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C++ Programmer's Cookbook

{C++ 基礎} {C++ 高級} {C#界面,C++核心算法} {設計模式} {C#基礎}

c# Threads

1 使用多線程情況想必大家都知道拉:更好的界面交互...

2 Advantages of Multiple Threads

Using more than one thread, however, is the most powerful technique available to increase responsiveness to the user and process the data necessary to get the job done at almost the same time. On a computer with one processor, multiple threads can create this effect, taking advantage of the small periods of time in between user events to process the data in the background. For example, a user can edit a spreadsheet while another thread is recalculating other parts of the spreadsheet within the same application.

Without modification, the same application would dramatically increase user satisfaction when run on a computer with more than one processor. Your single application domain could use multiple threads to accomplish the following tasks:

  • Communicate over a network, to a Web server, and to a database.

  • Perform operations that take a large amount of time.

  • Distinguish tasks of varying priority. For example, a high-priority thread manages time-critical tasks, and a low-priority thread performs other tasks.

  • Allow the user interface to remain responsive, while allocating time to background tasks.

3 Disadvantages of Multiple Threads

It is recommended that you use as few threads as possible, thereby minimizing the use of operating-system resources and improving performance. Threading also has resource requirements and potential conflicts to be considered when designing your application. The resource requirements are as follows:

  • The system consumes memory for the context information required by processes, AppDomain objects, and threads. Therefore, the number of processes, AppDomain objects, and threads that can be created is limited by available memory.

  • Keeping track of a large number of threads consumes significant processor time. If there are too many threads, most of them will not make significant progress. If most of the current threads are in one process, threads in other processes are scheduled less frequently.

  • Controlling code execution with many threads is complex, and can be a source of many bugs.

  • Destroying threads requires knowing what could happen and handling those issues.

Providing shared access to resources can create conflicts. To avoid conflicts, you must synchronize, or control the access to, shared resources. Failure to synchronize access properly (in the same or different application domains) can lead to problems such as deadlocks (in which two threads stop responding while each waits for the other to complete) and race conditions (when an anomalous result occurs due to an unexpected critical dependence on the timing of two events). The system provides synchronization objects that can be used to coordinate resource sharing among multiple threads. Reducing the number of threads makes it easier to synchronize resources.

Resources that require synchronization include:

  • System resources (such as communications ports).

  • Resources shared by multiple processes (such as file handles).

  • The resources of a single application domain (such as global, static, and instance fields) accessed by multiple threads.

4 Threading and Application Design

In general, using the ThreadPool class is the easiest way to handle multiple threads for relatively short tasks that will not block other threads and when you do not expect any particular scheduling of the tasks. However, there are a number of reasons to create your own threads:

  • If you need a task to have a particular priority.

  • If you have a task that might run a long time (and therefore block other tasks).

  • If you need to place threads into a single-threaded apartment (all ThreadPool threads are in the multithreaded apartment).

  • If you need a stable identity associated with the thread. For example, you should use a dedicated thread to abort that thread, suspend it, or discover it by name.

  • If you need to run background threads that interact with the user interface, the .NET Framework version 2.0 provides a BackgroundWorker component that communicates using events, with cross-thread marshaling to the user-interface thread.

5 線程的使用方法:
In Win32 In the common language runtime

CreateThread

Combination of Thread and ThreadStart

TerminateThread

Thread.Abort

SuspendThread

Thread.Suspend

ResumeThread

Thread.Resume

Sleep

Thread.Sleep

WaitForSingleObject on the thread handle

Thread.Join

ExitThread

No equivalent

GetCurrentThread

Thread.CurrentThread

SetThreadPriority

Thread.Priority

No equivalent

Thread.Name

No equivalent

Thread.IsBackground

Close to CoInitializeEx (OLE32.DLL)

Thread.ApartmentState

6 線程狀態的改變:
Action Resulting new state

Another thread calls System.Thread.Start.

Unchanged

The thread responds to System.Threading.Thread.Startand starts running.

Running

The thread callsSystem.Threading.Thread.Sleep.

WaitSleepJoin

The thread calls System.Threading.Monitor.Wait on another object.

WaitSleepJoin

The thread calls System.Threading.Thread.Join on another thread.

WaitSleepJoin

Another thread calls System.Threading.Thread.Suspend.

SuspendRequested

The thread responds to aSystem.Threading.Thread.Suspend request.

Suspended

Another thread calls System.Threading.Thread.Resume.

Running

Another thread calls System.Threading.Thread.Suspend.

Running

Another thread calls System.Threading.Abort.

AbortRequested

The thread responds to an System.Threading.Abort.

Aborted

7 線程的優先級:
?emun: AboveNormal ...
8 線程的異常:

9?啟動帶參數的線程:(無參數的更簡單,與之類似)
ParameterizedThreadStart Delegate

using ?System;
using ?System.Threading;

public ? class ?Work
{
????
public ? static ? void ?Main()
????
{
????????
// ?To?start?a?thread?using?a?shared?thread?procedure,?use
????????
// ?the?class?name?and?method?name?when?you?create?the?
????????
// ?ParameterizedThreadStart?delegate.
????????
//
????????Thread?newThread? = ? new ?Thread(
????????????
new ?ParameterizedThreadStart(Work.DoWork));
????????
????????
// ?Use?the?overload?of?the?Start?method?that?has?a
????????
// ?parameter?of?type?Object.?You?can?create?an?object?that
????????
// ?contains?several?pieces?of?data,?or?you?can?pass?any?
????????
// ?reference?type?or?value?type.?The?following?code?passes
????????
// ?the?integer?value?42.
????????
//
????????newThread.Start( 42 );

????????
// ?To?start?a?thread?using?an?instance?method?for?the?thread?
????????
// ?procedure,?use?the?instance?variable?and?method?name?when?
????????
// ?you?create?the?ParameterizedThreadStart?delegate.
????????
//
????????Work?w? = ? new ?Work();
????????newThread?
= ? new ?Thread(
????????????
new ?ParameterizedThreadStart(w.DoMoreWork));
????????
????????
// ?Pass?an?object?containing?data?for?the?thread.
????????
//
????????newThread.Start( " The?answer. " );
????}

?
????
public ? static ? void ?DoWork( object ?data)
????
{
????????Console.WriteLine(
" Static?thread?procedure.?Data='{0}' " ,
????????????data);
????}


????
public ? void ?DoMoreWork( object ?data)
????
{
????????Console.WriteLine(
" Instance?thread?procedure.?Data='{0}' " ,
????????????data);
????}

}


/* ?This?code?example?produces?the?following?output?(the?order?
???of?the?lines?might?vary):

Static?thread?procedure.?Data='42'
Instance?thread?procedure.?Data='The?answer'
*/



10?控制線程的執行:
using?System;
using?System.Threading;

public?class?ThreadControlExample?{

????
private?static?void?DisplayMessage()?{

????????
//?Repeatedly?display?a?message?to?the?console.
????????while?(true)?{

????????????
try?{

????????????????Console.WriteLine(
"{0}?:?Second?thread?running.?Enter"
????????????????????
+?"?(S)uspend,?(R)esume,?(I)nterrupt,?or?(E)xit.",
????????????????????DateTime.Now.ToString(
"HH:mm:ss.ffff"));

????????????????
//?Sleep?for?2?seconds.
????????????????Thread.Sleep(2000);

????????????}
?catch?(ThreadInterruptedException)?{

????????????????
//?Thread?has?been?interrupted.?Catching?the?
????????????????
//?ThreadInterruptedException?allows?the?example?to?
????????????????
//?take?appropriate?action?and?continue?execution.
????????????????Console.WriteLine("{0}?:?Second?thread?interrupted.",
????????????????????DateTime.Now.ToString(
"HH:mm:ss.ffff"));

????????????}
?catch?(ThreadAbortException?abortEx)?{

????????????????
//?The?object?in?the?ThreadAbortException.ExceptionState
????????????????
//?property?is?provided?by?the?thread?that?called?
????????????????
//?Thread.Abort.?In?this?case?it?contains?a?string?that?
????????????????
//?describes?the?reason?for?the?abort.
????????????????Console.WriteLine("{0}?:?Second?thread?aborted?({1})",??
????????????????????DateTime.Now.ToString(
"HH:mm:ss.ffff"),
????????????????????abortEx.ExceptionState);

????????????????
//?Even?though?ThreadAbortException?has?been?handled,?the
????????????????
//?runtime?will?throw?it?again?to?ensure?the?thread?
????????????????
//?terminates.
????????????}

????????}

????}


????
public?static?void?Main()?{

????????
//?Create?a?new?Thread?object?and?pass?it?a?ThreadStart
????????
//?delegate?instance?that?references?DisplayMessage.
????????Thread?thread?=?new?Thread(new?ThreadStart(DisplayMessage));

????????Console.WriteLine(
"{0}?:?Starting?second?thread.",??
????????????DateTime.Now.ToString(
"HH:mm:ss.ffff"));

????????
//?Start?the?second?thread.
????????thread.Start();

????????
//?Loop?and?process?the?command?entered?by?the?user.
????????char?command?=?'?';

????????
do?{

????????????
string?input?=?Console.ReadLine();
????????????
if?(input.Length?>?0)?command?=?input.ToUpper()[0];
????????????
else?command?=?'?';

????????????
switch?(command)?{

????????????????
case?'S':
????????????????????
//?Suspend?the?second?thread.
????????????????????Console.WriteLine("{0}?:?Suspending?second?thread.",
????????????????????????DateTime.Now.ToString(
"HH:mm:ss.ffff"));
????????????????????thread.Suspend();
????????????????????
break;

????????????????
case?'R':
????????????????????
//?Resume?the?second?thread.
????????????????????try?{?
????????????????????????Console.WriteLine(
"{0}?:?Resuming?second?thread.",
????????????????????????????DateTime.Now.ToString(
"HH:mm:ss.ffff"));
????????????????????????thread.Resume();
????????????????????}
?catch?(ThreadStateException)?{
????????????????????????Console.WriteLine(
"{0}?:?Thread?wasn't?suspended.",
????????????????????????????DateTime.Now.ToString(
"HH:mm:ss.ffff"));
????????????????????}

????????????????????
break;

????????????????
case?'I':
????????????????????
//?Interrupt?the?second?thread.
????????????????????Console.WriteLine("{0}?:?Interrupting?second?thread.",
????????????????????????DateTime.Now.ToString(
"HH:mm:ss.ffff"));
????????????????????thread.Interrupt();
????????????????????
break;

????????????????
case?'E':
????????????????????
//?Abort?the?second?thread?and?pass?a?state?object?to
????????????????????
//?the?thread?being?aborted,?in?this?case?a?message.
????????????????????Console.WriteLine("{0}?:?Aborting?second?thread.",??
????????????????????????DateTime.Now.ToString(
"HH:mm:ss.ffff"));

????????????????????thread.Abort(
"Terminating?example.");

????????????????????
//?Wait?for?the?second?thread?to?terminate.
????????????????????thread.Join();
????????????????????
break;
????????????}

????????}
?while?(command?!=?'E');

????????
//?Wait?to?continue.
????????Console.WriteLine("Main?method?complete.?Press?Enter.");
????????Console.ReadLine();
????}

}

posted on 2006-04-20 18:31 夢在天涯 閱讀(1027) 評論(0)  編輯 收藏 引用 所屬分類: C#/.NET

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