• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>

            天行健 君子當自強而不息

            Game Graphics Programming Books(2)

            Realistic Image Synthesis Using Photon Mapping
            by Henrik Wann Jensen
            Published July 2001
            Your Amazon.com Price: $39.00
            Average rating:
            Amazon Sales Rank: 134,028
             

            Summary
            The creation of realistic three-dimensional images is central to computer graphics. Photon mapping, an extension of ray tracing, makes it possible to efficiently simulate global illumination in complex scenes. Photon mapping can simulate caustics (focused light, such as shimmering waves at the bottom of a swimming pool), diffuse inter-reflections (e.g., the bleeding of colored light from a red wall onto a white floor, giving the floor a reddish tint), and participating media (e.g., clouds or smoke).

            This book is a practical guide to photon mapping; it provides both the theory and the practical insight necessary to implement photon mapping and simulate all types of direct and indirect illumination efficiently.

             

            Real-time 3D Character Animation with Visual C++
            by Nik Lever
            Published January 2002
            List Price: $64.95, Your Amazon.com Price: $40.92
            Average rating:
            Amazon Sales Rank: 469,315

            Summary
            Takes you through the journey from the basics of 3D manipulation all the way to morph objects and sub-division surfaces.

             

            Texturing and Modeling, 3rd ed.
            by David S. Ebert, F., Kenton Musgrave, Darwyn Peachey, Ken Perlin (Editor), Steven Worley
            Published December 2002
            Your Amazon.com Price: $79.95
            Average rating:
            Amazon Sales Rank: 438,225

            Summary
            Tutorial-reference on procedural approaches to texturing & modeling in computer graphics. Guide for anyone involved in creating computer graphics & animation.

             

            Advanced Animation and Rendering Techniques : Theory and Practice
            by Alan Watt
            Published November 1992
            List Price: $67.99, Your Amazon.com Price: $55.07
            Addison-Wesley Price: $50.99
            Average rating:
            Amazon Sales Rank: 304,998

            Summary
            An exposition of state-of-the-art techniques in rendering and animation. This book provides a unique synthesis of techniques and theory. Each technique is illustrated with a series of full-color frames showing the development of the example.

             

            Focus on 3D Models
            by Evan Pipho
            Published December 2002
            Your Amazon.com Price: $29.99
            Course PTR Price: $23.99
            Average rating:
            Amazon Sales Rank: 524,999

            Summary
            Acts as a reference for novice to intermediate game programmers on the various formats of 3D models.

            posted on 2007-11-29 00:19 lovedday 閱讀(542) 評論(0)  編輯 收藏 引用 所屬分類: ■ Game Program

            公告

            導航

            統計

            常用鏈接

            隨筆分類(178)

            3D游戲編程相關鏈接

            搜索

            最新評論

            免费观看久久精彩视频| 一本一道久久a久久精品综合| 久久久国产乱子伦精品作者| 久久99精品国产自在现线小黄鸭| www久久久天天com| 久久精品国产一区二区三区不卡 | 无码人妻少妇久久中文字幕| 成人精品一区二区久久久| 综合久久给合久久狠狠狠97色 | 夜夜亚洲天天久久| 久久精品无码一区二区三区日韩 | 人妻中文久久久久| 亚洲色欲久久久综合网东京热| 1000部精品久久久久久久久| 色99久久久久高潮综合影院| 久久水蜜桃亚洲av无码精品麻豆| 91精品日韩人妻无码久久不卡| 一本一道久久a久久精品综合 | 久久精品国产99国产精品| 久久天天躁狠狠躁夜夜不卡| 色综合久久中文色婷婷| 亚洲综合熟女久久久30p| 91精品国产91久久久久久蜜臀| 7777久久久国产精品消防器材| 99久久99久久精品国产| 久久久久亚洲AV无码永不| 久久综合色老色| 久久国产成人午夜aⅴ影院| 久久91精品国产91久久户| 狠狠综合久久AV一区二区三区 | 久久se精品一区精品二区| 久久婷婷是五月综合色狠狠| 国产成人久久久精品二区三区| 国产午夜福利精品久久2021| 中文字幕人妻色偷偷久久| 久久这里的只有是精品23| 久久精品成人欧美大片| 久久久久国色AV免费看图片 | 深夜久久AAAAA级毛片免费看| 成人久久精品一区二区三区| 亚洲午夜久久久久久久久久|