• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>

            天行健 君子當自強而不息

            Controlling Players and Characters(1)


            A gaming world is nothing without players and monsters running around.
            Nevertheless, creating them can be a little daunting at first. But don’t worry.
            In this chapter, you can find the basic information you need to create characters
            and give them a life of their own in your game—all in an easy-to-follow format.
            In this chapter, you learn how to do the following:


            ■ Define characters
            ■ Control characters in play
            ■ Use spells with characters
            ■ Deal with interaction between the player character and NPCs

             

            Players, Characters, and Monsters, Oh My!

            Prior to this chapter, the game components are pretty standard. Those components—
            graphics engines, object handling, and using scripts—are easy to handle.


            Now you come to what can seem like an impasse because fashioning characters can
            be difficult or easy depending on your game’s needs. You must handle the player
            characters (from now on referred to as PCs) that are under the control of the
            player, the non-player characters (from now on called NPCs) that are running
            around populating the world and carrying on with their own lives, and the monster
            characters (from now on called MCs) that want nothing more than to strike you down.
            In this section, I introduce you to the various topics that help you design and define your game's
            characters, ranging from a character's controls, abilities, and features.

            NOTE
            A player character is your player’s alter ego. Non-player characters are the characters
            for whom your player has no direct control. NPCs are often townsfolk, shopkeepers,
            bankers, healers, and monsters.Yes, even monsters are NPCs, I like to make a clear distinction between an NPC and an MC. NPCs do not attack players, whereas MCs do attack.

            Talk about pressure! How do you handle every little aspect of these three types of characters? You might first break those aspects into the following categories and then determine how to proceed:

            ■ Definition. You determine everything that a character can accomplish in
            a game by using a set of rules. Those rules need to establish exactly what a
            character is capable of accomplishing. Character definition includes a character’s
            abilities (such as physical strength and agility) and a character’s
            graphical appearance (as defined by 3-D meshes, for example).


            ■ Navigation. Characters need to navigate through the world, whether on foot,
            by horse, or in an airship.


            ■ Conversation. PCs interact with other PCs and with NPCs by talking or via
            other communication channels. The course of your game can change with
            a single spoken word, or the story can be permanently laid out by means of
            canned responses from talking dummies.

            ■ Resource management. Resource management plays a large part in roleplaying
            games. You have a PC inventory that consists of armor, weapons,
            potions, keys, and whatever else the PCs can fit into their virtual pockets.
            Those items, of course, are used at some point in the game, and it’s the job of
            PCs to figure out each object’s use. Spells and magic also fall into this category.


            ■ Combat. Combat is a PC’s means of ridding the world of evildoers, who take
            the form of NPCs or other PCs, and of giving PCs a chance to gain experience
            and power. Remember that a major element of role-playing games is to
            take your big, bad characters and build them into even bigger, badder characters!


            ■ Character building. As I just mentioned, the purpose of typical role-playing
            games is to consistently increase your characters’ powers and experiences so
            that they are better prepared to take on the more challenging aspects of the
            game. As characters’ experiences increase, they gain knowledge of new skills,
            powers, spells, and abilities.


            ■ Character actions and appearance. Characters can do only so much in a
            game. They can walk around, attack, cast spells, use items, and what have
            you. Each action that a character can perform is matched by a graphical representation,
            such as a 3-D mesh displayed on the screen.


            posted on 2007-11-09 14:57 lovedday 閱讀(200) 評論(0)  編輯 收藏 引用

            公告

            導航

            統計

            常用鏈接

            隨筆分類(178)

            3D游戲編程相關鏈接

            搜索

            最新評論

            狠狠色丁香久久婷婷综合_中 | 18禁黄久久久AAA片| 亚洲人成网站999久久久综合| 亚洲国产小视频精品久久久三级| 色综合久久无码五十路人妻| 久久国产高潮流白浆免费观看| 91久久香蕉国产熟女线看| 女同久久| 久久久久久a亚洲欧洲aⅴ| 久久久这里有精品| 久久综合久久综合久久综合| 婷婷久久综合九色综合绿巨人| 久久超碰97人人做人人爱| 久久精品国产精品亚洲艾草网美妙| 日韩精品久久久久久免费| 狠狠色丁香久久婷婷综合图片| 国产精品激情综合久久| 成人免费网站久久久| 国内精品伊人久久久影院| 久久青青草原亚洲av无码| 亚洲国产精品久久久久网站 | 国产一区二区三区久久| 久久精品国产亚洲av麻豆蜜芽| 精品久久综合1区2区3区激情| 国产精品女同久久久久电影院| 久久99热这里只有精品国产| 久久中文字幕精品| 色婷婷狠狠久久综合五月| 欧美粉嫩小泬久久久久久久| 久久精品国产国产精品四凭| 国产精品免费看久久久香蕉| 精品999久久久久久中文字幕| 久久免费的精品国产V∧| 一本一本久久a久久综合精品蜜桃| 伊人 久久 精品| 精品国产乱码久久久久软件| 久久中文字幕人妻熟av女| 久久久久久精品久久久久| 亚洲va久久久噜噜噜久久| 久久久av波多野一区二区| 久久精品国产亚洲AV嫖农村妇女|