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            posts - 297,  comments - 15,  trackbacks - 0
            #!/bin/bash

            # Tetris Game
            # 10.21.2003 xhchen<[email]xhchen@winbond.com.tw[/email]>

            #APP declaration
            APP_NAME="${0##*[\\/]}"
            APP_VERSION="1.0"


            #顏色定義
            cRed=1
            cGreen=2
            cYellow=3
            cBlue=4
            cFuchsia=5
            cCyan=6
            cWhite=7
            colorTable=($cRed $cGreen $cYellow $cBlue $cFuchsia $cCyan $cWhite)

            #位置和大小
            iLeft=3
            iTop=2
            ((iTrayLeft = iLeft + 2))
            ((iTrayTop = iTop + 1))
            ((iTrayWidth = 10))
            ((iTrayHeight = 15))

            #顏色設置
            cBorder=$cGreen
            cScore=$cFuchsia
            cScoreValue=$cCyan

            #控制信號
            #改游戲使用兩個進程,一個用于接收輸入,一個用于游戲流程和顯示界面;
            #當前者接收到上下左右等按鍵時,通過向后者發(fā)送signal的方式通知后者。
            sigRotate=25
            sigLeft=26
            sigRight=27
            sigDown=28
            sigAllDown=29
            sigExit=30

            #七中不同的方塊的定義
            #通過旋轉,每種方塊的顯示的樣式可能有幾種
            box0=(0 0 0 1 1 0 1 1)
            box1=(0 2 1 2 2 2 3 2 1 0 1 1 1 2 1 3)
            box2=(0 0 0 1 1 1 1 2 0 1 1 0 1 1 2 0)
            box3=(0 1 0 2 1 0 1 1 0 0 1 0 1 1 2 1)
            box4=(0 1 0 2 1 1 2 1 1 0 1 1 1 2 2 2 0 1 1 1 2 0 2 1 0 0 1 0 1 1 1 2)
            box5=(0 1 1 1 2 1 2 2 1 0 1 1 1 2 2 0 0 0 0 1 1 1 2 1 0 2 1 0 1 1 1 2)
            box6=(0 1 1 1 1 2 2 1 1 0 1 1 1 2 2 1 0 1 1 0 1 1 2 1 0 1 1 0 1 1 1 2)
            #所有其中方塊的定義都放到box變量中
            box=(${box0[@]} ${box1[@]} ${box2[@]} ${box3[@]} ${box4[@]} ${box5[@]} ${box6[@]})
            #各種方塊旋轉后可能的樣式數(shù)目
            countBox=(1 2 2 2 4 4 4)
            #各種方塊再box數(shù)組中的偏移
            offsetBox=(0 1 3 5 7 11 15)

            #每提高一個速度級需要積累的分數(shù)
            iScoreEachLevel=50        #be greater than 7

            #運行時數(shù)據(jù)
            sig=0                #接收到的signal
            iScore=0        #總分
            iLevel=0        #速度級
            boxNew=()        #新下落的方塊的位置定義
            cBoxNew=0        #新下落的方塊的顏色
            iBoxNewType=0        #新下落的方塊的種類
            iBoxNewRotate=0        #新下落的方塊的旋轉角度
            boxCur=()        #當前方塊的位置定義
            cBoxCur=0        #當前方塊的顏色
            iBoxCurType=0        #當前方塊的種類
            iBoxCurRotate=0        #當前方塊的旋轉角度
            boxCurX=-1        #當前方塊的x坐標位置
            boxCurY=-1        #當前方塊的y坐標位置
            iMap=()                #背景方塊圖表

            #初始化所有背景方塊為-1, 表示沒有方塊
            for ((i = 0; i < iTrayHeight * iTrayWidth; i++)); do iMap[$i]=-1; done


            #接收輸入的進程的主函數(shù)
            function RunAsKeyReceiver()
            {
                    local pidDisplayer key aKey sig cESC sTTY

                    pidDisplayer=$1
                    aKey=(0 0 0)

                    cESC=`echo -ne "\033"`
                    cSpace=`echo -ne "\040"`

                    #保存終端屬性。在read -s讀取終端鍵時,終端的屬性會被暫時改變。
                    #如果在read -s時程序被不幸殺掉,可能會導致終端混亂,
                    #需要在程序退出時恢復終端屬性。
                    sTTY=`stty -g`

                    #捕捉退出信號
                    trap "MyExit;" INT TERM
                    trap "MyExitNoSub;" $sigExit

                    #隱藏光標
                    echo -ne "\033[?25l"


                    while :
                    do
                            #讀取輸入。注-s不回顯,-n讀到一個字符立即返回
                            read -s -n 1 key

                            aKey[0]=${aKey[1]}
                            aKey[1]=${aKey[2]}
                            aKey[2]=$key
                            sig=0

                            #判斷輸入了何種鍵
                            if [[ $key == $cESC && ${aKey[1]} == $cESC ]]
                            then
                                    #ESC鍵
                                    MyExit
                            elif [[ ${aKey[0]} == $cESC && ${aKey[1]} == "[" ]]
                            then
                                    if [[ $key == "A" ]]; then sig=$sigRotate        #<向上鍵>
                                    elif [[ $key == "B" ]]; then sig=$sigDown        #<向下鍵>
                                    elif [[ $key == "D" ]]; then sig=$sigLeft        #<向左鍵>
                                    elif [[ $key == "C" ]]; then sig=$sigRight        #<向右鍵>
                                    fi
                            elif [[ $key == "W" || $key == "w" ]]; then sig=$sigRotate        #W, w
                            elif [[ $key == "S" || $key == "s" ]]; then sig=$sigDown        #S, s
                            elif [[ $key == "A" || $key == "a" ]]; then sig=$sigLeft        #A, a
                            elif [[ $key == "D" || $key == "d" ]]; then sig=$sigRight        #D, d
                            elif [[ "[$key]" == "[]" ]]; then sig=$sigAllDown        #空格鍵
                            elif [[ $key == "Q" || $key == "q" ]]                        #Q, q
                            then
                                    MyExit
                            fi

                            if [[ $sig != 0 ]]
                            then
                                    #向另一進程發(fā)送消息
                                    kill -$sig $pidDisplayer
                            fi
                    done
            }

            #退出前的恢復
            function MyExitNoSub()
            {
                    local y

                    #恢復終端屬性
                    stty $sTTY
                    ((y = iTop + iTrayHeight + 4))

                    #顯示光標
                    echo -e "\033[?25h\033[${y};0H"
                    exit
            }


            function MyExit()
            {
                    #通知顯示進程需要退出
                    kill -$sigExit $pidDisplayer

                    MyExitNoSub
            }


            #處理顯示和游戲流程的主函數(shù)
            function RunAsDisplayer()
            {
                    local sigThis
                    InitDraw

                    #掛載各種信號的處理函數(shù)
                    trap "sig=$sigRotate;" $sigRotate
                    trap "sig=$sigLeft;" $sigLeft
                    trap "sig=$sigRight;" $sigRight
                    trap "sig=$sigDown;" $sigDown
                    trap "sig=$sigAllDown;" $sigAllDown
                    trap "ShowExit;" $sigExit

                    while :
                    do
                            #根據(jù)當前的速度級iLevel不同,設定相應的循環(huán)的次數(shù)
                            for ((i = 0; i < 21 - iLevel; i++))
                            do
                                    sleep 0.02
                                    sigThis=$sig
                                    sig=0

                                    #根據(jù)sig變量判斷是否接受到相應的信號
                                    if ((sigThis == sigRotate)); then BoxRotate;        #旋轉
                                    elif ((sigThis == sigLeft)); then BoxLeft;        #左移一列
                                    elif ((sigThis == sigRight)); then BoxRight;        #右移一列
                                    elif ((sigThis == sigDown)); then BoxDown;        #下落一行
                                    elif ((sigThis == sigAllDown)); then BoxAllDown;        #下落到底
                                    fi
                            done
                            #kill -$sigDown $$
                            BoxDown        #下落一行
                    done
            }


            #BoxMove(y, x), 測試是否可以把移動中的方塊移到(x, y)的位置, 返回0則可以, 1不可以
            function BoxMove()
            {
                    local j i x y xTest yTest
                    yTest=$1
                    xTest=$2
                    for ((j = 0; j < 8; j += 2))
                    do
                            ((i = j + 1))
                            ((y = ${boxCur[$j]} + yTest))
                            ((x = ${boxCur[$i]} + xTest))
                            if (( y < 0 || y >= iTrayHeight || x < 0 || x >= iTrayWidth))
                            then
                                    #撞到墻壁了
                                    return 1
                            fi
                            if ((${iMap[y * iTrayWidth + x]} != -1 ))
                            then
                                    #撞到其他已經存在的方塊了
                                    return 1
                            fi
                    done
                    return 0;
            }


            #將當前移動中的方塊放到背景方塊中去,
            #并計算新的分數(shù)和速度級。(即一次方塊落到底部)
            function Box2Map()
            {
                    local j i x y xp yp line

                    #將當前移動中的方塊放到背景方塊中去
                    for ((j = 0; j < 8; j += 2))
                    do
                            ((i = j + 1))
                            ((y = ${boxCur[$j]} + boxCurY))
                            ((x = ${boxCur[$i]} + boxCurX))
                            ((i = y * iTrayWidth + x))
                            iMap[$i]=$cBoxCur
                    done

                    #消去可被消去的行
                    line=0
                    for ((j = 0; j < iTrayWidth * iTrayHeight; j += iTrayWidth))
                    do
                            for ((i = j + iTrayWidth - 1; i >= j; i--))
                            do
                                    if ((${iMap[$i]} == -1)); then break; fi
                            done
                            if ((i >= j)); then continue; fi

                            ((line++))
                            for ((i = j - 1; i >= 0; i--))
                            do
                                    ((x = i + iTrayWidth))
                                    iMap[$x]=${iMap[$i]}
                            done
                            for ((i = 0; i < iTrayWidth; i++))
                            do
                                    iMap[$i]=-1
                            done
                    done

                    if ((line == 0)); then return; fi

                    #根據(jù)消去的行數(shù)line計算分數(shù)和速度級
                    ((x = iLeft + iTrayWidth * 2 + 7))
                    ((y = iTop + 11))
                    ((iScore += line * 2 - 1))
                    #顯示新的分數(shù)
                    echo -ne "\033[1m\033[3${cScoreValue}m\033[${y};${x}H${iScore}         "
                    if ((iScore % iScoreEachLevel < line * 2 - 1))
                    then
                            if ((iLevel < 20))
                            then
                                    ((iLevel++))
                                    ((y = iTop + 14))
                                    #顯示新的速度級
                                    echo -ne "\033[3${cScoreValue}m\033[${y};${x}H${iLevel}        "
                            fi
                    fi
                    echo -ne "\033[0m"


                    #重新顯示背景方塊
                    for ((y = 0; y < iTrayHeight; y++))
                    do
                            ((yp = y + iTrayTop + 1))
                            ((xp = iTrayLeft + 1))
                            ((i = y * iTrayWidth))
                            echo -ne "\033[${yp};${xp}H"
                            for ((x = 0; x < iTrayWidth; x++))
                            do
                                    ((j = i + x))
                                    if ((${iMap[$j]} == -1))
                                    then
                                            echo -ne "  "
                                    else
                                            echo -ne "\033[1m\033[7m\033[3${iMap[$j]}m\033[4${iMap[$j]}m[]\033[0m"
                                    fi
                            done
                    done
            }


            #下落一行
            function BoxDown()
            {
                    local y s
                    ((y = boxCurY + 1))        #新的y坐標
                    if BoxMove $y $boxCurX        #測試是否可以下落一行
                    then
                            s="`DrawCurBox 0`"        #將舊的方塊抹去
                            ((boxCurY = y))
                            s="$s`DrawCurBox 1`"        #顯示新的下落后方塊
                            echo -ne $s
                    else
                            #走到這兒, 如果不能下落了
                            Box2Map                #將當前移動中的方塊貼到背景方塊中
                            RandomBox        #產生新的方塊
                    fi
            }

            #左移一列
            function BoxLeft()
            {
                    local x s
                    ((x = boxCurX - 1))
                    if BoxMove $boxCurY $x
                    then
                            s=`DrawCurBox 0`
                            ((boxCurX = x))
                            s=$s`DrawCurBox 1`
                            echo -ne $s
                    fi
            }

            #右移一列
            function BoxRight()
            {
                    local x s
                    ((x = boxCurX + 1))
                    if BoxMove $boxCurY $x
                    then
                            s=`DrawCurBox 0`
                            ((boxCurX = x))
                            s=$s`DrawCurBox 1`
                            echo -ne $s
                    fi
            }


            #下落到底
            function BoxAllDown()
            {
                    local k j i x y iDown s
                    iDown=$iTrayHeight

                    #計算一共需要下落多少行
                    for ((j = 0; j < 8; j += 2))
                    do
                            ((i = j + 1))
                            ((y = ${boxCur[$j]} + boxCurY))
                            ((x = ${boxCur[$i]} + boxCurX))
                            for ((k = y + 1; k < iTrayHeight; k++))
                            do
                                    ((i = k * iTrayWidth + x))
                                    if (( ${iMap[$i]} != -1)); then break; fi
                            done
                            ((k -= y + 1))
                            if (( $iDown > $k )); then iDown=$k; fi
                    done

                    s=`DrawCurBox 0`        #將舊的方塊抹去
                    ((boxCurY += iDown))
                    s=$s`DrawCurBox 1`        #顯示新的下落后的方塊
                    echo -ne $s
                    Box2Map                #將當前移動中的方塊貼到背景方塊中
                    RandomBox        #產生新的方塊
            }


            #旋轉方塊
            function BoxRotate()
            {
                    local iCount iTestRotate boxTest j i s
                    iCount=${countBox[$iBoxCurType]}        #當前的方塊經旋轉可以產生的樣式的數(shù)目

                    #計算旋轉后的新的樣式
                    ((iTestRotate = iBoxCurRotate + 1))
                    if ((iTestRotate >= iCount))
                    then
                            ((iTestRotate = 0))
                    fi

                    #更新到新的樣式, 保存老的樣式(但不顯示)
                    for ((j = 0, i = (${offsetBox[$iBoxCurType]} + $iTestRotate) * 8; j < 8; j++, i++))
                    do
                            boxTest[$j]=${boxCur[$j]}
                            boxCur[$j]=${box[$i]}
                    done

                    if BoxMove $boxCurY $boxCurX        #測試旋轉后是否有空間放的下
                    then
                            #抹去舊的方塊
                            for ((j = 0; j < 8; j++))
                            do
                                    boxCur[$j]=${boxTest[$j]}
                            done
                            s=`DrawCurBox 0`

                            #畫上新的方塊
                            for ((j = 0, i = (${offsetBox[$iBoxCurType]} + $iTestRotate) * 8; j < 8; j++, i++))
                            do
                                    boxCur[$j]=${box[$i]}
                            done
                            s=$s`DrawCurBox 1`
                            echo -ne $s
                            iBoxCurRotate=$iTestRotate
                    else
                            #不能旋轉,還是繼續(xù)使用老的樣式
                            for ((j = 0; j < 8; j++))
                            do
                                    boxCur[$j]=${boxTest[$j]}
                            done
                    fi
            }


            #DrawCurBox(bDraw), 繪制當前移動中的方塊, bDraw為1, 畫上, bDraw為0, 抹去方塊。
            function DrawCurBox()
            {
                    local i j t bDraw sBox s
                    bDraw=$1

                    s=""
                    if (( bDraw == 0 ))
                    then
                            sBox="\040\040"
                    else
                            sBox="[]"
                            s=$s"\033[1m\033[7m\033[3${cBoxCur}m\033[4${cBoxCur}m"
                    fi

                    for ((j = 0; j < 8; j += 2))
                    do
                            ((i = iTrayTop + 1 + ${boxCur[$j]} + boxCurY))
                            ((t = iTrayLeft + 1 + 2 * (boxCurX + ${boxCur[$j + 1]})))
                            #\033[y;xH, 光標到(x, y)處
                            s=$s"\033[${i};${t}H${sBox}"
                    done
                    s=$s"\033[0m"
                    echo -n $s
            }


            #更新新的方塊
            function RandomBox()
            {
                    local i j t

                    #更新當前移動的方塊
                    iBoxCurType=${iBoxNewType}
                    iBoxCurRotate=${iBoxNewRotate}
                    cBoxCur=${cBoxNew}
                    for ((j = 0; j < ${#boxNew[@]}; j++))
                    do
                            boxCur[$j]=${boxNew[$j]}
                    done


                    #顯示當前移動的方塊
                    if (( ${#boxCur[@]} == 8 ))
                    then
                            #計算當前方塊該從頂端哪一行"冒"出來
                            for ((j = 0, t = 4; j < 8; j += 2))
                            do
                                    if ((${boxCur[$j]} < t)); then t=${boxCur[$j]}; fi
                            done
                            ((boxCurY = -t))
                            for ((j = 1, i = -4, t = 20; j < 8; j += 2))
                            do
                                    if ((${boxCur[$j]} > i)); then i=${boxCur[$j]}; fi
                                    if ((${boxCur[$j]} < t)); then t=${boxCur[$j]}; fi
                            done
                            ((boxCurX = (iTrayWidth - 1 - i - t) / 2))

                            #顯示當前移動的方塊
                            echo -ne `DrawCurBox 1`

                            #如果方塊一出來就沒處放,Game over!
                            if ! BoxMove $boxCurY $boxCurX
                            then
                                    kill -$sigExit ${PPID}
                                    ShowExit
                            fi
                    fi



                    #清除右邊預顯示的方塊
                    for ((j = 0; j < 4; j++))
                    do
                            ((i = iTop + 1 + j))
                            ((t = iLeft + 2 * iTrayWidth + 7))
                            echo -ne "\033[${i};${t}H        "
                    done

                    #隨機產生新的方塊
                    ((iBoxNewType = RANDOM % ${#offsetBox[@]}))
                    ((iBoxNewRotate = RANDOM % ${countBox[$iBoxNewType]}))
                    for ((j = 0, i = (${offsetBox[$iBoxNewType]} + $iBoxNewRotate) * 8; j < 8; j++, i++))
                    do
                            boxNew[$j]=${box[$i]};
                    done

                    ((cBoxNew = ${colorTable[RANDOM % ${#colorTable[@]}]}))

                    #顯示右邊預顯示的方塊
                    echo -ne "\033[1m\033[7m\033[3${cBoxNew}m\033[4${cBoxNew}m"
                    for ((j = 0; j < 8; j += 2))
                    do
                            ((i = iTop + 1 + ${boxNew[$j]}))
                            ((t = iLeft + 2 * iTrayWidth + 7 + 2 * ${boxNew[$j + 1]}))
                            echo -ne "\033[${i};${t}H[]"
                    done
                    echo -ne "\033[0m"
            }


            #初始繪制
            function InitDraw()
            {
                    clear
                    RandomBox        #隨機產生方塊,這時右邊預顯示窗口中有方快了
                    RandomBox        #再隨機產生方塊,右邊預顯示窗口中的方塊被更新,原先的方塊將開始下落
                    local i t1 t2 t3

                    #顯示邊框
                    echo -ne "\033[1m"
                    echo -ne "\033[3${cBorder}m\033[4${cBorder}m"

                    ((t2 = iLeft + 1))
                    ((t3 = iLeft + iTrayWidth * 2 + 3))
                    for ((i = 0; i < iTrayHeight; i++))
                    do
                            ((t1 = i + iTop + 2))
                            echo -ne "\033[${t1};${t2}H||"
                            echo -ne "\033[${t1};${t3}H||"
                    done

                    ((t2 = iTop + iTrayHeight + 2))
                    for ((i = 0; i < iTrayWidth + 2; i++))
                    do
                            ((t1 = i * 2 + iLeft + 1))
                            echo -ne "\033[${iTrayTop};${t1}H=="
                            echo -ne "\033[${t2};${t1}H=="
                    done
                    echo -ne "\033[0m"


                    #顯示"Score"和"Level"字樣
                    echo -ne "\033[1m"
                    ((t1 = iLeft + iTrayWidth * 2 + 7))
                    ((t2 = iTop + 10))
                    echo -ne "\033[3${cScore}m\033[${t2};${t1}HScore"
                    ((t2 = iTop + 11))
                    echo -ne "\033[3${cScoreValue}m\033[${t2};${t1}H${iScore}"
                    ((t2 = iTop + 13))
                    echo -ne "\033[3${cScore}m\033[${t2};${t1}HLevel"
                    ((t2 = iTop + 14))
                    echo -ne "\033[3${cScoreValue}m\033[${t2};${t1}H${iLevel}"
                    echo -ne "\033[0m"
            }


            #退出時顯示GameOVer!
            function ShowExit()
            {
                    local y
                    ((y = iTrayHeight + iTrayTop + 3))
                    echo -e "\033[${y};0HGameOver!\033[0m"
                    exit
            }


            #顯示用法.
            function Usage
            {
                    cat << EOF
            Usage: $APP_NAME
            Start tetris game.

              -h, --help              display this help and exit
                  --version           output version information and exit
            EOF
            }


            #游戲主程序在這兒開始.
            if [[ "$1" == "-h" || "$1" == "--help" ]]; then
                    Usage
            elif [[ "$1" == "--version" ]]; then
                    echo "$APP_NAME $APP_VERSION"
            elif [[ "$1" == "--show" ]]; then
                    #當發(fā)現(xiàn)具有參數(shù)--show時,運行顯示函數(shù)
                    RunAsDisplayer
            else
                    bash $0 --show&        #以參數(shù)--show將本程序再運行一遍
                    RunAsKeyReceiver $!        #以上一行產生的進程的進程號作為參數(shù)
            fi


            from:
            http://bbs.chinaunix.net/thread-184858-1-1.html
            posted on 2010-03-26 11:51 chatler 閱讀(328) 評論(0)  編輯 收藏 引用 所屬分類: Shell
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