(基于cocos2dx2.2.2)cocos2dx的按鈕類定義在extensions\GUI\CCControlExtension\CCControlButton.h
在需要用的時候,包括就可以了。
我們在相應的申明的地方,包含下面三個頭文件
#include "GUI/CCControlExtension/CCControlButton.h"
#include "GUI/CCControlExtension/CCScale9Sprite.h"
#include "GUI/CCControlExtension/CCControl.h"
然按鈕的事件有如下定義
enum
{
CCControlEventTouchDown = 1 << 0, // A touch-down event in the control.
CCControlEventTouchDragInside = 1 << 1, // An event where a finger is dragged inside the bounds of the control.
CCControlEventTouchDragOutside = 1 << 2, // An event where a finger is dragged just outside the bounds of the control.
CCControlEventTouchDragEnter = 1 << 3, // An event where a finger is dragged into the bounds of the control.
CCControlEventTouchDragExit = 1 << 4, // An event where a finger is dragged from within a control to outside its bounds.
CCControlEventTouchUpInside = 1 << 5, // A touch-up event in the control where the finger is inside the bounds of the control.
CCControlEventTouchUpOutside = 1 << 6, // A touch-up event in the control where the finger is outside the bounds of the control.
CCControlEventTouchCancel = 1 << 7, // A system event canceling the current touches for the control.
CCControlEventValueChanged = 1 << 8 // A touch dragging or otherwise manipulating a control, causing it to emit a series of different values.
};
事件原型定義:typedef void (CCObject::*SEL_CCControlHandler)(CCObject*, CCControlEvent);
并用宏cccontrol_selector定義了
#define cccontrol_selector(_SELECTOR) (SEL_CCControlHandler)(&_SELECTOR)
事件的兩個參數分別的產生事件的對象,具體的事件,這是一個無符號32位整數,事件值就是CCControlEventTouchDown等定義的值。
在這里,定義了事件函數
void OnTouchDown(CCObject* pSender, extension::CCControlEvent event);
void OnTouchDragEnter(CCObject* pSender, extension::CCControlEvent event);
void OnTouchDragExit(CCObject* pSender, extension::CCControlEvent event);
void OnTouchDragInside(CCObject* pSender, extension::CCControlEvent event);
void OnTouchDragOutside(CCObject* pSender, extension::CCControlEvent event);
void OnTouchUpInside(CCObject* pSender, extension::CCControlEvent event);
void OnTouchUpOutside(CCObject* pSender, extension::CCControlEvent event);
void OnTouchCancel(CCObject* pSender, extension::CCControlEvent event);
具體事件實現如下
void HelloWorld::OnTouchDown(CCObject* pSender, extension::CCControlEvent event)
{
PrintLog("OnTouchDown:%u", event);
}
void HelloWorld::OnTouchDragEnter(CCObject* pSender, extension::CCControlEvent event)
{
PrintLog("OnTouchDragEnter:%u", event);
}
void HelloWorld::OnTouchDragExit(CCObject* pSender, extension::CCControlEvent event)
{
PrintLog("OnTouchDragExit:%u", event);
}
void HelloWorld::OnTouchDragInside(CCObject* pSender, extension::CCControlEvent event)
{
PrintLog("OnTouchDragInside:%u", event);
}
void HelloWorld::OnTouchDragOutside(CCObject* pSender, extension::CCControlEvent event)
{
PrintLog("OnTouchDragOutside:%u", event);
}
void HelloWorld::OnTouchUpInside(CCObject* pSender, extension::CCControlEvent event)
{
PrintLog("OnTouchUpInside:%u", event);
}
void HelloWorld::OnTouchUpOutside(CCObject* pSender, extension::CCControlEvent event)
{
PrintLog("OnTouchUpOutside:%u", event);
}
void HelloWorld::OnTouchCancel(CCObject* pSender, extension::CCControlEvent event)
{
PrintLog("OnTouchCancel:%u", event);
}
然后定義一個按鈕,在init中實現
{
extension::CCScale9Sprite * pBtnNormal = extension::CCScale9Sprite::create("up.png");
extension::CCScale9Sprite * pBtnDown = extension::CCScale9Sprite::create("up.png");
CCLabelTTF * pBtnCaption = CCLabelTTF::create("", "宋體", 30);
extension::CCControlButton * pBtn = extension::CCControlButton::create(pBtnCaption, pBtnNormal);
pBtn->setBackgroundSpriteForState(pBtnDown, extension::CCControlStateSelected);
pBtn->setPosition(GetPosition(pPlayerLayer, "UpPoint"));
pBtn->setAnchorPoint(CCPointZero);
pBtn->setPreferredSize(CCSizeMake(32, 32));
pBtn->setTag(100);
this->addChild(pBtn);
pBtn->addTargetWithActionForControlEvents(this, cccontrol_selector(HelloWorld::OnTouchDown), CCControlEventTouchDown);
pBtn->addTargetWithActionForControlEvents(this, cccontrol_selector(HelloWorld::OnTouchDragEnter), CCControlEventTouchDragEnter);
pBtn->addTargetWithActionForControlEvents(this, cccontrol_selector(HelloWorld::OnTouchDragExit), CCControlEventTouchDragExit);
pBtn->addTargetWithActionForControlEvents(this, cccontrol_selector(HelloWorld::OnTouchDragInside), CCControlEventTouchDragInside);
pBtn->addTargetWithActionForControlEvents(this, cccontrol_selector(HelloWorld::OnTouchDragOutside), CCControlEventTouchDragOutside);
pBtn->addTargetWithActionForControlEvents(this, cccontrol_selector(HelloWorld::OnTouchUpInside), CCControlEventTouchUpInside);
pBtn->addTargetWithActionForControlEvents(this, cccontrol_selector(HelloWorld::OnTouchUpOutside), CCControlEventTouchUpOutside);
pBtn->addTargetWithActionForControlEvents(this, cccontrol_selector(HelloWorld::OnTouchCancel), CCControlEventTouchCancel);
}
需要注意的事件,不要開啟touch事件,否則會找不到。
也就是這句//CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, 0, true);
具體的按鈕事件實驗結果說明:
CCControlEventTouchDown:鼠標該處于按下并曾經點中按鈕時,則觸發一次
CCControlEventTouchDragEnter:當鼠標處于按下并曾經點中按鈕的狀態下,鼠標進入按鈕范圍,則觸發一次 ,也就是處于按下狀態,回到該按鈕區域
CCControlEventTouchDragExit:當鼠標處于按下并曾經點中按鈕的狀態下,鼠標離開按鈕范圍,則觸發一次 ,也就是處于按下狀態,離開該按鈕區域
CCControlEventTouchDragInside:當鼠標處于按下并曾經點中按鈕的狀態下,鼠標進入按鈕范圍,則觸發,每產生移動,就會觸發 ,
CCControlEventTouchDragOutside: 當鼠標處于按下并曾經點中按鈕的狀態下,鼠標離開按鈕范圍,則觸發,每產生移動,就會觸發
CCControlEventTouchUpInside:當鼠標處于按下并曾經點中按鈕的狀態下,鼠標松開且在按鈕范圍內,則觸發一次,也就是處于按下狀態,并在該按鈕區域放起
CCControlEventTouchUpOutside:當鼠標處于按下并曾經點中按鈕的狀態下,鼠標松開且在按鈕范圍外,則觸發一次 也就是處于按下狀態,但是已經離開該按鈕區域,再放起
CCControlEventTouchCancel:暫時沒有發現能用鼠標觸發這個事件的操作
了解后,就可以根據實際要求實現了