#ifndef _ThreadPool_H_
#define _ThreadPool_H_
#pragma warning(disable: 4530)
#pragma warning(disable: 4786)
#include <cassert>
#include <vector>
#include <queue>
#include <windows.h>
class ThreadJob //工作基類
{
public:
//供線程池調用的虛函數
virtual void DoJob(void *pPara) = 0;
};
class ThreadPool
{
public:
//dwNum 線程池規模
ThreadPool(DWORD dwNum = 4) : _lThreadNum(0), _lRunningNum(0)
{
InitializeCriticalSection(&_csThreadVector);
InitializeCriticalSection(&_csWorkQueue);
_EventComplete = CreateEvent(0, false, false, NULL);
_EventEnd = CreateEvent(0, true, false, NULL);
_SemaphoreCall = CreateSemaphore(0, 0, 0x7FFFFFFF, NULL);
_SemaphoreDel = CreateSemaphore(0, 0, 0x7FFFFFFF, NULL);
assert(_SemaphoreCall != INVALID_HANDLE_VALUE);
assert(_EventComplete != INVALID_HANDLE_VALUE);
assert(_EventEnd != INVALID_HANDLE_VALUE);
assert(_SemaphoreDel != INVALID_HANDLE_VALUE);
AdjustSize(dwNum <= 0 ? 4 : dwNum);
}
~ThreadPool()
{
DeleteCriticalSection(&_csWorkQueue);
CloseHandle(_EventEnd);
CloseHandle(_EventComplete);
CloseHandle(_SemaphoreCall);
CloseHandle(_SemaphoreDel);
vector<ThreadItem*>::iterator iter;
for(iter = _ThreadVector.begin(); iter != _ThreadVector.end(); iter++)
{
if(*iter)
delete *iter;
}
DeleteCriticalSection(&_csThreadVector);
}
//調整線程池規模
int AdjustSize(int iNum)
{
if(iNum > 0)
{
ThreadItem *pNew;
EnterCriticalSection(&_csThreadVector);
for(int _i=0; _i<iNum; _i++)
{
_ThreadVector.push_back(pNew = new ThreadItem(this));
assert(pNew);
pNew->_Handle = CreateThread(NULL, 0, DefaultJobProc, pNew, 0, NULL);
assert(pNew->_Handle);
}
LeaveCriticalSection(&_csThreadVector);
}
else
{
iNum *= -1;
ReleaseSemaphore(_SemaphoreDel, iNum > _lThreadNum ? _lThreadNum : iNum, NULL);
}
return (int)_lThreadNum;
}
//調用線程池
void Call(void (*pFunc)(void *), void *pPara = NULL)
{
assert(pFunc);
EnterCriticalSection(&_csWorkQueue);
_JobQueue.push(new JobItem(pFunc, pPara));
LeaveCriticalSection(&_csWorkQueue);
ReleaseSemaphore(_SemaphoreCall, 1, NULL);
}
//調用線程池
inline void Call(ThreadJob * p, void *pPara = NULL)
{
Call(CallProc, new CallProcPara(p, pPara));
}
//結束線程池, 并同步等待
bool EndAndWait(DWORD dwWaitTime = INFINITE)
{
SetEvent(_EventEnd);
return WaitForSingleObject(_EventComplete, dwWaitTime) == WAIT_OBJECT_0;
}
//結束線程池
inline void End()
{
SetEvent(_EventEnd);
}
inline DWORD Size()
{
return (DWORD)_lThreadNum;
}
inline DWORD GetRunningSize()
{
return (DWORD)_lRunningNum;
}
bool IsRunning()
{
return _lRunningNum > 0;
}
protected:
//工作線程
static DWORD WINAPI DefaultJobProc(LPVOID lpParameter = NULL)
{
ThreadItem *pThread = static_cast<ThreadItem*>(lpParameter);
assert(pThread);
ThreadPool *pThreadPoolObj = pThread->_pThis;
assert(pThreadPoolObj);
InterlockedIncrement(&pThreadPoolObj->_lThreadNum);
HANDLE hWaitHandle[3];
hWaitHandle[0] = pThreadPoolObj->_SemaphoreCall;
hWaitHandle[1] = pThreadPoolObj->_SemaphoreDel;
hWaitHandle[2] = pThreadPoolObj->_EventEnd;
JobItem *pJob;
bool fHasJob;
for(;;)
{
DWORD wr = WaitForMultipleObjects(3, hWaitHandle, false, INFINITE);
//響應刪除線程信號
if(wr == WAIT_OBJECT_0 + 1)
break;
//從隊列里取得用戶作業
EnterCriticalSection(&pThreadPoolObj->_csWorkQueue);
if(fHasJob = !pThreadPoolObj->_JobQueue.empty())
{
pJob = pThreadPoolObj->_JobQueue.front();
pThreadPoolObj->_JobQueue.pop();
assert(pJob);
}
LeaveCriticalSection(&pThreadPoolObj->_csWorkQueue);
//受到結束線程信號確定是否結束線程(結束線程信號&& 是否還有工作)
if(wr == WAIT_OBJECT_0 + 2 && !fHasJob)
break;
if(fHasJob && pJob)
{
InterlockedIncrement(&pThreadPoolObj->_lRunningNum);
pThread->_dwLastBeginTime = GetTickCount();
pThread->_dwCount++;
pThread->_fIsRunning = true;
pJob->_pFunc(pJob->_pPara); //運行用戶作業
delete pJob;
pThread->_fIsRunning = false;
InterlockedDecrement(&pThreadPoolObj->_lRunningNum);
}
}
//刪除自身結構
EnterCriticalSection(&pThreadPoolObj->_csThreadVector);
pThreadPoolObj->_ThreadVector.erase(find(pThreadPoolObj->_ThreadVector.begin(), pThreadPoolObj->_ThreadVector.end(), pThread));
LeaveCriticalSection(&pThreadPoolObj->_csThreadVector);
delete pThread;
InterlockedDecrement(&pThreadPoolObj->_lThreadNum);
if(!pThreadPoolObj->_lThreadNum) //所有線程結束
SetEvent(pThreadPoolObj->_EventComplete);
return 0;
}
//調用用戶對象虛函數
static void CallProc(void *pPara)
{
CallProcPara *cp = static_cast<CallProcPara *>(pPara);
assert(cp);
if(cp)
{
cp->_pObj->DoJob(cp->_pPara);
delete cp;
}
}
//用戶對象結構
struct CallProcPara
{
ThreadJob* _pObj;//用戶對象
void *_pPara;//用戶參數
CallProcPara(ThreadJob* p, void *pPara) : _pObj(p), _pPara(pPara) { };
};
//用戶函數結構
struct JobItem
{
void (*_pFunc)(void *);//函數
void *_pPara; //參數
JobItem(void (*pFunc)(void *) = NULL, void *pPara = NULL) : _pFunc(pFunc), _pPara(pPara) { };
};
//線程池中的線程結構
struct ThreadItem
{
HANDLE _Handle; //線程句柄
ThreadPool *_pThis; //線程池的指針
DWORD _dwLastBeginTime; //最后一次運行開始時間
DWORD _dwCount; //運行次數
bool _fIsRunning;
ThreadItem(ThreadPool *pthis) : _pThis(pthis), _Handle(NULL), _dwLastBeginTime(0), _dwCount(0), _fIsRunning(false) { };
~ThreadItem()
{
if(_Handle)
{
CloseHandle(_Handle);
_Handle = NULL;
}
}
};
std::queue<JobItem *> _JobQueue; //工作隊列
std::vector<ThreadItem *> _ThreadVector; //線程數據
CRITICAL_SECTION _csThreadVector, _csWorkQueue; //工作隊列臨界, 線程數據臨界
HANDLE _EventEnd, _EventComplete, _SemaphoreCall, _SemaphoreDel;//結束通知, 完成事件, 工作信號,刪除線程信號
long _lThreadNum, _lRunningNum; //線程數, 運行的線程數
};
#endif //_ThreadPool_H_
使用說明1:
調用方法
void threadfunc(void *p)
{
YourClass* yourObject = (YourClass*) p;
//

}
ThreadPool tp;
for(i=0; i<100; i++)
tp.Call(threadfunc);
ThreadPool tp(20);//20為初始線程池規模
tp.Call(threadfunc, lpPara);
使用時注意幾點:
1. ThreadJob 沒什么用,直接寫線程函數吧。
2. 線程函數(threadfunc)的入口參數void* 可以轉成自定義的類型對象,這個對象可以記錄下線程運行中的數據,并設置線程當前狀態,以此與線程進行交互。
3. 線程池有一個EndAndWait函數,用于讓線程池中所有計算正常結束。有時線程池中的一個線程可能要運行很長時間,怎么辦?可以通過線程函數threadfunc的入口參數對象來處理,比如:
class YourClass
{
int cmd; // cmd = 1是上線程停止計算,正常退出。
};
threadfunc(void* p) {
YourClass* yourObject = (YourClass*)p;
while (true) {
// do some calculation
if (yourClass->cmd == 1)
break;
}
}
在主線程中設置yourClass->cmd = 1,該線程就會自然結束。
使用說明2:


Code
void threadfunc(void *p)
{
//

}
ThreadPool tp;
for(i=0; i<100; i++)
tp.Call(threadfunc);
ThreadPool tp(20);//20為初始線程池規模
tp.Call(threadfunc, lpPara);
tp.AdjustSize(50);//增加50
tp.AdjustSize(-30);//減少30
class MyThreadJob : public ThreadJob //線程對象從ThreadJob擴展
{
public:
virtual void DoJob(void *p)//自定義的虛函數
{
//

.
}
};
MyThreadJob mt[10];
ThreadPool tp;
for(i=0; i<100 i++)
tp.Call(mt + i);//tp.Call(mt + i, para);