• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>

            天行健 君子當自強而不息

            Controlling Players and Characters(21)

             

            Defining Spells with the MSL Editor


            Defining your game’s spells by manually constructing a bunch of sSpell structures
            can quickly become tedious. Instead, you need an editor that is better suited to
            quickly change every aspect of your game’s spells. Welcome to the MSL Editor!

            The MSL Editor has a straightforward interface, as shown in following snap:

             

            The MSL Editor has room for 64 spells (limited only by the flags used to store the
            character’s known spells). Once you start the editor, you can follow these steps to
            create or edit your spells:

            1. Double-click a spell in the list to open the Modify Spell dialog box.

            2. In the Modify Spell dialog box (see following snap), enter the spell’s data. Click
            OK to close the Modify Spell dialog box and return to the Master Spell List
            Editor dialog box.

            3. To save your spell list, click the Save button.

            4. In the Save MSL File dialog box, enter a filename and click OK. To load a
            spell file, click the Load button in the Master Spell List Editor dialog box,
            enter the filename of the spell file to load, and click OK.

            Modifying a spell can be a little daunting at first because of all the data involved,
            but you learned what each piece of data does for a spell.
            Now, you follow this brief example of defining the fireball spell shown in the figure.

            The fireball spell is hitting a single target with a ball of fire. Costing 5 MP to cast,
            this spell has no damage or cure classes assigned (as denoted by the value of -1).
            The spell alters health by -10 (as denoted in the Value 1 edit box), and has a 100
            percent chance of affecting the target.

            Characters within 256 units of distance from the caster can be targets of the spell,
            with only a single target being hurt by the spell (the first character found within
            the 30 unit distance parameter).

            Two meshes are in use; the first is mesh 0, which moves from the caster to the target
            at a speed of 256 units per second. This mesh loops in its animation until the mesh
            hits the intended target, at which time the second mesh takes over. The second
            mesh uses mesh 1, which hovers over the target for 400 milliseconds. The third
            mesh is not in use (which you set by selecting N/A as the position). At this point,
            the spell is completed.


            posted on 2007-11-16 17:40 lovedday 閱讀(158) 評論(0)  編輯 收藏 引用

            公告

            導航

            統計

            常用鏈接

            隨筆分類(178)

            3D游戲編程相關鏈接

            搜索

            最新評論

            亚洲精品无码久久久| 99久久er这里只有精品18| 国产成人精品久久| 久久99精品久久久久久9蜜桃| 久久久久综合中文字幕 | 久久这里只精品国产99热| 久久婷婷国产麻豆91天堂| 久久AⅤ人妻少妇嫩草影院| 久久精品这里只有精99品| 九九精品久久久久久噜噜| 国产亚洲精品自在久久| 性做久久久久久久久| 丁香狠狠色婷婷久久综合| 国产99久久久国产精品小说| 国产精品久久精品| 久久婷婷五月综合色奶水99啪| 国产成人久久精品激情| 区久久AAA片69亚洲| 99久久精品免费国产大片| 久久综合国产乱子伦精品免费| 青青热久久国产久精品| 久久精品国产一区| 无码伊人66久久大杳蕉网站谷歌| 亚洲国产精品久久久久婷婷软件| 伊人久久大香线蕉av不变影院| 久久国产香蕉一区精品| 91亚洲国产成人久久精品| 久久A级毛片免费观看| 精品一二三区久久aaa片| 亚洲国产日韩欧美综合久久| 亚洲国产成人久久精品影视| 国产精品18久久久久久vr| 91久久婷婷国产综合精品青草| 色综合久久久久久久久五月 | 久久夜色精品国产噜噜麻豆| 日产精品久久久久久久| 香蕉久久夜色精品国产尤物| 久久亚洲国产精品123区| 日本欧美国产精品第一页久久| 久久久久久亚洲精品无码| 四虎国产精品免费久久|