• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>
            隨筆 - 25  文章 - 29  trackbacks - 0
            <2006年5月>
            30123456
            78910111213
            14151617181920
            21222324252627
            28293031123
            45678910

            常用鏈接

            留言簿(4)

            隨筆分類(22)

            隨筆檔案(25)

            文章分類(2)

            文章檔案(2)

            相冊

            最新隨筆

            搜索

            •  

            積分與排名

            • 積分 - 56389
            • 排名 - 404

            最新評論

            閱讀排行榜

            評論排行榜

            The Problem

            Windows objects are normally represented by HANDLEs. The MFC classes wrap Windows object handles with C++ objects. The handle wrapping functions of the MFC class library provide a way to find the C++ object that is wrapping the Windows object with a particular handle. There are times when a Windows object does not have a C++ wrapper object, however, and at these times a temporary object is created to act as the C++ wrapper.

            mfc 映射的 windows object ---->c++ wrapper
            以下使用 mfc 的函數 如:fromhandle, getdlgitem,都會返回temporary 和 pemanent? c++ wrapper object
            ?注意:
            ???? 零時的 對象 會被在空閑時(OnIdle()函數)被刪除,不能存下在下次消息處理中 使用
            The default OnIdle processing in CWinThread automatically calls DeleteTempMap for each class that supports temporary handle maps
            ////////////////////////////////////////////////////////////
            The Windows objects that use handle maps are:

            • HWND (CWnd and CWnd-derived classes)
            • HDC (CDC and CDC-derived classes)
            • HMENU (CMenu)
            • HPEN (CGdiObject)
            • HBRUSH (CGdiObject)
            • HFONT (CGdiObject)
            • HBITMAP (CGdiObject)
            • HPALETTE (CGdiObject)
            • HRGN (CGdiObject)
            • HIMAGELIST (CImageList)
            • SOCKET (CSocket)

            ///////////////////////////////////////////////

            Given a handle to any of these objects, you can find the MFC object that wraps the handle by calling the static member function FromHandle. For example, given an HWND called hWnd:

            CWnd::FromHandle(hWnd)

            will return a pointer to the CWnd that wraps the hWnd. If that hWnd does not have a specific wrapper object, then a temporary CWnd is created to wrap the hWnd. This makes it possible to get a valid C++ object from any handle.

            Once you have a wrapper object, you can get to its handle through a public member variable. In the case of a CWnd, m_hWnd contains the HWND for that object.

            Attaching Handles to MFC Objects

            Given a newly created handle-wrapper object and a handle to a Windows object, you can associate the two by calling Attach. For example:

            CWnd myWnd;
            myWnd.Attach(hWnd);
            ////mywnd 析構時會調用 destroywindow ,連同 hwnd 一起銷毀




            This makes an entry in the permanent map associating myWnd and hWnd.
            Calling CWnd::FromHandle(hWnd) will now return a pointer to myWnd.
            When myWnd is deleted, the destructor will automatically destroy the hWnd by calling the Windows DestroyWindow function. If this is not desired, the hWnd must be detached from myWnd before the myWnd object is destroyed (normally when leaving the scope at which myWnd was defined). The Detach member function does this.

            myWnd.Detach();

            More About Temporary Objects

            Temporary objects are created whenever FromHandle is given a handle that does not already have a wrapper object. These temporary objects are detached from their handle and deleted by the DeleteTempMap functions. The default OnIdle processing in CWinThread automatically calls DeleteTempMap for each class that supports temporary handle maps. This means that you cannot assume a pointer to a temporary object will be valid past the point of exit from the function where the pointer was obtained, as the temporary object will be deleted during the Windows message-loop idle time.

            很重要:
            在多線程中傳遞 c++ wrapper object 是無效的(無論是 temporary 還是 permanent)
            只能傳遞 windows handle, 換句話就是說, 線程 只能 訪問 自己創建的c++ wrapper object

            Wrapper Objects and Multiple Threads

            Both temporary and permanent objects are maintained on a per-thread basis. That is, one thread cannot access another threads C++ wrapper objects, regardless of whether it is temporary or permanent. As stated above, temporary objects are deleted when the thread which that temporary object belongs enters OnIdle.

            To pass these objects from one thread to another, always send them as their native HANDLE type. Passing a C++ wrapper object from one thread to another will often result in unexpected results.

            ????

            posted on 2006-06-30 11:33 黃大仙 閱讀(1685) 評論(1)  編輯 收藏 引用 所屬分類: c++

            FeedBack:
            # re: MFC中 windows object 和 C++ object 2006-07-08 00:49 flyingxu
            99久久免费国产精品| 久久99精品国产麻豆宅宅| 亚洲另类欧美综合久久图片区| 亚洲日本va午夜中文字幕久久| 蜜臀av性久久久久蜜臀aⅴ| 久久亚洲国产欧洲精品一| 久久久久久国产精品无码下载| 国产亚洲美女精品久久久久狼| 中文字幕无码久久人妻| 精品国产福利久久久| 久久精品国产亚洲AV久| 国内精品久久久久国产盗摄| 色欲av伊人久久大香线蕉影院| 久久国产影院| 久久久久亚洲AV成人片| 伊人久久成人成综合网222| 亚洲午夜精品久久久久久人妖| 亚洲国产精品无码久久SM| 久久伊人精品一区二区三区| 久久99亚洲综合精品首页| 久久九九亚洲精品| 色8久久人人97超碰香蕉987| 久久久久久精品无码人妻| 国产一区二区久久久| 一本久久免费视频| 国产精品久久久久久久午夜片| 久久99国产精品二区不卡| 青青青青久久精品国产| 99久久精品免费看国产一区二区三区| 99久久综合国产精品免费| 久久久久久综合网天天| 久久99精品久久久大学生| 日韩AV无码久久一区二区| 一本一本久久A久久综合精品 | 欧美大香线蕉线伊人久久| 香蕉久久久久久狠狠色| 一级a性色生活片久久无| 久久99久国产麻精品66| 一本一本久久aa综合精品 | 99久久国产综合精品五月天喷水 | av午夜福利一片免费看久久|