• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>

            天行健 君子當自強而不息

            Working with Maps and Levels(1)

            Placing Characters on the Map

            While going through the examples, I placed characters on the map in
            a direct, hard-coded manner. However, remember that hard-coding game data is a
            no-no. You need to have as much flexibility as possible when designing your maps,
            and this includes placement of characters in a level.

            Two methods for placing characters in maps that provide the flexibility you want
            involve character map lists and scripts.

             

            Character Map Lists

            In numerous chapters, “Implementing Scripts,” I use external
            data files that store a list of numbers and text. Those data files are loaded and
            parsed into some useful information to the engine loading the data. Action templates,
            for example, contain the action text plus the entry data for each action, all
            in one easy-to-read-and-edit file.

            To adhere to the simple nature of using text data files, you can create lists of characters
            to place within a map when the map is loaded. Because players are placed in
            a map using only a set of coordinates and a direction to face, this data file might
            look something like the following:

            0 100.0 0.0 450.0 0.0
            21 0.0 0.0 -82.0 1.57
            18 640.0 10.0 0.0 3.14

            At first appearance, the preceding three lines of numbers are just that—a list of
            numbers—but the trained eye sees that each number represents something. Starting
            with the first number on each line, you have the following:

            ■ The character’s type (for example: 0=Main Character, 21=Ogre, 18=Child)
            ■ The X-coordinate, Y-coordinate, and Z-coordinate
            ■ The angle that the character is facing (in radians)

            Now knowing what each number means, you can see that I defined three characters
            and placed them through the map at their respective locations and pointed
            them in a certain direction. This data is compact, easy to edit, and can be loaded
            and processed quickly.

             

            Loading Character Map Lists

            To process the data files as just described, you need only two functions.
            These functions are as follows:

            long get_next_long_2(FILE* fp)
            {
                
            char buf[1024];
                
            long pos = 0;    
                
                
            for(;;)
                {
                    
            int c = fgetc(fp);

                    
            if(c == EOF || c == '\n' || (c == ' ' && pos) || pos == sizeof(buf)-1)
                        
            break;

                    
            if((c >= '0' && c <= '9') || c == '.' || c == '-')
                        buf[pos++] = (
            char)c;
                }

                
            if(pos == 0)  // if there is no long value in file
                    return -1;

                buf[pos] = 0;

                
            return atol(buf);
            }

            /////////////////////////////////////////////////////////////////////////////////////////////

            float get_next_float_2(FILE* fp)
            {
                
            char buf[1024];
                
            long pos = 0;    

                
            for(;;) 
                {
                    
            int c = fgetc(fp);

                    
            if(c == EOF || c == '\n' || (c == ' ' && pos) || pos == sizeof(buf)-1)
                        
            break;

                    
            if((c >= '0' && c <= '9') || c == '.' || c == '-')
                        buf[pos++] = (
            char)c;
                }

                buf[pos] = 0;

                
            return (float)atof(buf);
            }

            Both functions take a file pointer (fp) as an argument and return the next long type
            number or float type number found in the specified file. You arrange the character
            map list data file so that the first number (the character type) is a long, although
            the remaining numbers are float.

            Using get_next_long_2 and get_next_float_2, you can parse an entire character map list as follows:

            // fp = file pointer to open character map data file
            long Type; // Character type to load
            float XPos, YPos, ZPos, Direction;
            long NumCharactersLoaded = 0; // # characters loaded

            while(1)
            {
              // Break if no more characters to process
              if((Type = get_next_long_2 (fp)) == -1)
                break;

              // Get coordinates and angle
              XPos = get_next_float_2(fp);
              YPos = get_next_float_2(fp);
              ZPos = get_next_float_2(fp);
              Direction = get_next_float_2(fp);

              // Do something with data - insert a character
              NumCharactersLoaded++; // Increase # characters loaded
            }

            // Done loading NumCharactersLoaded # of characters

             

            posted on 2007-12-09 13:42 lovedday 閱讀(198) 評論(0)  編輯 收藏 引用

            公告

            導航

            統計

            常用鏈接

            隨筆分類(178)

            3D游戲編程相關鏈接

            搜索

            最新評論

            亚洲日本久久久午夜精品| 久久精品极品盛宴观看| 99精品久久久久中文字幕| 久久久久一区二区三区| 久久久久亚洲精品中文字幕 | 久久国产欧美日韩精品免费| 精品久久久久成人码免费动漫 | 久久中文字幕精品| 亚洲午夜久久久久妓女影院 | 午夜精品久久久久久久无码| 精品国产乱码久久久久久浪潮| 久久综合中文字幕| 伊人久久大香线蕉精品不卡| 精品久久久久久久久午夜福利| 国产高清美女一级a毛片久久w| 久久久久无码专区亚洲av| 99精品国产99久久久久久97| 国产精品欧美久久久久天天影视| 少妇无套内谢久久久久| 99久久亚洲综合精品网站| 久久综合久久自在自线精品自| 久久精品国产一区二区| 99久久人妻无码精品系列蜜桃| 亚洲精品tv久久久久久久久久| 热久久这里只有精品| 久久婷婷五月综合国产尤物app | 99国内精品久久久久久久| 久久精品国产亚洲αv忘忧草| 久久久久成人精品无码| 国产亚洲美女精品久久久久狼| 99久久无色码中文字幕人妻 | 久久久久久综合网天天| 久久精品免费大片国产大片| 国产成人综合久久久久久| 97超级碰碰碰久久久久| 精品少妇人妻av无码久久| 伊人久久综合成人网| 亚洲精品无码成人片久久| 亚洲狠狠婷婷综合久久蜜芽| 人妻少妇久久中文字幕一区二区| 人妻精品久久无码专区精东影业|