• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>

            Heath's Blog

            There is no end, it is just the beginning! - A Game Developer's Notes

            Mark H-H and his 'Real-Time Cameras'

            隨著項目對Camera Controlling的要求越來越高,目前的架構已經無法滿足需求。由于自己在這方面的經驗不足,在做設計的時候總感到無從下手,只能走一步算一步了。今天在Amazon上搜索了一下,發現有唯一一本關于Real-Time Camera的書,用"Search inside this book"翻看了一下,感覺很好。隨后在Gamasutra上看到了關于本書的一些故事,轉載如下:

            'Real-Time Cameras' And Mark Haigh-Hutchinson
            by Mark DeLoura on 05/15/09 07:20:00 pm  

            Recently, the book "Real-Time Cameras: A Guide for Game Designers and Developers" was published by Morgan Kaufmann. The book covers the topic of real-time cameras in games, from both a cinematographic perspective and a technical perspective.

            The completion of this book was a labor of love for a group of friends of a talented game developer, Mark Haigh-Hutchinson. With the permission of the publisher and the good folks at Gamasutra.com, I want to share with you the background of this book. A portion of one of the chapters will be posted to Gamasutra soon.

            From the Foreword (abridged), by Paul Tozour

            When Mark Haigh-Hutchinson mentioned to me in late 2006 that he was starting to write a book on real-time game camera systems, I was thrilled. As the creator of the camera systems in all of the games in the Metroid Prime trilogy and a longtime industry veteran who played a major role in the development of many of the industry’s most beloved classics, I knew that Mark was uniquely qualified to write such a book.

            Videogames have long had problems with camera systems. A surprising number of games have delivered high quality graphics and game play and yet fallen victim to inadequate camera control systems. Any number of game reviews bemoan cameras that stutter, lag, shake the player’s viewport violently, pass through walls, or point in the wrong direction.

            I knew that if anyone could show us the way toward fixing all of these problems, it was Mark "H-H." His dedication to the task, his relentless perfectionism, and his boundless energy affected everything he touched. I enthusiastically urged him to write the book. Mark began working on the manuscript shortly after our conversation.

            Like all of our fellow employees at Retro Studios, Mark and I were very busy finishing Metroid Prime 3: Corruption, a flagship title for the Nintendo Wii gaming console.

            Mark often stayed late and worked weekends, only to spend several hours later that evening and several more in the morning working tirelessly to finish the book. He often sent me chapters for review as he finished them, and I was astonished by his continuous progress.

            No one could have foreseen what would happen next. As the game drew nearer to completion, Mark mentioned health problems, which were diagnosed as inflammation of the digestive tract. Only days after Retro Studios shipped Metroid Prime 3 in August 2007, Mark’s diagnosis was changed to pancreatic cancer and he was admitted to the hospital immediately.

            Devastated, we found ourselves at his funeral in late January.

            Mark is survived by his loving wife of 14 years, Melanie, and two adoring daughters, Emma and Rachel.

            Although Mark’s book was not yet completed, those who knew him knew how important it was, both to Mark and to the industry, and could not let it disappear. In the summer and fall of 2008, a number of Mark’s friends and colleagues came together in loving memory of this extraordinary individual to complete this essential book.

            The following individuals contributed to the completion of Real-Time Cameras:

            Ryan Cornelius, Software Engineer
            Mark DeLoura, Videogame Technology Consultant
            Jim Gage, Senior Software Engineer
            Jack Mathews, Technical Director
            Steve McCrea, Senior Engineer
            Akintunde Omitowoju, Software Engineer
            Eric Rehmeyer, Software Engineer
            Marco Thrush, CTO
            Paul Tozour, Independent Consultant

            We offer this completed book in sincere gratitude for having had the opportunity to live and work alongside the inestimable Mark H-H.

             

            愿更多人知道這本填補講解游戲開發中攝像機控制方法空缺的好書。

            posted on 2009-11-19 18:35 Heath 閱讀(658) 評論(2)  編輯 收藏 引用 所屬分類: Studying

            Feedback

            # re: Mark H-H and his 'Real-Time Cameras' 2009-11-20 00:55 3.1415926

            http://rs667tl.rapidshare.com/files/273159781/6268356/realtimecameras.rar

            附上下載鏈接。。。  回復  更多評論   

            # re: Mark H-H and his 'Real-Time Cameras' 2009-11-20 09:58 Heath

            @3.1415926
            愿意看電子版的到PI那里去下載:
            http://3.1415926.info/2009/11/real-time-cameras-a-guide-for-game-designers-and-developers/#more-242  回復  更多評論   

            2021国内精品久久久久久影院| 午夜视频久久久久一区 | 狠狠色丁香婷婷久久综合| 久久精品国产国产精品四凭| 国产精品久久久久蜜芽| 国产91久久精品一区二区| 亚洲va久久久久| 四虎影视久久久免费| 久久精品国产免费一区| 国产69精品久久久久9999APGF| 99久久精品免费国产大片| 国产精品99久久久久久人| 色婷婷久久久SWAG精品| 无夜精品久久久久久| 色综合久久中文字幕综合网 | www性久久久com| 久久综合中文字幕| 老男人久久青草av高清| 久久综合伊人77777| 香蕉99久久国产综合精品宅男自| 日本久久久精品中文字幕| 亚洲午夜久久久久妓女影院| 久久国产亚洲精品| 久久精品国产亚洲AV不卡| 99久久亚洲综合精品网站| 久久国产高清字幕中文| 国产综合久久久久| 久久综合噜噜激激的五月天| 久久精品国产色蜜蜜麻豆| 久久久无码精品亚洲日韩蜜臀浪潮| 久久婷婷五月综合色99啪ak| 欧美久久综合性欧美| 国产精品免费福利久久| 久久久久久九九99精品| 久久精品麻豆日日躁夜夜躁| 午夜不卡久久精品无码免费| 国产成人久久精品一区二区三区 | 久久综合九色综合久99| 精品午夜久久福利大片| 久久精品成人免费网站| 成人a毛片久久免费播放|