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            08年05月08日

            Posted on 2008-05-08 16:30 RichardHe 閱讀(1935) 評論(4)  編輯 收藏 引用
            CEGUI有背景圖片的BUTTON:
            昨天聽到刀哥問我對Looknfeel寫東西有沒有什么心德體會.說實(shí)話,我還真正的寫過一個(gè)wideget.然后突然就有一個(gè)沖動想法.很多東西不寫是不會熟悉的.我就參考刀哥的方法寫了一個(gè)BUTTON
            有兩種方法可以實(shí)現(xiàn),一為在Looknfeel文件中直接修改
            <WidgetLook name="Vanilla/MyButton">
                    
            <PropertyDefinition name="NormalTextColour" initialValue="FFFFFFFF" redrawOnWrite="true" />
                    
            <PropertyDefinition name="HoverTextColour" initialValue="FFFFFFFF" redrawOnWrite="true" />
                    
            <PropertyDefinition name="PushedTextColour" initialValue="FFFFFFFF" redrawOnWrite="true" />
                    
            <PropertyDefinition name="DisabledTextColour" initialValue="FF888888" redrawOnWrite="true" />
                    
            <PropertyDefinition name="VertLabelFormatting" initialValue="CentreAligned" />
                    
            <PropertyDefinition name="HorzLabelFormatting" initialValue="CentreAligned" />
                    
            <PropertyDefinition name="NormalImage" initialValue="" redrawOnWrite="true" />
                    
            <PropertyDefinition name="HoverImage" initialValue="" redrawOnWrite="true" />
                    
            <PropertyDefinition name="PushedImage" initialValue="" redrawOnWrite="true" />
                    
            <PropertyDefinition name="DisabledImage" initialValue="" redrawOnWrite="true" />
                    
            <PropertyDefinition name="VertImageFormatting" initialValue="Stretched" redrawOnWrite="true" />
                    
            <PropertyDefinition name="HorzImageFormatting" initialValue="Stretched" redrawOnWrite="true" />
                    
            <ImagerySection name="label">
                        
            <TextComponent>
                            
            <Area>
                                
            <Dim type="LeftEdge"><AbsoluteDim value="0" /></Dim>
                                
            <Dim type="TopEdge"><AbsoluteDim value="0" /></Dim>
                                
            <Dim type="Width"><UnifiedDim scale="1" type="Width" /></Dim>
                                
            <Dim type="Height"><UnifiedDim scale="1" type="Height" /></Dim>
                            
            </Area>
                            
            <VertFormatProperty name="VertLabelFormatting" />
                            
            <HorzFormatProperty name="HorzLabelFormatting" />
                        
            </TextComponent>
                    
            </ImagerySection>
                    
            <ImagerySection name="normal">
                            
            <FrameComponent>
                            
            <Area>
                                
            <Dim type="LeftEdge"><AbsoluteDim value="0" /></Dim>
                                
            <Dim type="TopEdge"><AbsoluteDim value="0" /></Dim>
                                
            <Dim type="Width"><UnifiedDim scale="1" type="Width" /></Dim>
                                
            <Dim type="Height"><UnifiedDim scale="1" type="Height" /></Dim>
                            
            </Area>
                            
            <Image type="LeftEdge" imageset="TaharezLook" image="ButtonLeftNormal" />
                            
            <Image type="RightEdge" imageset="TaharezLook" image="ButtonRightNormal" />
                            
            <Image type="Background" imageset="TaharezLook" image="ButtonMiddleNormal" />
                        
            </FrameComponent>
                        
            <ImageryComponent>
                            
            <Area>
                                
            <Dim type="LeftEdge" ><AbsoluteDim value="0" /></Dim>
                                
            <Dim type="TopEdge" ><AbsoluteDim value="0" /></Dim>
                                
            <Dim type="Width" ><UnifiedDim scale="1" type="Width" /></Dim>
                                
            <Dim type="Height" ><UnifiedDim scale="1" type="Height" /></Dim>
                            
            </Area>
                            
            <ImageProperty name="NormalImage" />
                            
            <VertFormatProperty name="VertImageFormatting" />
                            
            <HorzFormatProperty name="HorzImageFormatting" />
                        
            </ImageryComponent>
                    
            </ImagerySection>
                    
            <ImagerySection name="hover">
                        
            <FrameComponent>
                            
            <Area>
                                
            <Dim type="LeftEdge" ><AbsoluteDim value="0" /></Dim>
                                
            <Dim type="TopEdge" ><AbsoluteDim value="0" /></Dim>
                                
            <Dim type="Width" ><UnifiedDim scale="1" type="Width" /></Dim>
                                
            <Dim type="Height" ><UnifiedDim scale="1" type="Height" /></Dim>
                            
            </Area>
                            
            <Image type="LeftEdge" imageset="TaharezLook" image="ButtonLeftHighlight" />
                            
            <Image type="RightEdge" imageset="TaharezLook" image="ButtonRightHighlight" />
                            
            <Image type="Background" imageset="TaharezLook" image="ButtonMiddleHighlight" />
                        
            </FrameComponent>
                     
                        
            <ImageryComponent>
                            
            <Area>
                                
            <Dim type="LeftEdge" ><AbsoluteDim value="0" /></Dim>
                                
            <Dim type="TopEdge" ><AbsoluteDim value="0" /></Dim>
                                
            <Dim type="Width" ><UnifiedDim scale="1" type="Width" /></Dim>
                                
            <Dim type="Height" ><UnifiedDim scale="1" type="Height" /></Dim>
                            
            </Area>
                            
            <ImageProperty name="HoverImage" />
                            
            <VertFormatProperty name="VertImageFormatting" />
                            
            <HorzFormatProperty name="HorzImageFormatting" />
                        
            </ImageryComponent>
                    
            </ImagerySection>
                    
            <ImagerySection name="pushed">
                          
            <FrameComponent>
                            
            <Area>
                                
            <Dim type="LeftEdge" ><AbsoluteDim value="0" /></Dim>
                                
            <Dim type="TopEdge" ><AbsoluteDim value="0" /></Dim>
                                
            <Dim type="Width" ><UnifiedDim scale="1" type="Width" /></Dim>
                                
            <Dim type="Height" ><UnifiedDim scale="1" type="Height" /></Dim>
                            
            </Area>
                            
            <Image type="LeftEdge" imageset="TaharezLook" image="ButtonLeftPushed" />
                            
            <Image type="RightEdge" imageset="TaharezLook" image="ButtonRightPushed" />
                            
            <Image type="Background" imageset="TaharezLook" image="ButtonMiddlePushed" />
                        
            </FrameComponent>
                        
                        
            <ImageryComponent>
                            
            <Area>
                                
            <Dim type="LeftEdge" ><AbsoluteDim value="0" /></Dim>
                                
            <Dim type="TopEdge" ><AbsoluteDim value="0" /></Dim>
                                
            <Dim type="Width" ><UnifiedDim scale="1" type="Width" /></Dim>
                                
            <Dim type="Height" ><UnifiedDim scale="1" type="Height" /></Dim>
                            
            </Area>
                            
            <ImageProperty name="PushedImage" />
                            
            <VertFormatProperty name="VertImageFormatting" />
                            
            <HorzFormatProperty name="HorzImageFormatting" />
                        
            </ImageryComponent>
                    
            </ImagerySection>
                    
            <StateImagery name="Normal">
                        
            <Layer>
                            
            <Section section="normal" />
                            
            <Section section="label">
                                
            <ColourProperty name="NormalTextColour" />
                            
            </Section>
                        
            </Layer>
                    
            </StateImagery>
                    
            <StateImagery name="Hover">
                        
            <Layer>
                            
            <Section section="hover" />
                            
            <Section section="label">
                                
            <ColourProperty name="HoverTextColour" />
                            
            </Section>
                        
            </Layer>
                    
            </StateImagery>
                    
            <StateImagery name="Pushed">
                        
            <Layer>
                            
            <Section section="pushed" />
                            
            <Section section="label">
                                
            <ColourProperty name="PushedTextColour" />
                            
            </Section>
                        
            </Layer>
                    
            </StateImagery>
                    
            <StateImagery name="PushedOff">
                        
            <Layer>
                            
            <Section section="hover" />
                            
            <Section section="label">
                                
            <ColourProperty name="HoverTextColour" />
                            
            </Section>
                        
            </Layer>
                    
            </StateImagery>
                    
            <StateImagery name="Disabled">
                        
            <Layer>
                            
            <Section section="normal">
                                
            <Colours topLeft="FF7F7F7F" topRight="FF7F7F7F" bottomLeft="FF7F7F7F" bottomRight="FF7F7F7F" />
                            
            </Section>
                            
            <Section section="label">
                                
            <ColourProperty name="DisabledTextColour" />
                            
            </Section>
                        
            </Layer>
                    
            </StateImagery>
                
            </WidgetLook>
            <PropertyDefinition name="NormalImage" initialValue="" redrawOnWrite="true" />
            <PropertyDefinition name="HoverImage" initialValue="" redrawOnWrite="true" />        <PropertyDefinition name="PushedImage" initialValue="" redrawOnWrite="true" />
            定義三個(gè)屬性,分別為NormalImage,HoverImage,PushImage;代表三個(gè)狀態(tài)下的顯示的圖片
            如果想在上面的初始化固定圖片也是可以的initialValue="set:imagesetname image:對應(yīng)里面的小圖名字"
            我的
            initialValue="set:Vanilla-Images image:ShadowBrush"


            另一個(gè)方法可以在程序中控制,這樣的話,可以針對不同的BUTTON可以設(shè)置不同的背景圖片.我的程序如下:

                WindowManager& winMgr = WindowManager::getSingleton();
                Window* button = winMgr.getWindow("root/MyButton");         //
            "root/Richard"為你的你窗口layout文件中一個(gè)BUTTON

                button->setProperty("NormalImage","set:Vanilla-Images image:ShadowBrush");

               
            1 <?xml version="1.0" encoding="UTF-8"?>
            2 
            3 <GUILayout >
            4 <Window Type="Vanilla/Richard" Name="root/MyButton" >
            5             <Property Name="Font" Value="DejaVuSans-10" />
            6             <Property Name="Text" Value="MyButton" />
            7             <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
            8             <Property Name="UnifiedAreaRect" Value="{{0.225,0},{0.433333,0},{0.474998,0},{0.556667,0}}" />
            9 </GUILayout>

              同時(shí)對應(yīng)的主題文件.scheme添加一個(gè)MAP

            1 <?xml version="1.0" ?>
            2 <GUIScheme Name="VanillaSkin">
            3     <Imageset Name="Vanilla-Images" Filename="Vanilla.imageset" />
            4     <LookNFeel Filename="Vanilla.looknfeel" />
            5     <WindowRendererSet Filename="CEGUIFalagardWRBase" />
            6 <FalagardMapping WindowType="Vanilla/MyButton" TargetType="CEGUI/PushButton" Renderer="Falagard/Button" LookNFeel="Vanilla/MyButton" />
            7 </GUIScheme>

            以上東西我要十分感覺兩位游戲界新朋友的指點(diǎn)
            夏科藝(http://blog.csdn.net/powerkoria/)和 付坤(http://blog.csdn.net/kun1234567/)

            Feedback

            # re: 08年05月08日  回復(fù)  更多評論   

            2008-05-08 18:15 by lonkil
            CEGUI做界面,沒有一個(gè)生成工具,不累死人呀。

            # re: 08年05月08日  回復(fù)  更多評論   

            2008-05-08 19:01 by RichardHe
            @lonkil
            looknfeel肯定是要自己寫的了,不過可以參考CEGUI自帶的.
            像IMAGESET和LAYOUT都有工具的.

            # re: 08年05月08日  回復(fù)  更多評論   

            2008-05-10 00:31 by 放屁阿狗
            在做wince項(xiàng)目時(shí),ui frame都是自己實(shí)現(xiàn)的,cegui我剛剛開始接觸,覺得其設(shè)計(jì)確實(shí)很有借鑒的作用,開始琢磨cegui

            老兄是否做過cegui到wince的移植

            # re: 08年05月08日  回復(fù)  更多評論   

            2008-05-10 09:06 by RichardHe
            @放屁阿狗
            沒有,目前也只是在WIN32上面跑下而已.
            好像可以移到WINCE上面的..有那么個(gè)宏定義就可以來用哪個(gè)編譯器來編譯

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