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            Creating Skins with SkinSys Ver 1.0

            Cuneyt Elibol (view profile)
            July 26, 2000

            Introduction

            SkinsSys is a picture-based skin system written in Visual C++/MFC and based on FriendSoft's SkinForm.

            Contents

            This article (and its downloads) includes the following:
            • CSkinsys codes
            • Simple Skin Editor
            • A beatiful MPEG 1,2,3 decoder (Copyright www.eldos.org - based on the MAPlay Decoder)
            • MPEGPlayer project

            Download Directories

            Once you download and extract the files, you'll see several new folders. Here is what each is used for.
            • Decoder: MPEG Decoder codes
            • Editor : Skineditor Files
            • Sample : Sample Skin Files
            • SkinSys: CSkinsys Codes
            • Root : MPEGPlayer Project

            Requirements

            This system only requires the "OleLoadPicture" function (Please see LoadPictureFile function in Skindialog.cpp)

            How to Use

            Please Read This notes and see Sample Directory and MPEGPlayer project
            1. Draw mask bitmap
            2. Draw main Bitmap
            3. If you need or want
              • Draw mouse over bitmap
              • Draw mouse down bitmap
              • Draw disable bitmap
            4. Run Skineditor
            5. Select "Screens" Tab
            6. Fill All Pictures
            7. If you want select "Preview" Button
            8. Save and exit
            9. Run Visual Studio
            10. Create a Dialog based new Project (for example Dialog Name = CBaseDialog)
            11. Include "SkinDialog.h" (for example in "StdAfx.h")
            12. Change to CBaseDialog : public CDialog to CBaseDialog : public CSkinDialog
            13. Go to CBaseDialog::OnInitDialog
            14. Add these lines
              char m_skin[512];
              sprintf(m_skin, "<Your Skin Name>");
              
              // If you want a menu < Activate to Right click > add this line
              SetMenuID(IDR_MAINMENU);
              
              // If you Want Caption 
              SetWindowText("MPEG Player");
              
              // Set To My SkinFile
              SetSkinFile(m_skin);
              CSkinDialog::OnInitDialog();
              
            15. Compile and Run

            Controlling Button Clicks, Trackbar, ProgressBar and Text

            Here are the protocols for the different events that you might want to handle in the base class (CSkinDialog)...
            void ProgresChanged(CString m_Name); // If progress changesvoid MouseMoved(CString m_ButtonName, int x, int y); // if Mouse Movedvoid TrackChange(CString m_ButtonName, UINT nSBCode, UINT nPos); // if Trackbar changevoid ButtonPressed(CString m_ButtonName); // if Button Pressed
            You can also add any of these functions to your class depending on your needs.
            • Changing the tooltip Use one of the Set<xxx>ToolTip functions. Where <xxx> is Button, Text, etc. For example:
              SetButtonToolTip("BUTTON_USEEQ", "Equalizer is On");
              
            • Getting Value Use one of the Get<xxx> functions. For example:
              BOOL useEQ = GetButtonCheck("BUTTON_USEEQ"); // if BUTTON_USEEQ checked)
            • Setting Value Use one of the Set<xxx> functions. For example:
              SetButtonCheck("BUTTON_USEEQ", useEQ); // if useEQ = True BUTTON_USEEQ is checked)

            Additional Notes

            Thanks for enterested to CSkinsys. But this is first release. It may have any bug and error. Please report any bug and error or any question to me.

            Downloads

            Download source and demo - 312 Kb

            posted on 2006-06-22 20:37 楊粼波 閱讀(593) 評(píng)論(1)  編輯 收藏 引用 所屬分類: 文章收藏

            評(píng)論

            # re: Creating Skins with SkinSys Ver 1.0 2007-09-22 09:19 www

            Skineditor 哪里下?
            mail:wohei2006@21cn.com  回復(fù)  更多評(píng)論   

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