• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>

            天行健 君子當(dāng)自強(qiáng)而不息

            Getting Online with Multiplayer Gaming(3)


            The Network Demo

            The Network Game demonstration program is basic in design. The game has a single large
            level that players are allowed to join and in which they can begin moving and attacking
            each other as they like (although no damage is done and nobody can die).

            The game level is a large mesh (as illustrated in Figure 19.1) and utilizes the
            NodeTree class object for rendering.

            A single mesh defines the players (and a mesh defines their weapons). Take a look
            at Figure 19.2, which shows the character and weapon meshes in use.

            As far as the demonstration game’s mechanics go, players are allowed to join
            the game in play and begin moving throughout the level. Locally, players use
            meshes to render a 3-D view of the game world. Each player’s view is oriented
            slightly above and away from his character, as you can see in Following snap.

            To move their character, players use the arrow keys; pressing in a specific direction
            moves the character relative to the camera. Moving the mouse left and right
            changes the camera-viewing angle to give players a full 360-degree view. Players are
            allowed to attack each other by pressing the spacebar, which, in turn, makes their
            characters swing their swords in hopes of knocking another character off of his feet.

            Although the demo game is very basic, it does give you the foundation you need to
            begin creating your own game. Remember though that all roads will eventually
            lead down one road—getting your multiplayer game ready, and to do that, you
            must first create an underlying game architecture.

            posted on 2007-12-17 23:06 lovedday 閱讀(208) 評論(0)  編輯 收藏 引用


            只有注冊用戶登錄后才能發(fā)表評論。
            網(wǎng)站導(dǎo)航: 博客園   IT新聞   BlogJava   博問   Chat2DB   管理


            公告

            導(dǎo)航

            統(tǒng)計(jì)

            常用鏈接

            隨筆分類(178)

            3D游戲編程相關(guān)鏈接

            搜索

            最新評論

            99精品国产在热久久无毒不卡| 99久久婷婷免费国产综合精品| 国内精品欧美久久精品| segui久久国产精品| 狠狠色综合网站久久久久久久 | 波多野结衣久久精品| 久久天天躁狠狠躁夜夜不卡| 国产成人无码久久久精品一| 国产精品成人久久久久久久| 久久亚洲中文字幕精品一区| 久久国产精品成人片免费| 国产午夜精品久久久久九九| 亚洲中文字幕久久精品无码APP | 久久99毛片免费观看不卡| 国产亚洲成人久久| 午夜精品久久久久久久| 国产免费久久久久久无码| 亚洲中文字幕无码久久精品1| 一本一道久久精品综合| 国产精品一区二区久久精品涩爱 | 亚洲一级Av无码毛片久久精品| 久久精品麻豆日日躁夜夜躁| 日韩欧美亚洲综合久久影院Ds | 欧美日韩精品久久久久| www亚洲欲色成人久久精品| 日本强好片久久久久久AAA| 亚洲欧美日韩精品久久亚洲区| 91久久国产视频| AV无码久久久久不卡网站下载| 日本精品久久久久久久久免费| 精品久久777| 人妻精品久久无码专区精东影业| 久久久噜噜噜久久| 欧美精品一本久久男人的天堂| 色欲av伊人久久大香线蕉影院| 久久精品国产亚洲AV不卡| 7国产欧美日韩综合天堂中文久久久久| 久久久国产乱子伦精品作者| 亚洲午夜久久久影院| 一本久久免费视频| 亚洲人成电影网站久久|