當(dāng)執(zhí)行以下代碼后,將導(dǎo)致 COleDateTime::GetCurrentTime() 失敗
這是 CreateDevice 函數(shù)修改了系統(tǒng)的浮點(diǎn)運(yùn)算精度,只要加上 D3DCREATE_FPU_PRESERVE 選項(xiàng)即可解決,修改后的代碼如下:
參考資料: if (FAILED(g_pD3D->CreateDevice(D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
hWnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
&d3dpp,
&g_pd3dDevice)))
{
return FALSE;
}
D3DDEVTYPE_HAL,
hWnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
&d3dpp,
&g_pd3dDevice)))
{
return FALSE;
}
這是 CreateDevice 函數(shù)修改了系統(tǒng)的浮點(diǎn)運(yùn)算精度,只要加上 D3DCREATE_FPU_PRESERVE 選項(xiàng)即可解決,修改后的代碼如下:
if (FAILED(g_pD3D->CreateDevice(D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
hWnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE,
&d3dpp,
&g_pd3dDevice)))
{
return FALSE;
}
D3DDEVTYPE_HAL,
hWnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE,
&d3dpp,
&g_pd3dDevice)))
{
return FALSE;
}
http://topameng.spaces.live.com/Blog/cns!F962D4854A8233D!396.entry?wa=wsignin1.0&sa=56810441
http://visual-c.itags.org/visual-c-c++/56481/
D3DCREATE_FPU_PRESERVE
在FPU中,卻存在著三種運(yùn)算精度:single precision(24bits),double precision(53bits)(一般應(yīng)用程序啟動(dòng)時(shí)的精度),double extended precision(64bits,很少用)。FPU的默認(rèn)精度是53bits的double precision。D3D的CreateDevice函數(shù)會(huì)將FPU的運(yùn)算精度改成24bits。除非指定了D3DCREATE_FPU_PRESERVE參數(shù),否則不能你的應(yīng)用程序浮點(diǎn)精度也會(huì)降低。
悲劇的是你不能確認(rèn)dx或者其他程序是否給你切換回來,感覺有些dx版本有bug,即使設(shè)置D3DCREATE_FPU_PRESERVE也不會(huì)切換回來。這是我們需要手動(dòng)切換
unsigned int uiFloat;
_controlfp_s(&uiFloat, 0, 0);
_controlfp_s(0, _PC_53, MCW_PC); //切換到double精度
.......
_controlfp_s(0, uiFloat, MCW_PC); //切換到原來的精度