• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>

            天行健 君子當自強而不息

            Using the .X File Format(6)

            Enumerating Data Objects

            At this point, you have opened your .X file and registered the templates you'll be using (such as the DirectX standard templates). The enumeration object has been created, and you are now ready to pull data from the .X file.

            In its current state, the IDirectXFileEnumObject object you created points to the first data object in the file, which is typically the Header object. All top−level data objects are siblings of the Header object (or the first object in the file). Each data object you read might contain embedded objects (child objects) or references to other data objects; you can query for both of these.

            The enumerator object itself doesn't handle a data object's data. Rather, you need to obtain a data object interface, called IDirectXFileData, to access the data.

            Applications use the methods of the IDirectXFileData interface to build or to access the immediate hierarchy of the data object. Template restrictions determine the hierarchy. Data types allowed by the template are called optional members. The optional members are not required, but an object might miss important information without them. These optional members are saved as children of the data object. The children can be another data object, a reference to an earlier data object, or a binary object. Deprecated.

            IDirectXFileData Members

            Method Description
            IDirectXFileData::AddBinaryObject Creates a binary object and adds it as a child object. Deprecated.
            IDirectXFileData::AddDataObject Adds a data object as a child object. Deprecated.
            IDirectXFileData::AddDataReference Creates and adds a data reference object as a child object. Deprecated.
            IDirectXFileData::GetData Retrieves the data for one of the object's members or the data for all members. Deprecated.
            IDirectXFileData::GetNextObject Retrieves the next child data object, data reference object, or binary object in the DirectX file. Deprecated.
            IDirectXFileData::GetType Retrieves the GUID of the object's template. Deprecated.

            Remarks

            The GUID for the IDirectXFileData interface is IID_IDirectXFileData.

            The LPDIRECTXFILEDATA type is defined as a pointer to this interface.

            typedef interface IDirectXFileData *LPDIRECTXFILEDATA;

            To obtain an IDirectXFileData interface, you need to call the IDirectXFileEnumObject::GetNextDataObject function.

            Retrieves the next top-level object in the DirectX file. Deprecated.

            HRESULT GetNextDataObject(
            LPDIRECTXFILEDATA * ppDataObj
            );

            Parameters

            ppDataObj
            [out] Address of a pointer to an IDirectXFileData interface, representing the returned file data object.

            Return Values

            If the method succeeds, the return value is DXFILE_OK. If the method fails, the return value can be one of the following values: DXFILEERR_BADVALUE, DXFILEERR_NOMOREOBJECTS

            Remarks

            Top-level objects are always data objects. Data reference objects and binary objects can only be children of data objects.

            With only one parameter, the GetNextDataObject is a breeze to use. You just need to instance an IDirectXFileData object and use it in your call to GetNextDataObject.

            IDirectXFileData *pData;
            HRESULT hr = pEnum−>GetNextDataObject(&pData);

            Notice how I'm saving the return value of the GetNextDataObject call? If the return code is an error(which you can check by using the FAILED macro), it signifies that the enumeration is complete. If the call to GetNextDataObject is successful, then you have yourself a spiffy new interface for accessing the data object's data!

            Before you get into working with the object's data, let's finish the discussion on enumeration. So far, you've been able to enumerate the first data object in a file and retrieve its data interface. What do you do when you want to go to the next data object in the .X file or query for embedded data objects?

            Once you're finished with a data interface, you need to free it to go to the next data object. Simply calling IDirectXFileData::Release will free the data interface, and repeating the call to IDirectXFileEnumObject::GetNextDataObject will get the next enumerated sibling (top−level) data object for you. You can wrap the entire enumeration of siblings (grabbing their respective data interfaces)
            into a code bite such as this one:

            while(SUCCEEDED(pEnum−>GetNextDataObject(&pData))) {
              // Do something with pData data object
              // Free the data interface in order to continue
              pData−>Release();
            }

            All that's left is to add the ability to query for child (lower−level) data objects, and to allow those child objects to be enumerated and accessed. To query for a child data object, you use the IDirectXFileData::GetNextObject function to first see whether a data object contains any embedded objects.

            Retrieves the next child data object, data reference object, or binary object in the DirectX file. Deprecated.

            HRESULT GetNextObject(
            LPDIRECTXFILEOBJECT * ppChildObj
            );

            Parameters

            ppChildObj
            [out, retval] Address of a pointer to an IDirectXFileObject interface, representing the returned child object's file object interface.

            Return Values

            If the method succeeds, the return value is DXFILE_OK. If the method fails, the return value can be one of the following values: DXFILEERR_BADVALUE, DXFILEERR_NOMOREOBJECTS.

            Remarks

            To determine the type of object retrieved, use QueryInterface to query the retrieved object for support of IDirectXFileData, IDirectXFileDataReference, or IDirectXFileBinary interfaces. The interface supported indicates the type of object (data, data reference, or binary).

            This is another simple function with only one parameter−the pointer to an IDirectXFileObject interface. If the call to GetNextObject is successful, then you need to process the child data object. Once you've done that, you can free it (by calling Release) and continue calling GetNextObject until it returns an error code, which signifies that no more child objects remain.

            You can wrap the continuous calling of GetNextObject into a small loop, as I have done here.

            IDirectXFileObject *pObject;

            while(SUCCEEDED(pData−>GetNextObject(&pObject))) {
              // A child data object exists, need to query for it
              // Free file object interface
              pObject−>Release();
            }

            Once you have a valid IDirectFileObject interface (after the call to GetNextObject), you can quickly determine which child data object it is currently enumerating (using the techniques coming up in the next section). There's a slight snag, however. A data object can either be referenced or instanced, and the way you access the object varies a bit depending on which type it is.

            For instanced objects (those defined normally in an .X file), you can query the IDirectXFileObject for an IDirectXFileData interface.

            IDirectXFileData *pSubData;

            // Check if child object is instanced (fails if not)
            if(SUCCEEDED(pObject−>QueryInterface( IID_IDirectXFileData, (void**)&pSubData))) {
              // Child data object exists, do something with it.
              // Free data object
              pSubData−>Release();
            }

            Using what you've just learned, you can query a child data object's IDirectXFileData object for its own embedded child objects.

            As for referenced data objects, you need to first query for the IDirectXFileDataReference object and resolve the reference into an IDirectXFileData object.

            Applications use the methods of the IDirectXFileDataReference interface to support data reference objects. A data reference object refers to a data object that is defined earlier in the file. This enables you to use the same object multiple times without repeating it in the file. Deprecated.

            IDirectXFileDataReference Members

            Method Description
            IDirectXFileDataReference::Resolve Resolves data references. Deprecated.

            Remarks

            After you have determined that an object is a data reference object, use the IDirectXFileDataReference::Resolve method to retrieve the referenced object defined earlier in the file. For information about how to identify a data reference object, see the IDirectXFileData interface.

            The GUID for the IDirectXFileDataReference interface is IID_IDirectXFileDataReference.

            The LPDIRECTXFILEDataReference type is defined as a pointer to this interface.

            typedef interface IDirectXFileDataReference *LPDIRECTXFILEDATAREFERENCE;

            IDirectXFileDataReference::Resolve

            Resolves data references. Deprecated.

            HRESULT Resolve(
            LPDIRECTXFILEDATA * ppDataObj
            );

            Parameters

            ppDataObj
            [out, retval] Address of a pointer to an IDirectXFileData interface, representing the returned file data object.

            Return Values

            If the method succeeds, the return value is DXFILE_OK. If the method fails, the return value can be one of the following values: DXFILEERR_BADVALUE, DXFILEERR_NOTFOUND.

            The following code will query and resolve the referenced data object for you.

            Tip If an instanced data object does not exist when you query for it, the call to QueryInterface will fail. This is a quick way to tell the type of the data object. The same goes for referenced objects−the query will fail, meaning the object is not referenced.

            IDirectXFileDataReference *pRef;
            IDirectXFileData *pSubData;

            // Check if the data object is referenced (fails if not)
            if(SUCCEEDED(pSubObj−>QueryInterface(IID_IDirectXFileDataReference, (void**)&pRef))) {
              // A data object reference exists. Resolve the reference
              pRef−>Resolve(&pSubData);

              // Do something with data object
              // Release the interfaces used
              pRef−>Release();
              pSubData−>Release();
            }

            Would you believe me if I told you that the hardest part is over? Enumerating the data objects and child objects is simple, and if that's as hard as it gets, then you're in for an easy ride! To make your programming job much easier, I suggest wrapping up the entire enumeration of data objects into two simple functions.

            The first function (called Parse) will open an .X file, create the enumeration object, and enumerate all top−level data objects. The function will then take each enumerated object and pass it to the second function (ParseObject), which will process the data object data based on its template type and scan for embedded child data objects. The ParseObject function will call itself using any child objects it finds, thus processing a child's embedded objects.

            The code for the Parse function follows.

            // Need to include rmxftmpl.h and rmxfguid.h
            BOOL Parse(char *Filename)
            {
            IDirectXFile *pFile = NULL;
            IDirectXFileEnumObject *pEnum = NULL;
            IDirectXFileData *pData = NULL;
            	// Create the enumeration object, return on error
            if(FAILED(DirectXFileCreate(&pFile)))
            return FALSE;
            	// Register the standard templates, return on error
            if(FAILED(pFile−>RegisterTemplates((LPVOID)D3DRM_XTEMPLATES, D3DRM_XTEMPLATE_BYTES)))
            return FALSE;
            	// Create the enumeration object, return on error
            if(FAILED(pDXFile−>CreateEnumObject((LPVOID)Filename, DXFILELOAD_FROMFILE, &pEnum))) {
            pFile−>Release();
            return FALSE;
            }
            	// Loop through all top−level data objects
            while(SUCCEEDED(pEnum−>GetNextDataObject(&pData))) {
            // Parse the data object by calling ParseObject
            ParseObject(pData);
            		// Release the data object
            pData−>Release();
            }
            	// Release used COM objects
            pEnum−>Release();
            pFile−>Release();
            return TRUE;
            }

            The Parse function doesn't hold back any punches, and it certainly isn't overly complicated. I have already explained everything in the function, so there's no need to recap here. Instead, move on to the ParseObject function, which takes a data object and queries it for child objects.

            void ParseObject(IDirectXFileData *pData)
            {
            IDirectXFileObject *pObject = NULL;
            IDirectXFileData *pSubData = NULL;
            IDirectXFileDataReference *pRef = NULL;
            	// Scan for embedded objects
            while(SUCCEEDED(pData−>GetNextObject(&pObject))) {
            // Look for referenced objects
            if(SUCCEEDED(pObject−>QueryInterface(IID_IDirectXFileDataReference, (void**)&pRef))) {
            // Resolve the data object
            pRef−>Resolve(&pSubData);
            			// Parse the object by calling ParseObject
            ParseObject(pSubData);
            			// Free interfaces
            pSubData−>Release();
            pRef−>Release();
            }
            		// Look for instanced objects
            if(SUCCEEDED(pObject−>QueryInterface(IID_IDirectXFileData, (void**)&pSubData))) {
            // Parse the object by calling ParseObject
            ParseObject(pSubData);
            // Free the object interface
            pSubData−>Release();
            }
            		// Free the interface for next object to use
            pObject−>Release();
            }
            }

            Again, the ParseObject function doesn't contain anything new. The one thing you'll notice about Parse and ParseObject is that they don't really do anything except enumerate every data object in an .X file. When it comes time to work with an object's data, what do you do?


            posted on 2008-04-17 18:44 lovedday 閱讀(673) 評論(0)  編輯 收藏 引用

            公告

            導航

            統(tǒng)計

            常用鏈接

            隨筆分類(178)

            3D游戲編程相關鏈接

            搜索

            最新評論

            久久婷婷五月综合97色一本一本| 久久久久久无码Av成人影院| 久久精品成人欧美大片| 四虎久久影院| 午夜精品久久久久久99热| 久久国产高清字幕中文| 亚洲国产成人久久一区久久| 久久久久人妻精品一区| 久久丝袜精品中文字幕| 亚洲国产精品无码久久98| 国产免费久久久久久无码| 亚洲午夜久久久久妓女影院 | 久久精品国产99国产精品澳门| 伊人久久大香线蕉影院95| 亚洲人成电影网站久久| 久久精品人人做人人爽电影蜜月| 久久久久亚洲AV无码专区桃色| 无码久久精品国产亚洲Av影片| 国产精品内射久久久久欢欢 | 亚洲国产香蕉人人爽成AV片久久| 狠狠久久亚洲欧美专区 | 人妻少妇久久中文字幕| 久久综合成人网| 亚洲国产精品久久| 久久99热狠狠色精品一区| 亚洲精品高清国产一线久久| 日韩中文久久| 精品国产婷婷久久久| 一级做a爱片久久毛片| 国产午夜精品久久久久免费视| 狠狠色丁香婷婷久久综合| 久久无码人妻精品一区二区三区 | 国产精品久久永久免费| 久久人人爽人人爽人人AV | 色综合久久精品中文字幕首页| 国产午夜福利精品久久2021 | 人妻中文久久久久| 四虎国产精品免费久久| 国色天香久久久久久久小说| 久久人人爽人人爽人人片AV麻烦| 一本色道久久88综合日韩精品 |