????????}

            ????????}

            ????}


            ????
            class?ConcreteHandler2?:?Handler
            ????
            {
            ????????
            override?public?void?HandleRequest(Request?request)
            ????????
            {
            ????????????
            //?determine?if?we?can?handle?the?request
            ????????????if?(request.RequestType?==?2)?//?some?complex?decision?making!
            ????????????{
            ????????????????
            //?request?handling?code?goes?here
            ????????????????Console.WriteLine("request?handled?in?ConcreteHandler2");
            ????????????}

            ????????????
            else?
            ????????????
            {
            ????????????????
            //?not?handled?here?-?pass?on?to?next?in?the?chain
            ????????????????if?(successorHandler?!=?null)
            ????????????????????successorHandler.HandleRequest(request);
            ????????????}

            ????????}

            ????}


            ????
            class?ConcreteHandler3?:?Handler
            ????
            {
            ????????
            override?public?void?HandleRequest(Request?request)
            ????????
            {
            ????????????
            //?determine?if?we?can?handle?the?request
            ????????????if?(request.RequestType?==?3)?//?some?complex?decision?making!
            ????????????{
            ????????????????
            //?request?handling?code?goes?here
            ????????????????Console.WriteLine("request?handled?in?ConcreteHandler3");
            ????????????}

            ????????????
            else?
            ????????????
            {
            ????????????????
            //?not?handled?here?-?pass?on?to?next?in?the?chain
            ????????????????if?(successorHandler?!=?null)
            ????????????????????successorHandler.HandleRequest(request);
            ????????????}
            ????????
            ????????}

            ????}


            ????
            class?Request?
            ????
            {
            ????????
            private?int?iRequestType;
            ????????
            private?string?strRequestParameters;

            ????????
            public?Request(int?requestType,?string?requestParameters)
            ????????
            {
            ????????????iRequestType?
            =?requestType;????
            ????????????strRequestParameters?
            =?requestParameters;
            ????????}


            ????????
            public?int?RequestType?
            ????????
            {
            ????????????
            get?
            ????????????
            {
            ????????????????
            return?iRequestType;
            ????????????}

            ????????????
            set?
            ????????????
            {
            ????????????????iRequestType?
            =?value;
            ????????????}

            ????????}

            ????}


            ????
            ///?<summary>
            ????
            ///????Summary?description?for?Client.
            ????
            ///?</summary>

            ????public?class?Client
            ????
            {
            ????????
            public?static?int?Main(string[]?args)
            ????????
            {
            ????????????
            //?Set?up?chain?(usually?one?need?to?be?done?once)
            ????????????Handler?firstHandler?=?new?ConcreteHandler1();
            ????????????Handler?secondHandler?
            =?new?ConcreteHandler2();
            ????????????Handler?thirdHandler?
            =?new?ConcreteHandler3();
            ????????????firstHandler.SetSuccessor(secondHandler);
            ????????????secondHandler.SetSuccessor(thirdHandler);

            ????????????
            //?After?setting?up?the?chain?of?responsibility,?we?can
            ????????????
            //?now?generate?requests?and?pass?then?off?to?the?
            ????????????
            //?chain?to?be?handled

            ????????????
            //?generate?and?fire?request
            ????????????Request?newRequest?=?new?Request(2,"This?are?the?request?parameters");
            ????????????firstHandler.HandleRequest(newRequest);
            ????????????
            ????????????
            return?0;
            ????????}

            ????}

            }


            另一個(gè)很好的例子:
            /*****************************************************?
            *?一個(gè)責(zé)任鏈模式例子?
            *該例子是三類售貨員處理訂單的情況?
            *如果訂單金額小于1000,則一級(jí)售貨員可以處理該訂單?
            *如果訂單金額小于10000,則二級(jí)售貨員可以處理該訂單?
            *如果訂單金額小于100000,則三級(jí)售貨員可以處理該訂單?
            *****************************************************
            */
            ?
            ?
            using?System;?
            ?
            /**////?<summary>?
            ///售貨員接口,所有類型的售貨員必須實(shí)現(xiàn)該接口?
            ///?</summary>?

            interface?ISalesMan?
            {?
            ????
            string?Name?{set;get;}?//售貨員名字?
            ????void?SetNext(ISalesMan?nextSalesMan);?//設(shè)置下一級(jí)售貨員?
            ????void?Process(Order?order);?//處理訂單?
            }
            ?
            ?
            /**////?<summary>?
            ///?訂單類?
            ///?</summary>?

            class?Order?
            {?
            ????
            private?int?orderAmount;?
            ?
            ????
            public?int?Amount?
            ????
            {?
            ????????
            set{?this.orderAmount?=?value;}?
            ????????
            get{?return?this.orderAmount;?}?
            ????}
            ?
            }
            ?
            ?
            /**////?<summary>?
            ///?一類售貨員?
            ///?</summary>?

            class?FirstSalesMan?:?ISalesMan?
            {?
            ????
            private?ISalesMan?nextSalesMan?=?null;?
            ????
            private?string?name?=?string.Empty;?
            ?
            ????ISalesMan?成員
            ISalesMan?成員?
            }
            ?
            ?
            /**////?<summary>?
            ///?二類售貨員?
            ///?</summary>?

            class?SecondSalesMan?:?ISalesMan?
            {?
            ????
            private?ISalesMan?nextSalesMan?=?null;?
            ????
            private?string?name?=?string.Empty;?
            ?
            ????ISalesMan?成員
            ISalesMan?成員?
            }
            ?
            ?
            /**////?<summary>?
            ///?三類售貨員?
            ///?</summary>?

            class?ThirdSalesMan?:?ISalesMan?
            {?
            ????
            private?ISalesMan?nextSalesMan?=?null;?
            ????
            private?string?name?=?string.Empty;?
            ?
            ????ISalesMan?成員
            ISalesMan?成員?
            }
            ?
            ?
            class?Client?
            {?
            ????
            public?static?void?Main(string[]?args)?
            ????
            {?
            ????????FirstSalesMan?first?
            =?new?FirstSalesMan();?
            ????????first.Name?
            =?"firstMan";?
            ?
            ????????SecondSalesMan?second?
            =?new?SecondSalesMan();?
            ????????second.Name?
            =?"secondMan";?
            ?
            ????????ThirdSalesMan?third?
            =?new?ThirdSalesMan();?
            ????????third.Name?
            =?"thirdMan";?
            ?
            ????????first.SetNext(second);?
            ????????second.SetNext(third);?
            ?
            ????????Order?o?
            =?new?Order();?
            ????????o.Amount?
            =?300;?
            ????????first.Process(o);?
            ?
            ????????o?
            =?new?Order();?
            ????????o.Amount?
            =?1300;?
            ????????first.Process(o);?
            ?
            ????????o?
            =?new?Order();?
            ????????o.Amount?
            =?11300;?
            ????????first.Process(o);?
            ?
            ????????Console.Read();?
            ????}
            ?
            }
            ?

            posted on 2006-01-03 16:06 夢(mèng)在天涯 閱讀(759) 評(píng)論(1)  編輯 收藏 引用 所屬分類: Design pattern

            評(píng)論

            # re: 模式設(shè)計(jì)c#--行為型--Chain of Responsibility 2006-04-24 16:47 夢(mèng)在天涯

            職責(zé)鏈(Chain of Responsibility)模式
            責(zé)任鏈模式是一種對(duì)象的行為模式【GOF95】。在責(zé)任鏈模式里,很多對(duì)象由每一個(gè)對(duì)象對(duì)其下家的引用而連接起來(lái)形成一條鏈。請(qǐng)求在這個(gè)鏈上傳遞,直到鏈上的某一個(gè)對(duì)象決定處理此請(qǐng)求。發(fā)出這個(gè)請(qǐng)求的客戶端并不知道鏈上的哪一個(gè)對(duì)象最終處理這個(gè)請(qǐng)求,這使得系統(tǒng)可以在不影響客戶端的情況下動(dòng)態(tài)地重新組織鏈和分配責(zé)任。

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