• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>

            技術(shù),瞎侃,健康,休閑……

            mahu@cppblog 人類(lèi)的全部才能無(wú)非是時(shí)間和耐心的混合物
            posts - 11, comments - 13, trackbacks - 0, articles - 12
              C++博客 :: 首頁(yè) :: 新隨筆 :: 聯(lián)系 :: 聚合  :: 管理

            The Blocks Problem

            Posted on 2006-06-10 01:16 mahudu@cppblog 閱讀(879) 評(píng)論(1)  編輯 收藏 引用 所屬分類(lèi): C/C++

            Background?

            Many areas of Computer Science use simple, abstract domains for both analytical and empirical studies. For example, an early AI study of planning and robotics (STRIPS) used a block world in which a robot arm performed tasks involving the manipulation of blocks.

            In this problem you will model a simple block world under certain rules and constraints. Rather than determine how to achieve a specified state, you will ``program'' a robotic arm to respond to a limited set of commands.

            The Problem?

            The problem is to parse a series of commands that instruct a robot arm in how to manipulate blocks that lie on a flat table. Initially there are n blocks on the table (numbered from 0 to n-1) with block bi adjacent to block bi+1 for all $0 \leq i < n-1$ as shown in the diagram below:
            ?
            \begin{figure}
\centering
\setlength{\unitlength}{0.0125in} %
\begin{picture}
(2...
...raisebox{0pt}[0pt][0pt]{$\bullet
\bullet \bullet$ }}}
\end{picture}
\end{figure}
            Figure: Initial Blocks World

            The valid commands for the robot arm that manipulates blocks are:

            • move a onto b

              where a and b are block numbers, puts block a onto block b after returning any blocks that are stacked on top of blocks a and b to their initial positions.

            • move a over b

              where a and b are block numbers, puts block a onto the top of the stack containing block b, after returning any blocks that are stacked on top of block a to their initial positions.

            • pile a onto b

              where a and b are block numbers, moves the pile of blocks consisting of block a, and any blocks that are stacked above block a, onto block b. All blocks on top of block b are moved to their initial positions prior to the pile taking place. The blocks stacked above block a retain their order when moved.

            • pile a over b

              where a and b are block numbers, puts the pile of blocks consisting of block a, and any blocks that are stacked above block a, onto the top of the stack containing block b. The blocks stacked above block a retain their original order when moved.

            • quit

              terminates manipulations in the block world.

            Any command in which a = b or in which a and b are in the same stack of blocks is an illegal command. All illegal commands should be ignored and should have no affect on the configuration of blocks.

            The Input?

            The input begins with an integer n on a line by itself representing the number of blocks in the block world. You may assume that 0 < n < 25.

            The number of blocks is followed by a sequence of block commands, one command per line. Your program should process all commands until the quit command is encountered.

            You may assume that all commands will be of the form specified above. There will be no syntactically incorrect commands.

            The Output?

            The output should consist of the final state of the blocks world. Each original block position numbered i ( $0 \leq i < n$ where n is the number of blocks) should appear followed immediately by a colon. If there is at least a block on it, the colon must be followed by one space, followed by a list of blocks that appear stacked in that position with each block number separated from other block numbers by a space. Don't put any trailing spaces on a line.

            There should be one line of output for each block position (i.e., n lines of output where n is the integer on the first line of input).

            Sample Input?

            10
            move 9 onto 1
            move 8 over 1
            move 7 over 1
            move 6 over 1
            pile 8 over 6
            pile 8 over 5
            move 2 over 1
            move 4 over 9
            quit

            Sample Output?

             0: 0
            1: 1 9 2 4
            2:
            3: 3
            4:
            5: 5 8 7 6
            6:
            7:
            8:
            9:

            Solution

            #include?<stdio.h>
            #define?MAXB?100?????????????????????/*?maximum?number?of?blocks?*/
            ????
            typedef?
            struct?block{
            ????
            struct?block?*above;
            ????
            struct?block?*below;
            ????
            int?index;
            }
            ?block;

            block?blocks[MAXB];??????????????????
            /*?storage?for?the?blocks?*/
            block?
            *table[MAXB];??????????????????/*?pointers?to?each?block?*/
            int?numBlocks;?????????????????????????/*?the?actual?number?of?blocks?*/


            void?InitBlocks()
            /*?initially?table[i]?-->?blocks[i],?one?block?per?stack?*/?????
            {
            ????
            int?i;
            ????
            for(i=0;i<numBlocks;i++){
            ????blocks[i].index?
            =?i;
            ????blocks[i].above?
            =?(block?*)?NULL;
            ????blocks[i].below?
            =?(block?*)?NULL;
            ????table[i]?
            =?&blocks[i];
            ????}

            }



            block?
            *BlockTop(int?n)
            /*?return?a?pointer?to?the?block?on?top?of?the?stack?in?which?block?*/
            /*?n?is?located?*/?????
            {
            ????block?
            *temp?=?table[n];

            ????
            while?(temp->above?!=?(block?*)?NULL){
            ????temp?
            =?temp->above;
            ????}

            ????
            return?temp;
            }



            void?ClearStackAbove(int?n)
            /*?return?all?blocks?stacked?above?block?n?to?their?original?spot?*/?????
            {
            ????block?
            *top,*next;

            ????top?
            =?BlockTop(n);
            ????
            while?(top?!=?table[n]){??????/*?until?we?reach?block?n?*/
            ????next?
            =?top->below;

            ????
            /*?unlink?block?from?stack?*/
            ????top
            ->above?=?(block?*)?NULL;
            ????top
            ->below?=?(block?*)?NULL;
            ????
            ????top?
            =?next;
            ????}

            ????table[n]
            ->above?=?(block?*)?NULL;
            }


            void?MoveOnto(int?n,int?k)
            {
            ????ClearStackAbove(n);
            ????ClearStackAbove(k);
            ????table[k]
            ->above?=?table[n];????????/*?move?n?onto?k?*/
            ????
            if?(table[n]->below)??????????????/*?be?safe?when?relinking?*/
            ????table[n]
            ->below->above?=?(block?*)?NULL;
            ????table[n]
            ->below?=?table[k];
            }


            void?PileOnto(int?n,int?k)
            {
            ????ClearStackAbove(k);
            ????table[k]
            ->above?=?table[n];????????????/*?move?n?onto?k??*/
            ????
            if?(table[n]->below)????????/*?be?safe?when?relinking?*/
            ????table[n]
            ->below->above?=?(block?*)?NULL;
            ????table[n]
            ->below?=?table[k];
            }


            int?IsOver(int?n,int?k)
            /*?return?1?if?block?n?is?"over"?block?k?(same?stack),?else?0?*/?????
            {
            ????block?
            *temp;

            ????temp?
            =?table[k];
            ????
            while?(temp){
            ????
            if?(temp->index?==?n)
            ????????
            return?1;
            ????temp?
            =?temp->above;
            ????}

            ????
            return?0;
            }


            ????
            void?MoveOver(int?n,int?k)
            {
            ????block?
            *top;
            ????
            ????ClearStackAbove(n);
            ????top?
            =?BlockTop(k);????????????/*?top?of?block?k's?stack?*/
            ????top
            ->above?=?table[n];
            ????
            if?(table[n]->below)????????????/*?be?safe?when?relinking?*/
            ????table[n]
            ->below->above?=?(block?*)?NULL;
            ????table[n]
            ->below?=?top;
            }


            void?PileOver(int?n,int?k)
            {
            ????block?
            *top;
            ????
            ????top?
            =?BlockTop(k);????????????/*?top?of?block?k's?stack?*/
            ????top
            ->above?=?table[n];????
            ????
            if?(table[n]->below)????????????/*?be?safe?when?relinking?*/
            ????table[n]
            ->below->above?=?(block?*)?NULL;????
            ????table[n]
            ->below?=?top;
            }


            main()
            {

            ????
            char?ch;
            ????
            int?n,k;
            ????block?
            *bottom;
            ????
            char?b1[10],b2[10];???????????????/*?b1?=?move/pile,?b2?=?onto/over?*/
            ????
            char?*w1?=?&b1[0];
            ????
            char?*w2?=?&b2[0];

            ????scanf(
            "%d\n",&numBlocks);
            ????InitBlocks();
            ????
            while?(1){
            ????scanf(
            "%s",w1);
            ????
            if?(w1[0]?==?'q')???/*?quit??*/
            ????????
            break;
            ????scanf(
            "%d?%s?%d\n",&n,w2,&k);

            ????
            /*?is?command?a?legal?command??*/
            ????
            if?(n?==?k?||?IsOver(k,n)?||?IsOver(n,k)){
            ????????
            continue;
            ????}

            ????
            ????
            switch?(w1[0]){
            ??????
            case?'m':
            ????????
            switch?(w2[1]){
            ??????????
            case?'n':????/*?onto?*/
            ????????MoveOnto(n,k);
            ????????
            break;
            ??????????
            case?'v':????/*?over?*/
            ????????MoveOver(n,k);
            ????????
            break;
            ??????????
            default:
            ????????fprintf(stderr,
            "illegal?command?%s\n",w2);
            ????????}

            ????????
            break;
            ??????
            case?'p':
            ????????
            switch?(w2[1]){
            ??????????
            case?'n':????/*?onto?*/
            ????????PileOnto(n,k);
            ????????
            break;
            ??????????
            case?'v':????/*?over?*/
            ????????PileOver(n,k);
            ????????
            break;
            ??????????
            default:
            ????????fprintf(stderr,
            "illegal?command?%s\n",w2);
            ????????}

            ????????
            break;
            ??????
            default:
            ????????fprintf(stderr,
            "illegal?command?%s\n",w2);
            ????}

            ????}


            ????
            /*?print?stacks?*/
            ????
            ????
            for(k=0;k<numBlocks;k++){
            ????printf(
            "%2d:?",k);

            ????
            /*?is?block?in?another?stack?,?if?so,?nothing?to?print?*/
            ????
            ????
            if?(table[k]->below?!=?(block?*)?NULL){
            ????????printf(
            "\n");
            ????}

            ????
            else{
            ????????bottom?
            =?table[k];
            ????????
            while?(bottom){
            ????????printf(
            "?%d",bottom->index);
            ????????bottom?
            =?bottom->above;
            ????????}

            ????????printf(
            "\n");
            ????}

            ????}

            ????
            }

            Feedback

            # re: The Blocks Problem[未登錄](méi)  回復(fù)  更多評(píng)論   

            2007-05-31 16:05 by Joe
            最近在做電子商務(wù)的翻譯,不知道The Blocks Problem 是什么意思?怎么這里也沒(méi)有中文解釋啊!好不郁悶!
            99久久夜色精品国产网站| 国产成年无码久久久久毛片| 亚洲精品乱码久久久久久蜜桃图片 | 国产精品日韩深夜福利久久| 国产精品久久久久久久久软件| 国产精品18久久久久久vr| 亚洲精品tv久久久久久久久久| 韩国无遮挡三级久久| 伊人久久大香线蕉av不卡| 久久综合伊人77777| 99久久er这里只有精品18| 久久成人小视频| 久久se精品一区二区影院| 高清免费久久午夜精品| 亚洲午夜久久久影院| 怡红院日本一道日本久久 | 国产免费久久精品丫丫| 午夜欧美精品久久久久久久| 久久久人妻精品无码一区| 一级做a爰片久久毛片16| 久久久久高潮毛片免费全部播放| 日本久久久久久久久久| 久久精品国产精品亚洲人人| 色综合久久精品中文字幕首页| 香蕉久久av一区二区三区 | 亚州日韩精品专区久久久| 亚洲天堂久久精品| 久久最近最新中文字幕大全| 99久久免费国产特黄| 国产精品99久久免费观看| 久久99国产综合精品免费| 久久婷婷成人综合色综合| 日韩精品久久久久久免费| 久久久无码精品亚洲日韩按摩 | 久久久久99精品成人片三人毛片| 91久久香蕉国产熟女线看| 婷婷综合久久狠狠色99h| 久久精品国产久精国产| 99久久精品免费看国产一区二区三区| 久久精品国产亚洲一区二区| 色综合久久久久网|