• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>

            天行健 君子當自強而不息

            Getting Online with Multiplayer Gaming(3)


            The Network Demo

            The Network Game demonstration program is basic in design. The game has a single large
            level that players are allowed to join and in which they can begin moving and attacking
            each other as they like (although no damage is done and nobody can die).

            The game level is a large mesh (as illustrated in Figure 19.1) and utilizes the
            NodeTree class object for rendering.

            A single mesh defines the players (and a mesh defines their weapons). Take a look
            at Figure 19.2, which shows the character and weapon meshes in use.

            As far as the demonstration game’s mechanics go, players are allowed to join
            the game in play and begin moving throughout the level. Locally, players use
            meshes to render a 3-D view of the game world. Each player’s view is oriented
            slightly above and away from his character, as you can see in Following snap.

            To move their character, players use the arrow keys; pressing in a specific direction
            moves the character relative to the camera. Moving the mouse left and right
            changes the camera-viewing angle to give players a full 360-degree view. Players are
            allowed to attack each other by pressing the spacebar, which, in turn, makes their
            characters swing their swords in hopes of knocking another character off of his feet.

            Although the demo game is very basic, it does give you the foundation you need to
            begin creating your own game. Remember though that all roads will eventually
            lead down one road—getting your multiplayer game ready, and to do that, you
            must first create an underlying game architecture.

            posted on 2007-12-17 23:06 lovedday 閱讀(205) 評論(0)  編輯 收藏 引用

            公告

            導航

            統計

            常用鏈接

            隨筆分類(178)

            3D游戲編程相關鏈接

            搜索

            最新評論

            色悠久久久久久久综合网| 99久久精品免费看国产一区二区三区 | www亚洲欲色成人久久精品| 久久久国产精品福利免费 | 久久成人国产精品二三区| 精品久久综合1区2区3区激情| 亚洲午夜无码AV毛片久久| 国产精品无码久久综合| 久久久久18| 久久香蕉超碰97国产精品| 嫩草影院久久国产精品| 久久精品国产男包| 青青草原综合久久大伊人精品| 亚洲精品乱码久久久久久蜜桃 | 精品久久久一二三区| 久久久久无码精品国产| 久久国产高清一区二区三区| 色偷偷偷久久伊人大杳蕉| 久久久青草久久久青草| 久久久久亚洲av无码专区喷水| 国产国产成人久久精品| 少妇高潮惨叫久久久久久| 久久久久久久国产免费看| 久久精品夜夜夜夜夜久久| 亚洲国产成人久久一区久久| 精品国产一区二区三区久久| 人人妻久久人人澡人人爽人人精品| 国产韩国精品一区二区三区久久| 久久久久av无码免费网| 精品国产综合区久久久久久| 97久久天天综合色天天综合色hd| 国产福利电影一区二区三区久久老子无码午夜伦不 | 日韩精品久久久肉伦网站| 久久综合九色综合久99| 精品久久久久久国产91| 久久亚洲AV无码精品色午夜麻豆| 久久国产成人午夜AV影院| 国产精品一久久香蕉产线看| 亚洲va久久久噜噜噜久久天堂 | 亚洲午夜久久久精品影院| 久久一日本道色综合久久|