WIN 多線程API
一 簡單實例
比較簡單的代碼,創建10個線程,其中使第4個線程在一創建就掛起,等到其他的線程執行的差不多的時候再使第4個線程恢復執行。
#include <stdio.h>
#include <stdlib.h>
#include <windows.h>

#define THREAD_NUM 10

DWORD WINAPI PrintThreads (LPVOID);

int main ()


{
HANDLE hThread[THREAD_NUM];
DWORD dwThreadID[THREAD_NUM];

for (int i=0; i<THREAD_NUM; ++i)

{
int isStartImmediate = 0;
if(3 == i)
isStartImmediate = CREATE_SUSPENDED;
hThread[i]=CreateThread(NULL, // security attributes that should be applied to the new thread,
// this is for NT. Use NULL to get the default security attributes. Use NULL for win95
0, // default size of 1MB can be passed by passing zero.
PrintThreads, // function name:address of the function where the new thread starts.
(LPVOID)i, // parameter(void pointer): pointer to the 32 bit parameter that will be passed into the thread
isStartImmediate, // flags to control the creation of the thread. Passing zero starts the thread immediately.
// Passing CREATE_SUSPENDED suspends the thread until the ResumeThread( ) function is called.
&dwThreadID[i] // pointer to a 32-bit variable that receives the thread identifier.
);
if (hThread[i])

{
printf ("Thread launched successfully\n");
}
}
printf("Start sleep 100, and let other thread excute\n");
Sleep (100);

printf("Start sleep 100, and thread 3 excute\n");
ResumeThread(hThread[3]);
Sleep(100);

for(int i = 0; i<THREAD_NUM; ++i)

{
if (hThread[i])

{
CloseHandle(hThread[i]); // You need to use this to release kernel objects when you are done using them.
// If a process exits without closing the thread handle,
// the operating system drops the reference counts for those objects.
// But if a process frequently creates threads without closing the handles,
// there could be hundreds of thread kernel objects lying around and these resource leaks can have a big hit on performance.
}
}
return (0);
}

//function PrintThreads
DWORD WINAPI PrintThreads (LPVOID num)


{
for (int i=0; i<10; i++)
printf ("Thread Number is %d%d%d\n", num,num,num);
return 0;
}
二 其他基本API的說明
CreateThread() 調用成功返回句柄和一個id。
CloseHandle() 關閉一個打開的對象句柄,該對象句柄可以是線程句柄,也可以是進程、信號量等其他內核對象的句柄.
SuspendThread(HANDLE) 允許開發人員將HANDLE指定的線程掛起,如果要掛起的線程占有共享資源,則可能導致死鎖。
ResumeThread(HANDLE) 恢復指定的線程。
TerminateThread() 立即終止線程的工作,不做任何清理工作。
ExitThread() 線程函數返回時回調用次函數,所以一般我們不去顯示的調用。
ExitThread是推薦使用的結束一個線程的方法,當調用該函數時,當前線程的棧被釋放,然后線程終止,相對于TerminateThread函數來說,這樣做能夠更好地完成附加在該線程上的DLL的清除工作. 但是ExitThread()會導致線程在清處構造器/自動變量之前就終止,所以我們最好不要顯示的調用ExitThread()。