• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>
            Fork me on GitHub
            隨筆 - 215  文章 - 13  trackbacks - 0
            <2018年10月>
            30123456
            78910111213
            14151617181920
            21222324252627
            28293031123
            45678910


            專注即時通訊及網游服務端編程
            ------------------------------------
            Openresty 官方模塊
            Openresty 標準模塊(Opm)
            Openresty 三方模塊
            ------------------------------------
            本博收藏大部分文章為轉載,并在文章開頭給出了原文出處,如有再轉,敬請保留相關信息,這是大家對原創作者勞動成果的自覺尊重!!如為您帶來不便,請于本博下留言,謝謝配合。

            常用鏈接

            留言簿(1)

            隨筆分類

            隨筆檔案

            相冊

            Awesome

            Blog

            Book

            GitHub

            Link

            搜索

            •  

            積分與排名

            • 積分 - 215351
            • 排名 - 118

            最新評論

            閱讀排行榜

            I am trying to create a iOS and Android XMPP chat client using Unity/C#/Mono. I got a fully functional chat client working for iOS using Jabber.net, but it does not work for Android. So does anyone have any idea of a library that works with Unity/C# for Android?

            This post discusses Android and XMPP solutions, but have not found any way of connecting this to Unity: Android and XMPP: Currently available solutions

            This is my question related to getting Jabber.net working for Android with Unity: Jabber.net on Unity/Android error (No JNI_OnLoad found in /system/lib/libc.so, skipping init)

            • i have complied the jabber-net library for mono 2.0. but when i run it in device i am getting this exception. 'ExecutionEngineException: Attempting to JIT compile method' How did you resolve it ? – Basit ZIa Apr 15 '14 at 10:05 
            • Don't remember. Could it be related to stripping level or C# version? forum.unity3d.com/threads/… – Sunkas Apr 15 '14 at 12:26

            Since nobody have answered here I how I solved it:

            1. ASmack for Android in a new Android project in eclipse
            2. Build a custom wrapper for ASmack with the basic public methods for login,logout,send messages et.c.
            3. Extract as jar library.
            4. Import jar into Unity3D
            5. Use Unity3D's AndroidJNI methods to call the public methods of the jar
            6. Callbacks are set inside the Java-wrapper and call with "UnityPlayer.UnitySendMessage()" (classes.jar from Unity app package have to be imported into Eclipse project to compile)
            7. Success!

            A bit work is required and takes some time to debug and build, but it does work.

            answered Sep 6 '12 at 12:00
            Sunkas
            6,33124176
            • Sorry, the video is unavailable. – naXa Sep 4 '16 at 8:42
            • Sorry to hear that (it was not my video). Removed the link. Hopefully my instructions will be of help. – Sunkas Sep 5 '16 at 10:52
            • And what about iOS client? As far as I know ASmack won't run on iOS. – naXa Sep 18 '16 at 13:36
            • As mentioned in the question we used Jabber.net for iOS. Note that this question was posted 2012, not sure what's the best option today. – Sunkas Sep 18 '16 at 16:19 
            • Ah, thanks! And sorry, I was inattentive. – naXa Sep 18 '16 at 17:30

            Instead of all this manipulation with ASmack I recommend to use MatriX XMPP SDK. We are using this library for our Unity projects.

            And it works on Win, Mac, iOS, Android without any special manipulation. We have only 1 problem with this lib - can't make it work on in WebPlayer

            answered Jul 12 '15 at 10:28
            Suvitruf
            3,68043367
            • Thank you for your answer. It was a long time since I asked this question. I remembered that I emailed MatriX at the time with a few questions and at the time we could not use it since it lacked some requirement. Can't unfortunately remember what. – Sunkas Jul 13 '15 at 6:54
            • 1
              @Sunkas 2 years ago, AFAIK, there was problem with Sockets and Pro license in Unity ) – SuvitrufJul 13 '15 at 6:59 
            • 1
              @AlejandroHuerta I can say that it works in stand alone build for sure. I will test it on Android and iOS tomorrow. – Suvitruf Jan 20 '16 at 20:42
            • 1
              @AlejandroHuerta I've tested Matrix on iOS. It works. Will try Android later. – Suvitruf Jan 21 '16 at 20:57
            • 1
              @AlejandroHuerta it works on Android too. – Suvitruf Feb 24 '16 at 7:03
            posted on 2018-07-11 11:23 思月行云 閱讀(633) 評論(1)  編輯 收藏 引用 所屬分類: Erlang

            FeedBack:
            # re: C# - Best way to create a Android XMPP chat client in Unity3D 2018-07-11 11:24 思月行云
            色欲久久久天天天综合网精品| 国产精品内射久久久久欢欢| 嫩草伊人久久精品少妇AV| 国产V综合V亚洲欧美久久| 久久精品国产99久久香蕉| 久久精品国产亚洲AV香蕉| 91久久精品91久久性色| 亚洲欧美国产精品专区久久| 国产精品美女久久久久网| 久久91精品国产91| 精品久久久久中文字| 无码专区久久综合久中文字幕| 久久香蕉国产线看观看猫咪?v| 国产亚洲色婷婷久久99精品| 婷婷久久综合九色综合绿巨人| 青青草原1769久久免费播放| 一本久久a久久精品亚洲| 久久久久一级精品亚洲国产成人综合AV区 | 99久久免费只有精品国产| 亚洲综合伊人久久综合| 欧美成人免费观看久久| 久久久久国色AV免费观看| 伊人久久综合热线大杳蕉下载| 色综合久久无码中文字幕| 最新久久免费视频| 亚洲精品乱码久久久久久不卡| 国产精品内射久久久久欢欢 | 精品久久久久久久久久中文字幕 | 久久婷婷色综合一区二区| 久久精品国产WWW456C0M| 国产成人99久久亚洲综合精品| 国产精品久久国产精品99盘| 久久夜色精品国产欧美乱| 久久人做人爽一区二区三区| 久久精品视频一| 久久亚洲AV成人无码软件| 无夜精品久久久久久| 久久人人爽人人爽人人爽| 亚洲人成精品久久久久| 久久久久人妻一区二区三区vr| 国产亚洲精久久久久久无码|