作用:
在不破壞封裝性的前提下,捕獲一個對象的內(nèi)部狀態(tài),并在該對象之外保存這個狀態(tài).這樣以后就可將該對象恢復(fù)到原先保存的狀態(tài).
UML結(jié)構(gòu)圖:

解析:
Memento模式中封裝的是需要保存的狀態(tài),當(dāng)需要恢復(fù)的時候才取出來進行恢復(fù).原理很簡單,實現(xiàn)的時候需要注意一個地方:窄接口和寬接口.所謂的寬接口就是一般意義上的接口,把對外的接口作為public成員;而窄接口反之,把接口作為private成員,而把需要訪問這些接口函數(shù)的類作為這個類的友元類,也就是說接口只暴露給了對這些接口感興趣的類,而不是暴露在外部.下面的實現(xiàn)就是窄實現(xiàn)的方法來實現(xiàn)的.
實現(xiàn):
1)Memento.h

/**//********************************************************************
????created:????2006/08/09
????filename:?????Memento.h
????author:????????李創(chuàng)
????????????????http://www.shnenglu.com/converse/

????purpose:????Memento模式的演示代碼
*********************************************************************/

#ifndef?MEMENTO_H
#define?MEMENTO_H

#include?<string>

typedef?std::string?State;

class?Memento;

class?Originator


{
public:
????Originator(const?State&?rState);
????Originator();
????~Originator();

????Memento*????CreateMemento();
????void????????SetMemento(Memento*?pMemento);
????State????????GetState();
????void????????SetState(const?State&?rState);
????void????????RestoreState(Memento*?pMemento);
????void????????PrintState();

private:
????State????????m_State;
};

//?把Memento的接口函數(shù)都設(shè)置為私有的,而Originator是它的友元,
//?這樣保證了只有Originator可以對其訪問
class?Memento


{
private:
????friend?class?Originator;
????Memento(const?State&?rState);
????void????SetState(const?State&?rState);
????State????GetState();

????State????m_State;
};

#endif

2)Memento.cpp

/**//********************************************************************
????created:????2006/08/09
????filename:?????Memento.cpp
????author:????????李創(chuàng)
????????????????http://www.shnenglu.com/converse/

????purpose:????Memento模式的演示代碼
*********************************************************************/

#include?"Memento.h"
#include?<iostream>

Originator::Originator()


{

}

Originator::Originator(const?State&?rState)
????:?m_State(rState)


{

}

Originator::~Originator()


{

}

State?Originator::GetState()


{
????return?m_State;
}

void?Originator::SetState(const?State&?rState)


{
????m_State?=?rState;
}

Memento*?Originator::CreateMemento()


{
????return?new?Memento(m_State);
}

void?Originator::RestoreState(Memento*?pMemento)


{
????if?(NULL?!=?pMemento)

????
{
????????m_State?=?pMemento->GetState();
????}????
}

void?Originator::PrintState()


{
????std::cout?<<?"State?=?"?<<?m_State?<<?std::endl;
}

Memento::Memento(const?State&?rState)
????:?m_State(rState)


{

}

State?Memento::GetState()


{
????return?m_State;
}

void?Memento::SetState(const?State&?rState)


{
????m_State?=?rState;
}

3)Main.cpp

/**//********************************************************************
????created:????2006/08/09
????filename:?????Main.cpp
????author:????????李創(chuàng)
????????????????http://www.shnenglu.com/converse/

????purpose:????Memento模式的測試代碼
*********************************************************************/

#include?"Memento.h"

int?main()


{
????//?創(chuàng)建一個原發(fā)器
????Originator*?pOriginator?=?new?Originator("old?state");
????pOriginator->PrintState();

????//?創(chuàng)建一個備忘錄存放這個原發(fā)器的狀態(tài)
????Memento?*pMemento?=?pOriginator->CreateMemento();
????
????//?更改原發(fā)器的狀態(tài)
????pOriginator->SetState("new?state");
????pOriginator->PrintState();

????//?通過備忘錄把原發(fā)器的狀態(tài)還原到之前的狀態(tài)
????pOriginator->RestoreState(pMemento);
????pOriginator->PrintState();

????delete?pOriginator;
????delete?pMemento;

????return?0;
}
