• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>
            posts - 297,  comments - 15,  trackbacks - 0
            #!/bin/bash

            # Tetris Game
            # 10.21.2003 xhchen<[email]xhchen@winbond.com.tw[/email]>

            #APP declaration
            APP_NAME="${0##*[\\/]}"
            APP_VERSION="1.0"


            #顏色定義
            cRed=1
            cGreen=2
            cYellow=3
            cBlue=4
            cFuchsia=5
            cCyan=6
            cWhite=7
            colorTable=($cRed $cGreen $cYellow $cBlue $cFuchsia $cCyan $cWhite)

            #位置和大小
            iLeft=3
            iTop=2
            ((iTrayLeft = iLeft + 2))
            ((iTrayTop = iTop + 1))
            ((iTrayWidth = 10))
            ((iTrayHeight = 15))

            #顏色設置
            cBorder=$cGreen
            cScore=$cFuchsia
            cScoreValue=$cCyan

            #控制信號
            #改游戲使用兩個進程,一個用于接收輸入,一個用于游戲流程和顯示界面;
            #當前者接收到上下左右等按鍵時,通過向后者發送signal的方式通知后者。
            sigRotate=25
            sigLeft=26
            sigRight=27
            sigDown=28
            sigAllDown=29
            sigExit=30

            #七中不同的方塊的定義
            #通過旋轉,每種方塊的顯示的樣式可能有幾種
            box0=(0 0 0 1 1 0 1 1)
            box1=(0 2 1 2 2 2 3 2 1 0 1 1 1 2 1 3)
            box2=(0 0 0 1 1 1 1 2 0 1 1 0 1 1 2 0)
            box3=(0 1 0 2 1 0 1 1 0 0 1 0 1 1 2 1)
            box4=(0 1 0 2 1 1 2 1 1 0 1 1 1 2 2 2 0 1 1 1 2 0 2 1 0 0 1 0 1 1 1 2)
            box5=(0 1 1 1 2 1 2 2 1 0 1 1 1 2 2 0 0 0 0 1 1 1 2 1 0 2 1 0 1 1 1 2)
            box6=(0 1 1 1 1 2 2 1 1 0 1 1 1 2 2 1 0 1 1 0 1 1 2 1 0 1 1 0 1 1 1 2)
            #所有其中方塊的定義都放到box變量中
            box=(${box0[@]} ${box1[@]} ${box2[@]} ${box3[@]} ${box4[@]} ${box5[@]} ${box6[@]})
            #各種方塊旋轉后可能的樣式數目
            countBox=(1 2 2 2 4 4 4)
            #各種方塊再box數組中的偏移
            offsetBox=(0 1 3 5 7 11 15)

            #每提高一個速度級需要積累的分數
            iScoreEachLevel=50        #be greater than 7

            #運行時數據
            sig=0                #接收到的signal
            iScore=0        #總分
            iLevel=0        #速度級
            boxNew=()        #新下落的方塊的位置定義
            cBoxNew=0        #新下落的方塊的顏色
            iBoxNewType=0        #新下落的方塊的種類
            iBoxNewRotate=0        #新下落的方塊的旋轉角度
            boxCur=()        #當前方塊的位置定義
            cBoxCur=0        #當前方塊的顏色
            iBoxCurType=0        #當前方塊的種類
            iBoxCurRotate=0        #當前方塊的旋轉角度
            boxCurX=-1        #當前方塊的x坐標位置
            boxCurY=-1        #當前方塊的y坐標位置
            iMap=()                #背景方塊圖表

            #初始化所有背景方塊為-1, 表示沒有方塊
            for ((i = 0; i < iTrayHeight * iTrayWidth; i++)); do iMap[$i]=-1; done


            #接收輸入的進程的主函數
            function RunAsKeyReceiver()
            {
                    local pidDisplayer key aKey sig cESC sTTY

                    pidDisplayer=$1
                    aKey=(0 0 0)

                    cESC=`echo -ne "\033"`
                    cSpace=`echo -ne "\040"`

                    #保存終端屬性。在read -s讀取終端鍵時,終端的屬性會被暫時改變。
                    #如果在read -s時程序被不幸殺掉,可能會導致終端混亂,
                    #需要在程序退出時恢復終端屬性。
                    sTTY=`stty -g`

                    #捕捉退出信號
                    trap "MyExit;" INT TERM
                    trap "MyExitNoSub;" $sigExit

                    #隱藏光標
                    echo -ne "\033[?25l"


                    while :
                    do
                            #讀取輸入。注-s不回顯,-n讀到一個字符立即返回
                            read -s -n 1 key

                            aKey[0]=${aKey[1]}
                            aKey[1]=${aKey[2]}
                            aKey[2]=$key
                            sig=0

                            #判斷輸入了何種鍵
                            if [[ $key == $cESC && ${aKey[1]} == $cESC ]]
                            then
                                    #ESC鍵
                                    MyExit
                            elif [[ ${aKey[0]} == $cESC && ${aKey[1]} == "[" ]]
                            then
                                    if [[ $key == "A" ]]; then sig=$sigRotate        #<向上鍵>
                                    elif [[ $key == "B" ]]; then sig=$sigDown        #<向下鍵>
                                    elif [[ $key == "D" ]]; then sig=$sigLeft        #<向左鍵>
                                    elif [[ $key == "C" ]]; then sig=$sigRight        #<向右鍵>
                                    fi
                            elif [[ $key == "W" || $key == "w" ]]; then sig=$sigRotate        #W, w
                            elif [[ $key == "S" || $key == "s" ]]; then sig=$sigDown        #S, s
                            elif [[ $key == "A" || $key == "a" ]]; then sig=$sigLeft        #A, a
                            elif [[ $key == "D" || $key == "d" ]]; then sig=$sigRight        #D, d
                            elif [[ "[$key]" == "[]" ]]; then sig=$sigAllDown        #空格鍵
                            elif [[ $key == "Q" || $key == "q" ]]                        #Q, q
                            then
                                    MyExit
                            fi

                            if [[ $sig != 0 ]]
                            then
                                    #向另一進程發送消息
                                    kill -$sig $pidDisplayer
                            fi
                    done
            }

            #退出前的恢復
            function MyExitNoSub()
            {
                    local y

                    #恢復終端屬性
                    stty $sTTY
                    ((y = iTop + iTrayHeight + 4))

                    #顯示光標
                    echo -e "\033[?25h\033[${y};0H"
                    exit
            }


            function MyExit()
            {
                    #通知顯示進程需要退出
                    kill -$sigExit $pidDisplayer

                    MyExitNoSub
            }


            #處理顯示和游戲流程的主函數
            function RunAsDisplayer()
            {
                    local sigThis
                    InitDraw

                    #掛載各種信號的處理函數
                    trap "sig=$sigRotate;" $sigRotate
                    trap "sig=$sigLeft;" $sigLeft
                    trap "sig=$sigRight;" $sigRight
                    trap "sig=$sigDown;" $sigDown
                    trap "sig=$sigAllDown;" $sigAllDown
                    trap "ShowExit;" $sigExit

                    while :
                    do
                            #根據當前的速度級iLevel不同,設定相應的循環的次數
                            for ((i = 0; i < 21 - iLevel; i++))
                            do
                                    sleep 0.02
                                    sigThis=$sig
                                    sig=0

                                    #根據sig變量判斷是否接受到相應的信號
                                    if ((sigThis == sigRotate)); then BoxRotate;        #旋轉
                                    elif ((sigThis == sigLeft)); then BoxLeft;        #左移一列
                                    elif ((sigThis == sigRight)); then BoxRight;        #右移一列
                                    elif ((sigThis == sigDown)); then BoxDown;        #下落一行
                                    elif ((sigThis == sigAllDown)); then BoxAllDown;        #下落到底
                                    fi
                            done
                            #kill -$sigDown $$
                            BoxDown        #下落一行
                    done
            }


            #BoxMove(y, x), 測試是否可以把移動中的方塊移到(x, y)的位置, 返回0則可以, 1不可以
            function BoxMove()
            {
                    local j i x y xTest yTest
                    yTest=$1
                    xTest=$2
                    for ((j = 0; j < 8; j += 2))
                    do
                            ((i = j + 1))
                            ((y = ${boxCur[$j]} + yTest))
                            ((x = ${boxCur[$i]} + xTest))
                            if (( y < 0 || y >= iTrayHeight || x < 0 || x >= iTrayWidth))
                            then
                                    #撞到墻壁了
                                    return 1
                            fi
                            if ((${iMap[y * iTrayWidth + x]} != -1 ))
                            then
                                    #撞到其他已經存在的方塊了
                                    return 1
                            fi
                    done
                    return 0;
            }


            #將當前移動中的方塊放到背景方塊中去,
            #并計算新的分數和速度級。(即一次方塊落到底部)
            function Box2Map()
            {
                    local j i x y xp yp line

                    #將當前移動中的方塊放到背景方塊中去
                    for ((j = 0; j < 8; j += 2))
                    do
                            ((i = j + 1))
                            ((y = ${boxCur[$j]} + boxCurY))
                            ((x = ${boxCur[$i]} + boxCurX))
                            ((i = y * iTrayWidth + x))
                            iMap[$i]=$cBoxCur
                    done

                    #消去可被消去的行
                    line=0
                    for ((j = 0; j < iTrayWidth * iTrayHeight; j += iTrayWidth))
                    do
                            for ((i = j + iTrayWidth - 1; i >= j; i--))
                            do
                                    if ((${iMap[$i]} == -1)); then break; fi
                            done
                            if ((i >= j)); then continue; fi

                            ((line++))
                            for ((i = j - 1; i >= 0; i--))
                            do
                                    ((x = i + iTrayWidth))
                                    iMap[$x]=${iMap[$i]}
                            done
                            for ((i = 0; i < iTrayWidth; i++))
                            do
                                    iMap[$i]=-1
                            done
                    done

                    if ((line == 0)); then return; fi

                    #根據消去的行數line計算分數和速度級
                    ((x = iLeft + iTrayWidth * 2 + 7))
                    ((y = iTop + 11))
                    ((iScore += line * 2 - 1))
                    #顯示新的分數
                    echo -ne "\033[1m\033[3${cScoreValue}m\033[${y};${x}H${iScore}         "
                    if ((iScore % iScoreEachLevel < line * 2 - 1))
                    then
                            if ((iLevel < 20))
                            then
                                    ((iLevel++))
                                    ((y = iTop + 14))
                                    #顯示新的速度級
                                    echo -ne "\033[3${cScoreValue}m\033[${y};${x}H${iLevel}        "
                            fi
                    fi
                    echo -ne "\033[0m"


                    #重新顯示背景方塊
                    for ((y = 0; y < iTrayHeight; y++))
                    do
                            ((yp = y + iTrayTop + 1))
                            ((xp = iTrayLeft + 1))
                            ((i = y * iTrayWidth))
                            echo -ne "\033[${yp};${xp}H"
                            for ((x = 0; x < iTrayWidth; x++))
                            do
                                    ((j = i + x))
                                    if ((${iMap[$j]} == -1))
                                    then
                                            echo -ne "  "
                                    else
                                            echo -ne "\033[1m\033[7m\033[3${iMap[$j]}m\033[4${iMap[$j]}m[]\033[0m"
                                    fi
                            done
                    done
            }


            #下落一行
            function BoxDown()
            {
                    local y s
                    ((y = boxCurY + 1))        #新的y坐標
                    if BoxMove $y $boxCurX        #測試是否可以下落一行
                    then
                            s="`DrawCurBox 0`"        #將舊的方塊抹去
                            ((boxCurY = y))
                            s="$s`DrawCurBox 1`"        #顯示新的下落后方塊
                            echo -ne $s
                    else
                            #走到這兒, 如果不能下落了
                            Box2Map                #將當前移動中的方塊貼到背景方塊中
                            RandomBox        #產生新的方塊
                    fi
            }

            #左移一列
            function BoxLeft()
            {
                    local x s
                    ((x = boxCurX - 1))
                    if BoxMove $boxCurY $x
                    then
                            s=`DrawCurBox 0`
                            ((boxCurX = x))
                            s=$s`DrawCurBox 1`
                            echo -ne $s
                    fi
            }

            #右移一列
            function BoxRight()
            {
                    local x s
                    ((x = boxCurX + 1))
                    if BoxMove $boxCurY $x
                    then
                            s=`DrawCurBox 0`
                            ((boxCurX = x))
                            s=$s`DrawCurBox 1`
                            echo -ne $s
                    fi
            }


            #下落到底
            function BoxAllDown()
            {
                    local k j i x y iDown s
                    iDown=$iTrayHeight

                    #計算一共需要下落多少行
                    for ((j = 0; j < 8; j += 2))
                    do
                            ((i = j + 1))
                            ((y = ${boxCur[$j]} + boxCurY))
                            ((x = ${boxCur[$i]} + boxCurX))
                            for ((k = y + 1; k < iTrayHeight; k++))
                            do
                                    ((i = k * iTrayWidth + x))
                                    if (( ${iMap[$i]} != -1)); then break; fi
                            done
                            ((k -= y + 1))
                            if (( $iDown > $k )); then iDown=$k; fi
                    done

                    s=`DrawCurBox 0`        #將舊的方塊抹去
                    ((boxCurY += iDown))
                    s=$s`DrawCurBox 1`        #顯示新的下落后的方塊
                    echo -ne $s
                    Box2Map                #將當前移動中的方塊貼到背景方塊中
                    RandomBox        #產生新的方塊
            }


            #旋轉方塊
            function BoxRotate()
            {
                    local iCount iTestRotate boxTest j i s
                    iCount=${countBox[$iBoxCurType]}        #當前的方塊經旋轉可以產生的樣式的數目

                    #計算旋轉后的新的樣式
                    ((iTestRotate = iBoxCurRotate + 1))
                    if ((iTestRotate >= iCount))
                    then
                            ((iTestRotate = 0))
                    fi

                    #更新到新的樣式, 保存老的樣式(但不顯示)
                    for ((j = 0, i = (${offsetBox[$iBoxCurType]} + $iTestRotate) * 8; j < 8; j++, i++))
                    do
                            boxTest[$j]=${boxCur[$j]}
                            boxCur[$j]=${box[$i]}
                    done

                    if BoxMove $boxCurY $boxCurX        #測試旋轉后是否有空間放的下
                    then
                            #抹去舊的方塊
                            for ((j = 0; j < 8; j++))
                            do
                                    boxCur[$j]=${boxTest[$j]}
                            done
                            s=`DrawCurBox 0`

                            #畫上新的方塊
                            for ((j = 0, i = (${offsetBox[$iBoxCurType]} + $iTestRotate) * 8; j < 8; j++, i++))
                            do
                                    boxCur[$j]=${box[$i]}
                            done
                            s=$s`DrawCurBox 1`
                            echo -ne $s
                            iBoxCurRotate=$iTestRotate
                    else
                            #不能旋轉,還是繼續使用老的樣式
                            for ((j = 0; j < 8; j++))
                            do
                                    boxCur[$j]=${boxTest[$j]}
                            done
                    fi
            }


            #DrawCurBox(bDraw), 繪制當前移動中的方塊, bDraw為1, 畫上, bDraw為0, 抹去方塊。
            function DrawCurBox()
            {
                    local i j t bDraw sBox s
                    bDraw=$1

                    s=""
                    if (( bDraw == 0 ))
                    then
                            sBox="\040\040"
                    else
                            sBox="[]"
                            s=$s"\033[1m\033[7m\033[3${cBoxCur}m\033[4${cBoxCur}m"
                    fi

                    for ((j = 0; j < 8; j += 2))
                    do
                            ((i = iTrayTop + 1 + ${boxCur[$j]} + boxCurY))
                            ((t = iTrayLeft + 1 + 2 * (boxCurX + ${boxCur[$j + 1]})))
                            #\033[y;xH, 光標到(x, y)處
                            s=$s"\033[${i};${t}H${sBox}"
                    done
                    s=$s"\033[0m"
                    echo -n $s
            }


            #更新新的方塊
            function RandomBox()
            {
                    local i j t

                    #更新當前移動的方塊
                    iBoxCurType=${iBoxNewType}
                    iBoxCurRotate=${iBoxNewRotate}
                    cBoxCur=${cBoxNew}
                    for ((j = 0; j < ${#boxNew[@]}; j++))
                    do
                            boxCur[$j]=${boxNew[$j]}
                    done


                    #顯示當前移動的方塊
                    if (( ${#boxCur[@]} == 8 ))
                    then
                            #計算當前方塊該從頂端哪一行"冒"出來
                            for ((j = 0, t = 4; j < 8; j += 2))
                            do
                                    if ((${boxCur[$j]} < t)); then t=${boxCur[$j]}; fi
                            done
                            ((boxCurY = -t))
                            for ((j = 1, i = -4, t = 20; j < 8; j += 2))
                            do
                                    if ((${boxCur[$j]} > i)); then i=${boxCur[$j]}; fi
                                    if ((${boxCur[$j]} < t)); then t=${boxCur[$j]}; fi
                            done
                            ((boxCurX = (iTrayWidth - 1 - i - t) / 2))

                            #顯示當前移動的方塊
                            echo -ne `DrawCurBox 1`

                            #如果方塊一出來就沒處放,Game over!
                            if ! BoxMove $boxCurY $boxCurX
                            then
                                    kill -$sigExit ${PPID}
                                    ShowExit
                            fi
                    fi



                    #清除右邊預顯示的方塊
                    for ((j = 0; j < 4; j++))
                    do
                            ((i = iTop + 1 + j))
                            ((t = iLeft + 2 * iTrayWidth + 7))
                            echo -ne "\033[${i};${t}H        "
                    done

                    #隨機產生新的方塊
                    ((iBoxNewType = RANDOM % ${#offsetBox[@]}))
                    ((iBoxNewRotate = RANDOM % ${countBox[$iBoxNewType]}))
                    for ((j = 0, i = (${offsetBox[$iBoxNewType]} + $iBoxNewRotate) * 8; j < 8; j++, i++))
                    do
                            boxNew[$j]=${box[$i]};
                    done

                    ((cBoxNew = ${colorTable[RANDOM % ${#colorTable[@]}]}))

                    #顯示右邊預顯示的方塊
                    echo -ne "\033[1m\033[7m\033[3${cBoxNew}m\033[4${cBoxNew}m"
                    for ((j = 0; j < 8; j += 2))
                    do
                            ((i = iTop + 1 + ${boxNew[$j]}))
                            ((t = iLeft + 2 * iTrayWidth + 7 + 2 * ${boxNew[$j + 1]}))
                            echo -ne "\033[${i};${t}H[]"
                    done
                    echo -ne "\033[0m"
            }


            #初始繪制
            function InitDraw()
            {
                    clear
                    RandomBox        #隨機產生方塊,這時右邊預顯示窗口中有方快了
                    RandomBox        #再隨機產生方塊,右邊預顯示窗口中的方塊被更新,原先的方塊將開始下落
                    local i t1 t2 t3

                    #顯示邊框
                    echo -ne "\033[1m"
                    echo -ne "\033[3${cBorder}m\033[4${cBorder}m"

                    ((t2 = iLeft + 1))
                    ((t3 = iLeft + iTrayWidth * 2 + 3))
                    for ((i = 0; i < iTrayHeight; i++))
                    do
                            ((t1 = i + iTop + 2))
                            echo -ne "\033[${t1};${t2}H||"
                            echo -ne "\033[${t1};${t3}H||"
                    done

                    ((t2 = iTop + iTrayHeight + 2))
                    for ((i = 0; i < iTrayWidth + 2; i++))
                    do
                            ((t1 = i * 2 + iLeft + 1))
                            echo -ne "\033[${iTrayTop};${t1}H=="
                            echo -ne "\033[${t2};${t1}H=="
                    done
                    echo -ne "\033[0m"


                    #顯示"Score"和"Level"字樣
                    echo -ne "\033[1m"
                    ((t1 = iLeft + iTrayWidth * 2 + 7))
                    ((t2 = iTop + 10))
                    echo -ne "\033[3${cScore}m\033[${t2};${t1}HScore"
                    ((t2 = iTop + 11))
                    echo -ne "\033[3${cScoreValue}m\033[${t2};${t1}H${iScore}"
                    ((t2 = iTop + 13))
                    echo -ne "\033[3${cScore}m\033[${t2};${t1}HLevel"
                    ((t2 = iTop + 14))
                    echo -ne "\033[3${cScoreValue}m\033[${t2};${t1}H${iLevel}"
                    echo -ne "\033[0m"
            }


            #退出時顯示GameOVer!
            function ShowExit()
            {
                    local y
                    ((y = iTrayHeight + iTrayTop + 3))
                    echo -e "\033[${y};0HGameOver!\033[0m"
                    exit
            }


            #顯示用法.
            function Usage
            {
                    cat << EOF
            Usage: $APP_NAME
            Start tetris game.

              -h, --help              display this help and exit
                  --version           output version information and exit
            EOF
            }


            #游戲主程序在這兒開始.
            if [[ "$1" == "-h" || "$1" == "--help" ]]; then
                    Usage
            elif [[ "$1" == "--version" ]]; then
                    echo "$APP_NAME $APP_VERSION"
            elif [[ "$1" == "--show" ]]; then
                    #當發現具有參數--show時,運行顯示函數
                    RunAsDisplayer
            else
                    bash $0 --show&        #以參數--show將本程序再運行一遍
                    RunAsKeyReceiver $!        #以上一行產生的進程的進程號作為參數
            fi


            from:
            http://bbs.chinaunix.net/thread-184858-1-1.html
            posted on 2010-03-26 11:51 chatler 閱讀(312) 評論(0)  編輯 收藏 引用 所屬分類: Shell
            <2010年9月>
            2930311234
            567891011
            12131415161718
            19202122232425
            262728293012
            3456789

            常用鏈接

            留言簿(10)

            隨筆分類(307)

            隨筆檔案(297)

            algorithm

            Books_Free_Online

            C++

            database

            Linux

            Linux shell

            linux socket

            misce

            • cloudward
            • 感覺這個博客還是不錯,雖然做的東西和我不大相關,覺得看看還是有好處的

            network

            OSS

            • Google Android
            • Android is a software stack for mobile devices that includes an operating system, middleware and key applications. This early look at the Android SDK provides the tools and APIs necessary to begin developing applications on the Android platform using the Java programming language.
            • os161 file list

            overall

            搜索

            •  

            最新評論

            閱讀排行榜

            評論排行榜

            国产精品久久影院| 久久综合狠狠综合久久 | 国产产无码乱码精品久久鸭| 久久久久国产| 久久精品国产72国产精福利| 久久精品夜色噜噜亚洲A∨| 久久国产精品免费| 合区精品久久久中文字幕一区| 久久国产福利免费| 超级碰碰碰碰97久久久久| 久久久久亚洲AV成人网人人网站 | 精品久久人人妻人人做精品| 国产成人精品久久一区二区三区av | 国产毛片欧美毛片久久久| 国产精品美女久久久久av爽| 久久久99精品成人片中文字幕 | 九九久久自然熟的香蕉图片| .精品久久久麻豆国产精品| 欧美亚洲国产精品久久蜜芽 | 久久精品人人做人人爽电影| 亚洲乱码精品久久久久..| 精品久久久久久无码专区不卡| 久久亚洲国产欧洲精品一| 麻豆久久| 国产一级做a爰片久久毛片| 国产激情久久久久影院老熟女免费| 久久一本综合| 国内精品伊人久久久久av一坑| 国产69精品久久久久99| 久久亚洲AV无码精品色午夜麻豆| 97精品国产91久久久久久| 亚洲国产成人精品无码久久久久久综合| 久久亚洲熟女cc98cm| 青青草原综合久久| 无码人妻久久一区二区三区免费丨| 亚洲伊人久久大香线蕉苏妲己| 人人妻久久人人澡人人爽人人精品 | 亚洲国产精品无码久久98| 久久―日本道色综合久久| 亚洲色大成网站WWW久久九九| 久久国产精品无码HDAV |