• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>
            隨筆 - 25  文章 - 29  trackbacks - 0
            <2006年7月>
            2526272829301
            2345678
            9101112131415
            16171819202122
            23242526272829
            303112345

            常用鏈接

            留言簿(4)

            隨筆分類(22)

            隨筆檔案(25)

            文章分類(2)

            文章檔案(2)

            相冊

            最新隨筆

            搜索

            •  

            積分與排名

            • 積分 - 56434
            • 排名 - 404

            最新評論

            閱讀排行榜

            評論排行榜

            The Problem

            Windows objects are normally represented by HANDLEs. The MFC classes wrap Windows object handles with C++ objects. The handle wrapping functions of the MFC class library provide a way to find the C++ object that is wrapping the Windows object with a particular handle. There are times when a Windows object does not have a C++ wrapper object, however, and at these times a temporary object is created to act as the C++ wrapper.

            mfc 映射的 windows object ---->c++ wrapper
            以下使用 mfc 的函數 如:fromhandle, getdlgitem,都會返回temporary 和 pemanent? c++ wrapper object
            ?注意:
            ???? 零時的 對象 會被在空閑時(OnIdle()函數)被刪除,不能存下在下次消息處理中 使用
            The default OnIdle processing in CWinThread automatically calls DeleteTempMap for each class that supports temporary handle maps
            ////////////////////////////////////////////////////////////
            The Windows objects that use handle maps are:

            • HWND (CWnd and CWnd-derived classes)
            • HDC (CDC and CDC-derived classes)
            • HMENU (CMenu)
            • HPEN (CGdiObject)
            • HBRUSH (CGdiObject)
            • HFONT (CGdiObject)
            • HBITMAP (CGdiObject)
            • HPALETTE (CGdiObject)
            • HRGN (CGdiObject)
            • HIMAGELIST (CImageList)
            • SOCKET (CSocket)

            ///////////////////////////////////////////////

            Given a handle to any of these objects, you can find the MFC object that wraps the handle by calling the static member function FromHandle. For example, given an HWND called hWnd:

            CWnd::FromHandle(hWnd)

            will return a pointer to the CWnd that wraps the hWnd. If that hWnd does not have a specific wrapper object, then a temporary CWnd is created to wrap the hWnd. This makes it possible to get a valid C++ object from any handle.

            Once you have a wrapper object, you can get to its handle through a public member variable. In the case of a CWnd, m_hWnd contains the HWND for that object.

            Attaching Handles to MFC Objects

            Given a newly created handle-wrapper object and a handle to a Windows object, you can associate the two by calling Attach. For example:

            CWnd myWnd;
            myWnd.Attach(hWnd);
            ////mywnd 析構時會調用 destroywindow ,連同 hwnd 一起銷毀




            This makes an entry in the permanent map associating myWnd and hWnd.
            Calling CWnd::FromHandle(hWnd) will now return a pointer to myWnd.
            When myWnd is deleted, the destructor will automatically destroy the hWnd by calling the Windows DestroyWindow function. If this is not desired, the hWnd must be detached from myWnd before the myWnd object is destroyed (normally when leaving the scope at which myWnd was defined). The Detach member function does this.

            myWnd.Detach();

            More About Temporary Objects

            Temporary objects are created whenever FromHandle is given a handle that does not already have a wrapper object. These temporary objects are detached from their handle and deleted by the DeleteTempMap functions. The default OnIdle processing in CWinThread automatically calls DeleteTempMap for each class that supports temporary handle maps. This means that you cannot assume a pointer to a temporary object will be valid past the point of exit from the function where the pointer was obtained, as the temporary object will be deleted during the Windows message-loop idle time.

            很重要:
            在多線程中傳遞 c++ wrapper object 是無效的(無論是 temporary 還是 permanent)
            只能傳遞 windows handle, 換句話就是說, 線程 只能 訪問 自己創建的c++ wrapper object

            Wrapper Objects and Multiple Threads

            Both temporary and permanent objects are maintained on a per-thread basis. That is, one thread cannot access another threads C++ wrapper objects, regardless of whether it is temporary or permanent. As stated above, temporary objects are deleted when the thread which that temporary object belongs enters OnIdle.

            To pass these objects from one thread to another, always send them as their native HANDLE type. Passing a C++ wrapper object from one thread to another will often result in unexpected results.

            ????

            posted on 2006-06-30 11:33 黃大仙 閱讀(1686) 評論(1)  編輯 收藏 引用 所屬分類: c++

            FeedBack:
            # re: MFC中 windows object 和 C++ object 2006-07-08 00:49 flyingxu
            久久精品免费大片国产大片| 精品久久久久久国产三级| 久久久久四虎国产精品| 久久天天日天天操综合伊人av| 欧美午夜精品久久久久久浪潮| 亚洲国产另类久久久精品小说| 国产成年无码久久久久毛片| 无码人妻久久一区二区三区蜜桃| 国产亚洲精品美女久久久| 日本久久中文字幕| 嫩草影院久久99| 久久精品亚洲一区二区三区浴池| 国产亚州精品女人久久久久久 | 久久亚洲AV无码精品色午夜 | 伊人久久大香线焦综合四虎| 久久精品视频一| 国产欧美久久久精品影院| 品成人欧美大片久久国产欧美... 品成人欧美大片久久国产欧美 | 国产69精品久久久久777| 男女久久久国产一区二区三区| 久久久久亚洲AV片无码下载蜜桃| 久久精品免费大片国产大片| 久久国产精品国产自线拍免费 | 久久久久久曰本AV免费免费| 久久精品免费全国观看国产| 色综合久久天天综线观看| 色婷婷狠狠久久综合五月| 青青热久久国产久精品 | 亚洲第一极品精品无码久久| 精品伊人久久久| 成人午夜精品无码区久久| 久久狠狠爱亚洲综合影院| 久久精品欧美日韩精品| 日韩欧美亚洲综合久久影院d3| 99久久www免费人成精品 | 久久99国产精品久久99果冻传媒| 99久久精品国产毛片| 久久综合久久性久99毛片| 久久精品国产亚洲AV无码麻豆| 国产69精品久久久久9999| 日日狠狠久久偷偷色综合免费 |