锘??xml version="1.0" encoding="utf-8" standalone="yes"?>
聽聽聽聽聽聽 榪欎釜decorator 妯″紡渚嬪瓙璁╁垵瀛﹁?鏇磋兘鍔犳繁 澶氭佸▉鍔涚殑浣撲細鍜?decorator 妯″紡 姣斿瓙綾葷伒媧葷殑浣撲細
瑕佹敞鎰忕殑闂鏄細瀵硅薄閾炬繪槸鍦?concreatecomponent聽 瀵硅薄澶勭粨鏉熴?br />
聽 ///姝ゅ鏄痗lient 浣跨敤 瀵硅薄鐨勫叆鍙g偣錛屼粎浠呭緱鍒頒簡 1涓?decorator 鐨勬淳鐢熺被瀵硅薄錛宑lient 浠涔堥兘涓嶇煡閬?br />printmodel(headdeco(headdeco(enddeco(concreatecom("姝f枃杈撳嚭涓傘傘傘?),"榛勫ぇ浠?),2),1));
///
聽聽聽聽 鍦╲c2005 涓嬮氳繃
Sequence containers maintain the original ordering of inserted elements. This allows you to specify where to insert the element in the container.
The deque (double-ended queue) container allows for fast insertions and deletions at the beginning and end of the container. You can also randomly access any element quickly.
The list container allows for fast insertions and deletions anywhere in the container, but you cannot randomly access an element in the container.
The vector container behaves like an array, but will automatically grow as required.
For more information on the sequence containers, consult the following table:
Sequence Container | Native STL |
---|---|
deque | |
ilist | Not Applicable |
list | |
vector |
The defining characteristic of associative containers is that elements are inserted in a pre-defined order, such as sorted ascending.
The associative containers can be grouped into two subsets: maps and sets. A map, sometimes referred to as a dictionary, consists of a key/value pair. The key is used to order the sequence, and the value is somehow associated with that key. For example, a map might contain keys representing every unique word in a text and values representing the number of times that word appears in the text. A set is simply an ascending container of unique elements.
Both map and set only allow one instance of a key or element to be inserted into the container. If multiple instances of elements are required, use multimap or multiset.
Both maps and sets support bidirectional iterators. For more information on iterators, see Iterators.
While not officially part of the STL standard, hash_map and hash_set are commonly used to improve searching times. These containers store their elements as a hash table, with each table entry containing a bidirectional linked list of elements. To ensure the fastest search times, make sure that the hashing algorithm for your elements returns evenly distributed hash values.
For more information on the associative containers, consult the following table:
Associative Container | Native STL |
---|---|
hash_map | |
hash_multimap | |
hash_multiset | |
hash_set | |
map | |
multimap | |
multiset | |
set |
The container adapters are simply variations of the above containers. The container adapters do not support iterators.
The priority_queue container organized such that the element with the highest value is always first in the queue.
The queue container follows FIFO (first in, first out) semantics. The first element inserted (pushed) into the queue is the first to be removed (popped).
The stack container follows LIFO (last in, first out) semantics. The last element to be inserted (pushed) on the stack is the first element to be removed (popped).
Since container adapters do not support iterators, they cannot be used with the STL algorithms. For more information on algorithms, see Algorithms.
For more information on the container adapters, consult the following table:
Container Adapter | Native STL |
---|---|
priority_queue | |
queue | |
stack |
Elements inserted into an STL container can be of any object type that supplies a public copy constructor, a public聽
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destructor, and a public assignment operator. The destructor may not throw an exception. Furthermore, associative聽
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containers such as set and map must have a public comparison operator defined, which is operator< by default. Some聽
聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽 鍏寵仈瀹瑰櫒聽 闄ゆ澶?榪樺簲鐢辨湁 姣旇緝鎿嶄綔絎?br />聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽operations on containers might also require a public default constructor and a public equivalence operator.
浠ヤ笅鏄?鍚勫鍣?榪唬鍣ㄧ被鍨嬭緭鍑轟唬鐮?br />
output iterator -> forward iterator -> bidirectional iterator -> random-access iteratorinput iterator -> forward iterator -> bidirectional iterator -> random-access iterator
class B { ... }; class C : public B { ... }; class D : public C { ... }; void f(D* pd) { C* pc = dynamic_cast<C*>(pd); // ok: C is a direct base class // pc points to C subobject of pd B* pb = dynamic_cast<B*>(pd); // ok: B is an indirect base class // pb points to B subobject of pd ... }
This type of conversion is called an "upcast" because it moves a pointer up a class hierarchy, from a derived class to a class it is derived from. An upcast is an implicit conversion.
If type-id is void*, a run-time check is made to determine the actual type of expression. The result is a pointer to the complete object pointed to by expression. For example:
class A { ... }; class B { ... }; void f() { A* pa = new A; B* pb = new B; void* pv = dynamic_cast<void*>(pa); // pv now points to an object of type A ... pv = dynamic_cast<void*>(pb); // pv now points to an object of type B }
If type-id is not void*, a run-time check is made to see if the object pointed to by expression can be converted to the type pointed to by type-id.
If the type of expression is a base class of the type of type-id, a run-time check is made to see if expression actually points to a complete object of the type of type-id. If this is true, the result is a pointer to a complete object of the type of type-id. For example:
class B { ... }; class D : public B { ... }; void f() { B* pb = new D; // unclear but ok B* pb2 = new B; D* pd = dynamic_cast<D*>(pb); // ok: pb actually points to a D ... D* pd2 = dynamic_cast<D*>(pb2); // pb2 points to a B not a D // cast was bad so pd2 == NULL ... }
This type of conversion is called a "downcast" because it moves a pointer down a class hierarchy, from a given class to a class derived from it.
灝忕粨錛?br />聽 a聽聽聽聽 瀹為檯鎸囧悜瀵硅薄 鍜屄犅?b 鐩爣瀵硅薄,聽 b 鏄痑 鐨?鍩虹被錛堝瓙瀵硅薄錛夛紝鎴栬呮槸2鑰?鍚岀駭杞崲鎵嶆垚鍔?br />鍚﹀垯 鐩爣涓篘ULL;涔熷氨鏄涓嶈兘鍚戜笅杞?br />
2聽聽 澶氶噸闈炶櫄鐨勭戶鎵挎ā寮?br />
Class Hierarchy Showing Multiple Inheritance
A pointer to an object of type D
can be safely cast to B
or C
. However, if D
is cast to point to an A
object, which instance of A
would result? This would result in an ambiguous casting error. To get around this problem, you can perform two unambiguous casts. For example:
void f() { D* pd = new D; A* pa = dynamic_cast<A*>(pd); // error: ambiguous B* pb = dynamic_cast<B*>(pd); // first cast to B A* pa2 = dynamic_cast<A*>(pb); // ok: unambiguous }
Further ambiguities can be introduced when you use virtual base classes. Consider the class hierarchy shown in the following figure.
聽聽聽 涔熷氨鏄鍦?鎰忔т笅浼氬け璐?br />3.瀛愬璞¢棿鐨勮漿鎹?br />
Class Hierarchy Showing Duplicate Base Classes
聽聽聽聽//pd 鎸囧悜 e 瀵硅薄
void f(D* pd)
{
聽聽 E* pe = dynamic_cast<E*>(pd);
聽聽 B* pb = pe;聽聽聽聽聽 // upcast, implicit conversion
聽聽 A* pa = pb;聽聽聽聽聽 // upcast, implicit conversion
}
//pd 鎸囧悜 e 瀵硅薄
void f(D* pd)
{
聽聽 B* pb = dynamic_cast<B*>(pd);聽聽聽聽聽 // cross cast
聽聽 A* pa = pb;聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽 // upcast, implicit conversion
}
聽 涔熷氨鏄?鎵璋?cross cast
浜屄?typeid( type-id )聽聽聽聽 typeid( expression )聽
聽聽 姝ゆ搷浣滅榪斿洖涓?const type_info &聽
聽聽聽聽聽聽聽聽聽聽聽 expression聽蹇呴』鎸囧悜涓涓鎬佺被鍨嬶紙甯﹁櫄鍑芥暟聽聽聽 錛夛紝騫朵笖瑕佽В寮曠敤
#include <iostream>
#include <typeinfo.h>
class Base {
public:
聽聽 virtual void vvfunc() {}
};
class Derived : public Base {};
using namespace std;
int main()
{
聽聽 Derived* pd = new Derived;
聽聽 Base* pb = pd;
聽聽 cout << typeid( pb ).name() << endl;聽聽 //prints "class Base *"
聽聽 cout << typeid( *pb ).name() << endl;聽聽 //prints "class Derived"
聽聽 cout << typeid( pd ).name() << endl;聽聽 //prints "class Derived *"
聽聽 cout << typeid( *pd ).name() << endl;聽聽 //prints "class Derived"
聽聽 delete pd;
}
// compile with: /GR /EHsc
鍦ㄦā鐗堜腑浣跨敤
template < typename T > T max( T arg1, T arg2 ) {
聽聽 cout << typeid( T ).name() << "s compared." << endl;
聽聽 return ( arg1 > arg2 ? arg1 : arg2 );
}
聽聽聽聽聽聽聽聽聽聽聽
Windows objects are normally represented by HANDLEs. The MFC classes wrap Windows object handles with C++ objects. The handle wrapping functions of the MFC class library provide a way to find the C++ object that is wrapping the Windows object with a particular handle. There are times when a Windows object does not have a C++ wrapper object, however, and at these times a temporary object is created to act as the C++ wrapper.
mfc 鏄犲皠鐨?windows object ---->c++ wrapper
浠ヤ笅浣跨敤 mfc 鐨勫嚱鏁?濡傦細fromhandle, getdlgitem,閮戒細榪斿洖temporary 鍜?pemanent聽 c++ wrapper object
聽娉ㄦ剰錛?br />聽聽聽聽 闆舵椂鐨?瀵硅薄 浼氳鍦ㄧ┖闂叉椂(OnIdle()鍑芥暟)琚垹闄わ紝涓嶈兘瀛樹笅鍦ㄤ笅嬈℃秷鎭鐞嗕腑 浣跨敤
The default OnIdle processing in CWinThread automatically calls DeleteTempMap for each class that supports temporary handle maps
////////////////////////////////////////////////////////////
The Windows objects that use handle maps are:
///////////////////////////////////////////////
Given a handle to any of these objects, you can find the MFC object that wraps the handle by calling the static member function FromHandle. For example, given an HWND called hWnd:
CWnd::FromHandle(hWnd)
will return a pointer to the CWnd that wraps the hWnd. If that hWnd does not have a specific wrapper object, then a temporary CWnd is created to wrap the hWnd. This makes it possible to get a valid C++ object from any handle.
Once you have a wrapper object, you can get to its handle through a public member variable. In the case of a CWnd, m_hWnd contains the HWND for that object.
Attaching Handles to MFC Objects
Given a newly created handle-wrapper object and a handle to a Windows object, you can associate the two by calling Attach. For example:
CWnd myWnd; myWnd.Attach(hWnd);
////mywnd 鏋愭瀯鏃朵細璋冪敤 destroywindow ,榪炲悓 hwnd 涓璧烽攢姣?br />
This makes an entry in the permanent map associating myWnd and hWnd.
Calling CWnd::FromHandle(hWnd) will now return a pointer to myWnd.
When myWnd is deleted, the destructor will automatically destroy the hWnd by calling the Windows DestroyWindow function. If this is not desired, the hWnd must be detached from myWnd before the myWnd object is destroyed (normally when leaving the scope at which myWnd was defined). The Detach member function does this.
myWnd.Detach();
More About Temporary Objects
Temporary objects are created whenever FromHandle is given a handle that does not already have a wrapper object. These temporary objects are detached from their handle and deleted by the DeleteTempMap functions. The default OnIdle processing in CWinThread automatically calls DeleteTempMap for each class that supports temporary handle maps. This means that you cannot assume a pointer to a temporary object will be valid past the point of exit from the function where the pointer was obtained, as the temporary object will be deleted during the Windows message-loop idle time.
寰堥噸瑕?
鍦ㄥ綰跨▼涓紶閫?c++ wrapper object 鏄棤鏁堢殑(鏃犺鏄?temporary 榪樻槸 permanent)
鍙兘浼犻?windows handle, 鎹㈠彞璇濆氨鏄錛?綰跨▼ 鍙兘 璁塊棶 鑷繁鍒涘緩鐨刢++ wrapper object
Wrapper Objects and Multiple Threads
Both temporary and permanent objects are maintained on a per-thread basis. That is, one thread cannot access another threads C++ wrapper objects, regardless of whether it is temporary or permanent. As stated above, temporary objects are deleted when the thread which that temporary object belongs enters OnIdle.
To pass these objects from one thread to another, always send them as their native HANDLE type. Passing a C++ wrapper object from one thread to another will often result in unexpected results.
聽聽聽聽
template<class RandomAccessIterator> inline void make_heap( RandomAccessIterator First, RandomAccessIterator Last )template<class RandomAccessIterator> inline void sort_heap( RandomAccessIterator First, RandomAccessIterator Last )template<class RandomAccessIterator> inline void push_heap( RandomAccessIterator First, RandomAccessIterator Last )template<class RandomAccessIterator> inline void pop_heap( RandomAccessIterator First, RandomAccessIterator Last )聽聽聽聽聽聽聽聽聽
鏍囧噯搴撀?
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鍒浼氾紒鎴戠粷鏃犺船浣庤繖浣嶅悎浣滀紮浼寸殑鎰忔濄備簨瀹炰笂錛屾垜瀵歸偅浜涚湡姝f湁鐫娣卞帤鐨凜緙栫▼鍔熷姏鐨勭▼搴忓憳甯稿父鎬鏈夐挦浣╀箣蹇冦傛瘯绔燂紝C++鑳芥湁浠婂ぉ鐨勬垚鍔熷湪寰堝ぇ紼嬪害涓婄紭浜庡畠娣辨繁鍦版鏍逛簬C銆備綔涓轟竴鍚岰++紼嬪簭鍛橈紝鍊樿嫢涓嶇啛鎮塁++涓殑C錛屾垜寰寰浼氳涓轟粬鐨勫熀鏈姛鏄笉鎵庡疄鐨勶紝浠栫殑鎶鏈簳姘旀槸涓嶈凍鐨勩偮?
涓嶈繃璇濆張璇村洖鏉ワ紝C++鏄竴縐嶅鑼冨瀷錛坧aradigm錛夌紪紼嬭璦錛屽叿浣撻噰鐢ㄥ摢縐嶇紪紼嬮鏍鹼紝涓撲笟紼嬪簭鍛樺簲璇ョ煡閬撹鍏蜂綋鎯呭喌鑰屽畾銆備綔涓轟竴鍚嶇粡甯擱渶瑕佸湪鐜板満鍋氬嵆鍏村紑鍙戠殑欏圭洰璐熻矗浜猴紝涓轟簡鐭鉤蹇湴瑙e喅褰撳姟涔嬫ワ紝鎴戜範鎯敖閲忛噰鐢ㄧ幇鏈夌殑搴擄紙鍜岀粍浠訛級銆傛晥鐜囷紙浠ュ強寮哄仴鎬э級涔呯粡楠岃瘉鐨凜++鏍囧噯搴撳凡緇忔憜鍦ㄩ偅鍎夸簡錛屼綍涔愯屼笉鐢ㄥ憿錛熉?
Nicolai M. Josuttis, The C++ Standard Library: A Tutorial and Reference
銆奀++鏍囧噯紼嬪簭搴擄細鑷慨鏁欑▼涓庡弬鑰冩墜鍐屻嬶紝鍗庝腑縐戞妧澶у鍑虹増紺?
榪欐槸涓鏈櫨縐戝叏涔﹀紡鐨凜++鏍囧噯搴撹憲浣滐紝鏄竴鏈渶瑕佷竴鍐嶆煡闃呯殑鍙傝冨ぇ鍏ㄣ傚畠鍦ㄥ畬澶囨с佺粏鑷存т互鍙婄簿紜ф柟闈㈤兘鏄棤涓庝雞姣旂殑銆傛湰涔﹁緇嗕粙緇嶄簡姣忎竴鏍囧噯搴撶粍浠剁殑瑙勬牸鍜岀敤娉曪紝鍐呭娑電洊鍖呮嫭嫻佸拰鏈湴鍖栧湪鍐呯殑鏁翠釜鏍囧噯搴撹屼笉浠呬粎鏄疭TL銆傛濡傛湰涔﹀壇鏍囬鎵紺猴紝瀹冮鍏堥傚悎浣滀負鏁欑▼闃呰錛屽皵鍚庡張鍙敤浣滃弬鑰冩墜鍐屻?
嫻呮樉鏄撴噦鐨勫啓浣滈鏍間嬌寰楄繖鏈功闈炲父鏄撹銆傚鏋滀綘甯屾湜瀛︿範鏍囧噯搴撶殑鐢ㄦ硶騫跺敖鍙兘鍦板彂鎸ュ叾娼滆兘錛岄偅浣犲繀欏繪嫢鏈夎繖鏈功銆傛濡傜綉緇滀笂鎵璦錛岃繖鏈功涓嶄粎浠呭簲璇ユ憜鍦ㄤ綘鐨勪功姍變腑錛屾洿搴旇鏀懼埌浣犵殑鐢佃剳妗屼笂銆傛垜鍚戞瘡涓浣嶈亴涓欳++紼嬪簭鍛樺己鐑堟帹鑽愩?
Angelika Langer, Klaus Kreft, Standard C++ IOStreams and Locales: Advanced Programmer's Guide and Reference
銆婃爣鍑咰++杈撳叆杈撳嚭嫻佷笌鏈湴鍖栥嬶紝浜烘皯閭數鍑虹増紺?
C++鏍囧噯搴撶敱STL銆佹祦鍜屾湰鍦板寲涓夐儴鍒嗘瀯鎴愩傚叧浜嶴TL鐨勪功甯傞潰涓婂凡緇忔湁涓嶅皯錛屼絾緗曡嫻佸拰鏈湴鍖栨柟闈㈢殑涓撹憲銆傛湰涔︽槸榪欎袱涓鍩熶腑鏈浼樼鐨勪竴鏈紝榪勪粖涓烘娌℃湁浠諱綍涓鏈功姣旇繖涓鏈洿鍏ㄩ潰璇﹀敖鍦拌璁轟簡嫻佸拰鏈湴鍖栥傚鏋滀綘涓嶆弧瓚充簬鍋滅暀鍦ㄢ滀細鐢ㄢ濇祦搴撶殑灞傞潰錛屽崈涓囦笉瑕侀敊榪囧畠銆?
2001騫村澶╋紝鎴戣崏鑽夌炕闃呰繃榪欐湰涔︾殑涓枃鐗堬紝浠庡唴瀹瑰埌鍖呰閮界粰鎴戠暀涓嬩簡姣旇緝娣卞埢鐨勫嵃璞?鈥?涓嶈繃璐熼潰鐨勫眳澶氫竴浜涖?003騫寸澶╋紝鏃犳剰涓緱鐭ユ煇緗戠粶涔﹀簵姝d互瓚呬綆浠鋒牸鐢╁崠榪欐湰涔︾殑涓瘧鏈紝鎯呬笉鑷錛屼竴闃靛攺鍢樸?
Scott Meyers, Effective STL: 50 Specific Ways to Improve Your Use of the Standard Template Library
銆奅ffective STL錛堝獎鍗扮増錛夈嬶紝涓浗鐢靛姏鍑虹増紺?
璇誨畬Scott 鐨勩奅ffective C++銆嬪拰銆奙ore Effective C++銆嬬殑涓瘧鏈箣鍚庯紝鎴戜竴鐩存湡寰呰繖鏈功鐨勪腑鏂囩増銆傛垜浠庢綐鐖辨皯鍏堢敓鐨勪釜浜轟富欏典笂浜嗚В鍒幫紝浠栧拰浠栫殑鍚堜綔浼欎即浼間箮鏃╁凡瀹屾垚浜嗚繖鏈功鐨勭炕璇戝伐浣滐紝鍙儨鑷充粖甯傞潰涓婁粛涓嶅緱瑙併傚垢榪愮殑鏄紝鎴戜滑鍙互鐪嬪埌瀹冪殑鍘熺増銆?
鏈功鏄嬌鐢⊿TL鐨勭▼搴忓憳蹇呰涔嬩綔銆傚湪榪欐湰涔︿腑錛孲cott鍚戞垜浠榪癝TL瀹瑰櫒鍜岀畻娉曠殑宸ヤ綔鏈哄埗浠ュ強濡備綍浠ユ渶浣蟲柟寮忎嬌鐢ㄥ畠浠傚拰Scott鐨勫叾浠栦綔鍝佷竴鏍鳳紝榪欐湰涔︾殑鍐欎綔椋庢牸娓呮櫚銆佺簿紜紝鍏鋒湁鏋佷匠鐨勫彲璇繪с傜湅榪囪繖鏈功浠ュ悗錛屾垜鎯充綘涔熻浼氬拰鎴戜互鍙婂叾浠朇++紼嬪簭鍛樹竴鏍蜂駭鐢熻繖鏍風殑鎯蟲硶錛歋cott浠涔堟椂鍊欎細鍐欏嚭涓鏈淢ore Effective STL鈥濓紵
鍏充簬STL錛屾垜榪樻彁閱掍綘鐣欏績Matthew H. Austern鐨勩奊eneric Programming and the STL: Using and Extending the C++ Standard Template Library銆嬶紙銆婃硾鍨嬬紪紼嬩笌STL銆嬶紝涓浗鐢靛姏鍑虹増紺撅級銆傝繖鏈功鏁e彂鐫嫻撳帤鐨勫闄㈡皵鎭侫ndrew Koenig鍜孊arbara Moo鍦ㄣ夾ccelerated C++: Practical Programming by Example銆嬩竴涔︽湯灝鵑儜閲嶆帹鑽愬彟澶栦袱鏈繘闃跺ソ涔︼紙闄や簡浠栦滑鑷繁鐨勩奟uminations on C++銆嬪錛夛紝鍏朵腑涓鏈槸TCPL錛屽彟澶栦竴鏈氨鏄湰涔︼紒
緗戠粶緙栫▼
鍦ㄧ綉緇滅紪紼嬫椂浠o紝C++搴旇鎵紨鐫鎬庢牱鐨勮鑹詫紝璁〢CE錛圓daptive Communications Environment錛夋潵鍛婅瘔浣犮?
Douglas C. Schmidt, Stephen D. Huston, C++ Network Programming, Volume 1: Mastering Complexity with ACE and Patterns
Douglas C. Schmidt, Stephen D. Huston, C++ Network Programming, Volume 2: Systematic Reuse with ACE and Frameworks
銆奀++緗戠粶緙栫▼錛屽嵎1錛氳繍鐢ˋCE鍜屾ā寮忔秷闄ゅ鏉傛с嬶紝鍗庝腑縐戞妧澶у鍑虹増紺?
銆奀++緗戠粶緙栫▼錛屽嵎2錛氬熀浜?ACE 鍜屾鏋剁殑緋葷粺鍖栧鐢ㄣ嬶紝鐢靛瓙宸ヤ笟鍑虹増紺?
閲囩敤C++榪涜浼佷笟綰х綉緇滅紪紼嬶紝鐩墠ACE錛堜互鍙婅繖涓ゆ湰涔︼級鏄竴涓煎緱鑰冭檻鐨勯夋嫨銆侫CE鏄竴涓潰鍚戝璞°佽法騫沖彴銆佸紑鏀炬簮鐮佺殑緗戠粶緙栫▼妗嗘灦錛岀洰鏍囧湪浜庢瀯寤洪珮鎬ц兘緗戠粶搴旂敤鍜屼腑闂翠歡銆侱ouglas鏄疉CE鐨勫垱濮嬩漢錛孲tephen鍒欏凡涓篈CE鎻愪緵浜嗘暟騫寸殑鎶鏈敮鎸佸拰欏鵑棶鏈嶅姟錛屼袱浣嶉兘鏄疉CE紺劇兢錛堟槸鐨勶紝ACE鐨勫獎鍝嶅拰瀹為檯搴旂敤鐨勭▼搴﹀凡緇忓艦鎴愪簡涓涓ぞ緹わ級鐨勪笓瀹躲?
ACE騫朵笉鍗曞崟琚ぇ瀛﹀拰鐮旂┒鎵榪芥崸錛屽畠宸茬粡琚垚鍔熷湴搴旂敤浜庝笘鐣屼笂鎴愬崈涓婁竾涓晢涓氬簲鐢ㄤ腑銆傚湪鐢典俊銆佸畤鑸佸尰鑽拰璐㈢粡棰嗗煙鐨勭綉緇滅郴緇熶腑錛孉CE宸茬粡騫剁戶緇彂鎸ョ潃閲嶈鐨勪綔鐢ㄣ傚鏋滀綘鍑嗗寮鍙戦珮鎬ц兘閫氳緋葷粺錛屼綘搴旇鑰冭檻鑰冭檻榪欎竴姹囬泦涓栫晫欏跺皷涓撳鏅烘収鐨勬垚鏋溿?
闄や簡浣跨敤C++闈㈠悜瀵硅薄璁捐鎶鏈拰妯℃澘絳夐珮綰ц璦鐗規у錛孉CE榪樿繍鐢ㄤ簡澶ч噺鐨勬ā寮忋傘奀++緗戠粶緙栫▼銆嬪嵎1鍜屽嵎2騫朵笉浠呬粎鏁欎綘鍏充簬ACE鐨勬柟鏂歸潰闈紝瀹冭繕浼氭暀緇欎綘妯″紡鍜岄氱敤妗嗘灦璁捐絳夐珮綰ф妧鏈瓑銆傛墍浠ワ紝浣滀負涓鍚嶄腑銆侀珮綰++紼嬪簭鍛橈紝鍗充嬌浣犲緢灝戣繘琛屾鍎垮叓緇忕殑C++緗戠粶紼嬪簭璁捐錛岄槄璇昏繖涓ゆ湰涔﹀悓鏍峰彲浠ヤ粠涓彈鐩娿?
鏄殑錛屽茍闈炴墍鏈夌綉緇滃簲鐢ㄩ兘瑕佷嬌鐢╓eb鏈嶅姟鍣紙浠ュ強鍏朵粬搴旂敤鏈嶅姟鍣級鍜岄噸閲忕駭緇勪歡妯″瀷錛屾崲涓濊礬錛屽畠浠垨璁鎬篃鍙互浠庤交閲忕駭鐨凙CE緇勪歡涓幏鐩娿?
鏉傞」
浠ヤ笅榪欏嚑鏈功涔嬫墍浠ヨ鍒楀叆鈥滄潅欏光濆崟鍏冿紝鍙槸鍥犱負鎴戞病鏈夎冭檻鍑烘洿鍚堥傜殑褰掔被鏂規硶錛屽畠浠拰涓婇潰鐨勪功綾嶄竴鏍鳳紝鍊煎緱涓璇匯?
Bruce Eckel, Thinking in C++, Volume 1: Introduction to Standard C++ (2nd Edition)
Bruce Eckel, Thinking in C++, Volume 2: Practical Programming (Second Edition)
銆奀++緙栫▼鎬濇兂錛堢2鐗堬級絎?鍗鳳細鏍囧噯C++瀵煎紩銆嬶紝鏈烘宸ヤ笟鍑虹増紺?
銆奀++緙栫▼鎬濇兂錛堣嫳鏂囩増 絎?鐗堬級銆嬶紝鏈烘宸ヤ笟鍑虹増紺?
銆奣hinking in C++銆嬬殑絎?鐗堜簬1996騫磋崳鑾封滆蔣浠剁爺鍙戔濇潅蹇楄瘎閫夌殑鍥句功闇囨捈澶у銆傛渶鏂版帹鍑虹殑絎?鐗堝鍐呭榪涜浜嗗ぇ騫呮敼鍐欏拰璋冩暣錛屼互鍙嶆槧C++鏍囧噯鍖栧甫鏉ョ殑褰卞搷浠ュ強榪戝嚑騫撮潰鍚戝璞¢鍩熸渶鏂扮爺絀跺拰瀹炶返鎴愭灉銆傗滆緭鍏ヨ緭鍏ユ祦鈥濄佲滃閲嶇戶鎵庫濄佲滃紓甯稿鐞嗏濆拰鈥滆繍琛屾椂綾誨瀷璇嗗埆鈥濈瓑楂樼駭涓婚榪炲悓C++鏍囧噯鍖栦互鍚庡鍔犵殑涓浜涘唴瀹瑰垯琚斁鍏ョ浜屽嵎涓侭ruce鏄竴鍚嶇粡楠屼赴瀵岀殑C++璁插笀鍜岄【闂紝鍏跺煿璁拰鍐欎綔緇忛獙閮芥槸涓栫晫涓嫻佹按鍑嗭紝浠栫殑浣滃搧姣旈偅浜涒滅帺紲ㄢ濈殑鎶鏈漢鍛樺啓鐨勪笢瑗挎洿鑳藉惛寮曡鑰呫備簨瀹炰笂錛屽湪鍚岀被鍥句功涓紝瀵逛簬澶у鏁拌鑰呰岃█錛岃繖鏈功鐨勫彲璇繪ц瓚呰繃TCPL鍜屻奀++ Primer銆嬨傞『甯︿竴鎻愶紝璁塊棶浣滆呯殑绔欑偣錛屼綘鍙互鍏堢澒絎簩鍗風殑椋庨噰銆?
Andrew Koenig, Barbara E. Moo, Ruminations on C++: A Decade of Programming Insight and Experience
銆奀++娌夋濆綍銆嬶紝浜烘皯閭數鍑虹増紺?
Andrew鏄笘鐣屼笂灞堟寚鍙暟鐨凜++涓撳銆傝繖鏄竴鏈叧浜嶤++緙栫▼鎬濇兂鍜岀▼搴忚璁℃妧鏈岄潪璇█緇嗚妭鐨勮憲浣溿傚鏋滀綘宸茬粡鍏鋒湁涓瀹氱殑鍩虹錛岃繖鏈功灝嗘暀浣犲湪榪涜C++緙栫▼鏃跺簲璇ユ庢牱鎬濊冿紝搴旇濡備綍琛ㄨ揪瑙e喅鏂規銆傛暣鏈功鎶鏈〃杈鵑忓交錛屾枃瀛楅氫織鏄撴噦銆侭jarne榪欐牱璇勪環榪欐湰涔︼細鏈功閬嶅竷鈥淐++鏄粈涔堛丆++鑳藉鍋氫粈涔堚濈殑鐪熺煡鐏艱銆?
Stanley B. Lippman, Inside The C++ Object Model
銆婃繁搴︽帰绱++瀵硅薄妯″瀷銆嬶紝鍗庝腑縐戞妧澶у鍑虹増紺?
銆婃繁搴︽帰绱++瀵硅薄妯″瀷錛堝獎鍗扮増錛夈嬶紝涓浗鐢靛姏鍑虹増紺?
浠庣紪璇戝櫒鐨勮搴﹁瀵烠++鍙互浣夸綘鐭ュ叾鐒跺茍鐭ュ叾鎵浠ョ劧銆傛湰涔︽帰璁ㄤ簡澶ч噺鐨凜++闈㈠悜瀵硅薄紼嬪簭璁捐鐨勫簳灞傝繍浣滄満鍒訛紝鍖呮嫭鏋勯犲嚱鏁般佸嚱鏁般佷復鏃跺璞°佺戶鎵褲佽櫄鎷熴佹ā鏉跨殑瀹炰緥鍖栥佸紓甯稿鐞嗐佽繍琛屾湡綾誨瀷璇嗗埆絳夛紝鍙﹀榪樹粙緇嶄簡涓浜涘湪瀹炵幇C++瀵硅薄妯″瀷榪囩▼涓仛鍑虹殑鏉冭 鎶樿》銆傚枩嬈㈠埁鏍歸棶搴曠殑C++紼嬪簭鍛樹笉瑕侀敊榪囪繖鏈功銆?
Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides, Design Patterns: Elements of Reusable Object-Oriented software
銆婅璁℃ā寮忥細鍙鐢ㄩ潰鍚戝璞¤蔣浠剁殑鍩虹銆嬶紝鏈烘宸ヤ笟鍑虹増紺?
銆婅璁℃ā寮忥細鍙鐢ㄩ潰鍚戝璞¤蔣浠剁殑鍩虹錛堣嫳鏂囩増錛夈嬶紝鏈烘宸ヤ笟鍑虹増紺?
璁捐鍙鐢ㄧ殑闈㈠悜瀵硅薄鐨勮蔣浠訛紝浣犻渶瑕佹帉鎻¤璁℃ā寮忋傛湰涔﹀茍闈炰笓涓篊++紼嬪簭鍛樿屽啓錛屼絾瀹冮噰鐢ㄤ簡C++錛堜互鍙奡malltalk錛変綔涓轟富瑕佺ず渚嬭璦錛孋++紼嬪簭鍛樺挨鍏舵槗浜庝粠涓彈鐩娿傚洓浣嶄綔鑰呴兘鏄浗闄呭叕璁ょ殑闈㈠悜瀵硅薄杞歡棰嗗煙涓撳錛屼粬浠皢闈㈠悜瀵硅薄杞歡鐨勮璁$粡楠屼綔涓鴻璁℃ā寮忚緇嗚褰曚笅鏉ャ傝繖鏈功褰卞搷鏄姝ゆ繁榪滐紝浠ヨ嚦浜庡洓浣嶄綔鑰呬互鍙婃湰涔﹂兘琚樀縐頒負GoF錛圙ang of Four錛夈傛湰涔﹀闄㈡皵鎭祿鍘氾紝琛屾枃椋庢牸涓ヨ皚綆媧侊紝铏界劧瀹冧笉濡傛煇浜涜瑙fā寮忕殑涔︾睄鏄撹錛屼絾鐪熸瑕佺簿鍑嗗湴鐞嗚В璁捐妯″紡錛屾湰涔︽槸緇堟瀬鏉冨▉銆傚涔犺璁℃ā寮忥紝榪欐湰涔﹂渶瑕佷竴鑰屽啀銆佸啀鑰屼笁鐨勫拃鍤箋傞『甯︿竴鍙ワ細璇峰皢璁捐妯″紡鍖栦綔寮鎷撴濈淮鐨勯挜鍖欙紝鍒囪帿鎴愪負灝侀棴鎬濈淮鐨勬灧閿併?
榪樻湁涓浜汣++濂戒功鍊煎緱涓璇伙紝鎭曟澶勬棤娉曚竴涓鍒楀嚭銆備緥濡侸ohn Lakos鐨勮憲浣溿奓arge-Scale C++ Software Design銆嬶紙銆婂ぇ瑙勬āC++紼嬪簭璁捐銆嬶紝涓浗鐢靛姏鍑虹増紺撅級鍜屼警鎹峰厛鐢熺殑銆奡TL 婧愮爜鍓栨瀽銆嬶紙鍗庝腑縐戞妧澶у鍑虹増紺撅級絳夈?
銆奡TL 婧愮爜鍓栨瀽銆嬫槸涓鏈緢鏈夌壒鑹茬殑涔︼紝浣嗘垜璁や負瀹冭繕鍙互鏇村ソ銆傛垜涓漢鏈熷緟渚嵎鍏堢敓鑷涓鐗堝彂琛屼互鏉ョ粡榪囧妯℃澘鎶鏈殑娌夋穩鍜屽啀鎬濊冧箣鍚庯紝鍐嶅啓涓鏈墫鏋愬緱鏇存繁鍏ャ佹洿閫忓交騫朵笖鏇村叏闈㈢殑鈥滅浜岀増鈥濄傞仐鎲劇殑鏄紝渚嵎鍏堢敓鍦ㄥ畬鎴愩奀++ Templates: The Complete Guide銆嬩竴涔︾殑緲昏瘧鍚庝技涔庡喅瀹氭殏鏃跺憡鍒ā鏉褲佹硾鍨嬬紪紼嬪拰STL棰嗗煙銆?
2004騫?鏈?1鏃ヨˉ鍏咃細鎴戠洰鍓嶆渶甯告煡闃呯殑涓ゆ湰鍙傝冧功鏄奀++鏍囧噯紼嬪簭搴撱嬪拰銆奡TL婧愮爜鍓栨瀽銆嬨傚綋鐒朵簡錛岃繖涓庢垜騫村唴鐨勫啓浣滆鍒掓湁寰堝ぇ鐨勫叧緋匯?
浣跨敤C++鎴愬姛寮鍙戝ぇ瑙勬ā杞歡緋葷粺錛屼笉浠呴渶瑕佸緢濂藉湴鐞嗚В澶у鏁癈++涔︾睄涓榪扮殑閫昏緫璁捐闂錛屾洿闇瑕佹帉鎻°婂ぇ瑙勬āC++紼嬪簭璁捐銆嬩腑璁茶堪鐨勭墿鐞嗚璁℃妧鏈傚綋鐒訛紝榪欐湰涔︾殑紜湁鐐硅繃鏃朵簡錛屼笉榪囷紝濡傛灉浣犵殑綺懼姏鍜岄噾閽遍兘姣旇緝瀹界話錛屼拱涓鏈湅鐪嬪茍鏃犲潖澶勩?
鑷蟲錛屾垜鎯蟲湁蹇呰澹版槑涓涓嬶紝鏈変竴浜涳紙濂斤級涔︽病鏈夊緱鍒版帹鑽愶紝涓昏鍘熷洜濡備笅錛?
聽聽聽 * 浠ヤ笂榪欎簺涔﹀凡緇忚凍澶熷銆佽凍澶熷ソ浜嗐?
聽聽聽 * 鎴戜笉浼氭帹鑽愰氳繃姝e父娓犻亾寰堥毦璐拱鍒扮殑涔︾睄 鈥?涓嶇鏄腑鏂囩増榪樻槸鑻辨枃鐗堛?
聽聽聽 * 浣滐紙璇戯級鑰呭悕姘斿ぇ灝忎笉褰卞搷鎴戠殑鎺ㄨ崘銆傛垜浠槸鍦ㄧ湅涔︼紝涓嶆槸鐪嬩漢銆?
聽聽聽 * 鎴戜笉浼氭帹鑽愭垜浠庢潵娌℃湁鐪嬭繃鐨勪功銆傛垜鑷沖皯瑕佺湅榪囧叾涓殑鏌愪釜鐗堟湰錛堝寘鎷數瀛愭。錛夈傝繖涓滅湅鈥濓紝涓鑸寚鈥滆鐪熼槄璇燴濓紝涓嶈繃鏈変竴浜涗篃鍙兘綆楁槸鈥滄祻瑙堚濄?
緇撹
浣滀負涓鍚嶆櫘閫氭妧鏈啓璇戣咃紝鎴戞繁鐭ユ妧鏈垱浣滃拰緲昏瘧鐨勮壈杈涳紙鍜屽揩涔愶級錛屽茍澶氬灝戝皯浜嗚В涓浜涙湁鍏蟲妧鏈功綾嶅垱浣溿佺炕璇戙佸埗浣溿佸嚭鐗堜互鍙婂競鍦烘帹浠嬭儗鍚庣殑緇嗚妭銆備粖澶╋紝鎴戜笉浼氬啀瀵逛竴鏈湅涓婂幓宸己浜烘剰鐨勫浘涔︿俊鍙e紑娌熾傜綏鍒楀悓涓鏈功鐨勫悇縐嶇増鏈殑鐢ㄦ剰鍙湪浜庝負浣犲鎻愪緵涓浜涗俊鎭紝璁╀綘澶氫竴縐嶉夋嫨銆?
鍦ㄦ湰鏂囨垚鏂囩殑鍚庢湡錛屾垜緇橞jarne鍐欎簡涓灝佷俊錛岃鏁欏鏋滀粬鏉ュ啓榪欑瘒鏂囩珷浼氭庝箞鍐欍備粬緇欎簡鎴戠畝鏄庢壖瑕佺殑寤鴻銆傚湪鑲畾浠ヤ笂鍒楀嚭鐨勭粷澶ч儴鍒嗗浘涔﹂兘鏄笘鐣岄《灝栨按騫崇殑C++钁椾綔鐨勫悓鏃訛紝Bjarne鎻愰啋鎴戝埆蹇樹簡鍚戜笓瀹剁駭紼嬪簭鍛樻帹鑽愩奣he C++ Standard : Incorporating Technical Corrigendum No. 1銆嬨傝繖鏈功鏄?C++鏍囧噯瑙勮寖鐨勨滃浘涔︾増鈥濓紝Bjarne浜茶嚜涓轟箣浣滃簭銆?
Bjarne榪樺弸濂藉湴鎻愰啋鎴戯紝鍦ㄦ垜鐨勬帹鑽愬垪琛ㄤ腑娌℃湁鍝竴鏈湁鍔╀簬C++紼嬪簭鍛樿繘琛學indows緙栫▼ 鈥?榪欐鏄垜鐨勬湰鎰忋傚湪榪欑瘒鏂囩珷涓紝鎴戝彧鎺ㄨ崘銆佺偣璇勫鉤鍙頒腑绔嬬殑C++钁椾綔錛堢綉緇滅紪紼嬮櫎澶栵級 鈥?鍜屾搷浣滅郴緇熸棤鍏籌紝鍜岄泦鎴愬紑鍙戠幆澧冩棤鍏籌紝鎴戠敋鑷沖夠鎯沖畠浠拰緙栬瘧鍣ㄤ篃鏃犲叧銆備綘鍙互鏍規嵁涓氬姟寮鍙戦渶瑕侊紝閫夎鑷繁鍠滅埍鐨勯鍩熺浉鍏崇殑C++涔︾睄銆?
璇村埌鈥滅郴緇熸棤鍏熾佸鉤鍙頒腑绔嬧濓紝鎴戜笉鐢卞緱鎯寵搗浜嗏滄娊璞″眰鈥濈殑姒傚康銆傚紑鍙戝疄闄呭簲鐢ㄧ殑C++紼嬪簭鍛橀氬父宸ヤ綔浜庣壒瀹氭搷浣滅郴緇熴佺壒瀹氬紑鍙戠幆澧冨拰鐗瑰畾涓氬姟棰嗗煙涔嬩腑錛岃屽鏍囧噯C++鍜孋++鏍囧噯搴撴墡瀹炶屾繁鍒葷殑鎶婃彙錛屾棤鐤戞槸浣犲緱浠ュ湪涓嶅悓鐨勬搷浣滅郴緇熴佷笉鍚岀殑寮鍙戠幆澧冧互鍙婁笉鍚岀殑涓氬姟棰嗗煙涔嬮棿綰墊í椹伴獘鐨勨滄娊璞♀濇湰閽便偮?
鐒惰岋紝涓涓笉鍙惁璁ょ殑鐜板疄鏄紝鍦ㄤ綆闃剁▼搴忚璁¢鍩燂紝C++鎸ゅ帇鐫C鍚屾椂涔熷湪鎵垮彈鐫C鐨勫己鐑堝弽寮癸紝鑰屽湪楂橀樁紼嬪簭璁捐棰嗗煙錛孞ava鍜孋#姝e湪涓嶆柇铓曢鐫C++鐨勫湴鐩樸備篃璁窩++涓嶤鍚堜負涓浣撴案榪滈兘鏄竴涓ⅵ鎯籌紝涔熻Java鍜孋#鐨勭媯娼粓灝嗚揩浣緾++鍥炲綊鏈綅 鈥?鍥炲埌瀹冩湁鐫鏍規湰鎬т紭鍔跨殑寮鍙戦鍩燂細浣庣駭緋葷粺紼嬪簭璁捐銆侀珮綰уぇ瑙勬ā楂樻ц兘搴旂敤璁捐銆佸祵鍏ュ紡紼嬪簭璁捐浠ュ強鏁板肩瀛﹁綆楃瓑銆傛灉鐪熷姝わ紝鎴戣涓鴻繖鏈皾涓嶆槸涓浠跺ソ浜嬨?
C++鍚稿紩濡傛涔嬪鐨勬櫤鍔涙姇鍏ワ紝浠ヨ嚦浜庤繖涓鍩熺殑浼樼浣滃搧錛屽寘鎷噸閲忕駭鐨勮蔣浠朵駭鍝併佺▼搴忓簱浠ュ強涔︾睄絳夛紝鏁頒笉鑳滄暟銆傛枃棰樷淐++紼嬪簭璁捐涔嬪洓涔︿簲緇忊濅竴涓笉澶弗鏍肩殑鍚箟鏄細C++紼嬪簭璁捐涔嬪洓涔?鈪?浜旂粡銆傛槸鐨勶紝鍦ㄦ湰鏂囷紙鍙婂叾涓嬬瘒錛変腑錛屾垜灝嗗垎闂ㄥ埆綾繪帹鑽?0澶氭湰C++濂戒功錛屼綘鍙互鏍規嵁鑷繁鐨勯渶瑕侀夎銆?
TCPL鍜孌&E
TCPL鍜孌&E鍒嗗埆鏄奣he C++ Programming Language銆嬪拰銆奣he Design and Evolution of C++銆嬬殑綆縐幫紝鍧囧嚭鑷狟jarne Stroustrup涔嬫墜銆傛垜灝嗗畠浠崟鍒楀嚭鏉ワ紝棣栧厛鏄洜涓築jarne鏄疌++璇█鐨勫垱寤鴻咃紝鐒跺悗鏄洜涓烘瘮鈥滈鍏堚濋偅涓師鍥犳洿閲嶈鐨勫師鍥狅細榪欎袱鏈功鏄疌++棰嗗煙姣嬪焊緗枒鐨勬澃浣溿傝瀹冧滑鏄疌++璇█鍦g粡錛屽茍涓嶄負榪囥?
Bjarne Stroustrup, The C++ Programming Language (Special 3rd Edition)
銆奀++紼嬪簭璁捐璇█錛堢壒鍒増錛夈嬶紝鏈烘宸ヤ笟鍑虹増紺?
銆奀++紼嬪簭璁捐璇█錛堢壒鍒増錛夛紙鑻辨枃褰卞嵃鐗堬級銆嬶紝楂樼瓑鏁欒偛鍑虹増紺?
榪勪粖涓烘錛孴CPL鏄櫎浜咰++鏍囧噯鏂囩尞涔嬪鏈鏉冨▉鐨凜++鍙傝冩墜鍐屻傚拰澶у鏁頒漢鐨勭湅娉曚笉澶т竴鏍鳳紝鎴戣涓築jarne鐨勬枃瀛楄璦騫朵笉閫婅壊浜庝粬鎵鍒涘緩鐨勭▼搴忚璦錛岃嚦灝戞垜鍠滄榪欑瀛﹂櫌姘旀伅嫻撳帤鐨勪綔鍝併傛湰涔﹀C++璇█鐨勬弿榪拌疆寤撻矞鏄庛佺洿鎴簡褰撱傚畠浠嶤++璇█鍒涘緩鑰呯殑瑙掑害鏉ヨ瀵烠++錛岃繖鏄換浣曞埆鐨勪綔鑰呭拰涔︾睄鍋氫笉鍒扮殑 鈥?娌℃湁浠諱綍浜烘瘮Bjarne鑷繁鏇存竻妤氳鎬庝箞鏉ヤ嬌鐢–++銆?
榪欐槸涓鏈弗鑲冪殑钁椾綔錛屼互涓侀珮綰++寮鍙戜漢鍛樹負鐩爣璇昏呫傚鏋滀綘鏄竴鍚嶆湁緇忛獙鐨凜++紼嬪簭鍛橈紝闇瑕佷簡瑙f洿鍔犳湰璐ㄧ殑C++鐭ヨ瘑錛屾湰涔︽鏄負浣犺屽啓銆傚畠涓嶆槸閭g璁╀綘鐪嬩簡浼氫笉鏂獌鍠滅殑灝忎功錛岄渶瑕佺敤蹇冧綋浼氾紝鍙嶅鍜鍤箋傚湪闃呰榪囩▼涓紝璇風壒鍒暀蹇傿jarne鍏堢敓寮鴻皟浜嗕粈涔堬紝鍙堝浠涔堜竴璇甫榪囥傛垜涓漢姣旇緝鍠滄榪欐湰涔︾殑絎洓閮ㄥ垎鈥滀嬌鐢–++鍋氳璁♀濓紝榪欐牱鐨勫唴瀹瑰湪綾諱技鐨勭▼搴忚璁¤璦涔︾睄涓緢闅劇湅鍒?鈥?鎴戠敋鑷寵涓築jarne搴旇灝嗚繖閮ㄥ垎鐙珛鍑烘潵鍗曠嫭鍐欎竴鏈功銆?
Bjarne Stroustrup, The Design and Evolution of C++
銆奀++璇█鐨勮璁″拰婕斿寲銆嬶紝鏈烘宸ヤ笟鍑虹増紺?
銆奀++璇█鐨勮璁″拰婕斿寲錛堣嫳鏂囩増錛夈嬶紝鏈烘宸ヤ笟鍑虹増紺?
D&E鏄竴鏈叧浜嶤++璇█璁捐鍘熺悊銆佽璁″喅絳栧拰璁捐鍝插鐨勪笓钁椼傚畠娓呮櫚鍦板洖絳斾簡C++涓轟粈涔堜細鎴愪負浠婂ぉ榪欎釜鏍峰瓙鑰屾病鏈夊彉鎴愬彟澶栦竴縐嶈璦銆備綔涓篊++璇█鐨勫垱寤鴻咃紝Bjarne娣嬫紦灝借嚧鍦板睍紺轟簡浠栫嫭鍒拌屾繁鍒葷殑瑙佽В銆傞櫎浜嗗箍鍙楄禐瑾夌殑璇█鐗規у錛孊jarne娌℃湁鍥為伩閭d簺寮曡搗浜夎鐨勭敋鑷寵鎷掔粷鐨凜++鐗規э紝浠栦竴涓緇欏嚭浜嗛昏緫涓ュ瘑銆佷護浜轟俊鏈嶇殑瑙i噴銆傚唴瀹規兜鐩朇++鐨勫彶鍓嶆椂浠c佸甫綾葷殑C銆丆++鐨勮璁¤鍒欍佹爣鍑嗗寲銆佸簱銆佸唴瀛樼鐞嗐佸閲嶇戶鎵褲佹ā鏉跨瓑錛屽鍖呮嫭寮傚父鏈哄埗銆佽繍琛屾椂綾誨瀷淇℃伅鍜屽悕瀛楃┖闂村湪鍐呯殑閲嶈鐨勬柊鐗規ч兘鍒嗗埆榪涜浜嗘繁鍏ユ帰璁ㄣ傛瘡涓鍚岰++紼嬪簭鍛橀兘搴旇鍙互浠嶣jarne鐨勯槓閲婁腑鍔犳繁瀵規墜涓繖闂ㄨ璦鐨勮璇嗐?
闇瑕佸啀嬈℃彁閱掔殑鏄紝榪欎袱鏈功鐭ヨ瘑嫻撶緝錛屼俊鎭噺鏋佸ぇ錛岃涓嶈閿欒繃Bjarne姣忎竴鍙ョ湅浼兼極涓嶇粡鎰忕殑璇濄?
鍏ラ棬鏁欑▼
瀛︿範浠諱綍涓闂ㄨ璦閮介渶瑕佷竴涓粠鍏ラ棬鍒扮簿閫氥佷粠鏂版墜鍒伴珮鎵嬪驚搴忔笎榪涚殑榪囩▼銆備笉榪囷紝瀵逛簬涓涓墍璋撶殑鏂版墜鑰岃█錛岀┒绔熸槸涓涓畬瀹屽叏鍏ㄧ殑鏂版墜錛岃繕鏄竴涓啛鎮夋煇縐嶅埆鐨勮璦鐨勨滄柊鎵嬧濓紝鐢氳嚦鏄湪鏌愮璇█紼嬪簭璁捐棰嗗煙宸茬粡棰囨湁寤烘爲鐨勯珮鎵嬶紝寰堥毦涓姒傝岃錛熶笉鍚岀殑C++鏂版墜闇瑕佷笉鍚岀殑鍏ラ棬涔︾睄銆?
Andrew Koenig, Barbara E. Moo, Accelerated C++: Practical Programming by Example
銆夾ccelerated C++涓枃鐗堛嬶紝涓浗鐢靛姏鍑虹増紺?
鍜屽競闈笂澶у鏁癈++鏁欑▼涓嶅悓錛屾湰涔︿笉鏄粠鈥淐++涓殑C鈥濆紑濮嬭瑙o紝鑰屾槸濮嬩簬鍦伴亾鐨凜++鐗規с備粠涓寮濮嬪氨浣跨敤鏍囧噯搴撴潵鍐欑▼搴忥紝闅忕潃璁茶堪鐨勯愭笎娣卞叆錛屽張涓涓瑙i噴榪欎簺鏍囧噯搴撶粍浠舵墍渚濊禆鐨勫熀紜姒傚康銆傚彟澶栵紝鍜屽叾浠朇++鏁欐潗涓嶅悓鐨勬槸錛岃繖鏈功浠ュ疄渚嬫媺鍔ㄨ璦鍜屾爣鍑嗗簱鐨勮瑙o紝瀵瑰悗涓よ呯殑璁茶В鏄負浜嗙粰瀹炰緥紼嬪簭鎻愪緵鏀寔錛岃屼笉鏄儚緇濆ぇ澶氭暟C++鏁欐潗閭f牱錛屼緥瀛愬彧鏄敤浣滄紨紺鴻璦鐗規у拰鏍囧噯搴撶敤娉曠殑杈呭姪宸ュ叿銆?
浣滆呭湪C++棰嗗煙鐨勭紪紼嬪疄璺點佹暀鑲插煿璁互鍙婃妧鏈啓浣滄柟闈㈤兘鏄笘鐣屼竴嫻佹按鍑嗐傛垜鍠滄榪欑澶ч噺浣跨敤鏍囧噯搴撳拰C++璇█鍘熺敓鐗規х殑娓呮柊鐨勫啓浣滈鏍箋傚湪榪欐湰鏁欐潗闈㈠墠錛屽嚑涔庤縿浠婁負姝㈢殑鎵鏈塁++鏁欐潗閮介化鐒跺け鑹叉垨鏄懼緱榪囨椂銆傚敖綆¤繖鏈暀鏉愪篃璁稿浜庡浗鍐呯殑楂樻牎鏁欒偛鏉ヨ鏈変簺鍓嶅崼錛屼笉榪囨垜浠嶇劧鏋佸姏鍚戞垜鐨勫悓琛屼滑鎺ㄨ崘銆傞『甯︿竴鎻愶紝鍦˙jarne鍜屾垜鏈榪戠殑涓灝侀氫俊閲岋紝浠栬繖鏍瘋瘎浠鋒湰涔︼細瀵逛簬鏈夌粡楠岀殑紼嬪簭鍛樺涔燙++鑰岃█錛岃繖鏈功鍙兘鏄笘鐣屼笂鏈濂界殑涓鏈?
Stanley B.Lippman, Josee Lajoie, C++ Primer (3rd Edition)
銆奀++ Primer (3RD)涓枃鐗堛嬶紝涓浗鐢靛姏鍑虹増紺?
榪欐湰涔︾殑鍚嶅瓧澶氬皯鏈夌偣璁╀漢璇В銆傚敖綆′綔鑰呭0縐拌繖鏈功鏄負C++鏂版墜鑰屽啓錛屼絾鏃犺鏄畠鐨勫帤搴﹁繕鏄瑙g殑娣卞害閮芥毚闇蹭簡浼間箮騫墮潪濡傛銆備篃璁歌瀹冩槸涓鏈滀粠鍏ラ棬鍒扮簿閫氣濈殑C++鏁欑▼浼氭洿鍚堥備竴浜涖傛垜涓漢璁や負瀹冨茍涓嶉傚悎瀹屽叏涓嶆噦C++鐨勫垵瀛﹁?鈥?鍦ㄩ槄璇昏繖鏈功涔嬪墠錛屼綘鑷沖皯搴旇鍏堟湁閭d箞涓鐐笴鎴朇++鐨勮儗鏅煡璇嗭紝鎴栬呰嚦灝戣鍏鋒湁涓浜涘叾浠栬璦鐨勭紪紼嬬粡楠屻?
灝界榪欐湰涔︾渷鐣ヤ簡涓浜涢珮綰++鐗規х殑璁ㄨ錛屼絾浠嶇劧鍙互縐板緱涓婃槸榪勪粖涓烘鏈鍏ㄩ潰鐨凜++瀛︿範鏁欑▼銆備簨瀹炰笂錛屽鏋滀竴鍚岰++鍒濆鑰呰兘澶熸墡鎵庡疄瀹炲湴璇誨畬鏈功騫跺鐓с奀++ Primer Answer Book銆嬪畬鎴愬叏閮ㄤ範棰樼殑璇濓紝浠栫殑姘村鉤鑲畾鍙互榪涘叆鑱屼笟C++紼嬪簭鍛樼殑琛屽垪銆傛垜涓漢璁や負錛屽嵆浣夸綘宸茬粡鎷ユ湁浜員CPL錛岃繖鏈功渚濈劧鏈夋嫢鏈夌殑浠峰鹼紝鍥犱負鍦ㄨ澶氭柟闈㈠畠姣擳CPL鏉ュ緱鏇磋緇嗐佹洿鏄撴噦銆?
Stanley B. Lippman, Essential C++
銆奅ssential C++涓枃鐗堛嬶紝鍗庝腑縐戞妧澶у鍑虹増紺?
銆奅ssential C++錛堝獎鍗扮増錛夈嬶紝涓浗鐢靛姏鍑虹増紺?
鍙互涓嶅お涓ユ牸鍦拌涓鴻繖鏈功鏄奀++ Primer銆嬬殑綺劇畝鐗堛傛湰涔︿竴涓璁茶堪浜咰++涓渶鍏蜂唬琛ㄦх殑涓婚錛屽寘鎷繃紼嬪紡緙栫▼銆佹硾鍨嬬紪紼嬨佸熀浜庡璞$紪紼嬨侀潰鍚戝璞$紪紼嬨佹ā鏉跨紪紼嬩互鍙婂紓甯稿鐞嗙瓑銆係tanley灝嗛棬妲涜皟浣庡埌鈥滃叿鏈夊叾浠栬璦紼嬪簭璁捐緇忛獙鈥濈殑C++鏂版墜鎵鑳芥帴鍙楃殑鏈鍩烘湰鐨勫眰嬈★紝浣夸粬浠兘澶熻繀閫熷紑濮嬩嬌鐢–++緙栫▼鑰屽張鍏嶄簬闃呰銆奀++ Primer銆嬮偅鏍風殑澶ч儴澶淬傚畠浠ュ疄渚嬪紩瀵煎涔狅紝鍔涘浘浣胯鑰呭湪鏈鐭殑鏃墮棿鍐呮妸鎻++鐨勭簿綺廣?
涔熻鎹竴涓漢鏉ユ榪癈++緙栫▼鑼冨瀷錛坧aradigm錛夌殑鏂規柟闈㈤潰闇瑕佸ソ鍑犵櫨欏墊墠鑳借娓呮錛屼絾榪欐湰灝忎功涓嶅彲鎬濊鍦板仛鍒頒簡榪欎竴鐐廣傛垜涓漢闈炲父鍠滄榪欑婊℃槸鎶鏈佺畝鏄庢壖瑕佸茍涓斺滄湁璇濆ソ濂借鈥濈殑涔︺傝繖鏈功鍚屾牱鍏鋒湁涓涓槑鏄劇殑椋庢牸錛氭墍鏈夌▼搴忎緥瀛愬叏閮ㄩ噰鐢ㄦ爣鍑嗗簱緇勪歡錛岃浜鴻崇洰涓鏂般?
浠ヤ笂涓夋湰涔﹂兘涓嶆槸涓轟簡瀹屽畬鍏ㄥ叏鐨勭紪紼嬫柊鎵嬭屽啓銆傚畬鍏ㄧ殑C++緙栫▼鏂版墜鍙互闃呰Francis Glassborow鐨勬柊涔︼紙灝氭湭鍑虹増錛夛細銆夾 Beginners Introduction to Computer Programming : You Can Do It!銆嬨傝繖涔熸槸Bjarne鐨勬帹鑽愩侳rancis Glassborow鏄疉CCU涓誨腑錛屽騫存潵浠栧鍑犱箮姣忎竴鏈珻++緇忓吀鍚嶈憲璇勫ご璁鴻凍錛屼粬鑷繁鐨勮繖涓鏈嚜鐒朵細寮曡搗C++紺劇兢鐨勬瀬澶у叴瓚c?
楂樻晥銆佸仴澹紪紼?
涓ゅ勾鍓嶆垜鍦ㄨ礋璐d竴涓渷綰х數鍔涜皟搴︾郴緇熼」鐩椂緙栧啓浜嗕竴涓綉鍏崇▼搴忥紝瀹冧粠SCADA緋葷粺鑾峰彇鐢靛姏瀹炴椂淇℃伅銆傞氳鎺ュ彛閲囩敤浜嗕笉甯哥敤鐨勬暟鎹簱鐩磋繛鏂瑰紡錛堣繖涓綉鍏崇▼搴忎竴绔繛鎺QL Server 6.5錛屽彟涓绔繛鎺ralce 8.1.6錛夈傜敱浜庡疄鏃舵祴鐐硅繎涓囷紝姣忔灝嗗叏閮ㄥ彇鏍鋒洿鏂版垨鎻掑叆涓閬嶆樉鐒舵槸浣庢晥鐨勩傛垜鍦ㄧ綉鍏崇▼搴忛噷寤轟簡涓涓唴瀛樺簱錛岃幏鍙栧埌鐨勬暟鎹鍏堝湪鍏朵腑榪涜姣旇緝錛岀劧鍚庡喅瀹氭槸鍚︽洿鏂扮墿鐞嗘暟鎹簱錛堝悓鏃惰繕鍋氫簡鍒殑鏇村鏉傜殑浜嬫儏鈥︹︼級錛屼粠鑰屽湪鏁堢巼鍜岃祫婧愬崰鐢ㄤ袱鏂歸潰杈懼埌浜嗛鏈熸晥鏋溿?
榪欎釜紼嬪簭涓鐩磋繍琛屽緱寰堝ソ錛屼絾鍦ㄧ寮鐜板満涔嬪悗鐨勬煇涓澶╋紝緋葷粺綆$悊鍛樻墦鏉ョ數璇濓紝璇村ぇ姒傚洜涓虹綉緇滄晠闅滅瓑鍘熷洜錛屾湁鏃惰繖涓綉鍏崇▼搴忎細宕╂簝鎺?鈥?瀹冭嚜宸卞穿鎺変篃灝辯艦浜嗭紝闂鏄畠榪樹細鎶奧indows 2000 Advanced Server鎼炴垚鈥滆摑灞忊濓紒鍧︾櫧鍦拌錛屾垜榪樹粠鏉ユ病鐪嬭繃鍝釜闈炶搫鎰忕殑紼嬪簭鏈夎繖涓滆兘鑰愨濄傜敱浜庡綋鏃舵蹇欎簬鍙﹀涓涓ぇ欏圭洰錛屾棤娉曞幓鐜板満璋冭瘯錛屾渶鍚庡彧鏈夊嚟緇忛獙瀵瑰唴瀛樺簱浠g爜灝忓績緲肩考鍦板皝瑁呬互寮傚父澶勭悊浠g爜錛堝悓鏃朵篃鍋氫簡涓浜涘埆鐨勪慨鏀光︹︼級銆傝繖鏍鳳紝铏界劧娌℃湁褰誨簳瑙e喅闂錛屼絾紼嬪簭緇堢┒涓嶅啀姝誨緱閭d箞闅劇湅浜嗐?
鍦ㄨ繖鍎胯榪欎箞涓孌佃姳緄湁浠涔堟剰鎬濆憿錛堝綋鍒濅負閭d釜鍙曠殑bug鏈濇濇毊鎯蟲椂鎴戝彲涓嶈涓鴻繖鏄竴涓滆姳緄濓級錛熸垜鎯寵鐨勬槸錛屽浜庝換浣曡蔣浠惰岃█錛岀寮寮哄仴錛屾晥鐜囦篃灝辨棤浠庤皥璧楓傝屽浜嶤++紼嬪簭鍛樻潵璇達紝涔熻緙栧啓涓涓珮鏁堢殑紼嬪簭騫朵笉闅撅紝浣嗚緙栧啓涓涓渶瑕? 鈪?24灝忔椂鎸佺畫榪愯鐨勬湇鍔$杞歡灝變笉鏄偅涔堝鏄撲簡錛岄渶瑕佽冭檻璁稿鍥犵礌錛屾湁鏃惰繖浜涘洜绱犵敋鑷寵繙榪滆秴鍑篊++璇█鍜屽紑鍙戝伐鍏風殑鏈韓銆備綔涓轟竴鍚嶅紑鍙戝疄闄呴」鐩蔣浠剁殑紼嬪簭鍛橈紝騫墮潪闈炲緱鑷繁紕伴拤瀛愭墠鑳界Н绱粡楠岋紝鍙鎴戜滑瓚沖铏氬績錛屽埆浜虹殑緇忛獙寰寰閮芥槸鎴戜滑寰堝ソ鐨勫熼壌銆傞壌浜庢錛屾垜鎺ㄨ崘浠ヤ笅鍑犳湰涔︿緵浣犻夎錛屽畠浠彲浠ヨ浣犱粠寮哄仴鍜屾晥鐜囦袱鏂歸潰鍙楃泭錛堝綋鐒朵簡錛屽畠浠兜鐩栫殑鍐呭榪滀笉闄愪簬寮傚父澶勭悊J錛夈?
Scott Meyers, Effective C++: 50 Specific Ways to Improve Your Programs and Design (2nd Edition)
Scott Meyers, More Effective C++: 35 New Ways to Improve Your Programs and Designs
銆奅ffective C++涓枃鐗堛嬶紝鍗庝腑縐戞妧澶у鍑虹増紺?
銆奙ore Effective C++涓枃鐗堛嬶紝涓浗鐢靛姏鍑虹増紺?
銆奅ffective C++錛堝獎鍗扮増錛夈嬶紝涓浗鐢靛姏鍑虹増紺?
濡傛灉璇淬奅ffective C++銆嬩富瑕佽璁篊++涓竴浜涚浉瀵瑰熀紜鐨勬蹇靛拰鎶宸х殑璇濓紝閭d箞銆奙ore Effective C++銆嬪垯鐫閲嶆帰璁ㄤ簡鍖呮嫭寮傚父澶勭悊鍦ㄥ唴鐨勪竴緋誨垪楂樼駭鎶鏈備笌鍓嶈呯浉姣旓紝鍚庤呭叿鏈変袱澶т富瑕佸尯鍒細鍏朵竴錛屽畠鍖呭惈寰堝鏃舵柊鐨勬爣鍑咰++鐨勫唴瀹癸紱絎簩錛屽畠璁ㄨ鐨勪富棰樺懼悜浜庘滄垬鐣ュ寲鈥濊岄潪鈥滄垬鏈寲鈥濓紝騫朵笖璁ㄨ寰楁洿娣卞叆銆佹洿褰誨簳銆傚挨鍏舵槸瀵硅櫄鏋愭瀯鍑芥暟銆佹櫤鑳芥寚閽堛佸紩鐢ㄨ鏁頒互鍙婁唬鐞嗙被錛坧roxy classe錛夌瓑鎶鏈拰妯″紡璁鴻堪鐨勬繁鍏ョ▼搴︼紝璁╀漢寰堥毦鎯寵薄鏄嚭鐜頒簬榪欐牱鐨勪竴鏈皬涔︿箣涓?
娓稿垉鏈変綑鐨勬妧鏈紝楂樿秴鐨勫啓浣滄妧宸э紝Scott鏃犵枒鏄笘鐣屼笂鏈浼樼鐨凜++鎶鏈綔瀹朵箣涓銆傚湪綆媧併佹竻鏅般佹槗璇葷瓑鏂歸潰錛岃繖涓ゆ湰涔﹂兘鍗撳皵涓嶇兢銆傛諱箣錛孲cott鎻愪緵鐨勮繖85涓彲浠ユ敼鍠勭紪紼嬫妧鏈拰璁捐鎬濈淮鐨勬柟娉曪紝閮芥槸涓侀珮綰++紼嬪簭鍛樺繀澶囩殑鎶鑳姐傛垜寮虹儓鎺ㄨ崘榪欎袱鏈功錛堝疄闄呬笂榪樻湁涓鏈紝紼嶅悗灝變細鐪嬪埌錛夈?
Herb Sutter, Exceptional C++: 47 Engineering Puzzles, Programming Problems, and Solutions
Herb Sutter, More Exceptional C++: 40 New Engineering Puzzles, Programming Problems, and Solutions
銆奅xceptional C++涓枃鐗堛嬶紝涓浗鐢靛姏鍑虹増紺?
銆奙ore Exceptional C++涓枃鐗堛嬶紝鍗庝腑縐戞妧澶у鍑虹増紺?
浣犺嚜璁や負鏄竴鍚岰++璇█涓撳鍚楋紵璇諱竴璇籌SO C++鏍囧噯濮斿憳浼氱涔﹂暱鐨勮繖涓ゆ湰涔﹀啀鍥炵瓟銆傚湪榪欎袱鏈功涓紝Herb閲囩敤浜嗏滈棶絳斺濈殑鏂瑰紡鎸囧浣犲涔燙++璇█鐗規с傚浜庢瘡涓涓笓棰橈紝Herb棣栧厛鍚堢悊鍦拌鎯沖嚭浣犵殑鐤戦棶鍜屽洶鎯戯紝鎺ョ潃鍙堢寽嫻嬪嚭浣犲崄鏈夊叓涔濇槸閿欒鐨勮В絳旓紝鐒跺悗緇欎綘浠ユ寚鐐瑰茍鎻愬嚭鏈浣寵В鍐蟲柟妗堬紝鏈鍚庤繕褰掔撼鍑鴻В鍐崇被浼奸棶棰樼殑鏅傛у師鍒欍?
榪欎袱鏈功鏄吀鍨嬬殑娣辯┒C++璇█緇嗚妭鐨勮憲浣滐紝寰堣杽錛屼絾鍐呭瀵嗛泦錛岃繙榪滆秴榪嘢cott鐨勯偅涓ゆ湰涔︼紝璇昏搗鏉ュ緢璐硅剳絳?鈥?鎴戜釜浜鴻涓哄畠浠姣擲cott鐨勪功闅炬噦寰楀銆傝嫢瑕佺爺涔犺繖钖勮杽鐨勪袱鏈功鎵鍖呭惈鐨勭煡璇嗭紝鑷沖皯闇瑕佽姳璐規暟鏈堢殑鏃墮棿錛侊紙鍦⊿cott鐨勮崘搴忎腑錛屼粬鍧﹂檲涓嶆涓嬈¢櫡鍏otW闂鐨勯櫡闃憋紝浣犲簲璇ョ煡閬撹繖鎰忓懗鐫浠涔堬級瀵逛簬璇█緇嗚妭鐨勬繁絀舵湁浠涔堝ソ澶勫憿錛熷敖綆″湪澶у鏁版儏鍐典笅錛屾垜浠笉蹇呭叧蹇僀++浠g爜騫曞悗鐨勫姩浣滐紝鐒惰屽綋鎴戜滑涓嶅緱涓嶅叧蹇冩椂錛岃繖涓ゆ湰涔﹀彲浠ヤ負鎴戜滑鎻愪緵寰堝ソ鐨勭嚎绱紝鍥犱負瀹冧滑鎻ず浜咰++璇█涓井濡欒屽張鑷沖叧閲嶈鐨勪笢瑗褲?
Stephen C. Dewhurst, C++ Gotchas: Avoiding Common Problems in Coding and Design
銆奀++紼嬪簭璁捐闄烽槺銆嬶紝涓浗闈掑勾鍑虹増紺?
Stephen鐨勭悊璁虹礌鍏誨拰瀹炶返緇忛獙娉ㄥ畾榪欐槸涓鏈煎緱涓璇葷殑濂戒功銆係tephen鏇劇粡鏄礉灝斿疄楠屽涓涓鎵笴++浣跨敤鑰呫備粬宸茬粡浣跨敤C++鎴愬姛瑙e喅浜嗗寘鎷紪璇戝櫒銆佽瘉鍒鎬氦鏄撱佺數瀛愬晢鍔′互鍙婂祵鍏ュ紡緋葷粺絳夐鍩熶腑鐨勯棶棰樸傛湰涔︽眹闆嗕簡浣滆呮潵鑷紑鍙戜竴綰跨殑99鏉$紪紼嬬湡鐭ョ伡瑙侊紝媧炴倝瀹冧滑錛屼綘鍙互閬垮厤鍑犱箮鎵鏈夊父瑙佺殑C++璁捐鍜岀紪紼嬮棶棰樸?
鎴戠敋鑷寵涓猴紝瀵逛簬C++緙栫▼鑿滈笩鑰岃█錛岄槄璇昏繖鏈功浼氭瘮闃呰Scott鍜孒erb鐨勪功鏇磋兘杞繪澗鑰岀珛绔胯褰卞湴鑾峰緱鏇村ぇ鐨勬彁楂樸傛垜涓漢寰堝枩嬈㈣繖鏈功鐨勫啓浣滈鏍?鈥?Stephen鐨勮澶氳鐐圭湅浼兼瀬绔嵈鏃犲彲杈╅┏銆傚綋鐒朵簡錛岃繖縐嶈嚜淇★紙浠ュ強鍐峰菇榛橈級鏉ヨ嚜浜庝綔鑰呮繁鍘氱殑鎶鏈礌鍏伙紝鑰岄潪鑷ぇ鐨勫亸鎵с?
闄や簡涓婇潰鎺ㄨ崘鐨勪功綾嶅錛孌ov Bulka鍜?David Mayhew鍚堣憲鐨勩奅fficient C++: Performance Programming Techniques銆嬶紙銆婃彁楂楥++鎬ц兘鐨勭紪紼嬫妧鏈嬶紝娓呭崕澶у鍑虹増紺撅級涔熷煎緱涓鐪嬨傝繖鏈秴钖勫皬涔﹁仛鐒︿簬楂樻ц兘C++搴旂敤紼嬪簭寮鍙戙備袱浣嶄綔鑰呴兘鏄疘BM杞歡涓撳錛岄兘宸ヤ綔浜庡鎬ц兘瑕佹眰鏋侀珮鐨勭郴緇熸瀯寤洪鍩燂紝鏈功鏄粬浠殑緇忛獙涔嬭皥銆備篃鏈変漢涓嶅枩嬈㈣繖鏈功錛屽洜涓哄畠鑺變簡涓嶅皯鐨勭瘒騫呰榪板拰C++鏃犲叧鐨勪笢瑗匡紝鎴戝嵈鎭版伆鍥犱負榪欎竴鐐硅屽榪欐湰涔︿駭鐢熷ソ鎰燂紝姝f槸榪欎簺涓滆タ璁╂垜寮闃斾簡鐪肩晫銆?
妯℃澘鍜屾硾鍨嬬紪紼?
妯℃澘鍜屽熀浜庢ā鏉跨殑娉涘瀷緙栫▼鏃犵枒鏄綋浠婂彂灞曟渶媧昏穬鐨凜++紼嬪簭璁捐鎶鏈傛ā鏉跨殑絎竴涓潻鍛芥х殑搴旂敤鏄疭TL錛屽畠灝嗘ā鏉挎妧鏈湪娉涘瀷瀹瑰櫒鍜岀畻娉曢鍩熺殑榪愮敤灞曠幇寰楁穻婕撳敖鑷達紝鑰孊oost銆丩oki絳夌幇浠g▼搴忓簱鍒欏皢妯℃澘鎶鏈殑娼滆兘涓嶆柇鍙戞尌鍒版瀬鑷淬傚湪妯℃澘鍜屾硾鍨嬬紪紼嬮鍩燂紝鎴戞帹鑽愪互涓嬩袱鏈噸閲忕駭钁椾綔錛?
David Vandevoorde, Nicolai M. Josuttis, C++ Templates: The Complete Guide
銆奀++ Templates鍏ㄨ錛堢箒浣撶増錛夈嬶紝鍙版咕紕佸嘲璧勮鑲′喚鏈夐檺鍏徃
銆奀++ Templates鍏ㄨ錛堢畝浣撶増錛夈嬶紝浜烘皯閭數鍑虹増紺?
鏈変竴縐嶈佸鐨勮禐緹庝竴鏈功鐨勬墜娉曪紝澶ц嚧鏄滄病鏈夌湅榪囪繖鏈功錛屼綘灝辨庝箞鎬庝箞鍦扳濓紝榪欓噷闈㈠線寰澶稿紶鐨勬垚鍒嗗眳澶氥備笉榪囷紝鍊樿嫢璇粹滄病鏈夌湅榪囥奀++ Templates: The Complete Guide銆嬶紝浣犲氨涓嶅彲鑳界簿閫欳++妯℃澘緙栫▼鈥濓紝閭d箞榪欎釜璁烘柇瀵逛簬涓栫晫涓婄粷澶у鏁癈++紼嬪簭鍛樻潵璇存槸鎴愮珛鐨勩?
榪欐湰涔﹀~琛ヤ簡C++妯℃澘涔︾睄棰嗗煙鐢辨潵宸蹭箙鐨勭┖鐧姐傛鍓嶏紝涓婃湁銆奙odern C++ Design銆嬭繖鏍風殑涓撴敞浜庢ā鏉塊珮綰х紪紼嬫妧鏈拰娉涘瀷妯″紡鐨勮憲浣滐紝涓嬫湁銆奣he C++ Standard Library銆嬭繖鏍風殑閽堝鐗瑰畾妯℃澘妗嗘灦鍜岀粍浠剁殑浣跨敤鎸囧崡銆傜劧鑰岋紝鍋囧瀵規ā鏉挎満鍒剁己涔忔繁鍏ョ殑鐞嗚В錛屼綘灝卞緢闅鋸滀笂涓嬧濊嚜濡傘傞壌浜庢錛屾垜鍚戞瘡涓浣嶆復鏈涢忓交鐞嗚ВC++妯℃澘鎶鏈殑鏈嬪弸鎺ㄨ崘榪欐湰涔︺?
榪欐湰涔﹀湪鍐呭湴銆佸彴婀懼悇鏈変竴涓瘧鏈紝浣嗗嚭鑷笉鍚岀殑璇戣呬箣鎵嬨傚綋浣犵湅鍒拌繖綃囨枃绔犳椂錛屼袱涓瘧鏈簲璇ラ兘宸茬粡涓婂競錛屽浜庤鑰呮潵璇村綋鐒朵篃灝卞浜嗕竴縐嶉夋嫨銆備警鎹峰厛鐢熶釜浜虹綉绔欎笂寮鏀句簡綣佷綋璇戞湰澶ч儴鍒嗙珷鑺傦紝涓嶅Θ鍏堢澒涓哄揩銆?
Andrei Alexandrescu, Modern C++ Design: Generic Programming and Design Patterns Applied
銆奀++璁捐鏂版濈淮錛氭硾鍨嬬紪紼嬩笌璁捐妯″紡涔嬪簲鐢ㄣ嬶紝鍗庝腑縐戞妧澶у鍑虹増紺?
銆奀++璁捐鏂版濈淮錛堝獎鍗扮増錛夈嬶紝涓浗鐢靛姏鍑虹増紺?
浣犺嚜璁や負鏄疌++妯℃澘緙栫▼楂樻墜鍚楋紵璇風湅榪囪繖鏈功鍐嶅洖絳擩 榪欐槸涓鏈嚭鑷ぉ鎵嶄箣鎵嬩護浜烘暚鐣忕殑鏉頒綔銆傛硾鍨嬫ā寮忥紝鏃犻檺寤朵幾浣犵殑瑙嗛噹錛岃凍浠ユ寫鎴樹換浣曚竴鍚岰++紼嬪簭鍛樼殑鎬濈淮鏋侀檺銆?
榪欐湰涔﹀叡鍒嗕負涓ゅぇ閮ㄥ垎錛岀涓閮ㄥ垎璁ㄨ浜?Loki紼嬪簭搴撻噰鐢ㄧ殑鍩虹鎶鏈互鍙婁竴浜涢珮綰ц璦鐗規э紝鍖呮嫭鍩轟簬絳栫暐鐨勭被璁捐銆佹ā鏉垮眬閮ㄧ壒鍖栥佺紪璇戞湡鏂█銆乀ypelist浠ュ強灝忓瀷瀵硅薄鍒嗛厤鎶鏈瓑銆傜浜岄儴鍒嗗垯鐫閲嶄粙緇嶄簡Loki涓殑閲嶈緇勪歡鍜屾硾鍨嬫ā寮忔妧鏈紝鍖呮嫭娉涘寲浠垮嚱鏁幫紙Generalization Functor錛夈佸崟浠訛紙Singleton錛夈佹櫤鑳芥寚閽堛佸璞″伐鍘傦紙Object Factory錛夈佹娊璞″伐鍘傦紙Abstract Factory錛夈佽闂咃紙Visitor錛変互鍙婂鏂規硶錛圡ultimethods錛夌瓑銆傛瘡涓縐嶆妧鏈兘璁╀漢澶у紑鐪肩晫錛屽徆涓鴻姝€?
鍦–++鐨勫涔犳柟闈紝榪囩姽涓嶅強寰寰鎴愪簡涓嶆眰鐢氳В鐨勫熷彛銆傜劧鑰岋紝闈㈠悜瀵硅薄騫墮潪C++鐨勫叏閮紝妯℃澘鍜屾硾鍨嬬紪紼嬩害鍗犲崐澹佹睙灞便傚浜庘滀弗鑲冣濈殑C++紼嬪簭鍛樿岃█錛屽強鏃惰窡榪涜繖欏規棭緇忎緥璇佺殑鎴愬姛鎶鏈紝涓嶅け涓烘槑鏅轟箣涓俱?
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STL錛圫tandard Template Library錛屾爣鍑嗘ā鏉垮簱)鏄儬鏅疄楠屽寮鍙戠殑涓緋誨垪杞歡鐨勭粺縐般傚畠鏄敱Alexander Stepanov銆丮eng Lee鍜孌avid R Musser鍦ㄦ儬鏅疄楠屽宸ヤ綔鏃舵墍寮鍙戝嚭鏉ョ殑銆傜幇鍦ㄨ櫧璇村畠涓昏鍑虹幇鍦–++涓紝浣嗗湪琚紩鍏++涔嬪墠璇ユ妧鏈氨宸茬粡瀛樺湪浜嗗緢闀跨殑涓孌墊椂闂淬?/p>
STL鐨勪唬鐮佷粠騫夸箟涓婅鍒嗕負涓夌被錛歛lgorithm錛堢畻娉曪級銆乧ontainer錛堝鍣級鍜宨terator錛堣凱浠e櫒錛夛紝鍑犱箮鎵鏈夌殑浠g爜閮介噰鐢ㄤ簡妯℃澘綾誨拰妯$増鍑芥暟鐨勬柟寮忥紝榪欑浉姣斾簬浼犵粺鐨勭敱鍑芥暟鍜岀被緇勬垚鐨勫簱鏉ヨ鎻愪緵浜嗘洿濂界殑浠g爜閲嶇敤鏈轟細銆傚湪C++鏍囧噯涓紝STL琚粍緇囦負涓嬮潰鐨?3涓ご鏂囦歡錛?lt;algorithm>銆?lt;deque>銆?lt;functional>銆?lt;iterator>銆?lt;vector>銆?lt;list>銆?lt;map>銆?lt;memory>銆?lt;numeric>銆?lt;queue>銆?lt;set>銆?lt;stack>鍜?lt;utility>銆備互涓嬬瑪鑰呭氨綆鍗曚粙緇嶄竴涓婼TL鍚勪釜閮ㄥ垎鐨勪富瑕佺壒鐐廣?/p>
澶у閮借兘鍙栧緱鐨勪竴涓叡璇嗘槸鍑芥暟搴撳鏁版嵁綾誨瀷鐨勯夋嫨瀵瑰叾鍙噸鐢ㄦц搗鐫鑷沖叧閲嶈鐨勪綔鐢ㄣ備婦渚嬫潵璇達紝涓涓眰鏂規牴鐨勫嚱鏁幫紝鍦ㄤ嬌鐢ㄦ誕鐐規暟浣滀負鍏跺弬鏁扮被鍨嬬殑鎯呭喌涓嬬殑鍙噸鐢ㄦц偗瀹氭瘮浣跨敤鏁村瀷浣滀負瀹冪殑鍙傛暟綾繪ц楂樸傝孋++閫氳繃妯℃澘鐨勬満鍒跺厑璁告帹榪熷鏌愪簺綾誨瀷鐨勯夋嫨錛岀洿鍒扮湡姝f兂浣跨敤妯℃澘鎴栬呰瀵規ā鏉胯繘琛岀壒鍖栫殑鏃跺欙紝STL灝卞埄鐢ㄤ簡榪欎竴鐐規彁渚涗簡鐩稿綋澶氱殑鏈夌敤綆楁硶銆傚畠鏄湪涓涓湁鏁堢殑妗嗘灦涓畬鎴愯繖浜涚畻娉曠殑鈥斺斾綘鍙互灝嗘墍鏈夌殑綾誨瀷鍒掑垎涓哄皯鏁扮殑鍑犵被錛岀劧鍚庡氨鍙互鍦ㄦā鐗堢殑鍙傛暟涓嬌鐢ㄤ竴縐嶇被鍨嬫浛鎹㈡帀鍚屼竴縐嶇被涓殑鍏朵粬綾誨瀷銆?/p>
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綆楁硶閮ㄥ垎涓昏鐢卞ご鏂囦歡<algorithm>錛?lt;numeric>鍜?lt;functional>緇勬垚銆?lt;algorithm>鏄墍鏈塖TL澶存枃浠朵腑鏈澶х殑涓涓紙灝界瀹冨緢濂界悊瑙o級錛屽畠鏄敱涓澶у爢妯$増鍑芥暟緇勬垚鐨勶紝鍙互璁や負姣忎釜鍑芥暟鍦ㄥ緢澶х▼搴︿笂閮芥槸鐙珛鐨勶紝鍏朵腑甯哥敤鍒扮殑鍔熻兘鑼冨洿娑夊強鍒版瘮杈冦佷氦鎹€佹煡鎵俱侀亶鍘嗘搷浣溿佸鍒躲佷慨鏀廣佺Щ闄ゃ佸弽杞佹帓搴忋佸悎騫剁瓑絳夈?lt;numeric>浣撶Н寰堝皬錛屽彧鍖呮嫭鍑犱釜鍦ㄥ簭鍒椾笂闈㈣繘琛岀畝鍗曟暟瀛﹁繍綆楃殑妯℃澘鍑芥暟錛屽寘鎷姞娉曞拰涔樻硶鍦ㄥ簭鍒椾笂鐨勪竴浜涙搷浣溿?lt;functional>涓垯瀹氫箟浜嗕竴浜涙ā鏉跨被錛岀敤浠ュ0鏄庡嚱鏁板璞°?/p>
鍦ㄥ疄闄呯殑寮鍙戣繃紼嬩腑錛屾暟鎹粨鏋勬湰韜殑閲嶈鎬т笉浼氶婁簬鎿嶄綔浜庢暟鎹粨鏋勭殑綆楁硶鐨勯噸瑕佹э紝褰撶▼搴忎腑瀛樺湪鐫瀵規椂闂磋姹傚緢楂樼殑閮ㄥ垎鏃訛紝鏁版嵁緇撴瀯鐨勯夋嫨灝辨樉寰楁洿鍔犻噸瑕併?/p>
緇忓吀鐨勬暟鎹粨鏋勬暟閲忔湁闄愶紝浣嗘槸鎴戜滑甯稿父閲嶅鐫涓浜涗負浜嗗疄鐜板悜閲忋侀摼琛ㄧ瓑緇撴瀯鑰岀紪鍐欑殑浠g爜錛岃繖浜涗唬鐮侀兘鍗佸垎鐩鎬技錛屽彧鏄負浜嗛傚簲涓嶅悓鏁版嵁鐨勫彉鍖栬屽湪緇嗚妭涓婃湁鎵鍑哄叆銆係TL瀹瑰櫒灝變負鎴戜滑鎻愪緵浜嗚繖鏍風殑鏂逛究錛屽畠鍏佽鎴戜滑閲嶅鍒╃敤宸叉湁鐨勫疄鐜版瀯閫犺嚜宸辯殑鐗瑰畾綾誨瀷涓嬬殑鏁版嵁緇撴瀯錛岄氳繃璁劇疆涓浜涙ā鐗堢被錛孲TL瀹瑰櫒瀵規渶甯哥敤鐨勬暟鎹粨鏋勬彁渚涗簡鏀寔錛岃繖浜涙ā鏉跨殑鍙傛暟鍏佽鎴戜滑鎸囧畾瀹瑰櫒涓厓绱犵殑鏁版嵁綾誨瀷錛屽彲浠ュ皢鎴戜滑璁稿閲嶅鑰屼箯鍛崇殑宸ヤ綔綆鍖栥?/p>
瀹瑰櫒閮ㄥ垎涓昏鐢卞ご鏂囦歡<vector>,<list>,<deque>,<set>,<map>,<stack>鍜?lt;queue>緇勬垚銆傚浜庡父鐢ㄧ殑涓浜涘鍣ㄥ拰瀹瑰櫒閫傞厤鍣紙鍙互鐪嬩綔鐢卞叾瀹冨鍣ㄥ疄鐜扮殑瀹瑰櫒錛夛紝鍙互閫氳繃涓嬭〃鎬葷粨涓涓嬪畠浠拰鐩稿簲澶存枃浠剁殑瀵瑰簲鍏崇郴銆?/p>
鏁版嵁緇撴瀯 | 鎻忚堪 | 瀹炵幇澶存枃浠?/font> |
鍚戦噺(vector) | 榪炵畫瀛樺偍鐨勫厓绱?/td> | <vector> |
鍒楄〃(list) | 鐢辮妭鐐圭粍鎴愮殑鍙屽悜閾捐〃錛屾瘡涓粨鐐瑰寘鍚潃涓涓厓绱?/td> | <list> |
鍙岄槦鍒?deque) | 榪炵畫瀛樺偍鐨勬寚鍚戜笉鍚屽厓绱犵殑鎸囬拡鎵緇勬垚鐨勬暟緇?/td> | <deque> |
闆嗗悎(set) | 鐢辮妭鐐圭粍鎴愮殑綰㈤粦鏍戯紝姣忎釜鑺傜偣閮藉寘鍚潃涓涓厓绱狅紝鑺傜偣涔嬮棿浠ユ煇縐嶄綔鐢ㄤ簬鍏冪礌瀵圭殑璋撹瘝鎺掑垪錛屾病鏈変袱涓笉鍚岀殑鍏冪礌鑳藉鎷ユ湁鐩稿悓鐨勬搴?/td> | <set> |
澶氶噸闆嗗悎(multiset) | 鍏佽瀛樺湪涓や釜嬈″簭鐩哥瓑鐨勫厓绱犵殑闆嗗悎 | <set> |
鏍?stack) | 鍚庤繘鍏堝嚭鐨勫肩殑鎺掑垪 | <stack> |
闃熷垪(queue) | 鍏堣繘鍏堝嚭鐨勬墽鐨勬帓鍒?/td> | <queue> |
浼樺厛闃熷垪(priority_queue) | 鍏冪礌鐨勬搴忔槸鐢變綔鐢ㄤ簬鎵瀛樺偍鐨勫煎涓婄殑鏌愮璋撹瘝鍐沖畾鐨勭殑涓縐嶉槦鍒?/td> | <queue> |
鏄犲皠(map) | 鐢眥閿紝鍊紏瀵圭粍鎴愮殑闆嗗悎錛屼互鏌愮浣滅敤浜庨敭瀵逛笂鐨勮皳璇嶆帓鍒?/td> | <map> |
澶氶噸鏄犲皠(multimap) | 鍏佽閿鏈夌浉絳夌殑嬈″簭鐨勬槧灝?/td> | <map> |
涓嬮潰瑕佽鐨勮凱浠e櫒浠庝綔鐢ㄤ笂鏉ヨ鏄渶鍩烘湰鐨勯儴鍒嗭紝鍙槸鐞嗚В璧鋒潵姣斿墠涓よ呴兘瑕佽垂鍔涗竴浜涳紙鑷沖皯絎旇呮槸榪欐牱錛夈傝蔣浠惰璁℃湁涓涓熀鏈師鍒欙紝鎵鏈夌殑闂閮藉彲浠ラ氳繃寮曡繘涓涓棿鎺ュ眰鏉ョ畝鍖栵紝榪欑綆鍖栧湪STL涓氨鏄敤榪唬鍣ㄦ潵瀹屾垚鐨勩傛鎷潵璇達紝榪唬鍣ㄥ湪STL涓敤鏉ュ皢綆楁硶鍜屽鍣ㄨ仈緋昏搗鏉ワ紝璧風潃涓縐嶉粡鍜屽墏鐨勪綔鐢ㄣ傚嚑涔嶴TL鎻愪緵鐨勬墍鏈夌畻娉曢兘鏄氳繃榪唬鍣ㄥ瓨鍙栧厓绱犲簭鍒楄繘琛屽伐浣滅殑錛屾瘡涓涓鍣ㄩ兘瀹氫箟浜嗗叾鏈韓鎵涓撴湁鐨勮凱浠e櫒錛岀敤浠ュ瓨鍙栧鍣ㄤ腑鐨勫厓绱犮?/p>
榪唬鍣ㄩ儴鍒嗕富瑕佺敱澶存枃浠?lt;utility>,<iterator>鍜?lt;memory>緇勬垚銆?lt;utility>鏄竴涓緢灝忕殑澶存枃浠訛紝瀹冨寘鎷簡璐┛浣跨敤鍦⊿TL涓殑鍑犱釜妯℃澘鐨勫0鏄庯紝<iterator>涓彁渚涗簡榪唬鍣ㄤ嬌鐢ㄧ殑璁稿鏂規硶錛岃屽浜?lt;memory>鐨勬弿榪板垯鍗佸垎鐨勫洶闅撅紝瀹冧互涓嶅悓瀵誨父鐨勬柟寮忎負瀹瑰櫒涓殑鍏冪礌鍒嗛厤瀛樺偍絀洪棿錛屽悓鏃朵篃涓烘煇浜涚畻娉曟墽琛屾湡闂翠駭鐢熺殑涓存椂瀵硅薄鎻愪緵鏈哄埗,<memory>涓殑涓昏閮ㄥ垎鏄ā鏉跨被allocator錛屽畠璐熻矗浜х敓鎵鏈夊鍣ㄤ腑鐨勯粯璁ゅ垎閰嶅櫒銆?/p>
瀵逛簬涔嬪墠涓嶅お浜嗚ВSTL鐨勮鑰呮潵璇達紝涓婇潰鐨勬枃瀛楀彧鏄崄鍒嗘鎷湴鎻忚堪浜嗕竴涓婼TL鐨勬鏋訛紝瀵規偍鐞嗚ВSTL鐨勬満鍒朵箖鑷充嬌鐢⊿TL鎵璧峰埌鐨勫府鍔╁井涔庣敋寰紝榪欎笉鍏夋槸鍥犱負娣卞叆STL闇瑕佸C++鐨勯珮綰у簲鐢ㄦ湁姣旇緝鍏ㄩ潰鐨勪簡瑙o紝鏇村洜涓篠TL鐨勪笁涓儴鍒嗙畻娉曘佸鍣ㄥ拰榪唬鍣ㄤ笁閮ㄥ垎鏄簰鐩哥壍鍒舵垨鑰呰鏄揣瀵嗙粨鍚堢殑銆備粠姒傚康涓婅鏈鍩虹鐨勯儴鍒嗘槸榪唬鍣紝鍙槸鐩存帴瀛︿範榪唬鍣ㄤ細閬囧埌璁稿鎶借薄鏋嚗鍜岀箒鐞愮殑緇嗚妭錛岀劧鑰屼笉鐪熸鐞嗚В榪唬鍣ㄥ張鏄棤娉曠洿鎺ヨ繘鍏ュ彟涓ら儴鍒嗙殑瀛︿範鐨勶紙鑷沖皯瀵瑰墫鏋愭簮鐮佹潵璇存槸榪欐牱錛夈傚彲浠ヨ錛岄傚簲STL澶勭悊闂鐨勬柟娉曟槸闇瑕佽姳璐逛竴瀹氱殑鏃墮棿鐨勶紝浣嗘槸浠ユ涓轟唬浠鳳紝STL鍙栧緱浜嗕竴縐嶅崄鍒嗗彲璐電殑鐙珛鎬э紝瀹冮氳繃榪唬鍣ㄨ兘鍦ㄥ敖鍙兘灝戝湴鐭ラ亾鏌愮鏁版嵁緇撴瀯鐨勬儏鍐典笅瀹屾垚瀵硅繖涓緇撴瀯鐨勮繍綆楋紝鎵浠ヤ笅鍐沖績閽葷爺STL鐨勬湅鍙嬩滑鍗冧竾涓嶈琚竴鏃剁殑鍥伴毦鍑誨掋傚叾瀹濻TL榪愮敤鐨勬ā寮忕浉瀵圭粺涓錛屽彧瑕侀傚簲浜嗗畠錛屼粠涓涓猄TL宸ュ叿鍒板彟涓涓伐鍏鳳紝閮戒笉浼氭湁浠涔堝ぇ鐨勫彉鍖栥?/p>
瀵逛簬STL鐨勪嬌鐢紝涔熸櫘閬嶅瓨鍦ㄧ潃涓ょ瑙傜偣銆傜涓縐嶈涓篠TL鐨勬渶澶т綔鐢ㄥ湪浜庡厖褰撶粡鍏哥殑鏁版嵁緇撴瀯鍜岀畻娉曟暀鏉愶紝鍥犱負瀹冪殑婧愪唬鐮佹秹鍙婁簡璁稿鍏蜂綋瀹炵幇鏂歸潰鐨勯棶棰樸傜浜岀鍒欒涓篠TL鐨勫垵琛蜂箖鏄負浜嗙畝鍖栬璁★紝閬垮厤閲嶅鍔沖姩錛屾彁楂樼紪紼嬫晥鐜囷紝鍥犳搴旇鏄滃簲鐢ㄨ嚦涓娾濈殑錛屽浜庢簮浠g爜鍒欎笉蹇呮繁絀躲傜瑪鑰呭垯璁や負鍒嗘瀽婧愪唬鐮佸拰搴旂敤騫朵笉鐭涚浘錛岄氳繃鍒嗘瀽婧愪唬鐮佷篃鑳芥彁楂樻垜浠鍏跺簲鐢ㄧ殑鐞嗚В錛屽綋鐒舵牴鎹叿浣撶殑鐩殑涔熷彲浠ユ湁涓嶅悓鐨勪晶閲嶃?/p>
鏈鍚庤璇寸殑鏄紝STL鏄疉NSI/ISO C++鏍囧噯鐨勪竴閮ㄥ垎錛屾墍浠ュ浜庝竴涓彲浠ユ湁澶氱C++瀹炵幇鐨勮繃紼嬶紝棣栧厛鑰冭檻鐨勫簲璇ユ槸STL鎻愪緵鐨勬ā鏉匡紙楂樻晥涓斿彲縐繪鎬уソ錛夛紝鍏舵鎵嶆槸鍚勪釜鍘傚晢鍚勮嚜鐩稿簲鐨勫簱錛堥珮鏁堜絾鍙Щ妞嶆т笉濂斤級浠ュ強鑷繁鍘葷紪鍐欎唬鐮侊紙鍙Щ妞嶆уソ浣嗕綆鏁堬級銆?/p>
聽};
聽template <typename T2>
聽聽void print(T2 a)
聽{
聽聽cout<<a;
聽};
protected:
private:
};
聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽 1涓ソ鐨勪緥瀛?br />聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽 template聽<typename T>聽聽 class A聽聽
聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽 {聽聽聽聽聽聽public:
聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽 template <typename T1>聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽
聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽 A&聽聽聽 operator =(const A<T1> & );
聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽 }
聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽濡傛 鍒橝 鐨勫璞?鍙互鐢ㄥ叾浠栧瀷鐨勫璞¤祴鍊間簡
聽聽聽聽 鍦ㄤ嬌鐢ㄦ椂鎵嶅疄渚嬪寲
聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽 浣嗘槸鍏跺畾涔夋瘮杈冮獓浜?br />聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽 template <typename T>
聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽 template<typename T1>
聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽 A<T>&聽 A<T>::operator=(const A<T1>& a)
聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽 {聽 ...........................}
6.綾繪ā鐗堢殑鐗瑰寲
聽聽聽聽聽 鐗瑰寲1涓被妯℃澘錛堟墍鏈夋垚鍛樺繀欏葷壒鍖栧寘鎷潤鎬佺被鏁版嵁鎴愬憳(vc),浣嗗弸鍏冩ā鏉匡紙1錛?錛夊彲浠?br />涓嶇壒鍖栵紝褰撲綔涓涓樉紺哄疄鍙傜殑鍑芥暟妯℃澘澶勭悊鍗沖彲錛?鎴?鐗瑰寲1涓ā鏉?鎴愬憳鍑芥暟
聽聽聽聽聽聽聽聽聽妯℃澘鎴愬憳鍑芥暟鐗瑰寲鏄畾涔夊繀欏誨嚭鐜板湪瀹炵幇鏂囦歡錛坈pp)涓?br />聽聽聽聽聽聽 璇硶涓?br />聽聽聽 void man<int>::f(void)
{
............................
}
聽聽聽聽聽聽
綾葷壒鍖?br />聽template <>
class man<int>
{
聽聽聽聽聽聽 ......//涓墍鏈夌被鍨嬪弬鏁頒互int 鏇夸唬
};
聽聽聽聽聽聽
聽聽man<int>::man()
{
......
}
void man<int>::f(void)
{
}
娉ㄦ剰聽 綾繪垚鍛樹腑
聽聽 static const 鏈夊簭綾誨瀷鍙互鍦ㄤ綋鍐呭垵濮嬪寲static const int a=10;
聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽 浠呬粎static聽 蹇呴』鍦ㄤ綋澶?br />聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽 static int a;
聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽 int聽woman::a=10;
聽聽聽闈?鐗瑰寲
聽聽 template <typename T>
聽聽 int man<T>::size=10;
聽聽 鐗瑰寲
聽聽 int man<char>::size=10;
7鍋忕壒鍖?br />聽聽 綾繪ā鏉挎湁1涓互涓婃ā鐗堝弬鏁幫紙綾誨瀷鍙傛暟錛岄潪綾誨瀷鍙傛暟錛?br />聽聽聽聽聽聽聽聽聽聽聽聽聽 鏌愪簺妯$増鍙傛暟 琚疄闄呯殑鍨嬪拰鍊煎彇浠o紙娉ㄦ剰鏄?鍙栦唬 錛屼笉鏄鍔狅紝鍑忓皯錛?br />聽聽聽聽聽 濡傦細
//////////////////澶存枃浠?br />聽聽聽聽聽聽 template <typename T1,typename T2,int size>
class wc
{
public:
聽wc()
聽{
聽聽cout<<"\n int T1,T2, int";
聽}
protected:
private:
};
template <typename T,int size>
class聽 wc<T* ,T,size>
{
public:
聽wc()
聽{
聽聽cout<<"\n in T *, T ,size";
聽}
protected:
private:
};
template <typename T,int size>
class聽 wc<T* ,float,size>
{
public:
聽wc()
聽{
聽聽cout<<"\n in T* ,float,size";
聽}
protected:
private:
};
template <typename T>
class聽 wc<T* ,float,80>
{
public:
聽wc()
聽{
聽聽cout<<"\n in T* ,float,80";
聽}
protected:
private:
};
///////澶存枃浠?br />//////main()
wc<int,float,10> wc1;
聽wc<int* ,int ,20> wc2;
聽wc<int*,float,39> wc3;
wc<int*,float,80>wc4;
///////main() ,鍦╲c 7 涓婇氳繃
//////main()
8.棰勮妯℃澘鍙傛暟(鍙湁鍦ㄧ被妯℃澘涓墠鎸囧畾 錛? .聽 鏄庣‘鎸囧畾 a<int,int>聽聽 ,鐩存帴瀹氫箟鏃?man<>聽 kkk;2. a<T,T> )
template <typename T,typename T1=float>
class man
{
..........
}
鍐欏埌榪欓噷紿佺劧鎯沖埌
聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽 class A {
聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽virtual void聽聽 print();
聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽 };
聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽 class B:public A {
聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽 virtual void print();
聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽 };
B b;
聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽 A *a =&b;
聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽 a->print();//璋冪敤 B鐨勶紝姝ゆ椂 print()涓殑this 鎸囬拡鏄燘 * const,浣跨敤B 鐨勬帴鍙B?
9.鍙岄噸妯℃澘鍙傛暟錛堝緢鏈夌敤錛?br />聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽 template <typename T,typename G =man<T> >
聽class baby
聽{
聽public:
聽 baby ()
聽 {
聽聽 cout<<"\n in baby";
聽 }
聽protected:
聽private:
聽};//綾誨瀷鍙傛暟鍙互鏄?綾葷被鍨?br />聽聽聽聽聽聽聽聽
baby<int, man<float> > b;聽 //ok
////////////////////////
template <typename T,template <typename G> class TT>//鍙互鐪佺暐涓?template <typename T聽 ,template<typename>聽聽class聽聽TT>
聽class聽 son
聽{
聽public:
聽聽 TT<T> * a;聽
聽聽聽聽 son()
聽聽{
聽聽聽聽聽聽聽聽聽聽 a=0;
聽聽聽cout<<"\n in son";
聽聽}
聽protected:
聽private:
聽};
聽聽 son<int, man> b;//鍒欏氨鍚湁浜?man<int > * a;
TT 鏄ā鏉垮崰浣嶇鍙鳳紝鏄竴涓甫1涓被鍨嬪弬鏁扮殑綾繪ā鏉匡紝濡傛灉鍏舵湁榛樿妯℃澘鍙傛暟 鍒欏拷鐣ユ帀聽聽
鎵浠ヂ燝G鑻ュ甫榛樿 鐨勬ā鏉?搴旇濡備笅
聽聽聽聽聽聽聽聽聽聽聽 template <typename T, template <typename T2, typename= man<T2>聽 > class GG>
class son
{
}
/////////聽聽 綾繪ā鏉跨被鍨嬪弬鏁?鍚屾椂榪樺彲浠ユ槸 綾繪ā鏉?br />
10. 瀛楃涓插父閲忓湪妯℃澘涓殑娉ㄦ剰浜嬮」
聽聽聽聽聽聽聽聽聽聽 char * a="hi ,friend ";///"hi, friend"聽 鏂囧瓧甯擱噺 鏄?const char [10] 綾誨瀷聽 宸﹀艱漿鎹㈠埌 const char *
闄愬畾杞崲鍒?char *,
聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽 template <typename T銆?br />聽聽聽聽聽 ostream& operator <<(ostream & os, const T & b)錛?/娉ㄦ剰鍙湁const聽鎵嶈兘鎺ュ彈涓存椂鍙橀噺
聽聽聽聽聽聽聽聽聽聽聽聽 cout<<"hi,friend";聽聽
聽聽聽聽聽聽聽聽聽聽聽聽聽 cout<<"bad";
/////2涓笉鍚岀殑妯℃澘瀹炰緥
聽聽 typeid(鍙橀噺).name();///鐩存帴鎵撳嵃鍑哄彉閲忕被鍨?br />鍐欏埌榪欙紝闂叉壇涓嬶細
聽聽聽 鏍堝尯錛屽爢鍖猴紝鍏ㄥ眬錛堥潤鎬侊級鍖猴紝鏂囧瓧甯擱噺錛屼唬鐮佸尯錛?涓ぇ鍖猴紝榪欎釜鏄垜鍚鐨?br />////////////////////////////////////////////////
11.妯℃澘鐨勭紪璇戞ā鍨?br />聽聽聽聽 鍦ㄥ疄渚嬪寲鐐瑰繀欏昏兘鎵懼埌瀹氫箟//鍘熷垯
聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽 鍙兘浣跨敤鍖呭惈妯″紡浜嗭紝
a..h. cpp聽鍦?h鏈鍚庝竴琛屽寘鍚繘 cpp
b.聽鍏ㄩ儴鍦╤聽鎴?cpp
聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽鍒嗙妯″紡,鐩墠鏀寔鐨別xport 鍏抽敭瀛梚鐨勭紪璇戝櫒寰堝皯錛坴c.net 涓嶆敮鎸侊級
12.
鍑芥暟鎸囬拡綾誨瀷涔熻兘鍋氭ā鏉跨被鍨嬪弬鏁?br />
13.
妯℃澘鍙傛暟鍙互鏄釜綾繪ā鏉柯犅?
template <typename T>
class a
{
};
a< vector <int> >;
template <typename T, typename T2,template <typename T,typename T2> class con聽 >
void add(con<T,T2>,con<T,T2>)
{
聽cout<<"ok";
}
add(a,b)//鐗規畩鍦ㄤ簬 闇瑕佹帹瀵?vc 7 鍙互浠幝?綾繪ā鏉夸腑鎺ㄥ鍑哄弬鏁扮被鍨?/p>
template <typename T,template <typename T2,typename T3> class con >
class ggoo
{
public:
聽con<T,T> a;
con<int,int> b;
protected:
private:
};
ggoo<int,double, b> kk;//b<int,double>, con 鐨勬ā鏉垮弬鏁板彲浠ヤ換鎰?br />聽